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Bowsers BITDW ground tremor now affects all players
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@ -549,7 +549,7 @@ s32 bowser_set_anim_in_air(void) {
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}
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s32 bowser_land(void) {
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struct Object* player = nearest_player_to_object(o);
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struct Object* player = gMarioStates[0].marioObj;
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s32 distanceToPlayer = dist_between_objects(o, player);
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if (o->oMoveFlags & OBJ_MOVE_LANDED) {
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