Commit graph

792 commits

Author SHA1 Message Date
PeachyPeachSM64
5f61c7bbfa rerun autogen 2026-06-21 13:29:36 +02:00
PeachyPeachSM64
e44f19e1c9 Merge branch 'dev' into lua-api-cleanup 2026-06-21 13:24:05 +02:00
Cooliokid956
86a4799ef6
Add a few coin-related names, constants, parameters, etc. (#1319)
* sep

* Peachy

* header update fail

* include fail
2026-06-21 13:21:26 +02:00
PeachyPeachSM64
d16c495a51 Move unused fields to hidden so mods can still use them 2026-06-15 23:30:31 +02:00
PeachyPeachSM64
fa7ebb29e5 keep that for now
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-06-15 18:58:03 +02:00
PeachyPeachSM64
bdf30bc88e Remove unused and filler fields from Lua
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-06-14 19:42:05 +02:00
PeachyPeach
06ce5a2d3f
Custom object fields enhancements (#1230)
* Define global custom object fields

* _global_custom_object_fields

* improve custom object fields

* fix cobject pairs + add custom object fields; remove unused stuff

* mucher better

* paramater

* review 1

* review 2

* Fix 'obj_get_*_with_*_field_*' functions with custom fields
2026-06-14 16:28:52 +02:00
PeachyPeachSM64
289b11f27c Fix enum types in autogen [build] 2026-06-14 14:40:56 +02:00
PeachyPeachSM64
13746097a5 RET params are not inputs
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-06-13 16:49:48 +02:00
PeachyPeachSM64
0d2bc78faf Lua API cleanup 2026-06-06 20:22:31 +02:00
PeachyPeachSM64
9b3cb36f88 BAD_RETURN 2026-06-05 20:32:55 +02:00
PeachyPeachSM64
875e9f2805 bhv_spawn_star_no_level_exit is not a behavior function and does not use gCurrentObject 2026-06-05 20:18:35 +02:00
PeachyPeachSM64
a8cc9dbdf7 SOC index is not deprecated
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-06-04 18:42:52 +02:00
PeachyPeach
b8fde28886
Fix Mario clones stealing bodystate from player Marios (#1286)
When spawning fake Marios, these objects would steal the bodystate from valid Marios, resulting in nametags rendering in the wrong place and PvP attacks using these fake as origin.
2026-06-01 10:29:18 +10:00
Agent X
2ed8b3252f
Achieve 100% function documentation (1972/1972 smlua functions) (#1289)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Achieve 100% function documentation

Jeez man

* Fix borked character

* Fix an error I must have made a while ago
2026-05-31 16:15:18 -04:00
Agent X
46859be47d
Expose DJUI gfx scale function (#1292) 2026-05-31 15:05:41 -05:00
Agent X
949088df6e Bump version to v1.5.1 2026-05-31 16:03:46 -04:00
Agent X
db2195249f
Add function to center free camera (#1288)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-05-31 15:11:13 +10:00
PeachyPeachSM64
b6a20eeee6 reran autogen
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-05-30 20:10:52 +02:00
Emily♥
15af400a01
Add djui_console_is_open (#1278)
* Add djui_console_is_open

Adds a lua function that returns if the djui console is open or not. Useful with the existing function djui_console_toggle() for disabling the djui console (mainly to prevent reading chat messages, as opposed to the only other solution which is to fill the console with spam). It doesn't affect the console used with the --console launch parameter in case debugging is necessary.

* Fix function description

please I need this

* Fix function description on docs

Silly me forgot to actually change the description where it matters
2026-05-30 12:01:52 -04:00
Isaac0-dev
42cca98b83 fix a warning 2026-05-29 09:15:18 +10:00
PeachyPeach
358a60d74d
Add default values for mod_storage_load functions (#1276) 2026-05-28 08:44:35 +10:00
Agent X
4c093ea859
Fix UNUSED keyword in smlua function autogen (#1273)
Some checks are pending
Build coop / build-macos-intel (push) Waiting to run
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
2026-05-26 19:00:58 +02:00
Agent X
943bbd29e2
Add get_current_play_mode() and get_delayed_warp_op() (#1270) 2026-05-25 19:31:02 -04:00
Agent X
638711af9d Run autogen and unexpose a couple problematic functions 2026-05-25 17:49:33 -04:00
Agent X
7de436bcb6
Add function to enable a fullbright mode (set_shading_fullbright_enabled) (#1261)
* Add function to enable a fullbright mode

* Requests

* Breaklines
2026-05-23 14:37:58 -04:00
PeachyPeachSM64
2d6848a768 Fix object functions incorrectly using current object instead of the provided object 2026-05-23 12:31:27 +02:00
PeachyPeachSM64
541874fdca make visibleToObjects a boolean 2026-05-21 20:20:23 +02:00
Baconator2558
8f105ea53d
Rename and expose visibleToObjects field (#1251)
* override_mario_visibility_to_objects

