Bowsers BITDW ground tremor now affects all players

This commit is contained in:
MysterD 2022-04-14 00:49:55 -07:00
parent d7048f5eb3
commit 1559f4db0b

View file

@ -549,7 +549,7 @@ s32 bowser_set_anim_in_air(void) {
}
s32 bowser_land(void) {
struct Object* player = nearest_player_to_object(o);
struct Object* player = gMarioStates[0].marioObj;
s32 distanceToPlayer = dist_between_objects(o, player);
if (o->oMoveFlags & OBJ_MOVE_LANDED) {