Lights are also zero indexed now which I could change to being one indexed but I think this is better anyway.
I restored ambient light objects setting it every frame since it broke a mod I was working on.
Sorry if any of these changes break anything you're working on dj.
Kaze would be proud though I bet
Some changes for gfx vtx duplication:
- Only vanilla (read-only) stuff is duplicated
- Stuff is duplicated only once, and uses a map rom->ram for next iterations
- Stuff is restored to original values on network shutdown
also fixes incorrect types in some extern declarations
* Proof of concept for loading rom assets at runtime
* Added skybox textures
* Adjusted format
* Load all texture assets from rom
* Adjusted rom asset loading
* Load all Vtx lists from rom
* clean up toad, wario and his cap conflicts
* Load sound samples from rom
* fix toad sounds
* Loaded sequences from rom
* Load collisions from rom
* Object animations are now loaded from the rom
* Load player animations from rom
* Load goddard anims from rom
* whoops
* fix some compile errors
* drag and drop rom checker, everything works now.
* fix errors due to merge conflicts
* fix compile errors on windows, switch to md5
* fix vertex colors during load
Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>
* Load dialogs from rom
* Loaded course/act names from rom
* Loaded ingame text from rom
* rerun autogen & blacklist smlua_text_utils_init
* fix ttc_seg7_vertex_0700B238 colors
---------
Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
Updated Luigi and Wario's models to their latest revision.
Mario, Luigi and Wario's sideburns now match the color of the rest of their hair with the player's palette.
Mario and Luigi's Logos were made into IA16 textures and are now shaded to look a bit better with the rest of the cap.
Cap inside was made a darker variant of the regular cap color across both the held and item caps.
Fixed an oversight with the cap wings, though mostly so that they're more consistent.
Removed Mario's unused model data since none of it is ever getting used as far as I'm aware.
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
* Updated Waluigi Model
Waluigi model
* Add files via upload
* Few Waluigi Animations
* Revert "Few Waluigi Animations"
This reverts commit ba0a554290a021d8ee5b694cc52ff1b2cd94e9c9.
Added CAP color part; Player's cap no longer uses the SHIRT color
Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
Fixed the cap inside color (was HAIR color)
Fixed the near/far warning