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Document smlua_*_utils.h files (16.94%)
This commit is contained in:
parent
58de87d1c1
commit
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19 changed files with 2346 additions and 1715 deletions
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@ -1377,6 +1377,9 @@ def def_function(function):
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if rtype == None:
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rtype = 'nil'
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if function['description'].startswith("[DEPRECATED"):
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s += "--- @deprecated\n"
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for param in function['params']:
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pid = param['identifier']
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ptype = param['type']
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@ -331,6 +331,7 @@ COURSE_MIN = 1
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--- @param np NetworkPlayer
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--- @param part PlayerPart
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--- @return Color
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--- Gets the palette color of `part` on `np`
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function network_player_get_palette_color(np, part)
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local color = {
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r = network_player_get_palette_color_channel(np, part, 0),
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@ -343,6 +344,7 @@ end
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--- @param np NetworkPlayer
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--- @param part PlayerPart
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--- @return Color
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--- Gets the override palette color of `part` on `np`
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function network_player_get_override_palette_color(np, part)
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local color = {
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r = network_player_get_override_palette_color_channel(np, part, 0),
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@ -2,14 +2,14 @@
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--- @param id integer
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--- @return ObjectWarpNode
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--- Finds a warp node in the current area by its ID. The warp node must exist in the list of warp nodes for the current area. Useful for locating a specific warp point in the level, such as teleportation zones or connections to other areas.
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--- Finds a warp node in the current area by its ID. The warp node must exist in the list of warp nodes for the current area. Useful for locating a specific warp point in the level, such as teleportation zones or connections to other areas
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function area_get_warp_node(id)
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-- ...
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end
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--- @param o Object
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--- @return ObjectWarpNode
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--- Finds a warp node in the current area using parameters from the provided object. The object's behavior parameters are used to determine the warp node ID. Useful for associating an object (like a door or warp pipe) with its corresponding warp node in the area.
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--- Finds a warp node in the current area using parameters from the provided object. The object's behavior parameters are used to determine the warp node ID. Useful for associating an object (like a door or warp pipe) with its corresponding warp node in the area
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function area_get_warp_node_from_params(o)
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-- ...
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end
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@ -7694,29 +7694,34 @@ end
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--- @param index integer
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--- @return Animation
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--- Gets a vanilla mario Animation with `index`
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function get_mario_vanilla_animation(index)
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-- ...
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end
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--- @param obj Object
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--- @return string
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--- Gets the name of the current animation playing on `obj`, returns `nil` if there's no name
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function smlua_anim_util_get_current_animation_name(obj)
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-- ...
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end
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--- @param obj Object
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--- @param name string
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--- Sets the animation of `obj` to the animation `name` corresponds to
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function smlua_anim_util_set_animation(obj, name)
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-- ...
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end
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--- @param audio ModAudio
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--- Destroys an `audio` sample
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function audio_sample_destroy(audio)
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-- ...
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end
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--- @param filename string
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--- @return ModAudio
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--- Loads an `audio` sample
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function audio_sample_load(filename)
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-- ...
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end
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@ -7724,51 +7729,60 @@ end
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--- @param audio ModAudio
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--- @param position Vec3f
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--- @param volume number
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--- Plays an `audio` sample at `position` with `volume`
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function audio_sample_play(audio, position, volume)
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-- ...
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end
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--- @param audio ModAudio
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--- Stops an `audio` sample
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function audio_sample_stop(audio)
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-- ...
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end
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--- @param audio ModAudio
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--- Destroys an `audio` stream
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function audio_stream_destroy(audio)
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-- ...
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end
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--- @param audio ModAudio
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--- @return number
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--- Gets the frequency of an `audio` stream
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function audio_stream_get_frequency(audio)
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-- ...
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end
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--- @param audio ModAudio
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--- @return boolean
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--- Gets if an `audio` stream is looping or not
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function audio_stream_get_looping(audio)
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-- ...
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end
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--- @param audio ModAudio
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--- @return number
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--- Gets the position of an `audio` stream
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function audio_stream_get_position(audio)
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-- ...
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end
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--- @param audio ModAudio
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--- @return number
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--- Gets the volume of an `audio` stream
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function audio_stream_get_volume(audio)
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-- ...
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end
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--- @param filename string
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--- @return ModAudio
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--- Loads an `audio` stream by `filename` (with extension)
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function audio_stream_load(filename)
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-- ...
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end
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--- @param audio ModAudio
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--- Pauses an `audio` stream
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function audio_stream_pause(audio)
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-- ...
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end
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@ -7776,35 +7790,41 @@ end
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--- @param audio ModAudio
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--- @param restart boolean
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--- @param volume number
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--- Plays an `audio` stream with `volume`. `restart` sets the elapsed time back to 0.
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function audio_stream_play(audio, restart, volume)
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-- ...
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end
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--- @param audio ModAudio
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--- @param freq number
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--- Sets the frequency of an `audio` stream
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function audio_stream_set_frequency(audio, freq)
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-- ...
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end
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--- @param audio ModAudio
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--- @param looping boolean
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--- Sets if an `audio` stream is looping or not
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function audio_stream_set_looping(audio, looping)
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-- ...
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end
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--- @param audio ModAudio
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--- @param pos number
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--- Sets the position of an `audio` stream
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function audio_stream_set_position(audio, pos)
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-- ...
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end
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--- @param audio ModAudio
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--- @param volume number
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--- Sets the volume of an `audio` stream
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function audio_stream_set_volume(audio, volume)
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-- ...
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end
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--- @param audio ModAudio
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--- Stops an `audio` stream
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function audio_stream_stop(audio)
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-- ...
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end
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@ -7822,21 +7842,25 @@ function smlua_audio_utils_reset_all()
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end
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--- @param allow integer
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--- Sets if the romhack camera should fly above poison gas
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function camera_allow_toxic_gas_camera(allow)
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-- ...
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end
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--- @param enable boolean
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--- Overrides if Analog Camera is enabled
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function camera_config_enable_analog_cam(enable)
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-- ...
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end
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--- @param enable boolean
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--- Overrides if Free Camera is enabled
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function camera_config_enable_free_cam(enable)
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-- ...
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end
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--- @param enable boolean
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--- Overrides if camera mouse look is enabled
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function camera_config_enable_mouse_look(enable)
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-- ...
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end
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@ -7867,103 +7891,124 @@ function camera_config_get_y_sensitivity()
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end
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--- @param invert boolean
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--- Overrides if camera X is inverted
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function camera_config_invert_x(invert)
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-- ...
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end
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--- @param invert boolean
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--- Overrides if camera Y is inverted
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function camera_config_invert_y(invert)
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-- ...
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end
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--- @return boolean
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--- Checks if Analog Camera is enabled
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function camera_config_is_analog_cam_enabled()
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-- ...
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end
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--- @return boolean
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--- Checks if Free Camera is enabled
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function camera_config_is_free_cam_enabled()
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-- ...
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end
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--- @return boolean
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--- Checks if Mouse Look is enabled
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function camera_config_is_mouse_look_enabled()
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-- ...
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end
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--- @return boolean
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--- Checks if camera X is inverted
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function camera_config_is_x_inverted()
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-- ...
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end
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--- @return boolean
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--- Checks if camera Y is inverted
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function camera_config_is_y_inverted()
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-- ...
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end
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--- @param value integer
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--- Overrides camera aggression
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function camera_config_set_aggression(value)
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-- ...
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end
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--- @param value integer
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--- Overrides camera deceleration
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function camera_config_set_deceleration(value)
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-- ...
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end
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--- @param value integer
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--- Overrides camera pan level
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function camera_config_set_pan_level(value)
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-- ...
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end
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--- @param value integer
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--- Overrides camera X sensitivity
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function camera_config_set_x_sensitivity(value)
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-- ...
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end
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--- @param value integer
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--- Overrides camera Y sensitivity
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function camera_config_set_y_sensitivity(value)
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-- ...
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end
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--- Freezes the camera by not updating it
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function camera_freeze()
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-- ...
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end
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--- @return boolean
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--- Checks if the camera should account for surfaces
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function camera_get_checking_surfaces()
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-- ...
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end
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--- @return boolean
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--- Checks if the camera is frozen
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function camera_is_frozen()
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-- ...
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end
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--- Resets camera config overrides
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function camera_reset_overrides()
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-- ...
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end
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--- @param allow integer
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--- Sets if the romhack camera should allow centering
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function camera_romhack_allow_centering(allow)
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-- ...
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end
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--- @param allow integer
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--- Sets if the romhack camera should allow D-Pad movement
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function camera_romhack_allow_dpad_usage(allow)
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-- ...
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end
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--- @param value boolean
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--- Sets if the camera should account for surfaces
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function camera_set_checking_surfaces(value)
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-- ...
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end
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--- @param rco RomhackCameraOverride
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--- Sets the romhack camera override status
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function camera_set_romhack_override(rco)
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-- ...
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end
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--- Unfreezes the camera
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function camera_unfreeze()
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-- ...
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end
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@ -7972,6 +8017,7 @@ end
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--- @param y number
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--- @param z number
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--- @return Surface
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--- Finds a potential ceiling at the given `x`, `y`, and `z` values
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function collision_find_ceil(x, y, z)
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-- ...
