Commit graph

2977 commits

Author SHA1 Message Date
uncletrunks
59a33aa604
Rebind camera centering to left trigger. 2020-05-15 19:26:44 -05:00
IvanDSM
2b098781b8 skip_intro now skips Lakitu and Bowser intros 2020-05-15 17:09:02 -03:00
IvanDSM
e96bbef650 Fix configfile skip_intro option 2020-05-15 16:47:04 -03:00
Vinícius R. Miguel
4a13fd3380 Add in-game control binding menu
Originally on the testing branch
2020-05-15 15:38:35 -03:00
Vinícius R. Miguel
fd74e20373 Add a --fullscreen CLI option 2020-05-15 12:51:06 -03:00
Vinícius R. Miguel
f39d9ad096
Merge pull request #102 from sm64pc/skipintro
Add command line parsing and --skip-intro option
2020-05-15 12:36:15 -03:00
Heaven Volkoff
339735392f Fix incorrect cursor position calculation on Mario head screen (related to #28) 2020-05-15 01:09:28 -03:00
uncletrunks
ab23b8907b putting out fires 2020-05-14 21:50:10 -05:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro 2020-05-14 23:05:21 -03:00
IvanDSM
59d0cc16c1 Add <strings.h> include
Oops!
2020-05-14 23:02:04 -03:00
uncletrunks
8e1412a2ac more cylindrical billboarding stuff 2020-05-14 20:47:55 -05:00
uncletrunks
70ca0af987 adds cylindrical billboarding, enables it for trees. 2020-05-14 20:31:52 -05:00
fgsfds
8017d1dfa4 fix cursor on Mario head screen (fixes #28)
gDPSetScissor fix originally by Emil
2020-05-15 01:28:21 +03:00
uwabami
a26c36b6b4 fix Fire Spitter 2020-05-14 19:08:30 +02:00
uwabami
2bdb1ab551 several fixes and improvements 2020-05-14 18:47:12 +02:00
yksoft1
1b03e251bb Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
fa9af3227e Make the code buildable on MinGW.org (not mingw-w64) and MSYS1. 2020-05-14 23:47:00 +08:00
uwabami
8d2e0f5ffd fix Fwoosh in Tall, Tall Mountain 2020-05-14 17:07:14 +02:00
uwabami
a773e68c15 fix Lakitu's cloud not appearing from a distance 2020-05-14 16:24:00 +02:00
uwabami
87dac5d916 fix bugged Heave-Ho in Wet-Dry World 2020-05-14 16:11:59 +02:00
Hyenadae
829c1f29a8 Fixed more border-related code and fixes to N64 build removal 2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
d5d151f322 Fix some overflow issues
As found out by @fgsfdsfgs, increase the GFX pool size as to eliminate current overflow-related crashes.
2020-05-13 11:25:22 -03:00
Hyenadae
31f0d68ca2 Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
uwabami
bea82c00bc Increase GFX_POOL_SIZE to fix overflow in 32bit version - thanks fgsfds 2020-05-13 09:25:45 +02:00
uwabami
c98a263cf4 adding option to disable draw distance 2020-05-12 09:26:16 +02:00
Vinícius R. Miguel
0ec63e46ac
Merge pull request #59 from Hyenadae/master
Add Pi Script + WIP Addition of in-game menu quit -- Good job! Superb contribution :- )
2020-05-12 01:42:15 -03:00
vanfanel
d59c081905 Hide mouse cursor when in fullscreen mode. 2020-05-11 13:37:48 +02:00
Hyenadae
691d6f382b WIP In-Game Exit via pause+save menus w/ Localizations 2020-05-11 06:58:33 -04:00
IvanDSM
bd93878c56 Add option in the configfile for skipping the intro
Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
BlankPixel
5957be7bf6 Fix incorrect arguments for newcam_clamp(), min and max were swapped; Simplified newcam_change_setting() with clamp function.
Also added a nice sound effect when closing the camera menu.
2020-05-10 23:42:29 -07:00
IvanDSM
4cbe3af070 Added CLI functionality with --skip-intro option. 2020-05-11 02:42:22 -03:00
IvanDSM
ef3b0ba52d Fix hardcoded sensitivity (again?) 2020-05-11 01:53:52 -03:00
IvanDSM
595be623a0 Fix analogue camera axis inversion, mouse now obeys inversion. 2020-05-11 01:51:17 -03:00
Vinícius R. Miguel
ff2ec85f8c Adds credit to Emil.
For implementing n64-fast32-engine
2020-05-10 17:47:10 -03:00
fgsfds
a0ba46eaf6 move bettercamera settings to config file; cleanup 2020-05-10 21:39:23 +03:00
Vinícius R. Miguel
aa046c76d9
Merge pull request #42 from vanfanel/master
Thanks!
2020-05-10 14:02:27 -03:00
vanfanel
f24d44c9c7 Remove redundant code. Make GLES and GL modes respect DESIRED_WIDTH and DESIRED_HEIGHT in windowed mode, but in fullscreen mode just use the system video mode. 2020-05-10 18:23:34 +02:00
fgsfds
d0b85785fe might as well check for L while we're at it 2020-05-10 19:15:13 +03:00
fgsfds
2234e28625 rebind Z trigger back to L 2020-05-10 19:14:59 +03:00
fgsfds
d6820f6073 whoops, this is supposed to be the Z button 2020-05-10 19:09:43 +03:00
vanfanel
16a4495bf2 Do not call gfx_sdl_set_fullscreen() just after creating the game window: create window fullscreen or not directly. 2020-05-10 18:07:26 +02:00
fgsfds
690283da13 allow rebinding of joystick and mouse buttons 2020-05-10 19:05:54 +03:00
vanfanel
fd02d88b59 Fix for GLES on windowed rendering contexts (X11) 2020-05-10 17:52:01 +02:00
fgsfds
e427aaa894 make use of mouse buttons 2020-05-10 18:41:46 +03:00
vanfanel
f70ebeb2b3 Use the system video mode in GLES platforms instead of setting a new one. 2020-05-10 15:41:46 +02:00
IvanDSM
e3a2613328 Fix build without new camera, add example to README
This fixes an oversight of mine that broke building with BETTERCAMERA=0 and adds an example to the README of how to build with the new camera disabled.
2020-05-10 05:47:38 -03:00
IvanDSM
6ed071e49e
Merge branch 'master' into camera-rebase 2020-05-10 05:13:38 -03:00
IvanDSM
88b063d7a1 New Makefile and fgsfdsfgs fixes
New Makefile based on master branch Makefile.
Ported fdsfgsfds' OOB memory access and save buffer corruption fixes.
2020-05-10 05:11:27 -03:00
Colton G. Rushton
ad89f663f3
More fixes ported from fdsfgsfds' fork 2020-05-10 00:05:33 -03:00
Colton G. Rushton
1c86dca581
Fix save corruption in some 64-bit builds 2020-05-09 21:13:57 -03:00