fix bubba eaten action not being invisible

This commit is contained in:
Isaac0-dev 2025-06-04 09:40:45 +10:00
parent 681ea52f4b
commit 5a9f4b10bd

View file

@ -943,11 +943,9 @@ s32 act_eaten_by_bubba(struct MarioState *m) {
if (!m) { return 0; }
play_character_sound_if_no_flag(m, CHAR_SOUND_DYING, MARIO_ACTION_SOUND_PLAYED);
set_character_animation(m, CHAR_ANIM_A_POSE);
m->marioObj->header.gfx.node.flags &= ~GRAPH_RENDER_ACTIVE;
if (m->actionTimer++ == 60) {
if (m->playerIndex != 0) {
// do nothing
} else {
if (m->playerIndex == 0) {
bool allowDeath = true;
smlua_call_event_hooks_mario_param_ret_bool(HOOK_ON_DEATH, m, &allowDeath);
if (!allowDeath) { return FALSE; }