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end
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@ -7980,11 +8026,13 @@ end
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--- @param y number
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--- @param z number
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--- @return Surface
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--- Finds a potential floor at the given `x`, `y`, and `z` values
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function collision_find_floor(x, y, z)
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-- ...
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end
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--- @return WallCollisionData
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--- Returns a temporary wall collision data pointer
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function collision_get_temp_wall_collision_data()
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-- ...
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end
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@ -7992,27 +8040,32 @@ end
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--- @param wcd WallCollisionData
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--- @param index integer
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--- @return Surface
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--- Gets the surface corresponding to `index` from `wcd`
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function get_surface_from_wcd_index(wcd, index)
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-- ...
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end
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--- @return Surface
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--- Finds a potential ceiling at the given `x`, `y`, and `z` values
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function get_water_surface_pseudo_floor()
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-- ...
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end
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--- @param data Pointer_Collision
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--- Gets a table of the surface types from `data`
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function smlua_collision_util_find_surface_types(data)
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-- ...
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end
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--- @param name string
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--- @return Pointer_Collision
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--- Gets the `Collision` with `name`
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function smlua_collision_util_get(name)
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-- ...
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end
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--- @return Pointer_Collision
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--- Gets the current level terrain collision
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function smlua_collision_util_get_current_terrain_collision()
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-- ...
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end
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@ -8020,51 +8073,58 @@ end
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--- @param level integer
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--- @param area integer
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--- @return Pointer_Collision
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--- Gets the `level` terrain collision from `area`
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function smlua_collision_util_get_level_collision(level, area)
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-- ...
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end
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--- @deprecated
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--- @param audio ModAudio
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--- @return number
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--- [DEPRECATED: There may be a replacement for this function in the future]
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function audio_stream_get_tempo(audio)
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-- ...
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end
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--- @param url string
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--- @return ModAudio
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function audio_stream_load_url(url)
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-- ...
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end
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--- @deprecated
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--- @param audio ModAudio
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--- @param initial_freq number
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--- @param speed number
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--- @param pitch boolean
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--- [DEPRECATED: There may be a replacement for this function in the future]
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function audio_stream_set_speed(audio, initial_freq, speed, pitch)
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-- ...
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end
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--- @deprecated
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--- @param audio ModAudio
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--- @param tempo number
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--- [DEPRECATED: There may be a replacement for this function in the future]
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function audio_stream_set_tempo(audio, tempo)
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-- ...
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end
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--- @deprecated
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--- @param enable boolean
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--- [DEPRECATED: Use `HOOK_ON_HUD_RENDER_BEHIND` instead] Sets if DJUI should render behind the vanilla HUD
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function djui_hud_set_render_behind_hud(enable)
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-- ...
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end
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--- @deprecated
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--- @param np NetworkPlayer
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--- @param part PlayerPart
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--- @param color Color
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--- [DEPRECATED: Use `network_player_set_override_palette_color` instead]
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function network_player_color_to_palette(np, part, color)
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-- ...
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end
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--- @deprecated
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--- @param np NetworkPlayer
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--- @param part PlayerPart
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--- @param out Color
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--- [DEPRECATED: Use `network_player_get_palette_color` or `network_player_get_override_palette_color` instead]
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function network_player_palette_to_color(np, part, out)
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-- ...
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end
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@ -8197,6 +8257,7 @@ end
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--- @param levelNum integer
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--- @return boolean
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--- Checks if `levelNum` is a vanilla level
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function level_is_vanilla_level(levelNum)
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-- ...
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end
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@ -8210,46 +8271,54 @@ end
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--- @param echoLevel2 integer
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--- @param echoLevel3 integer
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--- @return integer
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--- Registers a fully custom level. Level ID begins at 50
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function level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)
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-- ...
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end
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--- @param areaIndex integer
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--- Instantly changes the current area to `areaIndex`
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function smlua_level_util_change_area(areaIndex)
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-- ...
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end
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--- @param levelNum integer
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--- @return CustomLevelInfo
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--- Gets information on a custom level from `levelNum`
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function smlua_level_util_get_info(levelNum)
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-- ...
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end
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--- @param courseNum integer
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--- @return CustomLevelInfo
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--- Gets information on a custom level from `courseNum`
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function smlua_level_util_get_info_from_course_num(courseNum)
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-- ...
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end
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--- @param shortName string
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--- @return CustomLevelInfo
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--- Gets information on a custom level from `shortName`
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function smlua_level_util_get_info_from_short_name(shortName)
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-- ...
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end
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--- @param aDelay integer
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--- @return boolean
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--- Exits the current level after `aDelay`
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function warp_exit_level(aDelay)
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-- ...
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end
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--- @return boolean
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--- Restarts the current level
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function warp_restart_level()
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-- ...
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end
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--- @param aLevel integer
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--- @return boolean
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--- Warps back to the castle from `aLevel`
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function warp_to_castle(aLevel)
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-- ...
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end
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@ -8258,11 +8327,13 @@ end
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--- @param aArea integer
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--- @param aAct integer
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--- @return boolean
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--- Warps to `aArea` of `aLevel` in `aAct`
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function warp_to_level(aLevel, aArea, aAct)
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-- ...
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end
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--- @return boolean
|
||||
--- Warps to the start level (Castle Grounds by default)
|
||||
function warp_to_start_level()
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8272,6 +8343,7 @@ end
|
|||
--- @param aAct integer
|
||||
--- @param aWarpId integer
|
||||
--- @return boolean
|
||||
--- Warps to `aWarpId` of `aArea` in `aLevel` during `aAct`
|
||||
function warp_to_warpnode(aLevel, aArea, aAct, aWarpId)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8392,7 +8464,7 @@ end
|
|||
|
||||
--- @param pointer Pointer_integer
|
||||
--- @return integer
|
||||
--- Gets the 32-bit integer value from the pointer
