Commit graph

239 commits

Author SHA1 Message Date
Jan200101
80e674cc21
remove explicit dereference 2020-06-09 19:02:00 +02:00
Jan
233c2d8f72
Merge branch 'nightly' into feature/discordrpc 2020-06-09 17:16:42 +02:00
Jan200101
5933742f82
replace static linking with dynamically loaded libraries 2020-06-09 17:15:49 +02:00
Jan200101
f1ba90d25b
add discord rpc support 2020-06-09 12:01:31 +02:00
fgsfds
326f8ed071 properly check for basepacks 2020-06-08 08:49:06 +03:00
fgsfds
ef5eab2263 fix sys_file_extension for folders that start with dot 2020-06-08 07:45:22 +03:00
fgsfds
585c24a282 updated usage text 2020-06-08 06:38:41 +03:00
fgsfds
51651d52d0 restore --savepath and replace --datapath with --gamedir 2020-06-07 23:54:39 +03:00
fgsfds
0bf5a192f4 fix sys_fatal() warnings in gfx 2020-06-07 22:00:49 +03:00
fgsfds
b9c94ad57d fix text saves 2020-06-07 22:00:23 +03:00
fgsfds
4feacc0065 add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
f6ab82d144 Fix a couple of warnings 2020-06-07 22:19:47 +09:00
Zerocker
6733bdb3ae Fix parsing for bonus and cap data 2020-06-07 21:44:00 +09:00
Zerocker
808bd99592 Remove some braindead comments 2020-06-07 21:38:14 +09:00
fgsfds
5d2f4e1ba5 32 chars is too small for this shit 2020-06-05 20:26:43 +03:00
fgsfds
e9f0519bc4 text saves now utilize the save path 2020-06-05 20:23:18 +03:00
Zerocker
ad92b93b39
Fix missed collected stars after gameover 2020-06-05 15:15:40 +09:00
fgsfds
aff081080b unfuck keyboard API; actually use seconds for rumble time 2020-06-04 23:58:18 +03:00
fgsfds
bd68d6cb67 move rumble functions to controller API 2020-06-04 23:39:57 +03:00
Zerocker
77217baf13 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-06-04 19:13:41 +09:00
fgsfds
88b044bd76 load external gamecontrollerdb file if it's present 2020-06-03 00:10:42 +03:00
fgsfds
5b14bf3b5e precache is now turned on by default 2020-06-03 00:10:20 +03:00
fgsfds
f00c553f75
Merge pull request #287 from GateGuy/NoDrawFishFix
Fixed fish constantly respawning with NODRAWINGDISTANCE=1
2020-06-02 02:41:14 +03:00
GateGuy
269cd8f60f Fixed constant fish respawning 2020-06-01 17:33:22 -04:00
fgsfds
6cee636382 change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
2020-06-01 12:13:05 +03:00
fgsfds
8b386a2175 allow binding stick directions to controller buttons 2020-06-01 00:03:53 +03:00
Zerocker
b7b255317f Added backup for slot 0 to slot 1 2020-06-01 00:02:47 +09:00
Zerocker
4a24cb9d16 Removed "Disable BLJ" from branch 2020-05-31 14:23:28 +09:00
Zerocker
9917188ec8 Revert "Secret Cheat was added"
This reverts commit 19990cde38.
2020-05-31 14:18:17 +09:00
Zerocker
82163b706a Merge remote-tracking branch 'upstream/nightly' into textsaves_fix 2020-05-30 21:00:11 +09:00
Zerocker
709a049ab6 Added rumble strength option 2020-05-30 20:50:12 +09:00
Zerocker
2bc577bc3c Added haptic implementation 2020-05-30 20:37:37 +09:00
Zerocker
cf122ee6e8 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-30 17:34:56 +09:00
fgsfds
f6c54e95b2 read in all config line tokens (fixes the binds not saving) 2020-05-29 20:10:38 +03:00
fgsfds
93030b02a3 don't die after encountering a NULL texture 2020-05-29 19:35:35 +03:00
fgsfds
540a0387c9 fix build 2020-05-29 18:08:00 +03:00
Zerocker
b5cdf7e7f6 Returned back OS functions in the commented state 2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8 Merge remote-tracking branch 'upstream/nightly' into rumble_back 2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316 Fixed typo in comment 2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c Added deadzone option 2020-05-28 18:40:36 -04:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
62e78a74c0 fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton
b5b5aab076
Fix a minor error with bettercamera
The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
fgsfds
655c381d6f add texture preloading
when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys

all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
Zerocker
6166402626 Removed ifndefs from main 2020-05-25 17:06:50 +09:00
fgsfds
1873f7aba5 game now uses non-working directory paths by default
saves by default go into XDG_DATA_HOME/sm64pc

external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc

both save data and readonly data fall back to other options in case of a problem

behavior can be overridden by specifying --datapath and --savepath on the CLI

both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50 add option to load textures from external files
this stores the null terminated texture name instead of the texture data

activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
Zerocker
ce864043c1 Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
Zerocker
19990cde38 Secret Cheat was added 2020-05-24 23:50:55 +09:00