Agent X
|
a6b938df75
|
Shorten include paths by removing unnecessary "src/"
|
2024-04-17 17:28:38 -04:00 |
|
MysterD
|
688cd3b399
|
Rewrite how models are loaded and retrieved... yet again
|
2023-05-16 00:01:10 -07:00 |
|
MysterD
|
bc73468e64
|
Load all models into dynamic memory, and store them in a way for reuse
|
2023-05-12 16:15:35 -07:00 |
|
MysterD
|
c1e33f5e70
|
Doubled extended model id size, avoided using vanilla object slots
|
2023-04-24 01:01:50 -07:00 |
|
Agent X
|
acd65c7355
|
Add E_MODEL_SSL_TOX_BOX (#247)
|
2022-12-17 19:29:24 +01:00 |
|
Agent X
|
90dd2e47c5
|
Why weren't star door models exposed to Lua? (#217)
|
2022-10-25 13:28:02 -07:00 |
|
MysterD
|
c942b8496a
|
Clear custom actors on disconnect properly
|
2022-05-30 00:37:14 -07:00 |
|
MysterD
|
d92c9dcfd4
|
Rewrote extended model loading code. Should (hopefully) fix floating player models replacing stars
|
2022-04-10 16:19:07 -07:00 |
|
MysterD
|
4956f0dd95
|
Fixed token corruption in DynOS, added support for runtime LOAD_MODEL_FROM_GEO
|
2022-04-07 08:21:19 -07:00 |
|
MysterD
|
abce3b3afd
|
Added ability for DynOS levels to call into lua for custom objects
|
2022-04-04 18:16:36 -07:00 |
|
MysterD
|
469e4ac4e4
|
Load Super Keeberghrh's ERROR model when DynOS can't find the model
|
2022-03-16 01:34:18 -07:00 |
|
MysterD
|
edf06bede0
|
Added ability for mods to load custom geos
|
2022-03-14 00:11:36 -07:00 |
|
MysterD
|
89d44f6501
|
Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/
|
2022-03-09 23:09:33 -08:00 |
|