* Remove override_mario_visibility_to_objects in favor of exposing visibleToObjects

* Fix comment referencing the field's original name

* Reset visibility each frame

* Minor fix
2026-05-21 14:10:10 -04:00
Agent X
733ad1181b
fix mod audio memory leaks (#1250)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Free mod audio data that wasn't previously being freed

* Fix memory leaks if sound decoding/init fails

* Remove unnecessary checks

* drain pending sample copies

* more audio decoder freeing

* seems to be memory safe now

- audio_custom_shutdown was being called 4 times per game_deinit lol
- freeing stuff properly, be safe against threads by flagging shutdowns
- add an error path to audio_load_internal
- flag currently destroying nodes
etc

* oops, Lua shouldn't have access to this

* apply review changes

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2026-05-19 19:17:11 -04:00
PeachyPeach
834512a5c5
Fix Lua/custom behaviors bugs and flaws (#1229)
* improve custom behaviors logic

* clarify description of get behavior functions; get name returns last name instead of first; create generic name only when needed

* review

* fix potential buffer overflow
2026-05-19 10:56:08 +10:00
PeachyPeachSM64
925325c5eb copy paste gone wrong
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-05-18 14:10:39 +02:00
Sunk
e2035853b9
Change romhack camera options (#1247)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
* Change camera options

* Resolve suggestions
2026-05-16 22:07:51 -04:00
Isaac0-dev
967d120505
much further draw distance option (#1240)
The existing draw distance options don't actually increase the draw distance. It only impacts whether or not distant objects are rendered. 

This PR:
- Adds another option to the draw distance setting in the display menu, called "Infinite". It is not truly infinite, but it is significantly larger than what current options allow. Due to it not being truly infinite, we could use the name "Max" instead to be more accurate.
- Exposes a new function to the Lua API `draw_distance_scalar_is_infinite` which returns whether or not the infinite setting is enabled.
- `draw_distance_scalar_is_infinite` is now used in several places in this repo to bypass distance checks for objects if infinite mode is enabled.
- Fixes a bug where you couldn't bypass the distance check in `obj_is_in_view`, meaning you could never disable all object distance culling.
- The infinite setting now forces the far plane to be at least a minimum of `1,000,000`.
2026-05-16 11:13:02 +10:00
Cooliokid956
e87d118063
Multiline descriptions (#1235)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
2026-05-13 16:06:19 -04:00
EmeraldLockdown
5a3ce71c6a
Fix a blunder by yours truly (#1237) 2026-05-13 09:58:13 +10:00
Agent X
19a429dbe5
Add built-in preset screen shader effects configurable through Lua (#1217)
* C++ lighting engine

Runs better using my new system for storing and iterating through lights.

I removed the lighting ctx profiler because after I've realized its very inaccurate and was probably programmed incorrectly from the start. Although I remember it working fine before and not constantly showing 20 ms or higher when I'm in an extremely simple level with extremely simple lights and the FPS is way too high for it to be taking 20 ms.

* Whoops

* Make some optimizations

* Fix small bug with LE inside graphics vertex function

I also brought back the lighting profiler because it's better than nothing.

* Some optimizations

* Cache active lights and 4 lights per vertex limit

Less branching and less iterating with the limit

* Screen shader effects for Lua [OpenGL]

Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.

* Add default values and better function names

Also fixed sizes in reset function

* Add scanlines effect

* Add global enabled function

* Fix some default values

* Hopefully fix white sparkles

* Whoops

* Address review

* Update function names

* Fix shader crash

* Address reviews
2026-05-11 15:59:48 -04:00
PeachyPeach
07c229afdc
Fix rendering issues with held objects (#1221)
Some checks failed
Build coop / build-linux (push) Has been cancelled
Build coop / build-steamos (push) Has been cancelled
Build coop / build-windows-opengl (push) Has been cancelled
Build coop / build-windows-directx (push) Has been cancelled
Build coop / build-macos-arm (push) Has been cancelled
Build coop / build-macos-intel (push) Has been cancelled
Add a way to save and load a gfx state in display lists.
Its primary purpose is to save the gfx state before rendering a held object, then restore it later.
It fixes the issue where Mario had opaque legs with the vanish and metal caps when holding an object.
2026-05-06 07:10:59 +10:00
EmeraldLockdown
82a3afcc0f
Add HOOK_ON_PLAY_MODE_UPDATE and HOOK_BEFORE_PLAY_MODE_UPDATE (#1160)
* Add playmode hooks

* Add hook to docs, fix some crashes semi-related

* Rename that func
2026-05-04 21:01:01 -04:00
DorfDork
f688416483
Scale bone anim support (#1215)
* Scale bone anim support

Code changes provided by ExcellentGamer. Supports model anims which modify scale.

