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just in case
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1 changed files with 2 additions and 0 deletions
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@ -422,6 +422,8 @@ void init_mario_after_warp(void) {
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u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
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if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
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struct Object *obj = spawnNode->object;
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printf("init mario x: %f, y: %f, z: %f\n", obj->oPosX, obj->oPosY, obj->oPosZ);
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for (s32 i = 0; i < MAX_PLAYERS; i++) {
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gPlayerSpawnInfos[i].startPos[0] = (s16) spawnNode->object->oPosX;
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gPlayerSpawnInfos[i].startPos[1] = (s16) spawnNode->object->oPosY;
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