Commit graph

43 commits

Author SHA1 Message Date
Isaac0-dev
c63e28c28c sanity check just in case 2024-11-28 06:49:16 +10:00
Isaac0-dev
e54aec5407 fix star spawn cutscene softlock 2024-11-27 09:57:53 +10:00
Agent X
c738a2c27d Remove 2 second freeze after a star spawns 2024-06-13 20:33:47 -04:00
Agent X
5fffa9e9d9 Add the ability to have global star IDs
Set gLevelValues.useGlobalStarIds on init, this value not being the same for everyone will cause desyncs.
2024-02-20 22:06:40 -05:00
Sunk
55d786d9f5 Fix stars being in an infinite loop (#496)
* Fix stars being in an infinite loop

* Give syncing a distance

In theory I would no longer need to sync cutscene flags, but it's still worth keeping
2023-10-31 14:53:59 -04:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
Isaac0-dev
c9e4efdb31
custom level fixes and fixes from other pr (#483)
clean up custom level code
    fixed a bug where custom level course numbers weren't used by dynos warps
    removed a bunch of unused dynos code
    fix demos triggering incorrectly
    allowed the right Ctrl key to be used when opening the in game console
    fixed a softlock that was possible to experience when talking to the snowman in CCM
    fixed the bug where you can permanently lose your cap (bug created by my own PR from beta 32)
    fix the moderator feature I made a while back; I am amazed it even worked at all before
    fixed dynos warp initial actions being skipped (read ec8aabc for explanation)
    completely changed the way star names and course names work
2023-10-27 16:42:27 -07:00
Sunk
62eeb01b4b
Fix stars not respawning + other syncing fixes (#460)
* Force secret stars to respawn

Hacky fix for sure. I'll need to see how to deal with this in a better way.

* Improve star syncing

All stars now respawn (hopefully) and the red coin star no longer repeatedly respawns.
Also forced oSyncDeath for other objects.

* Remove leftover include

* (Probably) improve star syncing

It'll still spam packets but at least it'll only spam packets to people who are able to receive them

* Revert "(Probably) improve star syncing"

This reverts commit 86ff2c5451cff0a06e8c3410b2815e12b414f264.

* Weird sync

No idea why this works but it does. At least no fields have to be synced over, as far as I can tell.
2023-10-20 18:10:43 +02:00
MysterD
60d70d0d38 Fix several more possible crashes from the Lua API 2023-05-15 15:55:16 -07:00
MysterD
f785050ccb Fix more possible crashes 2023-05-11 00:19:01 -07:00
MysterD
8bc8f59883 Fix crash in spawn_star_number() 2023-04-24 12:57:45 -07:00
PeachyPeach
1e175b5ce7
Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Isaac0-dev
89afa8181e
just a few more improvements (#207)
Add get_dialog_box_state
    Prevent some attacks from registering as pvp attacks.
    Clean up all cases of camera.lua
    Put gLastCollectedStarOrKey in a better spot.
    Clean up my moderator code a bit, changing gIsModerator to boolean.
    Brang back kicked, banned and full party messages.
    Fixed a warning on older compilers like raspberry pi's and use configAmountofPlayers instead of MAX_PLAYERS
    Fixed compiling with the flag DISCORD_SDK off.
    Added "Fixed Collisions" to the debug menu.
    Added HMC, CCM, RR, BITDW, PSS and TTC to the main menu options.
    Fix my own oversight; Prevent the port from being duplicated in the join menu. (temporary fix)
    Hopefully bring back the crash handler on windows by not checking for termination signals on windows
2022-10-18 15:34:46 -07:00
Isaac0-dev
c7bdeef8d5
multiple improvements (#176) 2022-09-12 20:00:51 -07:00
MysterD
3b626845e1 Refactor sync objects, move syncIds to u32 2022-06-06 19:13:04 -07:00
MysterD
2fd452059b Make red coin star spawn on late join 2022-05-11 18:22:40 -07:00
PeachyPeach
68e1b72b99
3-digits orange numbers; Fixed red coins and secrets bugs; Correct red coins display during pause (#82)
Modified number_geo to allow it to display orange numbers from 0 to 999.
    Edited red coins/secrets code:
        Added two fields in the Area struct: numRedCoins and numSecrets
        The number of red coins/secrets in every area is computed during level script processing
        Removed the useless global gRedCoinsCollected
    These changes fix the following bugs:
        Wrong sound effect played and incorrect number displayed when there is more than 8 red coins/5 secrets
        Desynced red coins/secrets counter when going from an area to another
        Remotely spawning red coins/secrets stars in other areas without collecting all red coins/secrets
    Pausing the game now shows the correct number of collected red coins / the total number of red coins in the current area.
2022-05-07 19:09:37 -07:00
MysterD
dd6f6c430e Refactor how objects set their models 2022-04-19 18:47:50 -07:00
Prince Frizzy
54a6135cb9
Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
Prince Frizzy
a89aa6ced8
A load of fixes and cleanup.. (#39)
Red Coins will now properly play the cutscene for who collected the last red coin.
Secrets will now properly play the cutscene for who collected the last secret.
Treasure Chests will now only play the star cutscene for the person who opened the last chest.
Properly named some unknown Treasure Chest fields.
The Chain Chomp Chain should now properly be despawned for late joiners.
Improved the Big Boo's Haunt Merry-Go-Round checks for Mario.
2022-03-22 19:50:13 -07:00
MysterD
9ae1a7c525 Fix crash in spawn_default_star() 2022-03-21 12:25:06 -07:00
Prince Frizzy
84aa5ad890
Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. (#22)
* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
MysterD
d51c82e235 Fixed many bugs pointed out by cppcheck 2022-03-01 20:32:33 -08:00
MysterD
1131fb02db Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
MysterD
66eb163339 Prevent playing star cutscene when in cutscene 2020-10-14 23:36:19 -07:00
MysterD
70fdad4e7c Stop time and show star cutscene for everyone
Fixes #72
2020-10-04 21:26:36 -07:00
MysterD
2c7b42b331 Adjusted how de-duplication of star spawns is done for red/hidden stars 2020-10-04 20:52:53 -07:00
MysterD
b89fccbf51 Prevented glitchy remote movement when moving through warp doors 2020-10-04 17:00:52 -07:00
MysterD
01faa86bf0 Fix deduplication check for spawning stars
Stay in level after star option revealed that the deduplication
checking I was doing previously is no longer a valid way to do it.
The old way would prevent a second star from spawning.
2020-09-21 19:11:27 -07:00
MysterD
04738fedd9 Prevent new bug where stars just flood out lol 2020-09-19 16:35:32 -07:00
MysterD
6122c4b313 Prevented star from spawning mid-level-change
Now CCM's slide star spawns correctly.
2020-09-19 10:03:36 -07:00
MysterD
29cb0935fb Fixed glitchy animations on remote when in dialog 2020-09-08 09:33:55 -07:00
MysterD
6629b5493d Freeze mario in place when star spawning or dialog box pops up 2020-08-12 21:47:07 -07:00
MysterD
aaf521659e Disabled many timestops 2020-08-10 18:10:04 -07:00
MysterD
8c7348f10d Synchronized baby and mother Tuxie
Added missing star parameter
2020-08-10 14:27:56 -07:00
MysterD
b07aa565d4 Synchronized 3 types of star spawning, adjusted star interactions 2020-08-08 18:57:04 -07:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00