fgsfds
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8a23a8a5c5
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add rudimentary SDL1 controller backend
it's more to deal with the mouse not working I suppose
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2020-08-30 16:06:22 +03:00 |
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fgsfds
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8419991c02
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Merge remote-tracking branch 'origin/master' into nightly
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2020-08-30 15:41:45 +03:00 |
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fgsfds
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cc26cc9bf9
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fix spaces
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2020-08-30 15:39:41 +03:00 |
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Garrett
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468887a6f9
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Check for zero rumble setting before allowing rumble
Fixes controllers which don't check for rumble_strength and have constant rumble from rumbling even when set to 0 in the config.
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2020-08-29 17:08:17 -04:00 |
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fgsfds
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3e9e2595aa
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add barebones SDL1.2 backends
for that sweet Win9x support
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2020-08-15 07:15:28 +03:00 |
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fgsfds
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59cbe0ab70
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update puppycam; add runtime option to disable it
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2020-06-20 17:22:33 +03:00 |
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fgsfds
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aff081080b
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unfuck keyboard API; actually use seconds for rumble time
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2020-06-04 23:58:18 +03:00 |
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fgsfds
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bd68d6cb67
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move rumble functions to controller API
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2020-06-04 23:39:57 +03:00 |
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Zerocker
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2bc577bc3c
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Added haptic implementation
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2020-05-30 20:37:37 +09:00 |
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Zerocker
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cf122ee6e8
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Merge remote-tracking branch 'upstream/nightly' into rumble_back
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2020-05-30 17:34:56 +09:00 |
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fgsfds
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540a0387c9
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fix build
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2020-05-29 18:08:00 +03:00 |
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Zerocker
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3f1fd3aba8
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Merge remote-tracking branch 'upstream/nightly' into rumble_back
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2020-05-29 23:19:09 +09:00 |
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GateGuy
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875d7a9b3c
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Added deadzone option
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2020-05-28 18:40:36 -04:00 |
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Zerocker
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37ff33b0a2
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Added blank SDL functions for rumble support.
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2020-05-24 23:49:49 +09:00 |
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Vinícius R. Miguel
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9e8290773b
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Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
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2020-05-16 16:23:23 -03:00 |
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Vinícius R. Miguel
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4a13fd3380
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Add in-game control binding menu
Originally on the testing branch
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2020-05-15 15:38:35 -03:00 |
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Vinícius R. Miguel
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ef2cd47343
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True analog camera control has been added.
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2020-05-09 01:19:13 -03:00 |
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Jan200101
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be340547c4
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
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Jan200101
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e87c070517
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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