|
||||
--- Gets the signed 32-bit integer value from `pointer`
|
||||
function deref_s32_pointer(pointer)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8447,7 +8519,7 @@ end
|
|||
|
||||
--- @param localIndex integer
|
||||
--- @return string
|
||||
--- Gets the CoopNet ID of a player if CoopNet is being used and the player is connected, otherwise "-1" is returned
|
||||
--- Gets the CoopNet ID of a player with `localIndex` if CoopNet is being used and the player is connected, otherwise "-1" is returned
|
||||
function get_coopnet_id(localIndex)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8518,7 +8590,7 @@ end
|
|||
--- @param m MarioState
|
||||
--- @param index integer
|
||||
--- @return number
|
||||
--- Gets the Y coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen
|
||||
--- Gets the Y coordinate of Mario's hand (0-1) or foot (2-3) but It is important to note that the positions are not updated off-screen
|
||||
function get_hand_foot_pos_y(m, index)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8575,7 +8647,7 @@ end
|
|||
|
||||
--- @param initialValue integer
|
||||
--- @return Pointer_integer
|
||||
--- Returns a temporary 32-bit integer pointer
|
||||
--- Returns a temporary signed 32-bit integer pointer with its value set to `initialValue`
|
||||
function get_temp_s32_pointer(initialValue)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8832,17 +8904,20 @@ end
|
|||
|
||||
--- @param name string
|
||||
--- @return ModelExtendedId
|
||||
--- Gets the extended model ID for the `name` of a `GeoLayout`
|
||||
function smlua_model_util_get_id(name)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @return ObjectHitbox
|
||||
--- Returns a temporary object hitbox pointer
|
||||
function get_temp_object_hitbox()
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param name string
|
||||
--- @return Pointer_Trajectory
|
||||
--- Gets a trajectory by `name`
|
||||
function get_trajectory(name)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8850,6 +8925,7 @@ end
|
|||
--- @param o1 Object
|
||||
--- @param o2 Object
|
||||
--- @return boolean
|
||||
--- Checks if `o1`'s hitbox is colliding with `o2`'s hitbox
|
||||
function obj_check_hitbox_overlap(o1, o2)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8862,12 +8938,14 @@ end
|
|||
--- @param r number
|
||||
--- @param d number
|
||||
--- @return boolean
|
||||
--- Checks if `o`'s hitbox is colliding with the parameters of a hitbox
|
||||
function obj_check_overlap_with_hitbox_params(o, x, y, z, h, r, d)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param behaviorId BehaviorId
|
||||
--- @return integer
|
||||
--- Counts every object with `behaviorId`
|
||||
function obj_count_objects_with_behavior_id(behaviorId)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8875,6 +8953,7 @@ end
|
|||
--- @param o Object
|
||||
--- @param index integer
|
||||
--- @return Object
|
||||
--- Gets the corresponding collided object to an index from `o`
|
||||
function obj_get_collided_object(o, index)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8882,6 +8961,7 @@ end
|
|||
--- @param o Object
|
||||
--- @param fieldIndex integer
|
||||
--- @return number
|
||||
--- Sets the float value from the field corresponding to `fieldIndex`
|
||||
function obj_get_field_f32(o, fieldIndex)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8890,6 +8970,7 @@ end
|
|||
--- @param fieldIndex integer
|
||||
--- @param fieldSubIndex integer
|
||||
--- @return integer
|
||||
--- Gets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex`
|
||||
function obj_get_field_s16(o, fieldIndex, fieldSubIndex)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8897,6 +8978,7 @@ end
|
|||
--- @param o Object
|
||||
--- @param fieldIndex integer
|
||||
--- @return integer
|
||||
--- Gets the signed 32-bit integer value from the field corresponding to `fieldIndex`
|
||||
function obj_get_field_s32(o, fieldIndex)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8904,18 +8986,21 @@ end
|
|||
--- @param o Object
|
||||
--- @param fieldIndex integer
|
||||
--- @return integer
|
||||
--- Gets the unsigned 32-bit integer value from the field corresponding to `fieldIndex`
|
||||
function obj_get_field_u32(o, fieldIndex)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param objList ObjectList
|
||||
--- @return Object
|
||||
--- Gets the first object in an object list
|
||||
function obj_get_first(objList)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param behaviorId BehaviorId
|
||||
--- @return Object
|
||||
--- Gets the first object loaded with `behaviorId`
|
||||
function obj_get_first_with_behavior_id(behaviorId)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8924,6 +9009,7 @@ end
|
|||
--- @param fieldIndex integer
|
||||
--- @param value number
|
||||
--- @return Object
|
||||
--- Gets the first object loaded with `behaviorId` and object float field (look in `object_fields.h` to get the index of a field)
|
||||
function obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8932,6 +9018,7 @@ end
|
|||
--- @param fieldIndex integer
|
||||
--- @param value integer
|
||||
--- @return Object
|
||||
--- Gets the first object loaded with `behaviorId` and object signed 32-bit integer field (look in `object_fields.h` to get the index of a field)
|
||||
function obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8939,18 +9026,21 @@ end
|
|||
--- @param o Object
|
||||
--- @param behaviorId BehaviorId
|
||||
--- @return Object
|
||||
--- Gets the nearest object with `behaviorId` to `o`
|
||||
function obj_get_nearest_object_with_behavior_id(o, behaviorId)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return Object
|
||||
--- Gets the next object in an object list
|
||||
function obj_get_next(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return Object
|
||||
--- Gets the next object loaded with the same behavior ID
|
||||
function obj_get_next_with_same_behavior_id(o)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8959,6 +9049,7 @@ end
|
|||
--- @param fieldIndex integer
|
||||
--- @param value number
|
||||
--- @return Object
|
||||
--- Gets the next object loaded with the same behavior ID and object float field (look in `object_fields.h` to get the index of a field)
|
||||
function obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8967,12 +9058,14 @@ end
|
|||
--- @param fieldIndex integer
|
||||
--- @param value integer
|
||||
--- @return Object
|
||||
--- Gets the next object loaded with the same behavior ID and object signed 32-bit integer field (look in `object_fields.h` to get the index of a field)
|
||||
function obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param modelId ModelExtendedId
|
||||
--- @return SpawnParticlesInfo
|
||||
--- Returns a temporary particle spawn info pointer with its model loaded in from `modelId`
|
||||
function obj_get_temp_spawn_particles_info(modelId)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8980,6 +9073,7 @@ end
|
|||
--- @param o Object
|
||||
--- @param behaviorId BehaviorId
|
||||
--- @return integer
|
||||
--- Checks if an object has `behaviorId`
|
||||
function obj_has_behavior_id(o, behaviorId)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -8987,60 +9081,70 @@ end
|
|||
--- @param o Object
|
||||
--- @param modelId ModelExtendedId
|
||||
--- @return integer
|
||||
--- Checks if an object's model is equal to `modelId`
|
||||
function obj_has_model_extended(o, modelId)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is attackable
|
||||
function obj_is_attackable(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is breakable
|
||||
function obj_is_breakable_object(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is a Bully
|
||||
function obj_is_bully(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is a coin
|
||||
function obj_is_coin(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is an exclamation box
|
||||
function obj_is_exclamation_box(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is grabbable
|
||||
function obj_is_grabbable(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is a 1-Up Mushroom
|
||||
function obj_is_mushroom_1up(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is a secret
|
||||
function obj_is_secret(o)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @return boolean
|
||||
--- Checks if `o` is activated, tangible, and interactible
|
||||
function obj_is_valid_for_interaction(o)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9049,6 +9153,7 @@ end
|
|||
--- @param dx number
|
||||
--- @param dy number
|
||||
--- @param dz number
|
||||
--- Moves the object in the direction of `dx`, `dy`, and `dz`
|
||||
function obj_move_xyz(o, dx, dy, dz)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9056,6 +9161,7 @@ end
|
|||
--- @param o Object
|
||||
--- @param fieldIndex integer
|
||||
--- @param value number
|
||||
--- Sets the float value from the field corresponding to `fieldIndex`
|
||||
function obj_set_field_f32(o, fieldIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9064,6 +9170,7 @@ end
|
|||
--- @param fieldIndex integer
|
||||
--- @param fieldSubIndex integer
|
||||
--- @param value integer
|
||||
--- Sets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex`
|
||||
function obj_set_field_s16(o, fieldIndex, fieldSubIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9071,6 +9178,7 @@ end
|
|||
--- @param o Object
|
||||
--- @param fieldIndex integer
|
||||
--- @param value integer
|
||||
--- Sets the signed 32-bit integer value from the field corresponding to `fieldIndex`
|
||||
function obj_set_field_s32(o, fieldIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9078,12 +9186,14 @@ end
|
|||
--- @param o Object
|
||||
--- @param fieldIndex integer
|
||||
--- @param value integer
|
||||
--- Sets the unsigned 32-bit integer value from the field corresponding to `fieldIndex`
|
||||
function obj_set_field_u32(o, fieldIndex, value)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param o Object
|
||||
--- @param modelId ModelExtendedId
|
||||
--- Sets an object's model to `modelId`
|
||||
function obj_set_model_extended(o, modelId)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9092,6 +9202,7 @@ end
|
|||
--- @param vx number
|
||||
--- @param vy number
|
||||
--- @param vz number
|
||||
--- Sets an object's velocity to `vx`, `vy`, and `vz`
|
||||
function obj_set_vel(o, vx, vy, vz)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9102,6 +9213,7 @@ end
|
|||
--- @param strength integer
|
||||
--- @param area integer
|
||||
--- @param index integer
|
||||
--- Sets the parameters of one of the two whirlpools (0-indexed) in an area
|
||||
function set_whirlpools(x, y, z, strength, area, index)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9113,6 +9225,7 @@ end
|
|||
--- @param z number
|
||||
--- @param objSetupFunction function
|
||||
--- @return Object
|
||||
--- Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
|
||||
function spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9124,6 +9237,7 @@ end
|
|||
--- @param z number
|
||||
--- @param objSetupFunction function
|
||||
--- @return Object
|
||||
--- Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
|
||||
function spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9131,6 +9245,7 @@ end
|
|||
--- @param courseNum integer
|
||||
--- @param actNum integer
|
||||
--- @return string
|
||||
--- Gets the act name of `actNum` in `courseNum`
|
||||
function smlua_text_utils_act_name_get(courseNum, actNum)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9138,6 +9253,7 @@ end
|
|||
--- @param courseNum integer
|
||||
--- @param actNum integer
|
||||
--- @return integer
|
||||
--- Gets the index of the mod that replaced the act name of `actNum` in `courseNum`
|
||||
function smlua_text_utils_act_name_mod_index(courseNum, actNum)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9145,17 +9261,20 @@ end
|
|||
--- @param courseNum integer
|
||||
--- @param actNum integer
|
||||
--- @param name string
|
||||
--- Replaces the act name of `actNum` in `courseNum` with `name`
|
||||
function smlua_text_utils_act_name_replace(courseNum, actNum, name)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param courseNum integer
|
||||
--- @param actNum integer
|
||||
--- Resets the act name of `actNum` in `courseNum`
|
||||
function smlua_text_utils_act_name_reset(courseNum, actNum)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param name string
|
||||
--- Replaces the castle secret stars text with `name`
|
||||
function smlua_text_utils_castle_secret_stars_replace(name)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9168,29 +9287,34 @@ end
|
|||
--- @param act4 string
|
||||
--- @param act5 string
|
||||
--- @param act6 string
|
||||
--- Replaces the act names of `courseNum`
|
||||
function smlua_text_utils_course_acts_replace(courseNum, courseName, act1, act2, act3, act4, act5, act6)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param courseNum integer
|
||||
--- @return string
|
||||
--- Gets the name of `courseNum`
|
||||
function smlua_text_utils_course_name_get(courseNum)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param courseNum integer
|
||||
--- @return integer
|
||||
--- Gets the index of the mod that replaced the name of `courseNum`
|
||||
function smlua_text_utils_course_name_mod_index(courseNum)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param courseNum integer
|
||||
--- @param name string
|
||||
--- Replaces the name of `courseNum` with `name`
|
||||
function smlua_text_utils_course_name_replace(courseNum, name)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param courseNum integer
|
||||
--- Resets the name of `courseNum`
|
||||
function smlua_text_utils_course_name_reset(courseNum)
|
||||
-- ...
