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Fix a rare bug where Mario becomes indefinitely intangible when respawning
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1 changed files with 0 additions and 1 deletions
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@ -1577,7 +1577,6 @@ void update_mario_geometry_inputs(struct MarioState *m) {
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} else {
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} else {
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vec3s_to_vec3f(m->pos, m->spawnInfo->startPos);
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vec3s_to_vec3f(m->pos, m->spawnInfo->startPos);
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m->faceAngle[1] = m->spawnInfo->startAngle[1];
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m->faceAngle[1] = m->spawnInfo->startAngle[1];
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if (mario_can_bubble(m)) { mario_set_bubbled(m); }
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struct Surface* floor = NULL;
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struct Surface* floor = NULL;
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find_floor(m->pos[0], m->pos[1], m->pos[2], &floor);
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find_floor(m->pos[0], m->pos[1], m->pos[2], &floor);
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if (floor == NULL) {
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if (floor == NULL) {
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