Commit graph

35 commits

Author SHA1 Message Date
PeachyPeach
17c311ae7d
smlua event hooks refactor (#826)
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2025-06-09 07:40:48 +10:00
Agent X
bf85d9f9d5 Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
Baconator2558
ce8350514c
Add HOOK_ALLOW_FORCE_WATER_ACTION (#731)
* Update constants.md

* Update constants.lua

* Update smlua_constants_autogen.c

* Update surface_terrains.h

* Update hooks.md

* Add files via upload

* Update constants.lua

* Update smlua_hooks.h

* Update smlua_constants_autogen.c

* Update constants.md

* Update mario_actions_airborne.c

* Update mario_actions_airborne.c

* Update mario_actions_stationary.c

* Update mario_actions_automatic.c

* Update mario_actions_object.c

* Update mario_actions_moving.c

* Update mario_actions_submerged.c

* Update mario_actions_airborne.c

* Update mario_actions_stationary.c

* Update mario_actions_automatic.c

* Update mario_actions_object.c

* Update mario_actions_moving.c

* Update mario_actions_submerged.c

* Update hooks.md

* Update hooks.md

* Update mario_actions_submerged.c

* Update hooks.md

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* lois (#5)

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* Fix/optimize/improve lighting engine

* Camera fixes

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>

* Update lighting_engine.c

* Update lighting_engine.c

* bart (#6)

* deal with gCamera being exposed incorrectly

* update gCamera as the pointer is updated

* served time for crimes against C

* Update revamped flying damage (#722)

* forgot to null check it

* Fix/optimize/improve lighting engine

* Camera fixes

* Fix small LE whoopsie

* Update CS to v1.13

* New coopnet libraries for macOS (#725)

* Fix camera issues (#726)

* Fix vanilla camera in automatic

* Correct dpad movement direction

Matches the same direction as romhack camera now

* Make Git hash only dev or debug

* Fixes

* fix some script errors in mods that pass in nil objects

technically this is the mod's fault, but this is more consistent behavior for a cheap fix

* Further fix camera (#727)

* Further fix camera

* Remove re-override

* fix scrolling textures simply not scrolling

this was caused by the duplicated vertices commit

* free stuff

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>

* Update smlua_cobject.c

* Update mario_step.c

* Update bettercamera.inc.h

* Update camera.c

* Update smlua_cobject.h

* Update camera.c

* Add files via upload

* Update constants.lua

* Update constants.md

* Update hooks.md

* Update smlua_constants_autogen.c

* Update smlua_hooks.h

* Update smlua_hooks.h

* Update smlua_hooks.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update hooks.md

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_stationary.c

* Update mario_actions_submerged.c

* Update mario_step.c

* Update mario_actions_airborne.c

* Update mario_actions_airborne.c

* Update mario_actions_automatic.c

* Update mario_actions_moving.c

* Update mario_actions_object.c

* Update mario_actions_submerged.c

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Sunk <69110309+Sunketchupm@users.noreply.github.com>
Co-authored-by: Agent X <44549182+AgentXLP@users.noreply.github.com>
Co-authored-by: EmeraldLockdown <86802223+EmeraldLoc@users.noreply.github.com>
2025-04-07 18:47:52 -04:00
Keeberghrh
e02a68e221
Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
MysterD
cc1ec3e81f Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
MysterD
8ed8fc31d2 Fix another ~200+ crashes that could happen from mods 2023-05-10 21:28:13 -07:00
TheGag96
d87dd73db1
Fix issues Extended Moveset mod (+ extras) (#146)
* Allow Lua action hooks to specify custom functions for more behavior

...like gravity, and update all current mods to match.

Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.

Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.

* Fix some remaining issues with Extended Moveset Lua port

- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip

* Fix more issues with Extended Moveset Lua port

- Reimplement all users of update_walking_speed to incorporate the Tight
  Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod

* Don't chop off group bits of custom action flags; assign missing groups in mods

This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.

* Tweak roll sliding angle tendency

Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.

This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.

* Disallow spin jump on slides in Extended Moveset port

This matches the original mod

* Extended Moveset: Crazy Box Bounce check

* Extended Moveset: Fix hugging the wall when spin jumping after wall kick

* Extended Moveset: Fix ledge drop snapping up to ground

Just reimplement `act_air_hit_wall` ourselves.

* Extended Moveset: Add Kaze's walking speed fix

* smlua_hooks.c: Restore option to use old API for hook_mario_action

The intent is to allow mods outside of this repo to continue working.

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00
137329506980462592
021e203402
Add tired / second punch sound back (#120) 2022-05-28 00:56:48 -07:00
Marioiscool246
0c7ada8d2b
C-Up Player Head Rotation Fix & Particle Flags Sync Fix (#99)
Local head rotation is now no longer copied to all other players
C-Up mode head rotation now sends to the other players through
the player packet so others can see the head move around

m->particleFlags are now synced to the other players now
2022-05-19 16:52:47 -07:00
MysterD
c996f7b481 Prevent crashes when executing an unimplemented action 2022-04-15 18:36:45 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD
0aa8cd0e35 More improvements to Lua
autogenerated functions for characters.h

Fixes in autogen:
	improvements to LVT/LOT conversion
	improvements to immutability status

Updates to character-movesets.lua, every character has a moveset now

Added .type to stuct Character

Prevented unimplemented actions from crashing the game
2022-01-26 20:35:13 -08:00
MysterD
1c29a2b47f Second iteration of Lua IO
Started working on third
2022-01-17 19:23:52 -08:00
MysterD
da31495564 Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
MysterD
1564ac7c0f Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
anzz1
d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
MysterD
d5005c9f37 Served time for crimes against C
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD
f367ed2167 Prevented softlock and entity duplication when both grab at the same time
As reported by somario360:
After grabbing the small box at the same time, one of two results can happen.
There will be a fake cloned box that will only be visually in the other
player's hands, or one player will be stuck in the punching animation until
the other player lets go of the box, in which the box goes into the stuck
player's hands.

Now escapes from action if the grab fails, preventing a softlock.
And now if both players report having the same object, the client
will drop their copy.

Fixes #14
2020-09-03 18:11:42 -07:00
MysterD
72c4379d8a Fix first sound and size of first punch
The code was skipping playing the sound of the first punch, and changing
the size of the first for the first punch. Added hacky stuff to the
player packet code to ensure those events are hit.

Fixes #10 reported by somario360
2020-09-01 23:35:57 -07:00
MysterD
483694d6b3 Synchronized Bowser 1 2020-08-29 12:59:07 -07:00
MysterD
88bcd2a143 Sound fixes for remote player 2020-08-13 18:53:01 -07:00
MysterD
92398f3ca1 Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
MysterD
716a924803 Synchronized held objects, made respawners keep their sync ID 2020-08-02 14:18:34 -07:00
MysterD
fa2470327f Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
Zerocker
ce864043c1 Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00