Rename filter parameter in sampleTex function

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Wall_E20 2025-12-06 15:29:45 +01:00 committed by Cooliokid956
parent df7f038c72
commit ca1e81b479

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@ -356,8 +356,8 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(struct ColorC
append_line(fs_buf, &fs_len, " vec4 c2 = TEX_OFFSET(vec2(offset.x, offset.y - sign(offset.y)));");
append_line(fs_buf, &fs_len, " return c0 + abs(offset.x)*(c1-c0) + abs(offset.y)*(c2-c0);");
append_line(fs_buf, &fs_len, "}");
append_line(fs_buf, &fs_len, "vec4 sampleTex(in sampler2D tex, in vec2 uv, in vec2 texSize, in bool dofilter, in int filter) {");
append_line(fs_buf, &fs_len, " if (dofilter && filter == 2)");
append_line(fs_buf, &fs_len, "vec4 sampleTex(in sampler2D tex, in vec2 uv, in vec2 texSize, in bool dofilter, in int filterType) {");
append_line(fs_buf, &fs_len, " if (dofilter && filterType == 2)");
append_line(fs_buf, &fs_len, " return filter3point(tex, uv, texSize);");
append_line(fs_buf, &fs_len, " else");
append_line(fs_buf, &fs_len, " return texture2D(tex, uv);");