|
||||
end
|
||||
|
|
@ -9201,23 +9325,27 @@ end
|
|||
--- @param leftOffset integer
|
||||
--- @param width integer
|
||||
--- @param str string
|
||||
--- Replaces `dialogId` with a custom one
|
||||
function smlua_text_utils_dialog_replace(dialogId, unused, linesPerBox, leftOffset, width, str)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param index integer
|
||||
--- @param text string
|
||||
--- Replace extra text (e.g. one of the castle's secret stars) with `text`
|
||||
function smlua_text_utils_extra_text_replace(index, text)
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @return string
|
||||
--- Gets the current language
|
||||
function smlua_text_utils_get_language()
|
||||
-- ...
|
||||
end
|
||||
|
||||
--- @param courseNum integer
|
||||
--- @param courseName string
|
||||
--- Replaces the secret star course name of `courseNum` with `courseName`
|
||||
function smlua_text_utils_secret_star_replace(courseNum, courseName)
|
||||
-- ...
|
||||
end
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1742,81 +1742,81 @@
|
|||
<br />
|
||||
|
||||
- smlua_misc_utils.h
|
||||
- [allocate_mario_action](functions-5.md#allocate_mario_action)
|
||||
- [course_is_main_course](functions-5.md#course_is_main_course)
|
||||
- [deref_s32_pointer](functions-5.md#deref_s32_pointer)
|
||||
- [djui_attempting_to_open_playerlist](functions-5.md#djui_attempting_to_open_playerlist)
|
||||
- [djui_is_playerlist_open](functions-5.md#djui_is_playerlist_open)
|
||||
- [djui_is_popup_disabled](functions-5.md#djui_is_popup_disabled)
|
||||
- [djui_menu_get_font](functions-5.md#djui_menu_get_font)
|
||||
- [djui_menu_get_theme](functions-5.md#djui_menu_get_theme)
|
||||
- [djui_popup_create_global](functions-5.md#djui_popup_create_global)
|
||||
- [djui_reset_popup_disabled_override](functions-5.md#djui_reset_popup_disabled_override)
|
||||
- [djui_set_popup_disabled_override](functions-5.md#djui_set_popup_disabled_override)
|
||||
- [get_coopnet_id](functions-5.md#get_coopnet_id)
|
||||
- [get_current_save_file_num](functions-5.md#get_current_save_file_num)
|
||||
- [get_date_and_time](functions-5.md#get_date_and_time)
|
||||
- [get_dialog_box_state](functions-5.md#get_dialog_box_state)
|
||||
- [get_dialog_id](functions-5.md#get_dialog_id)
|
||||
- [get_dialog_response](functions-5.md#get_dialog_response)
|
||||
- [get_envfx](functions-5.md#get_envfx)
|
||||
- [get_environment_region](functions-5.md#get_environment_region)
|
||||
- [get_global_timer](functions-5.md#get_global_timer)
|
||||
- [get_got_file_coin_hi_score](functions-5.md#get_got_file_coin_hi_score)
|
||||
- [get_hand_foot_pos_x](functions-5.md#get_hand_foot_pos_x)
|
||||
- [get_hand_foot_pos_y](functions-5.md#get_hand_foot_pos_y)
|
||||
- [get_hand_foot_pos_z](functions-5.md#get_hand_foot_pos_z)
|
||||
- [get_last_completed_course_num](functions-5.md#get_last_completed_course_num)
|
||||
- [get_last_completed_star_num](functions-5.md#get_last_completed_star_num)
|
||||
- [get_last_star_or_key](functions-5.md#get_last_star_or_key)
|
||||
- [get_local_discord_id](functions-5.md#get_local_discord_id)
|
||||
- [get_network_area_timer](functions-5.md#get_network_area_timer)
|
||||
- [get_os_name](functions-5.md#get_os_name)
|
||||
- [get_save_file_modified](functions-5.md#get_save_file_modified)
|
||||
- [get_temp_s32_pointer](functions-5.md#get_temp_s32_pointer)
|
||||
- [get_time](functions-5.md#get_time)
|
||||
- [get_ttc_speed_setting](functions-5.md#get_ttc_speed_setting)
|
||||
- [get_volume_env](functions-5.md#get_volume_env)
|
||||
- [get_volume_level](functions-5.md#get_volume_level)
|
||||
- [get_volume_master](functions-5.md#get_volume_master)
|
||||
- [get_volume_sfx](functions-5.md#get_volume_sfx)
|
||||
- [get_water_level](functions-5.md#get_water_level)
|
||||
- [hud_get_flash](functions-5.md#hud_get_flash)
|
||||
- [hud_get_value](functions-5.md#hud_get_value)
|
||||
- [hud_hide](functions-5.md#hud_hide)
|
||||
- [hud_is_hidden](functions-5.md#hud_is_hidden)
|
||||
- [hud_render_power_meter](functions-5.md#hud_render_power_meter)
|
||||
- [hud_render_power_meter_interpolated](functions-5.md#hud_render_power_meter_interpolated)
|
||||
- [hud_set_flash](functions-5.md#hud_set_flash)
|
||||
- [hud_set_value](functions-5.md#hud_set_value)
|
||||
- [hud_show](functions-5.md#hud_show)
|
||||
- [is_game_paused](functions-5.md#is_game_paused)
|
||||
- [is_transition_playing](functions-5.md#is_transition_playing)
|
||||
- [mod_file_exists](functions-5.md#mod_file_exists)
|
||||
- [movtexqc_register](functions-5.md#movtexqc_register)
|
||||
- [play_transition](functions-5.md#play_transition)
|
||||
- [reset_window_title](functions-5.md#reset_window_title)
|
||||
- [save_file_get_using_backup_slot](functions-5.md#save_file_get_using_backup_slot)
|
||||
- [save_file_set_using_backup_slot](functions-5.md#save_file_set_using_backup_slot)
|
||||
- [set_environment_region](functions-5.md#set_environment_region)
|
||||
- [set_got_file_coin_hi_score](functions-5.md#set_got_file_coin_hi_score)
|
||||
- [set_last_completed_course_num](functions-5.md#set_last_completed_course_num)
|
||||
- [set_last_completed_star_num](functions-5.md#set_last_completed_star_num)
|
||||
- [set_last_star_or_key](functions-5.md#set_last_star_or_key)
|
||||
- [set_override_envfx](functions-5.md#set_override_envfx)
|
||||
- [set_save_file_modified](functions-5.md#set_save_file_modified)
|
||||
- [set_ttc_speed_setting](functions-5.md#set_ttc_speed_setting)
|
||||
- [set_volume_env](functions-5.md#set_volume_env)
|
||||
- [set_volume_level](functions-5.md#set_volume_level)
|
||||
- [set_volume_master](functions-5.md#set_volume_master)
|
||||
- [set_volume_sfx](functions-5.md#set_volume_sfx)
|
||||
- [set_water_level](functions-5.md#set_water_level)
|
||||
- [set_window_title](functions-5.md#set_window_title)
|
||||
- [allocate_mario_action](functions-6.md#allocate_mario_action)
|
||||
- [course_is_main_course](functions-6.md#course_is_main_course)
|
||||
- [deref_s32_pointer](functions-6.md#deref_s32_pointer)
|
||||
- [djui_attempting_to_open_playerlist](functions-6.md#djui_attempting_to_open_playerlist)
|
||||
- [djui_is_playerlist_open](functions-6.md#djui_is_playerlist_open)
|
||||
- [djui_is_popup_disabled](functions-6.md#djui_is_popup_disabled)
|
||||
- [djui_menu_get_font](functions-6.md#djui_menu_get_font)
|
||||
- [djui_menu_get_theme](functions-6.md#djui_menu_get_theme)
|
||||
- [djui_popup_create_global](functions-6.md#djui_popup_create_global)
|
||||
- [djui_reset_popup_disabled_override](functions-6.md#djui_reset_popup_disabled_override)
|
||||
- [djui_set_popup_disabled_override](functions-6.md#djui_set_popup_disabled_override)
|
||||
- [get_coopnet_id](functions-6.md#get_coopnet_id)
|
||||
- [get_current_save_file_num](functions-6.md#get_current_save_file_num)
|
||||
- [get_date_and_time](functions-6.md#get_date_and_time)
|
||||
- [get_dialog_box_state](functions-6.md#get_dialog_box_state)
|
||||
- [get_dialog_id](functions-6.md#get_dialog_id)
|
||||
- [get_dialog_response](functions-6.md#get_dialog_response)
|
||||
- [get_envfx](functions-6.md#get_envfx)
|
||||
- [get_environment_region](functions-6.md#get_environment_region)
|
||||
- [get_global_timer](functions-6.md#get_global_timer)
|
||||
- [get_got_file_coin_hi_score](functions-6.md#get_got_file_coin_hi_score)
|
||||
- [get_hand_foot_pos_x](functions-6.md#get_hand_foot_pos_x)
|
||||
- [get_hand_foot_pos_y](functions-6.md#get_hand_foot_pos_y)
|
||||
- [get_hand_foot_pos_z](functions-6.md#get_hand_foot_pos_z)
|
||||
- [get_last_completed_course_num](functions-6.md#get_last_completed_course_num)
|
||||
- [get_last_completed_star_num](functions-6.md#get_last_completed_star_num)
|
||||
- [get_last_star_or_key](functions-6.md#get_last_star_or_key)
|
||||
- [get_local_discord_id](functions-6.md#get_local_discord_id)
|
||||
- [get_network_area_timer](functions-6.md#get_network_area_timer)
|
||||
- [get_os_name](functions-6.md#get_os_name)
|
||||
- [get_save_file_modified](functions-6.md#get_save_file_modified)
