MysterD
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f32d3a2ba7
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Added Luigi to courtyard and BoB, fixed some crashing issues
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2020-08-03 17:59:44 -07:00 |
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MysterD
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9b5b5acf19
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Synchronized goombas, synced randomness, added extra fields to object packets
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2020-08-02 18:29:46 -07:00 |
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MysterD
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4486e8000c
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Began fixing up Luigi collisions
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2020-07-30 18:44:09 -07:00 |
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MysterD
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6b3ab5f115
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
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MysterD
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131fc7ea11
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60 fps patch
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2020-07-28 18:28:12 -07:00 |
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n64
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6330644371
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Refresh 11
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2020-07-05 14:15:43 +03:00 |
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n64
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4a448cf10d
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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fgsfds
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c57bacdfd7
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clean up some toolchain compatibility fixes
also rename the abs() macro to not cause any fucking conflicts ever again
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2020-05-19 22:22:52 +03:00 |
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Colton Rushton
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b0081e8d60
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Refactor PR #151
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2020-05-19 10:14:44 -03:00 |
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fgsfds
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ff844643d2
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Merge branch 'master' into master
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2020-05-16 22:47:39 +03:00 |
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uncletrunks
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ab23b8907b
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putting out fires
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2020-05-14 21:50:10 -05:00 |
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uncletrunks
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70ca0af987
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adds cylindrical billboarding, enables it for trees.
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2020-05-14 20:31:52 -05:00 |
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Hyenadae
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31f0d68ca2
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
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uwabami
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c98a263cf4
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adding option to disable draw distance
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2020-05-12 09:26:16 +02:00 |
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Jan200101
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be340547c4
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port analog camera code to the master codebase
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2020-05-08 13:41:35 +02:00 |
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Jan200101
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e87c070517
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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n64
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c45aa301bb
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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n64
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06ec56df7f
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
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n64
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9a801cb96d
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refresh 6
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2020-02-03 00:51:26 -05:00 |
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n64
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9273f38df1
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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n64
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04732af90b
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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n64
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a7c423cb43
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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n64
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52e605f075
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
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n64
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1ef98ec785
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Refresh 1
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2019-09-01 15:50:50 -04:00 |
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n64
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89e8690857
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init2
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2019-08-25 00:46:40 -04:00 |
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