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Remove those
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2 changed files with 0 additions and 2 deletions
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@ -62,7 +62,6 @@ struct ShaderProgramD3D11 {
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ComPtr<ID3D11InputLayout> input_layout;
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ComPtr<ID3D11BlendState> blend_state;
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// Shader TODO: Confusing naming, look above at vertex_shader and pixel_shader
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struct Shader *vertexShader;
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struct Shader *fragmentShader;
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@ -868,7 +868,6 @@ static void gfx_convert_410_to_450(struct ShaderBinding *referenceBindings, char
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// readd the uniforms into a block
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if (sShaderUniformCode[0] != '\0' && strncmp(sanitized, versionText, 17) == 0) {
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// Shader TODO: is this a good method?
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char *sanitizedSource = strdup(sanitized);
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if (!sanitizedSource) {
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free(sourceCopy);
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