Fix SOUND_MARIO_LETS_A_GO being nil
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled

This commit is contained in:
PeachyPeachSM64 2025-12-02 23:56:38 +01:00
parent 8a5bbf8b45
commit b4a3939014
3 changed files with 3 additions and 3 deletions

View file

@ -9523,7 +9523,7 @@ SOUND_PEACH_FOR_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3E, 0xFF, SOUND
SOUND_PEACH_MARIO2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_LETS_A_GO = SOUND_MENU_STAR_SOUND_LETS_A_GO
SOUND_MARIO_LETS_A_GO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_ACTIVATE_CAP_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE)

View file

@ -263,7 +263,7 @@
#define SOUND_PEACH_MARIO2 /* 0x243FFF80 */ SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
/* Mario Sound Effects (Coop) */
#define SOUND_MARIO_LETS_A_GO /* 0x7024FF80 */ SOUND_MENU_STAR_SOUND_LETS_A_GO
#define SOUND_MARIO_LETS_A_GO /* 0x7024FF80 */ SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE)
/* General Sound Effects */
#define SOUND_GENERAL_ACTIVATE_CAP_SWITCH /* 0x30008080 */ SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE)

View file

@ -4069,7 +4069,7 @@ char gSmluaConstants[] = ""
"SOUND_PEACH_BAKE_A_CAKE=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3D, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_FOR_MARIO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3E, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_MARIO2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_LETS_A_GO=SOUND_MENU_STAR_SOUND_LETS_A_GO\n"
"SOUND_MARIO_LETS_A_GO=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE)\n"
"SOUND_GENERAL_ACTIVATE_CAP_SWITCH=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_FLAME_OUT=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x03, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_OPEN_WOOD_DOOR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x04, 0xC0, SOUND_DISCRETE)\n"