|
||||
- [get_temp_s32_pointer](functions-6.md#get_temp_s32_pointer)
|
||||
- [get_time](functions-6.md#get_time)
|
||||
- [get_ttc_speed_setting](functions-6.md#get_ttc_speed_setting)
|
||||
- [get_volume_env](functions-6.md#get_volume_env)
|
||||
- [get_volume_level](functions-6.md#get_volume_level)
|
||||
- [get_volume_master](functions-6.md#get_volume_master)
|
||||
- [get_volume_sfx](functions-6.md#get_volume_sfx)
|
||||
- [get_water_level](functions-6.md#get_water_level)
|
||||
- [hud_get_flash](functions-6.md#hud_get_flash)
|
||||
- [hud_get_value](functions-6.md#hud_get_value)
|
||||
- [hud_hide](functions-6.md#hud_hide)
|
||||
- [hud_is_hidden](functions-6.md#hud_is_hidden)
|
||||
- [hud_render_power_meter](functions-6.md#hud_render_power_meter)
|
||||
- [hud_render_power_meter_interpolated](functions-6.md#hud_render_power_meter_interpolated)
|
||||
- [hud_set_flash](functions-6.md#hud_set_flash)
|
||||
- [hud_set_value](functions-6.md#hud_set_value)
|
||||
- [hud_show](functions-6.md#hud_show)
|
||||
- [is_game_paused](functions-6.md#is_game_paused)
|
||||
- [is_transition_playing](functions-6.md#is_transition_playing)
|
||||
- [mod_file_exists](functions-6.md#mod_file_exists)
|
||||
- [movtexqc_register](functions-6.md#movtexqc_register)
|
||||
- [play_transition](functions-6.md#play_transition)
|
||||
- [reset_window_title](functions-6.md#reset_window_title)
|
||||
- [save_file_get_using_backup_slot](functions-6.md#save_file_get_using_backup_slot)
|
||||
- [save_file_set_using_backup_slot](functions-6.md#save_file_set_using_backup_slot)
|
||||
- [set_environment_region](functions-6.md#set_environment_region)
|
||||
- [set_got_file_coin_hi_score](functions-6.md#set_got_file_coin_hi_score)
|
||||
- [set_last_completed_course_num](functions-6.md#set_last_completed_course_num)
|
||||
- [set_last_completed_star_num](functions-6.md#set_last_completed_star_num)
|
||||
- [set_last_star_or_key](functions-6.md#set_last_star_or_key)
|
||||
- [set_override_envfx](functions-6.md#set_override_envfx)
|
||||
- [set_save_file_modified](functions-6.md#set_save_file_modified)
|
||||
- [set_ttc_speed_setting](functions-6.md#set_ttc_speed_setting)
|
||||
- [set_volume_env](functions-6.md#set_volume_env)
|
||||
- [set_volume_level](functions-6.md#set_volume_level)
|
||||
- [set_volume_master](functions-6.md#set_volume_master)
|
||||
- [set_volume_sfx](functions-6.md#set_volume_sfx)
|
||||
- [set_water_level](functions-6.md#set_water_level)
|
||||
- [set_window_title](functions-6.md#set_window_title)
|
||||
|
||||
<br />
|
||||
|
||||
- smlua_model_utils.h
|
||||
- [smlua_model_util_get_id](functions-5.md#smlua_model_util_get_id)
|
||||
- [smlua_model_util_get_id](functions-6.md#smlua_model_util_get_id)
|
||||
|
||||
<br />
|
||||
|
||||
|
|
@ -2424,7 +2424,7 @@ N/A
|
|||
## [area_get_warp_node](#area_get_warp_node)
|
||||
|
||||
### Description
|
||||
Finds a warp node in the current area by its ID. The warp node must exist in the list of warp nodes for the current area. Useful for locating a specific warp point in the level, such as teleportation zones or connections to other areas.
|
||||
Finds a warp node in the current area by its ID. The warp node must exist in the list of warp nodes for the current area. Useful for locating a specific warp point in the level, such as teleportation zones or connections to other areas
|
||||
|
||||
### Lua Example
|
||||
`local ObjectWarpNodeValue = area_get_warp_node(id)`
|
||||
|
|
@ -2447,7 +2447,7 @@ Finds a warp node in the current area by its ID. The warp node must exist in the
|
|||
## [area_get_warp_node_from_params](#area_get_warp_node_from_params)
|
||||
|
||||
### Description
|
||||
Finds a warp node in the current area using parameters from the provided object. The object's behavior parameters are used to determine the warp node ID. Useful for associating an object (like a door or warp pipe) with its corresponding warp node in the area.
|
||||
Finds a warp node in the current area using parameters from the provided object. The object's behavior parameters are used to determine the warp node ID. Useful for associating an object (like a door or warp pipe) with its corresponding warp node in the area
|
||||
|
||||
### Lua Example
|
||||
`local ObjectWarpNodeValue = area_get_warp_node_from_params(o)`
|
||||
|
|
|
|||
|
|
@ -161,14 +161,14 @@ u32 get_mario_spawn_type(struct Object *o);
|
|||
|
||||
/* |description|
|
||||
Finds a warp node in the current area by its ID. The warp node must exist in the list of warp nodes for the current area.
|
||||
Useful for locating a specific warp point in the level, such as teleportation zones or connections to other areas.
|
||||
Useful for locating a specific warp point in the level, such as teleportation zones or connections to other areas
|
||||
|descriptionEnd| */
|
||||
struct ObjectWarpNode *area_get_warp_node(u8 id);
|
||||
struct ObjectWarpNode *area_get_any_warp_node(void);
|
||||
|
||||
/* |description|
|
||||
Finds a warp node in the current area using parameters from the provided object. The object's behavior parameters are used to determine the warp node ID.
|
||||
Useful for associating an object (like a door or warp pipe) with its corresponding warp node in the area.
|
||||
Useful for associating an object (like a door or warp pipe) with its corresponding warp node in the area
|
||||
|descriptionEnd| */
|
||||
struct ObjectWarpNode *area_get_warp_node_from_params(struct Object *o);
|
||||
void clear_areas(void);
|
||||
|
|
|
|||
|
|
@ -29533,23 +29533,6 @@ int smlua_func_audio_stream_get_tempo(lua_State* L) {
|
|||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_load_url(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
int top = lua_gettop(L);
|
||||
if (top != 1) {
|
||||
LOG_LUA_LINE("Improper param count for '%s': Expected %u, Received %u", "audio_stream_load_url", 1, top);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const char* url = smlua_to_string(L, 1);
|
||||
if (!gSmLuaConvertSuccess) { LOG_LUA("Failed to convert parameter %u for function '%s'", 1, "audio_stream_load_url"); return 0; }
|
||||
|
||||
smlua_push_object(L, LOT_MODAUDIO, audio_stream_load_url(url));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int smlua_func_audio_stream_set_speed(lua_State* L) {
|
||||
if (L == NULL) { return 0; }
|
||||
|
||||
|
|
@ -35058,7 +35041,6 @@ void smlua_bind_functions_autogen(void) {
|
|||
|
||||
// smlua_deprecated.h
|
||||
smlua_bind_function(L, "audio_stream_get_tempo", smlua_func_audio_stream_get_tempo);
|
||||
smlua_bind_function(L, "audio_stream_load_url", smlua_func_audio_stream_load_url);
|
||||
smlua_bind_function(L, "audio_stream_set_speed", smlua_func_audio_stream_set_speed);
|
||||
smlua_bind_function(L, "audio_stream_set_tempo", smlua_func_audio_stream_set_tempo);
|
||||
smlua_bind_function(L, "djui_hud_set_render_behind_hud", smlua_func_djui_hud_set_render_behind_hud);
|
||||
|
|
|
|||
|
|
@ -66,11 +66,14 @@ struct GlobalObjectAnimations {
|
|||
|
||||
extern struct GlobalObjectAnimations gGlobalObjectAnimations;
|
||||
|
||||
/* |description|Gets a vanilla mario Animation with `index`|descriptionEnd| */
|
||||
struct Animation *get_mario_vanilla_animation(u16 index);
|
||||
|
||||
void smlua_anim_util_reset();
|
||||
void smlua_anim_util_register_animation(const char *name, s16 flags, s16 animYTransDivisor, s16 startFrame, s16 loopStart, s16 loopEnd, u16 *values, u32 valuesLength, u16 *index, u32 indexLength);
|
||||
/* |description|Sets the animation of `obj` to the animation `name` corresponds to|descriptionEnd| */
|
||||
void smlua_anim_util_set_animation(struct Object *obj, const char *name);
|
||||
/* |description|Gets the name of the current animation playing on `obj`, returns `nil` if there's no name|descriptionEnd| */
|
||||
const char *smlua_anim_util_get_current_animation_name(struct Object *obj);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -31,24 +31,41 @@ struct ModAudio {
|
|||
bool loaded;
|
||||
};
|
||||
