Commit graph

35 commits

Author SHA1 Message Date
MysterD
8e2cd25617 Made it so changing server settings works in CoopNet 2023-04-15 15:54:44 -07:00
Agent X
53b8a2f8e6
Fix compilation warnings and stop demos when hosting (#313)
* [WIP] fix warnings

Committing now as is for Isaac to take a look at this.
Having issues with VERSION_TEXT

* Fix VERSION_TEXT crash and stop demos on host
2023-03-21 22:41:43 -04:00
Isaac0-dev
e387b6b24b
Fixes and quality of life changes (#213)
Add the Lua Profiler to the debug menu.
    Prevent Mario from sleeping on the main menu.
    Fix IP address string corruption when saving the config file.
    Bring back the Discord fatal message.
2022-10-30 17:29:59 -07:00
Isaac
6d995214cb
Improvements to domain resolution (#106) 2022-05-21 21:12:32 -07:00
MysterD
c71273cb60 Allow disconnecting to the main menu 2022-05-09 08:00:34 -07:00
MysterD
d504ee6975 Merge branch 'unstable' of github.com:djoslin0/sm64ex-coop into unstable 2022-02-25 21:06:33 -08:00
Isaac
b72344c6e4
Added Domain Resolution (#134)
Automatically converts domains to IPs
2022-02-25 21:05:21 -08:00
MysterD
69fb69dfce Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
MysterD
ef12ff9e70 Removed asserts (or made them soft) 2022-02-15 22:04:34 -08:00
MysterD
b5de854674 Added chat commands: /kick /ban /permban /players 2022-02-12 15:23:05 -08:00
MysterD
6925db864c Added a custom version of PeachyPeach's crash screen for Windows 2022-02-12 13:30:53 -08:00
MysterD
4c4b2b826c Made discord/socket use the right format types on Linux vs Windows 2022-01-28 00:15:06 -08:00
MysterD
809dfd6373 Reading headers from lua files
Fix up warnings on Linux
Disabled mod checkboxes when an incompatible one is enabled
Display descriptions when hovering over a mod
2022-01-27 23:53:58 -08:00
MysterD
cdbf9eaabf Networking improvements
Reliable packets now save the actual remote address
Clients now only accepts server packets from the desired server
2022-01-23 01:55:43 -08:00
MysterD
767809f56a Lua mod table and download
Mods are now loaded into a table
Clients now request a mod list from the server, then download each file one at a time before joining
Embedded constants.lua into the program
2022-01-22 23:59:49 -08:00
MysterD
7294e127f5 Fixed over 100 code warnings 2021-08-19 18:16:16 -07:00
MysterD
9699d79dd7 Fix Discord connections on unstable 2021-07-31 17:24:13 -07:00
MysterD
4e0a3e3e57 Merge branch 'dev/djui' into dev/unstable 2021-07-22 20:38:21 -07:00
MysterD
4fb951c0bf Fix commandline params for client/server 2021-07-11 02:04:26 -07:00
MysterD
733217a07a Removed old custom menu system 2021-07-01 21:27:57 -07:00
MysterD
f13b7990a0 More networking adjustments
Adjusted when a join request is sent, and who it is sent to
Adjusted default course/act/level/area for new players
Added a sequence id to level area inform
Adjusted reliable packets to be sent half as frequently
2021-06-26 15:28:51 -07:00
MysterD
99308a3145 Many small adjustments to networking code
In an attempt to track down an issue that causes packet flooding and
hanging, I've looked at every step of the networking process and tried
to clean up anything strange I saw.
2021-06-20 04:36:33 -07:00
MysterD
15f8b12770 Fixed Discord packet system for >2 players 2021-06-15 00:15:03 -07:00
MysterD
5d9d5ed9d7 Added ability for client to send a packet to server, and for the server to broadcast to all clients 2020-10-12 18:23:48 -07:00
MysterD
edc275b5e8 Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
MysterD
09a1390d8d Allow players to join while server is waiting in level transition 2020-09-19 15:07:27 -07:00
MysterD
f8bffd3b2a Added player connected/disconnected events
Changed synchronizing text to be more descriptive
Added 'player connected', 'player disconnected', 'network shutdown' chat messages
Prevented someone from joining through Discord while in another lobby
Added the distinction of sending a packet to all vs to a specific player
Enforced lobby size of 2, multiple joiners in a direct connection will be booted
Stored network destination for each player
Detected network drops
2020-09-18 23:06:26 -07:00
MysterD
3a37b79286 Renamed packet_save_file to packet_join 2020-09-15 23:07:00 -07:00
MysterD
5abd0ca1ab Complete rewrite of custom main menu
The vanilla main menu is an awful pile of code that is extremely painful
to make additions to. So I've side-stepped the problem by writing an
entiely new menu system without all of vanilla's quirks. I've separated
the custom menu system from the menus I want to make, which allows for
easy additions and a clear separation of responsibilities.

Along with this rewrite comes a host menu, adding the missing
configuration options in-game.

Fixes #29
2020-09-13 23:57:14 -07:00
MysterD
3e1b193ea8 Add Discord Game SDK networking system
Allows players to host without forwarding their ports or using a program
like Hamachi.
2020-09-13 03:27:35 -07:00
MysterD
6c8050a564 Abstracted all socket code behind a NetworkSystem
In preparation for other forms of communication, I have abstracted all
of the socket code (which needs direct connections) behind a struct
whose calls can be swapped out for other systems if desired.
2020-09-12 17:56:42 -07:00
MysterD
1289f863ca Removed 'int' from most of networking code
moved -Werror over to 'STRICT'
2020-09-04 11:43:12 -07:00
MysterD
d5005c9f37 Served time for crimes against C
Due to my compile & launch scripts, I was silently ignoring warnings
this whole time. I've fixed my process, and gone back to fixed all of
the warnings I could (even outside of my code).
2020-09-04 01:58:54 -07:00
MysterD
7cd5dbb1a4 Added CLI options to specify ip/port 2020-08-13 19:38:15 -07:00
MysterD
a896713510 Made sockets platform-independent, supporting Linux 2020-08-09 13:23:27 -07:00