Commit graph

38 commits

Author SHA1 Message Date
EmeraldLockdown
9fde4dc1b7 Fix sins/coss negative numbers on arm architecture (thanks robertkirkman) (#588) 2024-03-25 18:55:19 -04:00
Isaac0-dev
663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X
5cb9e25090 Overhaul console logging 2023-11-26 16:49:32 -05:00
Sunk
a85c8dbbf8 Create hook_exclamation_box in place of set_exclamation_box_contents (#524)
* Revert set_exclamation_box_contents()

In favor of the hook

* Create `hook_exclamation_box`
2023-11-21 17:22:54 -05:00
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
Sunk
c428612a9e
Add set_exclamation_box_contents() (#445)
* Properly set Mario's y vel to 0 on popping

* Change 0 to 0.0f, just in case

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.

* Allow mods to disable the camera centering from romhack camera

* Allow mods to disable romhack camera centering

Done again

* Update on network shutdown

* Remove a line which I have no idea why it returned

* Add set_exclamation_box_contents()

No way this is memory safe or even well made but I did what I could

* Added (most of) peachy's suggestions

Still need to figure out how to stop the game from reading further than the size of the array without using a hardcoded number

* Added more of peachy's suggestions

I figured a good way to cap how far the exclamation box reads is to pass in the length of the array as well
2023-07-18 18:18:02 -04:00
MysterD
41a4fcf516 Keep animations in-bounds 2023-05-18 12:42:18 -07:00
MysterD
2083242b66 Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
PeachyPeach
892e48d3da
level_script_parse now calls the callback for objects with custom behaviors (#342) 2023-04-10 14:37:25 -07:00
Isaac0-dev
0b6f0dcf0e
Give Lua mods access to a form of level script preprocessing (#258)
* Give Lua mods access to a form of level script preprocessing

* Disable acts setting
2023-01-31 07:24:56 -05:00
Prince Frizzy
523e7842d9
A bunch of LUA autogen additions. (#235)
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.

* Fix offsets in sMat4Fields.

* autogen: Rework this at the request of DJ.
2022-11-30 00:37:12 -08:00
PeachyPeach
55ed83ddb8
djui_hud_render_texture_tile[_interpolated]; increased GFX pool and main memory pool (#211)
djui_hud_render_texture_tile: allows user to draw a part of a texture instead of the whole texture (tilesets)
    increased GFX pool size from 512kB to 4MB
    increased main memory pool size from ~11MB to 32MB
2022-11-02 19:45:20 -07:00
Isaac0-dev
f1c2715fe7
Lives/Game over fix, exposed initiate_warp() and improved enemy lakitu (#143) 2022-08-05 23:09:13 -07:00
MysterD
3b626845e1 Refactor sync objects, move syncIds to u32 2022-06-06 19:13:04 -07:00
MysterD
de2300f837 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
MysterD
933914d984 Add djui_hud_world_pos_to_screen_pos, and render interpolated rect/texture 2022-05-13 19:54:49 -07:00
MysterD
ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD
80a5638bd1 Added more detailed lua error logs 2022-04-23 00:15:08 -07:00
MysterD
174e3d97ed Made Lua errors show a backtrace for almost all cases 2022-04-22 23:31:25 -07:00
MysterD
bc7821a1e9 Added custom mod packets 2022-04-22 00:13:58 -07:00
MysterD
51c1af7c68 Allow lua's network_init_object() to use 16 and 8 bit fields 2022-03-29 21:42:41 -07:00
Isaac
355094c6ff Add reset_level to lua api (#16) 2022-03-09 21:24:39 -08:00
MysterD
594202dde9 Allow network_init_object() to use fields that don't start with o 2022-03-07 22:20:53 -08:00
MysterD
a87116a632 Add networking for custom behaviors 2022-03-04 20:03:00 -08:00
MysterD
9c7036afe3 Add define_custom_obj_fields() to Lua 2022-03-04 18:16:54 -08:00
MysterD
07cbeb119c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
Isaac
9fc838f6d3
Added init_mario_after_warp() to lua API if there is only 1 player (#7) 2022-03-01 18:54:42 -08:00
MysterD
6d6d94fcde Add Wario's moveset based on steven's mod 2022-02-14 18:26:44 -08:00
MysterD
7d3769a216 Added Lua function param count checking 2022-01-23 17:00:13 -08:00
MysterD
8f3ca4c6ea Lua stuff
Added HOOK_BEFORE_MARIO_UPDATE
Added support for Vec3f/Vec3s in autogenerated lua functions
Added more lua functions from mario_actions_submerged.c, and thread6.c
Renamed animation-related fields in CObject wrappers
Moved coss and sins to wrapper

Extended Moveset:
  Fixed rolling angle bug
  Added rumble calls
  Set facing direction when spinning
  Added ledge parkour
  Corrected ground pound animation
2022-01-20 19:04:34 -08:00
MysterD
cc2324d35e Even more Lua improvements
Added support for structs: Surface, GraphNodeObject_sub, Animation
Generated lua wrapper functions for more functions in mario_actions_submerged.c
Fixed play_sound() wrapper to use a vec3f
Extended Moveset:
	ported wall slide and water ground pound
2022-01-20 18:02:12 -08:00
MysterD
b364493807 Even more Lua improvements
Reorganized autogenerated lua functions into their own file
Grouped up COBJECT LVTs
Partially implemented: struct MarioBodyState, Object, ObjectNode, GraphNodeObject
Reimplemented lua function wrappers for: camera.h, mario.h, mario_actions_*.c, mario_step.h
2022-01-19 19:20:57 -08:00
MysterD
8aa9a95d5b More Lua improvements
Added Lua wrapper functions for mario_actions_moving.c, mario_step.h, mario_actions_airborne.c, camera.h, mario_actions_stationary.h

Extended Moveset Mod:
Started porting spin jump from extended moveset
Added act_ground_pound_jump, act_spin_pound, act_spin_pound_land,
2022-01-19 01:00:56 -08:00
MysterD
f631f4d62f More Lua improvements
restrict lua libraries
extended moveset: finish roll, dive hopping
wrote a python script to codegen lua functions from C header files
converted most of mario.h
2022-01-18 18:51:06 -08:00
MysterD
68eff636d9 More Lua improvements, ported ACT_ROLL / ACT_ROLL_AIR from extended moveset 2022-01-18 01:48:51 -08:00
MysterD
ec161c9c09 Reimplemented how Lua reads/writes to C Objects 2022-01-17 20:50:39 -08:00