Commit graph

18 commits

Author SHA1 Message Date
Isaac0-dev
99548b5b42 found another one 2025-06-13 11:13:56 +10:00
Isaac0-dev
c8902d9c20 fix a copy paste error 2025-06-13 11:06:58 +10:00
Isaac0-dev
e1aab9c479 gfx_get_texture
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returns a pointer to the texture in the gfx command
2025-06-05 17:07:53 +10:00
PeachyPeachSM64
52759ff981 stupid me didn't account for overlapping buffers 2025-05-20 21:18:23 +02:00
Agent X
6b5263d60e Whoops
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2025-04-27 00:35:55 -04:00
Agent X
bf85d9f9d5 Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
PeachyPeach
0f351e11fb
Gfx/Vtx improvements (#756)
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- Renamed the `new` and `realloc` functions to `create` and `resize`
- Added `delete_all`
- Made Mod Data a class:
  - Allocation is now limited to prevent out-of-memory crashes: 1024 display lists of max size 2048 and 1024 vertex buffers of max size 4096 per mod
  - Added error codes to identify the cause of a failure (name not found, pointer not found, max size exceeded, item pool is full, ...)
2025-04-24 14:03:17 +10:00
PeachyPeach
467b22e939
Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718)
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* set_gfx_command part 2

* part 3

* get gfx/vtx from name; copy gfx/vtx

* gfx/vtx dynamic allocation lua

* gfx/vtx_new: don't take level/model/vanilla names

* Clean up gbi constants

* update example

* Isaac review; add gfx_get_next_command and vtx_get_next_vertex

* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
Isaac0-dev
71f8ba51af fix text rendering with msaa off in some situations [build] 2025-03-28 09:54:50 +10:00
Isaac0-dev
d81512680b
duplicate every instance of a display list (#720)
Co-authored-by: PeachyPeachSM64 <72323920+PeachyPeachSM64@users.noreply.github.com>
2025-03-28 09:17:53 +10:00
Agent X
3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
Isaac0-dev
26dd81d5cb Revert "duplicate every instance of a display list"
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This reverts commit 4ebb8fe2cb.
2025-03-25 09:02:33 +10:00
Isaac0-dev
4ebb8fe2cb duplicate every instance of a display list
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This is to fix writing to read only memory, which would a crash if a mod tries to modify a display list from vanilla sm64.
it also makes sure that modifications to display lists are unique to the display list it was applied to
2025-03-24 11:58:13 +10:00
ManIsCat2
334aac7cf1 add lua texture image 2025-03-11 00:52:38 +03:30
Isaac0-dev
f238b3d0f5
allow Lua to manipulate displaylists and vertices (#675)
Co-authored-by: ManIsCat2 <137772623+ManIsCat2@users.noreply.github.com>
2025-02-27 14:27:55 +10:00
Agent X
3359ebba0b Add AWESOME new lighting color functions 2024-06-27 16:54:13 -04:00
Agent X
69cb215219 Add bounds checks to skybox get/set functions 2024-06-22 17:30:54 -04:00
Agent X
3707ca9b2e Separate some smlua_misc_utils functions into their own files & add get/set_skybox_color 2024-06-21 23:26:13 -04:00