* djui_hud_get_mouse_locked()
Adds a total of 1 function:
# `bool djui_hud_get_mouse_locked()`
Returns the DJUI mouse lock status
Tip: This won't return the true state of mouse lock, so make sure to use `get_first_person_enabled()` and `camera_config_is_mouse_look_enabled()` as well
---
This also fills in some descriptions left out by Isaac in his viewport/scissor functions
* djui_hud_is_mouse_locked()
Same as before but is
* this is better imo
* More autogen work
- made the `Pointer_` classes into aliases instead so that they're actually associated with their true type
- "Total constants" metric is now accurate
* High Quality Master Volume
* Audio work
it's 12:55am and there are some bright flashes outside (lightning)
- cracked the code (interpreted the "Acc" in `tempoAcc`)
- added several functions that will help greatly in the Streamed Music department (you can now match sequenced music fading (transitions, eepy, etc.))
- introducing `gMasterVolume`! a variable that is only updated when it needs to be, theoretically improving performance (by some amount). this variable is used in many places in place of recalculations of the same number
- made it so that muting the game skips some audio processing (not the main process since that would linger after unmuting (not good))
- fixed an oversight where lua volumes were not taken into account when `audio_stream_set_volume`
- it's its 😁
- removed additional `#include "audio/external.h"`
it is 1:06am
gn
* Add mouse status functions
you can now check if mouse buttons were held, clicked, or released
* Sorting was a bad idea
disabled sorting for constants so that they are represented more closely to their original defines
* Expose playerlist page index
also noticed that sorting still sucks
* Minor (very important) detail
lalette
* Addressing the PeachyPeachSM64 reviews
* Return of the Forced 4:3 Mode
shoutouts to DISPLAY.FORCE_4BY3 for sticking through the toughest of times, waiting for this day to come
* Added scroll support
- Scrolling added to chat box (hold ctrl to scroll fewer lines, shift to scroll faster)
- Scrolling functions added to smlua
* Addressing the Isaac0-dev review + fixes
- mouse scroll is now accumulated
- djui_gfx_get_dimensions
- forced 4:3 won't kick in if the window isn't wide enough
- game now recognizes horizontal resizing when in 4:3 mode
* Run autogen
* gfx_get_dimensions
works just as well