Agent X
bdf908ea7e
Fix typo
2024-12-08 18:49:09 -05:00
Agent X
66e23c0cbf
Document behavior headers (54.07%)
2024-12-08 18:12:04 -05:00
Agent X
ac805bf94d
Expose some behavior_script.h functions to Lua
2024-06-23 19:30:38 -04:00
Isaac0-dev
1e4e1f8e75
fix bugs caused by interpolating the frame an object spawns ( #36 )
2024-05-11 08:28:20 +10:00
MysterD
92692378b4
Added adjustable draw distance for objects
2021-08-30 18:22:36 -07:00
MysterD
fecba91c5e
Rewrite the core of network area timer (yet again)
2021-08-10 18:29:49 -07:00
MysterD
6a957757d4
Refactored network area timer system
2021-08-03 19:21:50 -07:00
MysterD
a84e7a73fe
Resync bomp using Network Area Timer
2021-08-03 18:52:48 -07:00
MysterD
ef2287a5d5
Resynchronized checkerboard elevators to use area timer
2021-06-14 20:29:08 -07:00
MysterD
b831acd59c
Rewrote how RNG is synchronized
...
The old implementation was hacky and often returned desynchronized
results. This implementation gives a seed to each sync object, and
synchronizes that seed. Also allows for a seed to be saved temporarily
based on position and recycled for multiple calls.
2020-10-05 19:15:13 -07:00
MysterD
444c1fdd3b
Synchronized coin collection
...
Reimplemented how randomness is synchronized
2020-08-07 18:01:58 -07:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00