Remove those

This commit is contained in:
EmeraldLockdown 2026-07-03 01:07:51 -05:00
parent f01c589b5c
commit b79cdfda55
2 changed files with 0 additions and 2 deletions

View file

@ -62,7 +62,6 @@ struct ShaderProgramD3D11 {
ComPtr<ID3D11InputLayout> input_layout;
ComPtr<ID3D11BlendState> blend_state;
// Shader TODO: Confusing naming, look above at vertex_shader and pixel_shader
struct Shader *vertexShader;
struct Shader *fragmentShader;

View file

@ -868,7 +868,6 @@ static void gfx_convert_410_to_450(struct ShaderBinding *referenceBindings, char
// readd the uniforms into a block
if (sShaderUniformCode[0] != '\0' && strncmp(sanitized, versionText, 17) == 0) {
// Shader TODO: is this a good method?
char *sanitizedSource = strdup(sanitized);
if (!sanitizedSource) {
free(sourceCopy);