Screen shader effects for Lua [OpenGL]

Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.
This commit is contained in:
Agent X 2026-01-31 16:08:59 -05:00
parent d8b6aa7d38
commit 6506af08cb
33 changed files with 465 additions and 68 deletions

View file

@ -56,7 +56,7 @@ const Gfx dl_power_meter_base[] = {
gsDPSetRenderMode(G_RM_TEX_EDGE, G_RM_TEX_EDGE2),
gsDPSetTextureFilter(G_TF_POINT),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(vertex_power_meter_base, 8, 0),
gsSPVertexNonGlobal(vertex_power_meter_base, 8, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
@ -78,7 +78,7 @@ ROM_ASSET_LOAD_VTX(vertex_power_meter_health_segments, 0x00201410, 96653, 0x0002
// 0x03029570 - 0x030295A0
const Gfx dl_power_meter_health_segments_begin[] = {
gsDPPipeSync(),
gsSPVertex(vertex_power_meter_health_segments, 4, 0),
gsSPVertexNonGlobal(vertex_power_meter_health_segments, 4, 0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),

View file

@ -22,14 +22,14 @@ ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034A88, "actors/sparkle
// 0x04035288 - 0x04035300
const Gfx sparkles_animation_seg4_dl_04035288[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertexNonGlobal(sparkles_animation_seg4_vertex_04032A48, 4, 0),
gsSPVertex(sparkles_animation_seg4_vertex_04032A48, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING),

View file

@ -55,6 +55,7 @@ in_files = [
"src/engine/lighting_engine.h",
"include/PR/gbi.h",
"include/PR/gbi_extension.h",
"src/pc/gfx/gfx_pc.h",
]
exclude_constants = {

View file

@ -2975,6 +2975,25 @@ BACKGROUND_CUSTOM = 10 --- @type SkyBackgroundParams
--- | `BACKGROUND_PURPLE_SKY`
--- | `BACKGROUND_CUSTOM`
SHADER_FLAG_HUE = 0 --- @type ShaderFlag
SHADER_FLAG_SATURATION = 1 --- @type ShaderFlag
SHADER_FLAG_BRIGHTNESS = 2 --- @type ShaderFlag
SHADER_FLAG_CONTRAST = 3 --- @type ShaderFlag
SHADER_FLAG_EXPOSURE = 4 --- @type ShaderFlag
SHADER_FLAG_DITHERING = 5 --- @type ShaderFlag
SHADER_FLAG_POSTERIZATION = 6 --- @type ShaderFlag
SHADER_FLAG_MAX = 7 --- @type ShaderFlag
--- @alias ShaderFlag
--- | `SHADER_FLAG_HUE`
--- | `SHADER_FLAG_SATURATION`
--- | `SHADER_FLAG_BRIGHTNESS`
--- | `SHADER_FLAG_CONTRAST`
--- | `SHADER_FLAG_EXPOSURE`
--- | `SHADER_FLAG_DITHERING`
--- | `SHADER_FLAG_POSTERIZATION`
--- | `SHADER_FLAG_MAX`
--- @type integer
GRAPH_RENDER_ACTIVE = (1 << 0)

View file

@ -10684,6 +10684,31 @@ function surface_is_painting_warp(surf)
-- ...
end
--- @param flag ShaderFlag
--- @param enabled boolean
--- Enables a custom shader flag (`SHADER_FLAG_*`) for the renderer
function enable_gfx_shader_flag(flag, enabled)
-- ...
end
--- @param flag ShaderFlag
--- @param value number
--- Sets a value for one of the custom shader flags (`SHADER_FLAG_*`) for the renderer
function set_gfx_shader_flag_value(flag, value)
-- ...
end
--- @param enabled boolean
--- Enables custom shader flags applying to everything, including HUD elements and menus
function enable_gfx_shader_flags_screen(enabled)
-- ...
end
--- Clears all custom shader flags (`SHADER_FLAG_*`) for the renderer
function clear_all_gfx_shader_flags()
-- ...
end
--- @param fov number
--- Sets the override FOV
function set_override_fov(fov)

View file

@ -2357,7 +2357,7 @@ const Gfx dl_transition_draw_filled_region[] = {
const Gfx dl_skybox_begin[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetCombineMode(G_CC_FADEA, G_CC_FADEA),
gsSPPerspNormalize(0xFFFF),
gsSPMatrix(&matrix_identity, G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH),
gsSPEndDisplayList(),

View file

@ -29,6 +29,8 @@
- [gbi_extension.h](#gbi_extensionh)
- [geo_commands.h](#geo_commandsh)
- [enum SkyBackgroundParams](#enum-SkyBackgroundParams)
- [gfx_pc.h](#gfx_pch)
- [enum ShaderFlag](#enum-ShaderFlag)
- [graph_node.h](#graph_nodeh)
- [interaction.c](#interactionc)
- [interaction.h](#interactionh)
@ -1326,6 +1328,24 @@
<br />
## [gfx_pc.h](#gfx_pc.h)
### [enum ShaderFlag](#ShaderFlag)
| Identifier | Value |
| :--------- | :---- |
| SHADER_FLAG_HUE | 0 |
| SHADER_FLAG_SATURATION | 1 |
| SHADER_FLAG_BRIGHTNESS | 2 |
| SHADER_FLAG_CONTRAST | 3 |
| SHADER_FLAG_EXPOSURE | 4 |
| SHADER_FLAG_DITHERING | 5 |
| SHADER_FLAG_POSTERIZATION | 6 |
| SHADER_FLAG_MAX | 7 |
[:arrow_up_small:](#)
<br />
## [graph_node.h](#graph_node.h)
- GRAPH_RENDER_ACTIVE
- GRAPH_RENDER_CHILDREN_FIRST