|
||||
/* |description|Loads an `audio` stream by `filename` (with extension)|descriptionEnd| */
|
||||
struct ModAudio* audio_stream_load(const char* filename);
|
||||
/* |description|Destroys an `audio` stream|descriptionEnd| */
|
||||
void audio_stream_destroy(struct ModAudio* audio);
|
||||
/* |description|Plays an `audio` stream with `volume`. `restart` sets the elapsed time back to 0.|descriptionEnd| */
|
||||
void audio_stream_play(struct ModAudio* audio, bool restart, f32 volume);
|
||||
/* |description|Pauses an `audio` stream|descriptionEnd| */
|
||||
void audio_stream_pause(struct ModAudio* audio);
|
||||
/* |description|Stops an `audio` stream|descriptionEnd| */
|
||||
void audio_stream_stop(struct ModAudio* audio);
|
||||
/* |description|Gets the position of an `audio` stream|descriptionEnd| */
|
||||
f32 audio_stream_get_position(struct ModAudio* audio);
|
||||
/* |description|Sets the position of an `audio` stream|descriptionEnd| */
|
||||
void audio_stream_set_position(struct ModAudio* audio, f32 pos);
|
||||
/* |description|Gets if an `audio` stream is looping or not|descriptionEnd| */
|
||||
bool audio_stream_get_looping(struct ModAudio* audio);
|
||||
/* |description|Sets if an `audio` stream is looping or not|descriptionEnd| */
|
||||
void audio_stream_set_looping(struct ModAudio* audio, bool looping);
|
||||
/* |description|Gets the frequency of an `audio` stream|descriptionEnd| */
|
||||
f32 audio_stream_get_frequency(struct ModAudio* audio);
|
||||
/* |description|Sets the frequency of an `audio` stream|descriptionEnd| */
|
||||
void audio_stream_set_frequency(struct ModAudio* audio, f32 freq);
|
||||
/* |description|Gets the volume of an `audio` stream|descriptionEnd| */
|
||||
f32 audio_stream_get_volume(struct ModAudio* audio);
|
||||
/* |description|Sets the volume of an `audio` stream|descriptionEnd| */
|
||||
void audio_stream_set_volume(struct ModAudio* audio, f32 volume);
|
||||
|
||||
void audio_sample_destroy_pending_copies(void);
|
||||
/* |description|Loads an `audio` sample|descriptionEnd| */
|
||||
struct ModAudio* audio_sample_load(const char* filename);
|
||||
/* |description|Destroys an `audio` sample|descriptionEnd| */
|
||||
void audio_sample_destroy(struct ModAudio* audio);
|
||||
/* |description|Stops an `audio` sample|descriptionEnd| */
|
||||
void audio_sample_stop(struct ModAudio* audio);
|
||||
/* |description|Plays an `audio` sample at `position` with `volume`|descriptionEnd| */
|
||||
void audio_sample_play(struct ModAudio* audio, Vec3f position, f32 volume);
|
||||
|
||||
void audio_custom_update_volume(void);
|
||||
|
|
|
|||
|
|
@ -9,38 +9,68 @@ struct CameraOverride {
|
|||
bool override;
|
||||
};
|
||||
|
||||
/* |description|Resets camera config overrides|descriptionEnd| */
|
||||
void camera_reset_overrides(void);
|
||||
/* |description|Freezes the camera by not updating it|descriptionEnd| */
|
||||
void camera_freeze(void);
|
||||
/* |description|Unfreezes the camera|descriptionEnd| */
|
||||
void camera_unfreeze(void);
|
||||
/* |description|Checks if the camera is frozen|descriptionEnd| */
|
||||
bool camera_is_frozen(void);
|
||||
/* |description|Sets the romhack camera override status|descriptionEnd| */
|
||||
void camera_set_romhack_override(enum RomhackCameraOverride rco);
|
||||
/* |description|Sets if the romhack camera should allow centering|descriptionEnd| */
|
||||
void camera_romhack_allow_centering(u8 allow);
|
||||
/* |description|Sets if the romhack camera should fly above poison gas|descriptionEnd| */
|
||||
void camera_allow_toxic_gas_camera(u8 allow);
|
||||
/* |description|Sets if the romhack camera should allow D-Pad movement|descriptionEnd| */
|
||||
void camera_romhack_allow_dpad_usage(u8 allow);
|
||||
|
||||
/* |description|Checks if Free Camera is enabled|descriptionEnd| */
|
||||
bool camera_config_is_free_cam_enabled(void);
|
||||
/* |description|Checks if Analog Camera is enabled|descriptionEnd| */
|
||||
bool camera_config_is_analog_cam_enabled(void);
|
||||
/* |description|Checks if Mouse Look is enabled|descriptionEnd| */
|
||||
bool camera_config_is_mouse_look_enabled(void);
|
||||
/* |description|Checks if camera X is inverted|descriptionEnd| */
|
||||
bool camera_config_is_x_inverted(void);
|
||||
/* |description|Checks if camera Y is inverted|descriptionEnd| */
|
||||
bool camera_config_is_y_inverted(void);
|
||||
/* |description|Gets camera X sensitivity|descriptionEnd| */
|
||||
u32 camera_config_get_x_sensitivity(void);
|
||||
/* |description|Gets camera Y sensitivity|descriptionEnd| */
|
||||
u32 camera_config_get_y_sensitivity(void);
|
||||
/* |description|Gets camera aggression|descriptionEnd| */
|
||||
u32 camera_config_get_aggression(void);
|
||||
/* |description|Gets camera pan level|descriptionEnd| */
|
||||
u32 camera_config_get_pan_level(void);
|
||||
/* |description|Gets camera deceleration|descriptionEnd| */
|
||||
u32 camera_config_get_deceleration(void);
|
||||
|
||||
/* |description|Overrides if Free Camera is enabled|descriptionEnd| */
|
||||
void camera_config_enable_free_cam(bool enable);
|
||||
/* |description|Overrides if Analog Camera is enabled|descriptionEnd| */
|
||||
void camera_config_enable_analog_cam(bool enable);
|
||||
/* |description|Overrides if camera mouse look is enabled|descriptionEnd| */
|
||||
void camera_config_enable_mouse_look(bool enable);
|
||||
/* |description|Overrides if camera X is inverted|descriptionEnd| */
|
||||
void camera_config_invert_x(bool invert);
|
||||
/* |description|Overrides if camera Y is inverted|descriptionEnd| */
|
||||
void camera_config_invert_y(bool invert);
|
||||
/* |description|Overrides camera X sensitivity|descriptionEnd| */
|
||||
void camera_config_set_x_sensitivity(u32 value);
|
||||
/* |description|Overrides camera Y sensitivity|descriptionEnd| */
|
||||
void camera_config_set_y_sensitivity(u32 value);
|
||||
/* |description|Overrides camera aggression|descriptionEnd| */
|
||||
void camera_config_set_aggression(u32 value);
|
||||
/* |description|Overrides camera pan level|descriptionEnd| */
|
||||
void camera_config_set_pan_level(u32 value);
|
||||
/* |description|Overrides camera deceleration|descriptionEnd| */
|
||||
void camera_config_set_deceleration(u32 value);
|
||||
|
||||
/* |description|Checks if the camera should account for surfaces|descriptionEnd| */
|
||||
bool camera_get_checking_surfaces(void);
|
||||
/* |description|Sets if the camera should account for surfaces|descriptionEnd| */
|
||||
void camera_set_checking_surfaces(bool value);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -115,21 +115,29 @@ struct GlobalObjectCollisionData {
|
|||
extern struct GlobalObjectCollisionData gGlobalObjectCollisionData;
|
||||
|
||||
struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 dirX, f32 dirY, f32 dirZ, f32 precision);
|
||||
/* |description|Finds a potential floor at the given `x`, `y`, and `z` values|descriptionEnd| */
|
||||
struct Surface* collision_find_floor(f32 x, f32 y, f32 z);
|
||||
/* |description|Finds a potential ceiling at the given `x`, `y`, and `z` values|descriptionEnd| */
|
||||
struct Surface* collision_find_ceil(f32 x, f32 y, f32 z);
|
||||
|
||||
struct Surface* get_water_surface_pseudo_floor(void);
|
||||
|
||||
/* |description|Gets the `Collision` with `name`|descriptionEnd| */
|
||||
Collision* smlua_collision_util_get(const char* name);
|
||||
|
||||
/* |description|Returns a temporary wall collision data pointer|descriptionEnd| */
|
||||
struct WallCollisionData* collision_get_temp_wall_collision_data(void);
|
||||
|
||||
/* |description|Gets the surface corresponding to `index` from `wcd`|descriptionEnd| */
|
||||
struct Surface* get_surface_from_wcd_index(struct WallCollisionData* wcd, s8 index);
|
||||
|
||||
/* |description|Gets the current level terrain collision|descriptionEnd| */
|
||||
Collision* smlua_collision_util_get_current_terrain_collision(void);
|
||||
|
||||
/* |description|Gets the `level` terrain collision from `area`|descriptionEnd| */
|
||||
