Fix uniforms overriding eachother

This commit is contained in:
EmeraldLoc 2026-06-20 01:34:02 -05:00
parent 477c197d9b
commit afc2bcc934

View file

@ -1153,7 +1153,6 @@ static void gfx_d3d11_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t
}
d3d.context->VSSetConstantBuffers(0, 1, d3d.shader_program->vertexConstantBuffer.GetAddressOf());
d3d.context->PSSetConstantBuffers(0, 1, d3d.shader_program->vertexConstantBuffer.GetAddressOf());
}
// Set fragment uniform buffers
@ -1168,7 +1167,6 @@ static void gfx_d3d11_draw_triangles(float buf_vbo[], size_t buf_vbo_len, size_t
d3d.context->Unmap(d3d.shader_program->fragmentConstantBuffer.Get(), 0);
}
d3d.context->VSSetConstantBuffers(0, 1, d3d.shader_program->fragmentConstantBuffer.GetAddressOf());
d3d.context->PSSetConstantBuffers(0, 1, d3d.shader_program->fragmentConstantBuffer.GetAddressOf());
}