View file

@ -7459,6 +7459,98 @@ Checks if the surface is a painting warp
<br />
## [enable_gfx_shader_flag](#enable_gfx_shader_flag)
### Description
Enables a custom shader flag (`SHADER_FLAG_*`) for the renderer
### Lua Example
`enable_gfx_shader_flag(flag, enabled)`
### Parameters
| Field | Type |
| ----- | ---- |
| flag | [enum ShaderFlag](constants.md#enum-ShaderFlag) |
| enabled | `boolean` |
### Returns
- None
### C Prototype
`void enable_gfx_shader_flag(enum ShaderFlag flag, bool enabled);`
[:arrow_up_small:](#)
<br />
## [set_gfx_shader_flag_value](#set_gfx_shader_flag_value)
### Description
Sets a value for one of the custom shader flags (`SHADER_FLAG_*`) for the renderer
### Lua Example
`set_gfx_shader_flag_value(flag, value)`
### Parameters
| Field | Type |
| ----- | ---- |
| flag | [enum ShaderFlag](constants.md#enum-ShaderFlag) |
| value | `number` |
### Returns
- None
### C Prototype
`void set_gfx_shader_flag_value(enum ShaderFlag flag, f32 value);`
[:arrow_up_small:](#)
<br />
## [enable_gfx_shader_flags_screen](#enable_gfx_shader_flags_screen)
### Description
Enables custom shader flags applying to everything, including HUD elements and menus
### Lua Example
`enable_gfx_shader_flags_screen(enabled)`
### Parameters
| Field | Type |
| ----- | ---- |
| enabled | `boolean` |
### Returns
- None
### C Prototype
`void enable_gfx_shader_flags_screen(bool enabled);`
[:arrow_up_small:](#)
<br />
## [clear_all_gfx_shader_flags](#clear_all_gfx_shader_flags)
### Description
Clears all custom shader flags (`SHADER_FLAG_*`) for the renderer
### Lua Example
`clear_all_gfx_shader_flags()`
### Parameters
- None
### Returns
- None
### C Prototype
`void clear_all_gfx_shader_flags(void);`
[:arrow_up_small:](#)
<br />
## [set_override_fov](#set_override_fov)
### Description

View file

@ -1916,6 +1916,10 @@
<br />
- smlua_gfx_utils.h
- [enable_gfx_shader_flag](functions-6.md#enable_gfx_shader_flag)
- [set_gfx_shader_flag_value](functions-6.md#set_gfx_shader_flag_value)
- [enable_gfx_shader_flags_screen](functions-6.md#enable_gfx_shader_flags_screen)
- [clear_all_gfx_shader_flags](functions-6.md#clear_all_gfx_shader_flags)
- [set_override_fov](functions-6.md#set_override_fov)
- [set_override_near](functions-6.md#set_override_near)
- [set_override_far](functions-6.md#set_override_far)

View file

@ -19,26 +19,26 @@ static const Gfx bbh_seg7_dl_0700B8A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700B488, 15, 0),
gsSPVertex(bbh_seg7_vertex_0700B488, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 5, 10, 11, 0x0, 5, 1, 10, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700B578, 16, 0),
gsSPVertex(bbh_seg7_vertex_0700B578, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 4, 8, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(10, 13, 11, 0x0, 14, 13, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700B678, 15, 0),
gsSPVertex(bbh_seg7_vertex_0700B678, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700B768, 14, 0),
gsSPVertex(bbh_seg7_vertex_0700B768, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 1, 5, 0x0, 4, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 7, 10, 8, 0x0),
gsSP2Triangles(11, 10, 12, 0x0, 11, 13, 10, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700B848, 6, 0),
gsSPVertex(bbh_seg7_vertex_0700B848, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
@ -46,7 +46,7 @@ static const Gfx bbh_seg7_dl_0700B8A8[] = {
// 0x0700B9E0 - 0x0700BA50
const Gfx bbh_seg7_dl_0700B9E0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),

View file

@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_0700BB50[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700BA50, 16, 0),
gsSPVertex(bbh_seg7_vertex_0700BA50, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 6, 5, 9, 0x0),

View file

@ -10,14 +10,14 @@ static const Gfx bbh_seg7_dl_0700D6F0[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700D500, 16, 0),
gsSPVertex(bbh_seg7_vertex_0700D500, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0),
gsSP2Triangles( 7, 8, 6, 0x0, 5, 4, 9, 0x0),
gsSP2Triangles( 5, 9, 10, 0x0, 10, 9, 8, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 11, 1, 0, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700D600, 15, 0),
gsSPVertex(bbh_seg7_vertex_0700D600, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 1, 0x0),
gsSP2Triangles( 6, 1, 0, 0x0, 7, 8, 9, 0x0),

