Commit graph

79 commits

Author SHA1 Message Date
David Joslin
27df58b4f0 Made sure to update 'statusForCamera' whenever we soft_reset_camera() 2023-11-08 19:50:55 -05:00
David Joslin
8ab0e17876 Remove built-in cheats 2023-11-08 19:48:00 -05:00
Keeberghrh
e02a68e221
Character Animation System (#441)
Replaces references to set_mario_animation() with set_character_animation(), but the old function still exists as a way to play any character animation on any character. Waluigi has two animations, added as a test and may not be final. Exposed new functions to Lua for usage in mods.
Primary concern is that each character requires 209 lines indicating what animations they use, similar to Character Sounds.
2023-10-27 17:43:45 -07:00
MysterD
7136a06dba Prevent bubble popping on dying players, prevent collision on recently unbubbled 2023-06-21 19:08:39 -07:00
Sunk
a0ff975ec8
Re-introduce a few vanilla bugs under gBehaviorValues (#413)
* Properly set Mario's y vel to 0 on popping

* Re-introduce a few vanilla bugs under gBehaviorValues

The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back.
The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch.

* Fix Shell Mario fix

Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues.

* Add InfiniteRenderDistance to gBehaviorValues

I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance.
2023-06-11 14:24:13 -07:00
MysterD
d73d8e97bd Made the player bubble faster 2023-06-03 02:00:20 -07:00
Isaac0-dev
05f4c42f81
add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems (#400)
* add cancels to HOOK_BEFORE_PHYS_STEP allowing for custom step systems

* give lua mods access to stepArg and nextPos from hanging and air step; fix a crash when m.floor is null
2023-05-31 21:10:06 -07:00
MysterD
cc1ec3e81f Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
MysterD
8ed8fc31d2 Fix another ~200+ crashes that could happen from mods 2023-05-10 21:28:13 -07:00
MysterD
92a8cc8675 Fix player interactions
Separate normal player collisions from pvp
Normal collisions use local state
PVP collisions use rollback state
Make squish when bouncing completely local
Increase rollback buffer
2023-04-02 21:18:17 -07:00
Agent X
f97cc25732
Make cheats much better and add new ones (#305)
* Make cheats much better and add new ones

Improved some, added some.
- Formatted cheats code to fit with the rest of sm64's naming style of things like structs
- Cheats will now always check for gServerSettings.enableCheats instead of its own variable
- Moon Jump: Increased vertical speed, automatically exit bonks
- God Mode: Tiny code improvements
- Super Speed: Exponentially improved, moved to step code and now works as it always should have
- Rapid Fire (New): When on, A will become rapid fire
- Always Triple Jump (New): When on, Mario will triple jump regardless of forwards velocity
- BLJ Anywhere (New): When on, spam A while BLJing to BLJ anywhere

* Add m->playerIndex == 0 checks
2023-03-27 15:53:12 -07:00
Sunk
fd6745954b
Force the player to stop moving upon being popped (#289) 2023-02-22 15:13:11 -05:00
MysterD
b6b5b4f4e3 Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
Sunk
97090abf28
Added HOOK_ALLOW_HAZARD_SURFACE and various fixes (#209)
* Fixed naming from ceil to cell

* Added HOOK_ON_QUICKSAND

* Modified hook and removed weird newlines

* Renamed hook and increased usage

HOOK_ALLOW_QUICKSAND -> HOOK_ALLOW_HAZARD_SURFACE
Now also works on lavaboost.
Suggestion by Agent X. May add this hook to the death barrier check.

* Autogen

* Fixed downwarping to quicksand upon popping

As a side effect though, Mario will no longer snap to the floor upon being popped.
2022-10-30 17:25:56 -07:00
Isaac0-dev
d4417171e4
Improvements (#151)
More lives fixes, death loop fix, add a null check and add get_dialog_id()
add a way to disable rom hack cam collisions
expose more sound management functions
2022-08-25 17:25:54 -07:00
TheGag96
d87dd73db1
Fix issues Extended Moveset mod (+ extras) (#146)
* Allow Lua action hooks to specify custom functions for more behavior

...like gravity, and update all current mods to match.

Spin jump and wall slide from the Extended Moveset mod now have gravity
code basically matching the original mod.

Currently, any place you'd want to use one of these new action hooks
still requires an O(n) check through all action hook per call. This
should probably be changed.

* Fix some remaining issues with Extended Moveset Lua port

- Remove divergent spin jump code
- Remove divergent roll code
- Remap roll button to Y
- Reimplement dive slide to make dive hop work like the original
- Allow spin from double jump, backflip, side flip

* Fix more issues with Extended Moveset Lua port

- Reimplement all users of update_walking_speed to incorporate the Tight
  Controls edits and modified speed caps
- Fix instances of angle arithmetic to wrap properly across the mod

* Don't chop off group bits of custom action flags; assign missing groups in mods

This fixes the Extended Moveset's underwater actions. Chopping off those
bits was making the game consider the underwater actions to be a part of
the Stationary group, which caused `check_common_stationary_cancels`,
which upwarps Mario to the surface.

* Tweak roll sliding angle tendency

Rolling will now gradually (but fairly quckly) try to tend Mario's
facing angle down the slope.

This is cleaner than my old method that tries to flip Mario's angle
(wrongly) when he begins moving downward, having that logic coexist with
the logic for normal sliding actions that can also tend Mario to face
backward down the slope. Just looks ugly now by comparison.