Collision *smlua_collision_util_get_level_collision(u32 level, u16 area);
|
||||
|
||||
/* |description|Gets a table of the surface types from `data`|descriptionEnd| */
|
||||
void smlua_collision_util_find_surface_types(Collision* data);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -10,11 +10,6 @@ void djui_hud_set_render_behind_hud(bool enable) {
|
|||
gLuaActiveMod->renderBehindHud = enable;
|
||||
}
|
||||
|
||||
struct ModAudio* audio_stream_load_url(UNUSED const char* url) {
|
||||
LOG_LUA_LINE_WARNING("[LUA] audio_stream_load_url() is deprecated! There is no replacement for this function.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
f32 audio_stream_get_tempo(UNUSED struct ModAudio* audio) {
|
||||
LOG_LUA_LINE_WARNING("[LUA] audio_stream_get_tempo() is deprecated! There may be a replacement for this function in the future.");
|
||||
return 1;
|
||||
|
|
|
|||
|
|
@ -1,11 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
/* |description|[DEPRECATED: Use `HOOK_ON_HUD_RENDER_BEHIND` instead] Sets if DJUI should render behind the vanilla HUD|descriptionEnd| */
|
||||
void djui_hud_set_render_behind_hud(bool enable);
|
||||
|
||||
struct ModAudio* audio_stream_load_url(const char* url);
|
||||
/* |description|[DEPRECATED: There may be a replacement for this function in the future]|descriptionEnd| */
|
||||
f32 audio_stream_get_tempo(struct ModAudio* audio);
|
||||
/* |description|[DEPRECATED: There may be a replacement for this function in the future]|descriptionEnd| */
|
||||
void audio_stream_set_tempo(struct ModAudio* audio, f32 tempo);
|
||||
/* |description|[DEPRECATED: There may be a replacement for this function in the future]|descriptionEnd| */
|
||||
void audio_stream_set_speed(struct ModAudio* audio, f32 initial_freq, f32 speed, bool pitch);
|
||||
|
||||
/* |description|[DEPRECATED: Use `network_player_set_override_palette_color` instead]|descriptionEnd| */
|
||||
void network_player_color_to_palette(struct NetworkPlayer *np, enum PlayerPart part, Color color);
|
||||
/* |description|[DEPRECATED: Use `network_player_get_palette_color` or `network_player_get_override_palette_color` instead]|descriptionEnd| */
|
||||
void network_player_palette_to_color(struct NetworkPlayer *np, enum PlayerPart part, Color out);
|
||||
|
|
|
|||
|
|
@ -19,17 +19,29 @@ struct CustomLevelInfo {
|
|||
#define CUSTOM_LEVEL_NUM_START 50
|
||||
|
||||
void smlua_level_util_reset(void);
|
||||
/* |description|Instantly changes the current area to `areaIndex`|descriptionEnd| */
|
||||
void smlua_level_util_change_area(s32 areaIndex);
|
||||
/* |description|Gets information on a custom level from `levelNum`|descriptionEnd| */
|
||||
struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);
|
||||
/* |description|Gets information on a custom level from `shortName`|descriptionEnd| */
|
||||
struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(const char* shortName);
|
||||
/* |description|Gets information on a custom level from `courseNum`|descriptionEnd| */
|
||||
struct CustomLevelInfo* smlua_level_util_get_info_from_course_num(u8 courseNum);
|
||||
/* |description|Registers a fully custom level. Level ID begins at 50|descriptionEnd| */
|
||||
s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);
|
||||
/* |description|Checks if `levelNum` is a vanilla level|descriptionEnd| */
|
||||
bool level_is_vanilla_level(s16 levelNum);
|
||||
/* |description|Warps to `aWarpId` of `aArea` in `aLevel` during `aAct`|descriptionEnd| */
|
||||
bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);
|
||||
/* |description|Warps to `aArea` of `aLevel` in `aAct`|descriptionEnd| */
|
||||
bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
|
||||
/* |description|Restarts the current level|descriptionEnd| */
|
||||
bool warp_restart_level(void);
|
||||
/* |description|Warps to the start level (Castle Grounds by default)|descriptionEnd| */
|
||||
bool warp_to_start_level(void);
|
||||
/* |description|Exits the current level after `aDelay`|descriptionEnd| */
|
||||
bool warp_exit_level(s32 aDelay);
|
||||
/* |description|Warps back to the castle from `aLevel`|descriptionEnd| */
|
||||
bool warp_to_castle(s32 aLevel);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -42,9 +42,9 @@ struct DateTime {
|
|||
/* |description|Gets the current area's networked timer|descriptionEnd| */
|
||||
u32 get_network_area_timer(void);
|
||||
|
||||
/* |description|Returns a temporary 32-bit integer pointer|descriptionEnd| */
|
||||
/* |description|Returns a temporary signed 32-bit integer pointer with its value set to `initialValue`|descriptionEnd| */
|
||||
s32* get_temp_s32_pointer(s32 initialValue);
|
||||
/* |description|Gets the 32-bit integer value from the pointer|descriptionEnd| */
|
||||
/* |description|Gets the signed 32-bit integer value from `pointer`|descriptionEnd| */
|
||||
s32 deref_s32_pointer(s32* pointer);
|
||||
|
||||
/* |description|Creates a DJUI popup that is broadcasted to every client|descriptionEnd| */
|
||||
|
|
@ -117,11 +117,17 @@ bool is_transition_playing(void);
|
|||
/* |description|Allocates an action ID with bitwise flags|descriptionEnd| */
|
||||
u32 allocate_mario_action(u32 actFlags);
|
||||
|
||||
/* |description|Gets the X coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen|descriptionEnd| */
|
||||
/* |description|
|
||||
Gets the X coordinate of Mario's hand (0-1) or foot (2-3)
|
||||
but it is important to note that the positions are not updated off-screen|descriptionEnd| */
|
||||
f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);
|
||||
/* |description|Gets the Y coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen|descriptionEnd| */
|
||||
/* |description|
|
||||
Gets the Y coordinate of Mario's hand (0-1) or foot (2-3)
|
||||
but It is important to note that the positions are not updated off-screen|descriptionEnd| */
|
||||
f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);
|
||||
/* |description|Gets the Z coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen|descriptionEnd| */
|
||||
/* |description|
|
||||
Gets the Z coordinate of Mario's hand (0-1) or foot (2-3)
|
||||
but it is important to note that the positions are not updated off-screen|descriptionEnd| */
|
||||
f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);
|
||||
|
||||
/* |description|Gets the current save file number (1-indexed)|descriptionEnd| */
|
||||
|
|
@ -167,7 +173,7 @@ s32 get_dialog_response(void);
|
|||
|
||||
/* |description|Gets the local discord ID if it isn't disabled, otherwise "0" is returned|descriptionEnd| */
|
||||
const char* get_local_discord_id(void);
|
||||
/* |description|Gets the CoopNet ID of a player if CoopNet is being used and the player is connected, otherwise "-1" is returned|descriptionEnd| */
|
||||
/* |description|Gets the CoopNet ID of a player with `localIndex` if CoopNet is being used and the player is connected, otherwise "-1" is returned|descriptionEnd| */
|
||||
const char* get_coopnet_id(s8 localIndex);
|
||||
|
||||
/* |description|Gets the master volume level|descriptionEnd| */
|
||||
|
|
|
|||
|
|
@ -398,6 +398,7 @@ enum ModelExtendedId {
|
|||
void smlua_model_util_clear(void);
|
||||
void smlua_model_util_store_in_slot(u32 slot, const char* name);
|
||||
u16 smlua_model_util_load(enum ModelExtendedId extId);
|
||||
/* |description|Gets the extended model ID for the `name` of a `GeoLayout`|descriptionEnd| */
|
||||
enum ModelExtendedId smlua_model_util_get_id(const char* name);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -5,72 +5,131 @@
|
|||
#include "smlua_model_utils.h"
|
||||
#include "game/object_list_processor.h"
|
||||
|
||||
/* |description|
|
||||
Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation.
|
||||
You can change the fields of the object in `objSetupFunction`
|
||||
|descriptionEnd| */
|
||||
struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
/* |description|
|
||||
Spawns a synchronized object in at `x`, `y`, and `z` as a child object of the local Mario with his rotation.