View file

@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_07012680[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_07012580, 16, 0),
gsSPVertex(bbh_seg7_vertex_07012580, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),

View file

@ -10,14 +10,14 @@ static const Gfx bbh_seg7_dl_07015930[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_07015750, 15, 0),
gsSPVertex(bbh_seg7_vertex_07015750, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 3, 4, 2, 0x0, 4, 0, 2, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 9, 8, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0),
gsSP2Triangles(13, 14, 12, 0x0, 14, 10, 12, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07015840, 15, 0),
gsSPVertex(bbh_seg7_vertex_07015840, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 3, 4, 2, 0x0, 4, 0, 2, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 5, 7, 0x0),
@ -30,7 +30,7 @@ static const Gfx bbh_seg7_dl_07015930[] = {
// 0x07015A20 - 0x07015A90
const Gfx bbh_seg7_dl_07015A20[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),

View file

@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_070176E0[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_070175E0, 16, 0),
gsSPVertex(bbh_seg7_vertex_070175E0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 6, 5, 9, 0x0),

View file

@ -21,7 +21,7 @@ static const Gfx bbh_seg7_dl_0701EE90[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_0701EE08, 4, 0),
gsSPVertex(bbh_seg7_vertex_0701EE08, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};

View file

@ -7,7 +7,7 @@ static const Gfx bbh_seg7_dl_0701F018[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_0701EF58, 12, 0),
gsSPVertex(bbh_seg7_vertex_0701EF58, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 3, 5, 0x0, 4, 6, 3, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 10, 5, 11, 0x0),
@ -17,7 +17,7 @@ static const Gfx bbh_seg7_dl_0701F018[] = {
// 0x0701F070 - 0x0701F0E0
const Gfx bbh_seg7_dl_0701F070[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),

View file

@ -13,17 +13,17 @@ static const Gfx bbh_seg7_dl_07007EE8[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_07007C08, 15, 0),
gsSPVertex(bbh_seg7_vertex_07007C08, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07007CF8, 15, 0),
gsSPVertex(bbh_seg7_vertex_07007CF8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07007DE8, 16, 0),
gsSPVertex(bbh_seg7_vertex_07007DE8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),

View file

@ -31,45 +31,45 @@ static const Gfx bbh_seg7_dl_070088E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09006800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008040, 16, 0),
gsSPVertex(bbh_seg7_vertex_07008040, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 0, 8, 0x0),
gsSP2Triangles( 9, 1, 10, 0x0, 9, 11, 1, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008140, 16, 0),
gsSPVertex(bbh_seg7_vertex_07008140, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 1, 6, 7, 0x0, 1, 7, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles(13, 14, 10, 0x0, 13, 10, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008240, 15, 0),
gsSPVertex(bbh_seg7_vertex_07008240, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 6, 14, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008330, 16, 0),
gsSPVertex(bbh_seg7_vertex_07008330, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 5, 10, 11, 0x0, 5, 11, 12, 0x0),
gsSP2Triangles(13, 14, 10, 0x0, 13, 10, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008430, 16, 0),
gsSPVertex(bbh_seg7_vertex_07008430, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 5, 2, 10, 0x0, 5, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008530, 15, 0),
gsSPVertex(bbh_seg7_vertex_07008530, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 0, 8, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 12, 13, 14, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008620, 16, 0),
gsSPVertex(bbh_seg7_vertex_07008620, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 2, 5, 0x0, 4, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 14, 10, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008720, 16, 0),
gsSPVertex(bbh_seg7_vertex_07008720, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 5, 0x0, 10, 12, 11, 0x0),
gsSP2Triangles(13, 14, 15, 0x0, 13, 11, 14, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008820, 12, 0),
gsSPVertex(bbh_seg7_vertex_07008820, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 3, 8, 0x0),
gsSP2Triangles( 9, 2, 10, 0x0, 9, 10, 11, 0x0),
@ -79,7 +79,7 @@ static const Gfx bbh_seg7_dl_070088E0[] = {
// 0x07008B58 - 0x07008BC8
const Gfx bbh_seg7_dl_07008B58[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),

View file

@ -10,14 +10,14 @@ static const Gfx bbh_seg7_dl_07008DB8[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008BC8, 16, 0),
gsSPVertex(bbh_seg7_vertex_07008BC8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 6, 3, 0x0),
gsSP2Triangles( 7, 8, 6, 0x0, 5, 4, 9, 0x0),
gsSP2Triangles( 5, 9, 10, 0x0, 10, 9, 8, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 11, 1, 0, 0x0),
gsSP2Triangles( 0, 2, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_07008CC8, 15, 0),
gsSPVertex(bbh_seg7_vertex_07008CC8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 1, 0x0),
gsSP2Triangles( 6, 1, 0, 0x0, 7, 8, 9, 0x0),

