Commit graph

38 commits

Author SHA1 Message Date
Amy54Desu
a83ce7d946
Settable Player Limit (#135)
Allow a configurable maximum number of players
2022-02-26 16:11:50 -08:00
MysterD
b5de854674 Added chat commands: /kick /ban /permban /players 2022-02-12 15:23:05 -08:00
MysterD
0098b0c472 Fixed crashes on 32-bit due to pointer offsets 2022-02-10 18:05:47 -08:00
MysterD
d92ea3ff21 Lua networking improvements
More types can be sent over the network
SyncTables are synchronized on client join
2022-01-31 19:09:03 -08:00
MysterD
20599aa6f3 Made globalIndex able to be determined by just localIndex
refactored the ugly spaghetti mess that was network_player_connected()
2022-01-31 00:29:44 -08:00
MysterD
28a979120a Fixed Discord join and download problems 2022-01-28 23:29:55 -08:00
MysterD
cdbf9eaabf Networking improvements
Reliable packets now save the actual remote address
Clients now only accepts server packets from the desired server
2022-01-23 01:55:43 -08:00
MysterD
767809f56a Lua mod table and download
Mods are now loaded into a table
Clients now request a mod list from the server, then download each file one at a time before joining
Embedded constants.lua into the program
2022-01-22 23:59:49 -08:00
MysterD
addd16721f Added headless server compile mode 2022-01-21 19:13:41 -08:00
MysterD
8837dcc023 Removed server enforcement of unique player palettes 2022-01-20 21:52:14 -08:00
MysterD
6a1ceab5ca Made bubble-on-death a server setting 2022-01-14 20:33:06 -08:00
MysterD
b2849405b3 Changed all asserts in packet files to soft asserts 2021-08-23 18:58:30 -07:00
MysterD
ee53beb10b Coin/star collection packet fixes
Added flag to send packet to everyone in the level regardless of area.
Coin collection packets now send to everyone in the level which keeps
coin counts consistent among players.
Star collection packets will no longer collect the wrong star if in a
different area than the originating player.
2021-08-14 17:53:08 -07:00
MysterD
142d21426d Make the join process a bit smoother 2021-08-11 00:39:11 -07:00
MysterD
22121eea6b Fixed loading of certain save flags, e.g. lakitu 2021-08-10 22:25:34 -07:00
MysterD
d7b0945410 Added configurable player name, model, and palette 2021-08-02 22:33:38 -07:00
MysterD
f9a144b6c1 Fix segfault when comparing mods 2021-08-02 00:33:34 -07:00
MysterD
05432c692a Updated star count on host/join 2021-08-01 13:40:31 -07:00
MysterD
9699d79dd7 Fix Discord connections on unstable 2021-07-31 17:24:13 -07:00
MysterD
4e0a3e3e57 Merge branch 'dev/djui' into dev/unstable 2021-07-22 20:38:21 -07:00
MysterD
64648a8ce3 DJUI: Reimplemented chat 2021-07-21 00:53:28 -07:00
MysterD
321e101b30 Made cheats server-setting, created cheat menu 2021-07-16 18:43:21 -07:00
MysterD
5c4677ca77 Added a join message screen
Displays an animation while joining
Shows version mismatch error in join message screen
Shows mod mismatch error in join message screen (displays mismatching mods now)
Displays party is full / host closed connection in join message screen
Added string builder
2021-07-10 22:30:58 -07:00
MysterD
13d504a953 Replaced old host/join menu with new DJUI menu system 2021-07-04 22:40:04 -07:00
MysterD
733217a07a Removed old custom menu system 2021-07-01 21:27:57 -07:00
MysterD
f13b7990a0 More networking adjustments
Adjusted when a join request is sent, and who it is sent to
Adjusted default course/act/level/area for new players
Added a sequence id to level area inform
Adjusted reliable packets to be sent half as frequently
2021-06-26 15:28:51 -07:00
MysterD
99308a3145 Many small adjustments to networking code
In an attempt to track down an issue that causes packet flooding and
hanging, I've looked at every step of the networking process and tried
to clean up anything strange I saw.
2021-06-20 04:36:33 -07:00
MysterD
bbdc942501 Ripped out level synchronization/warp code
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
MegaMech
e447332cec
Added server settings: shared lives and skip intro
Adds button to the host menu to allow shared lives.
Resolves #37

Buttons are now resizeable. Use gButtonScale.<size> (large, medium, or small).
It could be argued that we don't need the small size. However, it may be beneficial for the future if the menu becomes more complex.

large is the normal default size. Or at least it was the size already being used by sm64ex-coop (0.11111111f)

Note: Buttons for changing menu's should be gButtonScale.large as the menu animation is made for large buttons. To keep consistency it's probably a good idea for buttons that transfer you to a new menu to always be set to large. As such, I didn't feel it necessary to extend this feature to these methods: bhv_menu_button_growing_from_custom and bhv_menu_button_shrinking_to_custom.

Resolves #60
2020-10-16 02:58:57 -07:00
MysterD
7bf2ebd7e8 Made version mismatch screen more descriptive 2020-10-11 18:26:10 -07:00
MysterD
c0a30c8de6 Establish new versioning system (beta 1) 2020-10-11 15:49:24 -07:00
MysterD
edc275b5e8 Enhancements to networked player infrastructure 2020-10-10 01:18:45 -07:00
MysterD
ed06b57649 Added mod registration system
Allows mods to register themselves so that mismatches don't occur. This
does not automagically detect when someone modified the game, so the
mods will have to insert a function like this into their patch:

static void __attribute__((constructor)) _register_this_mod() {
    network_register_mod("mod name here");
}
2020-10-04 16:41:55 -07:00
MysterD
168a41f0f6 Drop various types of packets if level/area doesn't match 2020-09-26 15:52:00 -07:00
MysterD
bbe95efaa2 Hotfix for discord servers 2020-09-20 00:47:00 -07:00
MysterD
09a1390d8d Allow players to join while server is waiting in level transition 2020-09-19 15:07:27 -07:00
MysterD
f8bffd3b2a Added player connected/disconnected events
Changed synchronizing text to be more descriptive
Added 'player connected', 'player disconnected', 'network shutdown' chat messages
Prevented someone from joining through Discord while in another lobby
Added the distinction of sending a packet to all vs to a specific player
Enforced lobby size of 2, multiple joiners in a direct connection will be booted
Stored network destination for each player
Detected network drops
2020-09-18 23:06:26 -07:00
MysterD
3a37b79286 Renamed packet_save_file to packet_join 2020-09-15 23:07:00 -07:00
Renamed from src/pc/network/packets/packet_save_file.c (Browse further)