* Disallow spin jump on slides in Extended Moveset port

This matches the original mod

* Extended Moveset: Crazy Box Bounce check

* Extended Moveset: Fix hugging the wall when spin jumping after wall kick

* Extended Moveset: Fix ledge drop snapping up to ground

Just reimplement `act_air_hit_wall` ourselves.

* Extended Moveset: Add Kaze's walking speed fix

* smlua_hooks.c: Restore option to use old API for hook_mario_action

The intent is to allow mods outside of this repo to continue working.

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-07 15:25:00 -07:00
Prince Frizzy
913f41f6ae
Add some more functions for use in LUA, And expose others. (#129)
* Add some functions, and restore one.
2022-08-05 22:17:05 -07:00
MysterD
b2bdf8859c Cleanup ; recursive descent fixes ; fixed behavior override comparisons
Moved dynos parsing for bhvs and models to a common file
Fixed recursive descent to correctly parse the entire expression
Adjusted bhv generation to use recursive descent
Switched all known behavior comparisons to the overridden versions
Fixed issue with Chain Chomp in star road
2022-06-02 19:07:43 -07:00
MysterD
bd7974a544 Consider all walls when doing quarter steps (fixCollisionBugs) 2022-05-31 08:44:18 -07:00
MysterD
9fd309de56 Added server setting toggle for 'surface cucking' and 'exposed ceilings' vanilla bugs 2022-05-31 01:29:48 -07:00
Marioiscool246
0c7ada8d2b
C-Up Player Head Rotation Fix & Particle Flags Sync Fix (#99)
Local head rotation is now no longer copied to all other players
C-Up mode head rotation now sends to the other players through
the player packet so others can see the head move around

m->particleFlags are now synced to the other players now
2022-05-19 16:52:47 -07:00
Isaac
da79a14cec
Check if in water before changing camera. (#71) 2022-04-27 18:34:31 -07:00
MysterD
c996f7b481 Prevent crashes when executing an unimplemented action 2022-04-15 18:36:45 -07:00
Isaac
f75cffb158
Small changes (#60)
Prevented camera mode from being reset when someone else bubbles
+ more
2022-04-11 21:25:58 -07:00
MysterD
dec4d0c51c Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-29 21:07:28 -07:00
Prince Frizzy
54a6135cb9
Cleanup Deluxe (#45) 2022-03-29 20:45:56 -07:00
Isaac
6fa9a0f3f5
Fix camera for bubble in water (#49)
When a player dies in water, the camera continues to use the camera for under water even when you exit the water with the bubble. This commit fixes the issue.
2022-03-29 20:04:01 -07:00
MysterD
bc11f06136 Remove player's bubble when they leave the area 2022-03-29 18:17:37 -07:00
MysterD
0a5d4cd215 Fix softlock when player is grabbed by enemy 2022-03-28 18:57:52 -07:00
Isaac
acd14c2718
Fixed desync for late joiners when using Non-stop mode and made bubble when no lives remaining kick you out of the level (#40) 2022-03-23 20:48:06 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
76522ed305 Made death animations/warps a lot less janky 2022-03-12 02:12:11 -08:00
MysterD
07cbeb119c Fixed more possible bugs pointed out by cppcheck 2022-03-01 21:13:00 -08:00
Prince Frizzy
169cd9fa44 Revise this fix in mario_actions_automatic.c
Have Mario drop off the pole if it doesn't exist instead of just returning POLE_NONE.
2022-02-26 16:30:07 -08:00
MysterD
1131fb02db Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD
0aa8cd0e35 More improvements to Lua
autogenerated functions for characters.h

Fixes in autogen:
	improvements to LVT/LOT conversion
	improvements to immutability status

Updates to character-movesets.lua, every character has a moveset now

Added .type to stuct Character

Prevented unimplemented actions from crashing the game
2022-01-26 20:35:13 -08:00
MysterD
2e79f860e6 More lua improvements
Added hooks: ON_SET_MARIO_ACTION, BEFORE_PHYS_STEP
Working on Luigi's character abilities
Autogen lua functions for surface_collision.h
2022-01-24 19:19:19 -08:00
MysterD
1c29a2b47f Second iteration of Lua IO
Started working on third
2022-01-17 19:23:52 -08:00
MysterD
511e7c5028 Prevent bubble softlock by halting bubble popping for half a second after being bubbled 2022-01-15 21:50:35 -08:00
MysterD
da31495564 Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
MysterD
0c61b9fd07 Fixed crash when a hanging player was pushed off of the ceiling 2021-08-09 22:43:09 -07:00
MysterD
f88aee251e Keep BETTERCAM/bubbled players within the minimum Y bounds of levels
Players/cameras were able to clip inside of island-like levels
previously. I have hardcoded sane minimum Y values for the following
courses: WF, CCM, PSS, BITDW, TTM, RR, BITS
2020-10-18 11:57:45 -07:00
MysterD
98cc31d6cb Do not consider inactive players when bubbled 2020-10-17 23:27:34 -07:00
MysterD
1564ac7c0f Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
anzz1
d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
MysterD
48aee0c7be Enemies drop player when picked up 2020-10-14 23:52:07 -07:00
MysterD
196ac547ef Bubbled visual improvements (pitch to player) 2020-10-14 23:18:05 -07:00
MysterD
b9813acbc5 Prevent dying/bubbling from replaying intro level cutscene 2020-10-03 10:15:21 -07:00
MysterD
6dc5819583 Do a full reset of the camera again. More janky, but prevents camera softlock 2020-10-02 22:20:59 -07:00