View file

@ -10,12 +10,12 @@ static const Gfx bbh_seg7_dl_0700B398[] = {
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, spooky_0900B800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700B238, 15, 0),
gsSPVertex(bbh_seg7_vertex_0700B238, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertexNonGlobal(bbh_seg7_vertex_0700B328, 7, 0),
gsSPVertex(bbh_seg7_vertex_0700B328, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),

View file

@ -325,7 +325,7 @@ void render_hud_icon(Vtx *vtx, const Texture *texture, u32 fmt, u32 siz, s32 tex
case G_IM_SIZ_16b: gDPLoadTextureBlock(gDisplayListHead++, texture, fmt, G_IM_SIZ_16b, texW, texH, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0); break;
case G_IM_SIZ_32b: gDPLoadTextureBlock(gDisplayListHead++, texture, fmt, G_IM_SIZ_32b, texW, texH, 0, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0); break;
}
gSPVertex(gDisplayListHead++, vtx, 4, 0);
gSPVertexNonGlobal(gDisplayListHead++, vtx, 4, 0);
gSP2Triangles(gDisplayListHead++, 0, 1, 2, 0x0, 0, 2, 3, 0x0);
gSPTexture(gDisplayListHead++, 0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF);
gDPSetCombineMode(gDisplayListHead++, G_CC_SHADE, G_CC_SHADE);

View file

@ -191,7 +191,7 @@ f32 calculate_skybox_scaled_y(s8 player, UNUSED f32 fov) {
* into an x and y by modulus and division by SKYBOX_COLS. x and y are then scaled by
* SKYBOX_TILE_WIDTH to get a point in world space.
*/
Vtx *make_skybox_rect(s32 tileRow, s32 tileCol, s8 colorIndex, s32 row, s32 col) {
Vtx *make_skybox_rect(s32 tileRow, s32 tileCol, s32 row, s32 col) {
u16 index = row * sSkyboxTileNumX + col;
Vtx *verts;
if (gRenderingInterpolated) {
@ -205,14 +205,10 @@ Vtx *make_skybox_rect(s32 tileRow, s32 tileCol, s8 colorIndex, s32 row, s32 col)
f32 y = SKYBOX_HEIGHT - tileRow / SKYBOX_COLS * SKYBOX_TILE_HEIGHT;
if (verts != NULL) {
f32 r = gSkyboxColor[0] / 255.0f;
f32 g = gSkyboxColor[1] / 255.0f;
f32 b = gSkyboxColor[2] / 255.0f;
u8 *colors = sSkyboxColors[colorIndex];
make_vertex(verts, 0, x, y, -1, 0, 0, colors[0] * r, colors[1] * g, colors[2] * b, 255);
make_vertex(verts, 1, x, y - SKYBOX_TILE_HEIGHT, -1, 0, 31 << 5, colors[0] * r, colors[1] * g, colors[2] * b, 255);
make_vertex(verts, 2, x + SKYBOX_TILE_WIDTH, y - SKYBOX_TILE_HEIGHT, -1, 31 << 5, 31 << 5, colors[0] * r, colors[1] * g, colors[2] * b, 255);
make_vertex(verts, 3, x + SKYBOX_TILE_WIDTH, y, -1, 31 << 5, 0, colors[0] * r, colors[1] * g, colors[2] * b, 255);
make_vertex(verts, 0, x, y, -1, 0, 0, 255, 255, 255, 255);
make_vertex(verts, 1, x, y - SKYBOX_TILE_HEIGHT, -1, 0, 31 << 5, 255, 255, 255, 255);
make_vertex(verts, 2, x + SKYBOX_TILE_WIDTH, y - SKYBOX_TILE_HEIGHT, -1, 31 << 5, 31 << 5, 255, 255, 255, 255);
make_vertex(verts, 3, x + SKYBOX_TILE_WIDTH, y, -1, 31 << 5, 0, 255, 255, 255, 255);
}
return verts;
}
@ -246,10 +242,16 @@ void draw_skybox_tile_grid(Gfx **dlist, s8 background, s8 player, s8 colorIndex)
texture = (*(SkyboxTexture *) segmented_to_virtual(sSkyboxTextures[background]))[tileIndex];
}
Vtx *vertices = make_skybox_rect(tileRow, tileColTmp, colorIndex, row, col);
f32 r = gSkyboxColor[0] / 255.0f;
f32 g = gSkyboxColor[1] / 255.0f;
f32 b = gSkyboxColor[2] / 255.0f;
u8 *color = sSkyboxColors[colorIndex];
gDPSetEnvColor((*dlist)++, color[0] * r, color[1] * g, color[2] * b, 255);
Vtx *vertices = make_skybox_rect(tileRow, tileColTmp, row, col);
gLoadBlockTexture((*dlist)++, 32, 32, G_IM_FMT_RGBA, texture);
gSPVertexNonGlobal((*dlist)++, VIRTUAL_TO_PHYSICAL(vertices), 4, 0);
gSPVertex((*dlist)++, VIRTUAL_TO_PHYSICAL(vertices), 4, 0);
gSPDisplayList((*dlist)++, dl_draw_quad_verts_0123);
}
}
@ -284,7 +286,7 @@ void *create_skybox_ortho_matrix(s8 player) {
Gfx *init_skybox_display_list(s8 player, s8 background, s8 colorIndex) {
extern Gfx* gBackgroundSkyboxGfx;
s32 dlCommandCount = 5 + (sSkyboxTileNumY * sSkyboxTileNumX) * 7; // 5 for the start and end, plus the amount of skybox tiles
s32 dlCommandCount = 5 + (sSkyboxTileNumY * sSkyboxTileNumX) * 8; // 5 for the start and end, plus the amount of skybox tiles
void *skybox;
if (gRenderingInterpolated) {

