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2 changed files with 1 additions and 5 deletions
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@ -7,7 +7,7 @@ ENTERED = "@は\n#に入った"
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SERVER_CLOSED = "\\#ffa0a0\\抜けた:\\#dcdcdc\\ サーバーが停止された"
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DISCORD_ERROR = "Discordがエラーを吐いた。\n修正するには、\n1. ゲームを終了。\n2. Discordを再起動。\n3. ゲームを始める。"
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DISCORD_DETECT = \\#ffa0a0\\エラー:\\#dcdcdc\\ Discordが検出されていない。\n\\#a0a0a0\\ゲームを終了し、Discordを再起動して、もう一度ゲームを開いてみてください。
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DISCORD_DETECT = "\\#ffa0a0\\エラー:\\#dcdcdc\\ Discordが検出されていない。\n\\#a0a0a0\\ゲームを終了し、Discordを再起動して、もう一度ゲームを開いてみてください。"
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DISCONNECT_FULL = "\\#ffa0a0\\抜けた:\\#dcdcdc\\ サーバーが満員です"
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DISCONNECT_KICK = "\\#ffa0a0\\抜けた:\\#dcdcdc\\ 強制退出された"
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@ -82,9 +82,6 @@ void network_send_join(struct Packet* joinRequestPacket) {
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u8 globalIndex = joinRequestPacket->localIndex;
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u8 connectedCount = 1;
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//setting this to zero when headless to allow for genuine maxPlayers
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if (gServerSettings.headlessServer) connectedCount = 0;
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if (globalIndex == UNKNOWN_LOCAL_INDEX) {
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for (u32 i = 1; i < MAX_PLAYERS; i++) {
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if (!gNetworkPlayers[i].connected) {
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@ -95,7 +92,6 @@ void network_send_join(struct Packet* joinRequestPacket) {
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}
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}
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if (globalIndex == UNKNOWN_LOCAL_INDEX || connectedCount >= gServerSettings.maxPlayers) {
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printf("%s kicked: too many players\n",sJoinRequestPlayerName);
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network_send_kick(0, EKT_FULL_PARTY);
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return;
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}
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