MaikelChan
fbbb3cba5c
Implemented noise effects in OpenGL. ( #6 )
2020-06-10 00:30:59 +03:00
fgsfds
8d05d2b7e2
check GL version in the GL2.1 backend; check GLEW errors
2020-06-09 23:28:26 +03:00
fgsfds
01e6061276
clean up discord rpc a bit
2020-06-09 20:46:26 +03:00
fgsfds
dc17d19cd1
use snprintf() instead of itoa()
2020-06-09 20:26:00 +03:00
fgsfds
c04c315410
move the discord-rpc libs to lib/
2020-06-09 20:19:22 +03:00
Jan200101
80e674cc21
remove explicit dereference
2020-06-09 19:02:00 +02:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc
2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries
2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support
2020-06-09 12:01:31 +02:00
fgsfds
326f8ed071
properly check for basepacks
2020-06-08 08:49:06 +03:00
fgsfds
ef5eab2263
fix sys_file_extension for folders that start with dot
2020-06-08 07:45:22 +03:00
fgsfds
585c24a282
updated usage text
2020-06-08 06:38:41 +03:00
fgsfds
51651d52d0
restore --savepath and replace --datapath with --gamedir
2020-06-07 23:54:39 +03:00
fgsfds
0bf5a192f4
fix sys_fatal() warnings in gfx
2020-06-07 22:00:49 +03:00
fgsfds
b9c94ad57d
fix text saves
2020-06-07 22:00:23 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
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similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
f6ab82d144
Fix a couple of warnings
2020-06-07 22:19:47 +09:00
Zerocker
6733bdb3ae
Fix parsing for bonus and cap data
2020-06-07 21:44:00 +09:00
Zerocker
808bd99592
Remove some braindead comments
2020-06-07 21:38:14 +09:00
fgsfds
5d2f4e1ba5
32 chars is too small for this shit
2020-06-05 20:26:43 +03:00
fgsfds
e9f0519bc4
text saves now utilize the save path
2020-06-05 20:23:18 +03:00
Zerocker
ad92b93b39
Fix missed collected stars after gameover
2020-06-05 15:15:40 +09:00
fgsfds
aff081080b
unfuck keyboard API; actually use seconds for rumble time
2020-06-04 23:58:18 +03:00
fgsfds
bd68d6cb67
move rumble functions to controller API
2020-06-04 23:39:57 +03:00
Zerocker
77217baf13
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-06-04 19:13:41 +09:00
fgsfds
88b044bd76
load external gamecontrollerdb file if it's present
2020-06-03 00:10:42 +03:00
fgsfds
5b14bf3b5e
precache is now turned on by default
2020-06-03 00:10:20 +03:00
fgsfds
f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
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Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy
269cd8f60f
Fixed constant fish respawning
2020-06-01 17:33:22 -04:00
fgsfds
6cee636382
change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
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no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
8b386a2175
allow binding stick directions to controller buttons
2020-06-01 00:03:53 +03:00
Zerocker
b7b255317f
Added backup for slot 0 to slot 1
2020-06-01 00:02:47 +09:00
Zerocker
4a24cb9d16
Removed "Disable BLJ" from branch
2020-05-31 14:23:28 +09:00
Zerocker
9917188ec8
Revert "Secret Cheat was added"
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This reverts commit 19990cde38 .
2020-05-31 14:18:17 +09:00
Zerocker
82163b706a
Merge remote-tracking branch 'upstream/nightly' into textsaves_fix
2020-05-30 21:00:11 +09:00
Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
2bc577bc3c
Added haptic implementation
2020-05-30 20:37:37 +09:00
Zerocker
cf122ee6e8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-30 17:34:56 +09:00
fgsfds
f6c54e95b2
read in all config line tokens (fixes the binds not saving)
2020-05-29 20:10:38 +03:00
fgsfds
93030b02a3
don't die after encountering a NULL texture
2020-05-29 19:35:35 +03:00
fgsfds
540a0387c9
fix build
2020-05-29 18:08:00 +03:00
Zerocker
b5cdf7e7f6
Returned back OS functions in the commented state
2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
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Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316
Fixed typo in comment
2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
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Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
62e78a74c0
fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
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related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton
b5b5aab076
Fix a minor error with bettercamera
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The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
fgsfds
655c381d6f
add texture preloading
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when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys
all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00