View file

@ -43,6 +43,7 @@ struct GfxVertex {
struct RGBA color;
uint8_t fog_z;
uint8_t clip_rej;
uint8_t world_geometry;
};
struct GfxDimensions {

View file

@ -72,12 +72,13 @@ struct CombineMode {
};
union {
struct {
uint8_t use_alpha : 1;
uint8_t use_fog : 1;
uint8_t texture_edge : 1;
uint8_t use_dither : 1;
uint8_t use_2cycle : 1;
uint8_t light_map : 1;
uint8_t use_alpha : 1;
uint8_t use_fog : 1;
uint8_t texture_edge : 1;
uint8_t use_dither : 1;
uint8_t use_2cycle : 1;
uint8_t light_map : 1;
uint8_t world_geometry : 1;
};
uint32_t flags;
};

View file

@ -50,11 +50,12 @@ struct ShaderProgram {
bool used_textures[2];
uint8_t num_floats;
GLint attrib_locations[7];
GLint uniform_locations[7];
GLint uniform_locations[9];
uint8_t attrib_sizes[7];
uint8_t num_attribs;
bool used_noise;
bool used_lightmap;
bool world_geometry;
};
struct GLTexture {
@ -97,7 +98,12 @@ static void gfx_opengl_vertex_array_set_attribs(struct ShaderProgram *prg) {
static inline void gfx_opengl_set_shader_uniforms(struct ShaderProgram *prg) {
if (prg->used_noise) { glUniform1f(prg->uniform_locations[4], (float)frame_count); }
if (prg->used_lightmap) { glUniform3f(prg->uniform_locations[5], gVertexColor[0] / 255.0f, gVertexColor[1] / 255.0f, gVertexColor[2] / 255.0f); }
glUniform1i(prg->uniform_locations[6], configFiltering);
if (prg->world_geometry) {
glUniform1iv(prg->uniform_locations[6], SHADER_FLAG_MAX, gShaderFlags);
glUniform1fv(prg->uniform_locations[7], SHADER_FLAG_MAX, gShaderFlagValues);
}
glUniform1i(prg->uniform_locations[8], configFiltering);
}
static inline void gfx_opengl_set_texture_uniforms(struct ShaderProgram *prg, const int tile) {
@ -254,6 +260,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
bool opt_texture_edge = cc->cm.texture_edge;
bool opt_2cycle = cc->cm.use_2cycle;
bool opt_light_map = cc->cm.light_map;
bool world_geometry = cc->cm.world_geometry;
#ifdef USE_GLES
bool opt_dither = false;
@ -262,7 +269,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
#endif
char vs_buf[1024];
char fs_buf[2048];
char fs_buf[4096];
size_t vs_len = 0;
size_t fs_len = 0;
size_t num_floats = 4;
@ -362,6 +369,34 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
append_line(fs_buf, &fs_len, "}");
}
if (world_geometry) {
append_line(fs_buf, &fs_len, "float dither4x4(vec2 position, float brightness) {");
append_line(fs_buf, &fs_len, " int x = int(mod(position.x, 4.0));");
append_line(fs_buf, &fs_len, " int y = int(mod(position.y, 4.0));");
append_line(fs_buf, &fs_len, " int index = x + y * 4;");
append_line(fs_buf, &fs_len, " float limit = 0.0;");
append_line(fs_buf, &fs_len, " if (x < 8) {");
append_line(fs_buf, &fs_len, " if (index == 0) limit = 0.0625;");
append_line(fs_buf, &fs_len, " if (index == 1) limit = 0.5625;");
append_line(fs_buf, &fs_len, " if (index == 2) limit = 0.1875;");
append_line(fs_buf, &fs_len, " if (index == 3) limit = 0.6875;");
append_line(fs_buf, &fs_len, " if (index == 4) limit = 0.8125;");
append_line(fs_buf, &fs_len, " if (index == 5) limit = 0.3125;");
append_line(fs_buf, &fs_len, " if (index == 6) limit = 0.9375;");
append_line(fs_buf, &fs_len, " if (index == 7) limit = 0.4375;");
append_line(fs_buf, &fs_len, " if (index == 8) limit = 0.25;");
append_line(fs_buf, &fs_len, " if (index == 9) limit = 0.75;");
append_line(fs_buf, &fs_len, " if (index == 10) limit = 0.125;");
append_line(fs_buf, &fs_len, " if (index == 11) limit = 0.625;");
append_line(fs_buf, &fs_len, " if (index == 12) limit = 1.0;");
append_line(fs_buf, &fs_len, " if (index == 13) limit = 0.5;");
append_line(fs_buf, &fs_len, " if (index == 14) limit = 0.875;");
append_line(fs_buf, &fs_len, " if (index == 15) limit = 0.375;");
append_line(fs_buf, &fs_len, " }");
append_line(fs_buf, &fs_len, " return brightness < limit ? 0.0 : 1.0;");
append_line(fs_buf, &fs_len, "}");
}
if ((opt_alpha && opt_dither) || ccf.do_noise) {
append_line(fs_buf, &fs_len, "uniform float uFrameCount;");
@ -375,6 +410,15 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
append_line(fs_buf, &fs_len, "uniform vec3 uLightmapColor;");
}
if (world_geometry) {
char line[64];
snprintf(line, 64, "uniform int uShaderFlags[%d];", SHADER_FLAG_MAX);
append_line(fs_buf, &fs_len, line);
snprintf(line, 64, "uniform float uShaderFlagValues[%d];", SHADER_FLAG_MAX);
append_line(fs_buf, &fs_len, line);
}
append_line(fs_buf, &fs_len, "uniform int uFilter;");
append_line(fs_buf, &fs_len, "void main() {");
@ -421,6 +465,49 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
// TODO discard if alpha is 0?
if (world_geometry) {
// hue
append_line(fs_buf, &fs_len, "if (uShaderFlags[0] == 1) {");
append_line(fs_buf, &fs_len, "const vec3 k = vec3(0.57735, 0.57735, 0.57735);");
append_line(fs_buf, &fs_len, "float sinAngle = sin(uShaderFlagValues[0]);");
append_line(fs_buf, &fs_len, "float cosAngle = cos(uShaderFlagValues[0]);");
append_line(fs_buf, &fs_len, "texel.rgb = texel.rgb * cosAngle * cross(k, texel.rgb) * sinAngle + k * dot(k, texel.rgb) * (1.0 - cosAngle);");
append_line(fs_buf, &fs_len, "}");
// saturation
append_line(fs_buf, &fs_len, "if (uShaderFlags[1] == 1) {");
append_line(fs_buf, &fs_len, "const vec3 w = vec3(0.2125, 0.7154, 0.0721);");
append_line(fs_buf, &fs_len, "vec3 intensity = vec3(dot(texel.rgb, w));");
append_line(fs_buf, &fs_len, "texel.rgb = mix(intensity, texel.rgb, uShaderFlagValues[1]);");
append_line(fs_buf, &fs_len, "}");
// brightness
append_line(fs_buf, &fs_len, "if (uShaderFlags[2] == 1) {");
append_line(fs_buf, &fs_len, "texel.rgb *= uShaderFlagValues[2];");
append_line(fs_buf, &fs_len, "}");
// contrast
append_line(fs_buf, &fs_len, "if (uShaderFlags[3] == 1) {");
append_line(fs_buf, &fs_len, "texel.rgb = 0.5 + (1.0 + uShaderFlagValues[3]) * (texel.rgb - 0.5);");
append_line(fs_buf, &fs_len, "}");
// exposure
append_line(fs_buf, &fs_len, "if (uShaderFlags[4] == 1) {");
append_line(fs_buf, &fs_len, "texel.rgb = texel.rgb + uShaderFlagValues[4] * texel.rgb + texel.rgb;");
append_line(fs_buf, &fs_len, "}");
// dithering
append_line(fs_buf, &fs_len, "if (uShaderFlags[5] == 1) {");
append_line(fs_buf, &fs_len, "texel.rgb *= dither4x4(gl_FragCoord.xy, dot(texel.rgb, vec3(0.299, 0.587, 0.114)));");
append_line(fs_buf, &fs_len, "}");
// posterization
append_line(fs_buf, &fs_len, "if (uShaderFlags[6] == 1) {");
append_line(fs_buf, &fs_len, "int levels = int(uShaderFlagValues[6]);");
append_line(fs_buf, &fs_len, "texel.rgb = floor(texel.rgb * levels) / levels;");
append_line(fs_buf, &fs_len, "}");
}
if (opt_fog) {
if (opt_alpha) {
append_line(fs_buf, &fs_len, "texel = vec4(mix(texel.rgb, vFog.rgb, vFog.a), texel.a);");
@ -559,7 +646,15 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
prg->used_lightmap = false;
}
prg->uniform_locations[6] = glGetUniformLocation(shader_program, "uFilter");
if (world_geometry) {
prg->uniform_locations[6] = glGetUniformLocation(shader_program, "uShaderFlags");
prg->uniform_locations[7] = glGetUniformLocation(shader_program, "uShaderFlagValues");
prg->world_geometry = true;
} else {
prg->world_geometry = false;
}
prg->uniform_locations[8] = glGetUniformLocation(shader_program, "uFilter");
return prg;
}

View file

@ -125,6 +125,10 @@ Color gVertexColor = { 0xFF, 0xFF, 0xFF };
Color gFogColor = { 0xFF, 0xFF, 0xFF };
f32 gFogIntensity = 1;
int gShaderFlags[SHADER_FLAG_MAX] = { 0 };
f32 gShaderFlagValues[SHADER_FLAG_MAX] = { 0 };
bool gShaderFlagsScreen = false;
// need inverse camera matrix to compute world space for lighting engine
static Mat4 sInverseCameraMatrix;
static bool sHasInverseCameraMatrix = false;
@ -1003,6 +1007,8 @@ static void OPTIMIZE_O3 gfx_sp_vertex(size_t n_vertices, size_t dest_index, cons
if (!(rsp.geometry_mode & G_FRESNEL_ALPHA_EXT)) {
d->color.a = v->cn[3];
}
d->world_geometry = luaVertexColor;
}
}
@ -1091,12 +1097,13 @@ static void OPTIMIZE_O3 gfx_sp_tri1(uint8_t vtx1_idx, uint8_t vtx2_idx, uint8_t
struct CombineMode* cm = &rdp.combine_mode;
cm->use_alpha = (rdp.other_mode_l & (G_BL_A_MEM << 18)) == 0;
cm->texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA;
cm->use_dither = (rdp.other_mode_l & G_AC_DITHER) == G_AC_DITHER;
cm->use_2cycle = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_2CYCLE;
cm->use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG;
cm->light_map = (rsp.geometry_mode & G_LIGHT_MAP_EXT) == G_LIGHT_MAP_EXT;
cm->use_alpha = (rdp.other_mode_l & (G_BL_A_MEM << 18)) == 0;
cm->texture_edge = (rdp.other_mode_l & CVG_X_ALPHA) == CVG_X_ALPHA;
cm->use_dither = (rdp.other_mode_l & G_AC_DITHER) == G_AC_DITHER;
cm->use_2cycle = (rdp.other_mode_h & (3U << G_MDSFT_CYCLETYPE)) == G_CYC_2CYCLE;
cm->use_fog = (rdp.other_mode_l >> 30) == G_BL_CLR_FOG;
cm->light_map = (rsp.geometry_mode & G_LIGHT_MAP_EXT) == G_LIGHT_MAP_EXT;
cm->world_geometry = (v1->world_geometry && v2->world_geometry && v3->world_geometry) || gShaderFlagsScreen;
if (cm->texture_edge) {
cm->use_alpha = true;

View file

@ -4,6 +4,17 @@
#include "types.h"
#include "pc/gfx/gfx.h"
enum ShaderFlag {
SHADER_FLAG_HUE,
SHADER_FLAG_SATURATION,
SHADER_FLAG_BRIGHTNESS,
SHADER_FLAG_CONTRAST,
SHADER_FLAG_EXPOSURE,
SHADER_FLAG_DITHERING,
SHADER_FLAG_POSTERIZATION,
SHADER_FLAG_MAX
};
struct GfxRenderingAPI;
struct GfxWindowManagerAPI;
@ -13,6 +24,10 @@ extern Color gVertexColor;
extern Color gFogColor;
extern f32 gFogIntensity;
extern int gShaderFlags[SHADER_FLAG_MAX];
extern f32 gShaderFlagValues[SHADER_FLAG_MAX];
extern bool gShaderFlagsScreen;
#ifdef __cplusplus
extern "C" {
#endif

View file

@ -1540,6 +1540,14 @@ char gSmluaConstants[] = ""
"BACKGROUND_ABOVE_CLOUDS=8\n"
"BACKGROUND_PURPLE_SKY=9\n"
"BACKGROUND_CUSTOM=10\n"
"SHADER_FLAG_HUE=0\n"
"SHADER_FLAG_SATURATION=1\n"
"SHADER_FLAG_BRIGHTNESS=2\n"
"SHADER_FLAG_CONTRAST=3\n"
"SHADER_FLAG_EXPOSURE=4\n"
"SHADER_FLAG_DITHERING=5\n"
"SHADER_FLAG_POSTERIZATION=6\n"
"SHADER_FLAG_MAX=7\n"
"GRAPH_RENDER_ACTIVE=(1 << 0)\n"
"GRAPH_RENDER_CHILDREN_FIRST=(1 << 1)\n"
"GRAPH_RENDER_BILLBOARD=(1 << 2)\n"

