just in case

This commit is contained in:
Isaac0-dev 2025-01-06 23:15:38 +10:00
parent 83002e06e4
commit 3c0e14f9ef

View file

@ -422,6 +422,8 @@ void init_mario_after_warp(void) {
u32 marioSpawnType = get_mario_spawn_type(spawnNode->object);
if (gMarioState && gMarioState->action != ACT_UNINITIALIZED) {
struct Object *obj = spawnNode->object;
printf("init mario x: %f, y: %f, z: %f\n", obj->oPosX, obj->oPosY, obj->oPosZ);
for (s32 i = 0; i < MAX_PLAYERS; i++) {
gPlayerSpawnInfos[i].startPos[0] = (s16) spawnNode->object->oPosX;
gPlayerSpawnInfos[i].startPos[1] = (s16) spawnNode->object->oPosY;