* Peachy code changes by ExcellentGamer

* Autogen constants

* changed vc3f_set to vec3f_copy
2026-05-05 00:15:00 +02:00
jayden
5dabcaa313
Add audio_stream_get/set_volume_channel (#1205)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
Allows modders to play audio streams on channels other than level background music.
4 constants have been added for this purpose:
- `MOD_AUDIO_CHANNEL_MASTER` - sound is only affected by master volume
- `MOD_AUDIO_CHANNEL_MUSIC` - sound is affected by music volume, same as previous behaviour
- `MOD_AUDIO_CHANNEL_SFX` - sound is affected by sfx volume, same as sample behaviour
- `MOD_AUDIO_CHANNEL_ENV` - sound is affected by env volume 
This was done instead of using the existing `SEQ_PLAYER_*` constants to avoid confusion and because there isn't a `NONE`/`MASTER` option.

Additionally, sets the default to `MOD_AUDIO_CHANNEL_MUSIC` as to not break compatibility.

```lua
audio_stream_set_volume_channel(stream, MOD_AUDIO_CHANNEL_SFX) -- wow its just like a sample
audio_stream_get_volume_channel(stream) -- returns MOD_AUDIO_CHANNEL_SFX (its actually 2)
```
2026-05-03 17:59:11 +10:00
djoslin0
e88bd178fc
Refactor collision surface systems and add the ability to add/remove/move surfaces (#1143)
- Add `smlua_collision_add_surface`, `_move_surface`, `_delete_surface` Lua APIs
- Add `remove_static_object_collision` to fully free a SOC and its surfaces
- Split surface pools into separate static, SOC, and dynamic pools
- Replace index-based SOC tracking with unique ID counter (`sSOCIdCounter`)
- Invalidate Lua CObjects for recycled surfaces on pool clear
- Expose `SURFACE_POOL_STATIC/DYNAMIC/SOC` constants to Lua
- Add `growing_array_swap_and_pop` and `growing_array_swap_and_pop_index` to memory utils

Co-authored-by: MysterD <myster@d>
2026-05-02 14:58:46 -04:00
PeachyPeachSM64
629b97a789 Hide deprecated fields
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
2026-05-02 13:38:15 +02:00
Cooliokid956
3459e7fa83
Fix ModAudio.file.relativePath virtually (#1214)
Some checks are pending
Build coop / build-linux (push) Waiting to run
Build coop / build-steamos (push) Waiting to run
Build coop / build-windows-opengl (push) Waiting to run
Build coop / build-windows-directx (push) Waiting to run
Build coop / build-macos-arm (push) Waiting to run
Build coop / build-macos-intel (push) Waiting to run
Applied a compatibility band-aid for `ModAudio.file.relativePath` using unions and properties. The only real thing here is the new hidden `return_self` function I had to make for this to work

unction
2026-05-02 00:35:27 -04:00
EmeraldLockdown
37f4b2e550
Expose gHudDisplay (#1158)
* Expose `gHudDisplay`

* Fix that
2026-05-01 22:25:06 -04:00
Cooliokid956
1d9de02af1
CObject Properties (#1068)
* CObject Properties

- Added property members to CObjects via `PROPERTY` macro
`PROPERTY(name, get, set)`
  - `name`: property name
  - `get`: `fun(self): value`
  - `set`: `fun(self, value)`
- Prettified `LuaObjectField` struct with unions for function/property value types
- Added properties to `struct ModAudio`
  - `position`
  - `looping`
  - `frequency`
  - `volume`
    - NOTE: only work with streams- the audio reform will come later

* Define array size only when necessary

- new `__pairs` metamethod for `CObject`s, cycles through all of an object's fields, in alphabetical order
- stray semicolon!
2026-05-01 22:12:51 -04:00
Cooliokid956
d973faffed
Add version info (Windows) + Smart update checker (#1069)
* Add version info (Windows) + Smart update checker

* patch autogen, remove prints

* Fix special case (min=0,fix=!0)

* Not that obvious!!

* Still too obvious... last one

* the djoslin0 review

* Nuked
2026-05-01 22:05:42 -04:00
Squishy
0d95dfde11
Add independent X and Y scaling to text rendering functions (#1182)
* djui scale cool awesome

* fix autogen

* stop unnecessary yellow underlines

* Fix accidental bind removal
2026-05-01 21:17:44 -04:00
Emeraldsniper
0e2ba340fc
Control the Lighting Engine with le_set_enabled in real time (#1193)
* Control the Lighting Engine with le_disable and le_enable in real time

(FORK REDO FOR PR)

* I hate it when I typo

* Control the Lighting Engine in real time with le_set_active (new change)

* Changed to le_set_enabled to be better in line with functions
2026-05-01 21:15:09 -04:00
Agent X
675c71e00d v1.5 2026-05-01 21:01:14 -04:00