Commit graph

30 commits

Author SHA1 Message Date
Isaac0-dev
04ea4d6ad4 smlua use lot and lvt names rather than an index 2025-03-10 12:21:48 +10:00
Isaac0-dev
22f63c9e05 fix cobject arrays: implement setting fields 2025-02-18 15:09:22 +10:00
Isaac0-dev
4d063faf27 revert perfect hashing attempt
was implemented wrong anyway
2025-02-13 12:59:14 +10:00
Isaac0-dev
5598faf7e3 experimental: add perfect hashing for faster smlua lookups 2025-02-12 23:44:54 +10:00
Isaac0-dev
ff83d6a037 autogen array implementation
arrays are pushed to Lua via tables
2025-02-12 17:38:38 +10:00
Isaac0-dev
939218dcf9
smlua improvements (#607)
* smlua improvements

* fix non dev compile error

* fixes
2025-01-05 18:07:16 -05:00
PeachyPeach
1c950ba57c
Autogen vector types (#594) 2024-12-30 18:14:51 -05:00
Isaac0-dev
4aa2a20f72
fixes, clean up and some new features (#259)
- Only inited `smlua_audio_utils` if needed, since there will probably be plenty of people who play without ever using mods with custom audio.
- Fixed the pause anywhere setting - this ended up not being fully accurate to ex-coop, which it was originally intended to be.
- Stopped regenerating dynos collision bin on start up every time therefore giving a slight start up speed boost for some people.
- Added a config file setting that lets people choose to compress dynos bins on startup (disabled by default).
- Fixed a warning that shows on non macs during compiling.
- Properly fixed the chat box focus.
- Made the public lobby rules panel "temporary".
- Added a cleaner loading screen design.
- Added an ex-coop theme easter egg, can only be activated from the config file.
- Cleaned up the Lua traceback logging, now shows the folder and file the error occurred in, rather than the full path.
- Added a way to set `gCheckingSurfaceCollisionsForCamera`, so mods can specify to surface finding functions to ignore `SURFACE_FLAG_NO_CAM_COLLISION` internally.
- Rewrote the way smlua pushes CObjects/CPointers to Lua. Now using the C Lua API entirely to connect to Lua.
	- Fixed a use-after-free bug that could easily crash the game through Lua (explained further in one of my comments below).
- Fixed a common crash in `audio_sanity_check`.
2024-09-12 19:09:01 +10:00
PeachyPeach
610bdfcf04
fix C string typing (#459) 2023-08-18 18:31:59 +02:00
Prince Frizzy
523e7842d9
A bunch of LUA autogen additions. (#235)
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.

* Fix offsets in sMat4Fields.

* autogen: Rework this at the request of DJ.
2022-11-30 00:37:12 -08:00
Agent X
6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
MysterD
725e26fe83 Make bass sound interface easier to handle 2022-05-08 04:04:14 -07:00
MysterD
0d29a29c1b Use binary search for all Lua cobject fields 2022-04-22 18:51:25 -07:00
MysterD
ef63435bc1 Un-hardcoded vanilla trajectories 2022-04-08 21:01:17 -07:00
MysterD
046c595f92 More progress toward custom DynOS levels 2022-04-02 15:14:04 -07:00
MysterD
4638ff6f22 Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00
MysterD
a87116a632 Add networking for custom behaviors 2022-03-04 20:03:00 -08:00
MysterD
9c7036afe3 Add define_custom_obj_fields() to Lua 2022-03-04 18:16:54 -08:00
MysterD
3bc80ad7be Add object animations to Lua, add CPointer allowlist 2022-03-03 18:31:45 -08:00
MysterD
bbeec3c707 Add support for Lua functions inside parameters 2022-02-22 23:34:22 -08:00
MysterD
44fca9aede Added BehaviorScript pointer handling to Lua API 2022-02-22 18:29:30 -08:00
MysterD
941375718b Added CPointers to Lua/autogen 2022-02-15 22:09:21 -08:00
MysterD
cf34aa0b08 Added support for returning structs from C to Lua 2022-02-03 00:43:08 -08:00
MysterD
271a375510 Added immutable strings to autogen, added djui_popup_create 2022-02-03 00:42:31 -08:00
MysterD
cecb145bbb Added network utils functions to Lua 2022-02-02 20:24:35 -08:00
MysterD
bf2969be04 More Lua improvements
convert_functions.py no longer hardcodes acceptable LOT_ values
Added characters.h and surface_collision.h to convert_structs.py
Prevented mod filenames with a slash in it from being considered acceptable
Sanitized mod filenames when received from the server
2022-01-25 20:28:34 -08:00
MysterD
08ccde2937 Lua: autogenerated cobjects 2022-01-25 19:28:10 -08:00
MysterD
cc2324d35e Even more Lua improvements
Added support for structs: Surface, GraphNodeObject_sub, Animation
Generated lua wrapper functions for more functions in mario_actions_submerged.c
Fixed play_sound() wrapper to use a vec3f
Extended Moveset:
	ported wall slide and water ground pound
2022-01-20 18:02:12 -08:00
MysterD
b364493807 Even more Lua improvements
Reorganized autogenerated lua functions into their own file
Grouped up COBJECT LVTs
Partially implemented: struct MarioBodyState, Object, ObjectNode, GraphNodeObject
Reimplemented lua function wrappers for: camera.h, mario.h, mario_actions_*.c, mario_step.h
2022-01-19 19:20:57 -08:00
MysterD
ec161c9c09 Reimplemented how Lua reads/writes to C Objects 2022-01-17 20:50:39 -08:00