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fix bubba eaten action not being invisible
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681ea52f4b
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1 changed files with 4 additions and 6 deletions
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@ -943,11 +943,9 @@ s32 act_eaten_by_bubba(struct MarioState *m) {
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if (!m) { return 0; }
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play_character_sound_if_no_flag(m, CHAR_SOUND_DYING, MARIO_ACTION_SOUND_PLAYED);
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set_character_animation(m, CHAR_ANIM_A_POSE);
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m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
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if (m->actionTimer++ == 60) {
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if (m->playerIndex != 0) {
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// do nothing
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} else {
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if (m->playerIndex == 0) {
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bool allowDeath = true;
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smlua_call_event_hooks_mario_param_ret_bool(HOOK_ON_DEATH, m, &allowDeath);
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if (!allowDeath) { return FALSE; }
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@ -3006,7 +3004,7 @@ static s32 act_end_peach_cutscene(struct MarioState *m) {
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if (m->controller->buttonPressed & START_BUTTON) {
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lvl_skip_credits();
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}
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sEndCutsceneVp.vp.vscale[0] = 640;
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sEndCutsceneVp.vp.vscale[1] = 360;
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sEndCutsceneVp.vp.vtrans[0] = 640;
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@ -3053,7 +3051,7 @@ static s32 act_credits_cutscene(struct MarioState *m) {
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stop_and_set_height_to_floor(m);
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}
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}
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if (m->playerIndex == 0 && m->controller->buttonPressed & START_BUTTON) {
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lvl_skip_credits();
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}
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