View file

@ -32258,6 +32258,76 @@ int smlua_func_network_player_palette_to_color(lua_State* L) {
// smlua_gfx_utils.h //
///////////////////////
int smlua_func_enable_gfx_shader_flag(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 2) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "enable_gfx_shader_flag", 2, top);
return 0;
}
int flag = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "enable_gfx_shader_flag"); return 0; }
bool enabled = smlua_to_boolean(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "enable_gfx_shader_flag"); return 0; }
enable_gfx_shader_flag(flag, enabled);
return 1;
}
int smlua_func_set_gfx_shader_flag_value(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 2) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "set_gfx_shader_flag_value", 2, top);
return 0;
}
int flag = smlua_to_integer(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "set_gfx_shader_flag_value"); return 0; }
f32 value = smlua_to_number(L, 2);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 2, "set_gfx_shader_flag_value"); return 0; }
set_gfx_shader_flag_value(flag, value);
return 1;
}
int smlua_func_enable_gfx_shader_flags_screen(lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 1) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "enable_gfx_shader_flags_screen", 1, top);
return 0;
}
bool enabled = smlua_to_boolean(L, 1);
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "enable_gfx_shader_flags_screen"); return 0; }
enable_gfx_shader_flags_screen(enabled);
return 1;
}
int smlua_func_clear_all_gfx_shader_flags(UNUSED lua_State* L) {
if (L == NULL) { return 0; }
int top = lua_gettop(L);
if (top != 0) {
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "clear_all_gfx_shader_flags", 0, top);
return 0;
}
clear_all_gfx_shader_flags();
return 1;
}
int smlua_func_set_override_fov(lua_State* L) {
if (L == NULL) { return 0; }
@ -38830,6 +38900,10 @@ void smlua_bind_functions_autogen(void) {
smlua_bind_function(L, "network_player_palette_to_color", smlua_func_network_player_palette_to_color);
// smlua_gfx_utils.h
smlua_bind_function(L, "enable_gfx_shader_flag", smlua_func_enable_gfx_shader_flag);
smlua_bind_function(L, "set_gfx_shader_flag_value", smlua_func_set_gfx_shader_flag_value);
smlua_bind_function(L, "enable_gfx_shader_flags_screen", smlua_func_enable_gfx_shader_flags_screen);
smlua_bind_function(L, "clear_all_gfx_shader_flags", smlua_func_clear_all_gfx_shader_flags);
smlua_bind_function(L, "set_override_fov", smlua_func_set_override_fov);
smlua_bind_function(L, "set_override_near", smlua_func_set_override_near);
smlua_bind_function(L, "set_override_far", smlua_func_set_override_far);

View file

@ -4,6 +4,27 @@
#include "game/skybox.h"
#include "geo_commands.h"
void enable_gfx_shader_flag(enum ShaderFlag flag, bool enabled) {
if (flag < 0 || flag >= SHADER_FLAG_MAX) { return; }
gShaderFlags[flag] = enabled ? 1 : 0;
}
void set_gfx_shader_flag_value(enum ShaderFlag flag, f32 value) {
if (flag < 0 || flag >= SHADER_FLAG_MAX) { return; }
gShaderFlagValues[flag] = value;
}
void enable_gfx_shader_flags_screen(bool enabled) {
gShaderFlagsScreen = enabled;
}
void clear_all_gfx_shader_flags(void) {
memset(gShaderFlags, 0, sizeof(gShaderFlags));
memset(gShaderFlagValues, 0, sizeof(gShaderFlagValues));
}
///
void set_override_fov(f32 fov) {
gOverrideFOV = fov;
}

View file

@ -1,6 +1,7 @@
#ifndef SMLUA_GFX_UTILS_H
#define SMLUA_GFX_UTILS_H
#include "pc/gfx/gfx_pc.h"
#include "pc/lua/smlua.h"
#include "types.h"
#include "geo_commands.h"
@ -12,6 +13,15 @@ Gfx *gfx_allocate_internal(Gfx *gfx, u32 length);
Vtx *vtx_allocate_internal(Vtx *vtx, u32 count);
u32 gfx_get_length_no_sentinel(const Gfx *gfx);
/* |description|Enables a custom shader flag (`SHADER_FLAG_*`) for the renderer|descriptionEnd| */
void enable_gfx_shader_flag(enum ShaderFlag flag, bool enabled);
/* |description|Sets a value for one of the custom shader flags (`SHADER_FLAG_*`) for the renderer|descriptionEnd| */
void set_gfx_shader_flag_value(enum ShaderFlag flag, f32 value);
/* |description|Enables custom shader flags applying to everything, including HUD elements and menus|descriptionEnd| */
void enable_gfx_shader_flags_screen(bool enabled);
/* |description|Clears all custom shader flags (`SHADER_FLAG_*`) for the renderer|descriptionEnd| */
void clear_all_gfx_shader_flags(void);
/* |description|Sets the override FOV|descriptionEnd| */
void set_override_fov(f32 fov);
/* |description|Sets the override near plane|descriptionEnd| */

View file

@ -16,6 +16,7 @@
#include "pc/lua/utils/smlua_model_utils.h"
#include "pc/lua/utils/smlua_misc_utils.h"
#include "pc/lua/utils/smlua_camera_utils.h"
#include "pc/lua/utils/smlua_gfx_utils.h"
#include "pc/mods/mods.h"
#include "pc/crash_handler.h"
#include "pc/debuglog.h"
@ -721,6 +722,7 @@ void network_shutdown(bool sendLeaving, bool exiting, bool popup, bool reconnect
color_set(gSkyboxColor, 0xFF, 0xFF, 0xFF);
color_set(gFogColor, 0xFF, 0xFF, 0xFF);
gFogIntensity = 1.0f;
clear_all_gfx_shader_flags();
gOverrideBackground = -1;
gOverrideEnvFx = ENVFX_MODE_NO_OVERRIDE;
gRomhackCameraSettings.centering = FALSE;