|
||||
You can change the fields of the object in `objSetupFunction`
|
||||
|descriptionEnd| */
|
||||
struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);
|
||||
|
||||
/* |description|Checks if an object has `behaviorId`|descriptionEnd| */
|
||||
s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);
|
||||
/* |description|Checks if an object's model is equal to `modelId`|descriptionEnd| */
|
||||
s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);
|
||||
/* |description|Sets an object's model to `modelId`|descriptionEnd| */
|
||||
void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);
|
||||
|
||||
/* |description|Gets a trajectory by `name`|descriptionEnd| */
|
||||
Trajectory* get_trajectory(const char* name);
|
||||
|
||||
//
|
||||
// Helpers to iterate through the object table
|
||||
//
|
||||
|
||||
/* |description|Gets the first object in an object list|descriptionEnd| */
|
||||
struct Object *obj_get_first(enum ObjectList objList);
|
||||
/* |description|Gets the first object loaded with `behaviorId`|descriptionEnd| */
|
||||
struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);
|
||||
/* |description|
|
||||
Gets the first object loaded with `behaviorId` and object signed 32-bit integer field
|
||||
(look in `object_fields.h` to get the index of a field)
|
||||
|descriptionEnd| */
|
||||
struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);
|
||||
/* |description|
|
||||
Gets the first object loaded with `behaviorId` and object float field
|
||||
(look in `object_fields.h` to get the index of a field)
|
||||
|descriptionEnd| */
|
||||
struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);
|
||||
|
||||
/* |description|Gets the next object in an object list|descriptionEnd| */
|
||||
struct Object *obj_get_next(struct Object *o);
|
||||
/* |description|Gets the next object loaded with the same behavior ID|descriptionEnd| */
|
||||
struct Object *obj_get_next_with_same_behavior_id(struct Object *o);
|
||||
/* |description|
|
||||
Gets the next object loaded with the same behavior ID and object signed 32-bit integer field
|
||||
(look in `object_fields.h` to get the index of a field)
|
||||
|descriptionEnd| */
|
||||
struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);
|
||||
/* |description|
|
||||
Gets the next object loaded with the same behavior ID and object float field
|
||||
(look in `object_fields.h` to get the index of a field)
|
||||
|descriptionEnd| */
|
||||
struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);
|
||||
|
||||
/* |description|Gets the nearest object with `behaviorId` to `o`|descriptionEnd| */
|
||||
struct Object *obj_get_nearest_object_with_behavior_id(struct Object *o, enum BehaviorId behaviorId);
|
||||
|
||||
/* |description|Counts every object with `behaviorId`|descriptionEnd| */
|
||||
s32 obj_count_objects_with_behavior_id(enum BehaviorId behaviorId);
|
||||
|
||||
/* |description|Gets the corresponding collided object to an index from `o`|descriptionEnd| */
|
||||
struct Object *obj_get_collided_object(struct Object *o, s16 index);
|
||||
|
||||
//
|
||||
// Object fields
|
||||
//
|
||||
|
||||
/* |description|Gets the unsigned 32-bit integer value from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
u32 obj_get_field_u32(struct Object *o, s32 fieldIndex);
|
||||
/* |description|Gets the signed 32-bit integer value from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
s32 obj_get_field_s32(struct Object *o, s32 fieldIndex);
|
||||
/* |description|Sets the float value from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
f32 obj_get_field_f32(struct Object *o, s32 fieldIndex);
|
||||
/* |description|Gets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
s16 obj_get_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex);
|
||||
|
||||
/* |description|Sets the unsigned 32-bit integer value from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
void obj_set_field_u32(struct Object *o, s32 fieldIndex, u32 value);
|
||||
/* |description|Sets the signed 32-bit integer value from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
void obj_set_field_s32(struct Object *o, s32 fieldIndex, s32 value);
|
||||
/* |description|Sets the float value from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
void obj_set_field_f32(struct Object *o, s32 fieldIndex, f32 value);
|
||||
/* |description|Sets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex`|descriptionEnd| */
|
||||
void obj_set_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex, s16 value);
|
||||
|
||||
//
|
||||
// Misc object helpers
|
||||
//
|
||||
|
||||
/* |description|Returns a temporary particle spawn info pointer with its model loaded in from `modelId`|descriptionEnd| */
|
||||
struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);
|
||||
/* |description|Returns a temporary object hitbox pointer|descriptionEnd| */
|
||||
struct ObjectHitbox* get_temp_object_hitbox(void);
|
||||
|
||||
/* |description|Checks if `o` is attackable|descriptionEnd| */
|
||||
bool obj_is_attackable(struct Object *o);
|
||||
/* |description|Checks if `o` is breakable|descriptionEnd| */
|
||||
bool obj_is_breakable_object(struct Object *o);
|
||||
/* |description|Checks if `o` is a Bully|descriptionEnd| */
|
||||
bool obj_is_bully(struct Object *o);
|
||||
/* |description|Checks if `o` is a coin|descriptionEnd| */
|
||||
bool obj_is_coin(struct Object *o);
|
||||
/* |description|Checks if `o` is an exclamation box|descriptionEnd| */
|
||||
bool obj_is_exclamation_box(struct Object *o);
|
||||
bool obj_is_grabbable(struct Object *o) ;
|
||||
/* |description|Checks if `o` is grabbable|descriptionEnd| */
|
||||
bool obj_is_grabbable(struct Object *o);
|
||||
/* |description|Checks if `o` is a 1-Up Mushroom|descriptionEnd| */
|
||||
bool obj_is_mushroom_1up(struct Object *o);
|
||||
/* |description|Checks if `o` is a secret|descriptionEnd| */
|
||||
bool obj_is_secret(struct Object *o);
|
||||
/* |description|Checks if `o` is activated, tangible, and interactible|descriptionEnd| */
|
||||
bool obj_is_valid_for_interaction(struct Object *o);
|
||||
|
||||
/* |description|Checks if `o1`'s hitbox is colliding with `o2`'s hitbox|descriptionEnd| */
|
||||
bool obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);
|
||||
/* |description|Checks if `o`'s hitbox is colliding with the parameters of a hitbox|descriptionEnd| */
|
||||
bool obj_check_overlap_with_hitbox_params(struct Object *o, f32 x, f32 y, f32 z, f32 h, f32 r, f32 d);
|
||||
|
||||
/* |description|Sets an object's velocity to `vx`, `vy`, and `vz`|descriptionEnd| */
|
||||
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);
|
||||
/* |description|Moves the object in the direction of `dx`, `dy`, and `dz`|descriptionEnd| */
|
||||
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);
|
||||
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||||
/* |description|Sets the parameters of one of the two whirlpools (0-indexed) in an area|descriptionEnd| */
|
||||
void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);
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#endif
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||||
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|
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|
@ -25,19 +25,33 @@ extern struct CourseName *gReplacedActNameTable[];
|
|||
void smlua_text_utils_init(void);
|
||||
void smlua_text_utils_shutdown(void);
|
||||
void smlua_text_utils_reset_all(void);
|
||||
/* |description|Replaces `dialogId` with a custom one|descriptionEnd| */
|
||||
void smlua_text_utils_dialog_replace(enum DialogId dialogId, u32 unused, s8 linesPerBox, s16 leftOffset, s16 width, const char* str);
|
||||
/* |description|Replaces the act names of `courseNum`|descriptionEnd| */
|
||||
void smlua_text_utils_course_acts_replace(s16 courseNum, const char* courseName, const char* act1, const char* act2, const char* act3, const char* act4, const char* act5, const char* act6);
|
||||
/* |description|Replaces the secret star course name of `courseNum` with `courseName`|descriptionEnd| */
|
||||
void smlua_text_utils_secret_star_replace(s16 courseNum, const char* courseName);
|
||||
/* |description|Replaces the name of `courseNum` with `name`|descriptionEnd| */
|
||||
void smlua_text_utils_course_name_replace(s16 courseNum, const char* name);
|
||||
/* |description|Gets the name of `courseNum`|descriptionEnd| */
|
||||
const char* smlua_text_utils_course_name_get(s16 courseNum);
|
||||
/* |description|Gets the index of the mod that replaced the name of `courseNum`|descriptionEnd| */
|
||||
s32 smlua_text_utils_course_name_mod_index(s16 courseNum);
|
||||
/* |description|Resets the name of `courseNum`|descriptionEnd| */
|
||||
void smlua_text_utils_course_name_reset(s16 courseNum);
|
||||
/* |description|Replaces the act name of `actNum` in `courseNum` with `name`|descriptionEnd| */
|
||||
void smlua_text_utils_act_name_replace(s16 courseNum, u8 actNum, const char* name);
|
||||
/* |description|Gets the act name of `actNum` in `courseNum`|descriptionEnd| */
|
||||
const char* smlua_text_utils_act_name_get(s16 courseNum, u8 actNum);
|
||||
/* |description|Gets the index of the mod that replaced the act name of `actNum` in `courseNum`|descriptionEnd| */
|
||||
s32 smlua_text_utils_act_name_mod_index(s16 courseNum, u8 actNum);
|
||||
/* |description|Resets the act name of `actNum` in `courseNum`|descriptionEnd| */
|
||||
void smlua_text_utils_act_name_reset(s16 courseNum, u8 actNum);
|
||||
/* |description|Replaces the castle secret stars text with `name`|descriptionEnd| */
|
||||
void smlua_text_utils_castle_secret_stars_replace(const char* name);
|
||||
/* |description|Replace extra text (e.g. one of the castle's secret stars) with `text`|descriptionEnd| */
|
||||
void smlua_text_utils_extra_text_replace(s16 index, const char* text);
|
||||
/* |description|Gets the current language|descriptionEnd| */
|
||||
const char* smlua_text_utils_get_language(void);
|
||||
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue