Commit graph

25 commits

Author SHA1 Message Date
Agent X
802affd839 ENHANCE_LEVEL_TEXTURES and make all DynOS textures overridable in Lua 2023-11-11 12:15:32 -05:00
PeachyPeach
610bdfcf04
fix C string typing (#459) 2023-08-18 18:31:59 +02:00
Prince Frizzy
523e7842d9
A bunch of LUA autogen additions. (#235)
* A bunch of LUA autogen additions.
- Add support for Vec4f, Vec4s and Mat4 in the autogen.
- Improve error messages for improper argument counts
- Added support for more pointer types in the autogen.

* Fix offsets in sMat4Fields.

* autogen: Rework this at the request of DJ.
2022-11-30 00:37:12 -08:00
Agent X
6c0757c908
Color type and palette/color functions (#199)
Added a Color type (typedef u8 Color[3])
Added network_player_color_to_palette and network_player_palette_to_color
Reran autogen
2022-09-26 19:11:51 -07:00
Prince Frizzy
40e1fa9e58
Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
MysterD
ad6642a4bd Add support for custom HUD textures and faster texture packs w/o EXTERNAL_DATA 2022-05-06 22:03:12 -07:00
MysterD
bc7821a1e9 Added custom mod packets 2022-04-22 00:13:58 -07:00
MysterD
97f1182498 Allow custom levels to use any active mod's variables 2022-04-18 23:02:40 -07:00
MysterD
4956f0dd95 Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO 2022-04-07 08:21:19 -07:00
MysterD
abce3b3afd Added ability for DynOS levels to call into lua for custom objects 2022-04-04 18:16:36 -07:00
MysterD
bbeec3c707 Add support for Lua functions inside parameters 2022-02-22 23:34:22 -08:00
MysterD
ded74e7fb5 Added image drawing to Lua API 2022-02-15 22:12:20 -08:00
MysterD
941375718b Added CPointers to Lua/autogen 2022-02-15 22:09:21 -08:00
MysterD
cecb145bbb Added network utils functions to Lua 2022-02-02 20:24:35 -08:00
MysterD
9a3796f0b8 Added ability for sync tables to contain tables 2022-02-01 18:15:10 -08:00
MysterD
836e2f6e7d Refactoring lua sync table 2022-01-31 21:32:57 -08:00
MysterD
08ccde2937 Lua: autogenerated cobjects 2022-01-25 19:28:10 -08:00
MysterD
5ccb987ca7 Lua: more typechecking (converted lua_to* to smlua_to_*) 2022-01-23 17:15:04 -08:00
MysterD
7d3769a216 Added Lua function param count checking 2022-01-23 17:00:13 -08:00
MysterD
8f3ca4c6ea Lua stuff
Added HOOK_BEFORE_MARIO_UPDATE
Added support for Vec3f/Vec3s in autogenerated lua functions
Added more lua functions from mario_actions_submerged.c, and thread6.c
Renamed animation-related fields in CObject wrappers
Moved coss and sins to wrapper

Extended Moveset:
  Fixed rolling angle bug
  Added rumble calls
  Set facing direction when spinning
  Added ledge parkour
  Corrected ground pound animation
2022-01-20 19:04:34 -08:00
MysterD
cc2324d35e Even more Lua improvements
Added support for structs: Surface, GraphNodeObject_sub, Animation
Generated lua wrapper functions for more functions in mario_actions_submerged.c
Fixed play_sound() wrapper to use a vec3f
Extended Moveset:
	ported wall slide and water ground pound
2022-01-20 18:02:12 -08:00
MysterD
f631f4d62f More Lua improvements
restrict lua libraries
extended moveset: finish roll, dive hopping
wrote a python script to codegen lua functions from C header files
converted most of mario.h
2022-01-18 18:51:06 -08:00
MysterD
ec161c9c09 Reimplemented how Lua reads/writes to C Objects 2022-01-17 20:50:39 -08:00
MysterD
1c29a2b47f Second iteration of Lua IO
Started working on third
2022-01-17 19:23:52 -08:00
MysterD
0aa1e04f93 More lua improvements
Added mods folder for lua scripts
Created constants.lua so scripts could use constants internal to the C code
Created event hooks
Separated out lua functions into multiple files
2022-01-16 18:07:45 -08:00