Commit graph

164 commits

Author SHA1 Message Date
Isaac0-dev
6abf4695cf run autogen 2025-01-07 09:08:25 +10:00
Amy54Desu
1f1683815e
HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS (#591) 2024-12-31 10:38:52 +10:00
jayden
c8faa22072
Final touches for geo hooks (#588)
* new geo process children hook

* EXPOSE the mat stack

* fix formatting (oops)
2024-12-28 08:44:36 -05:00
jayden
1291350bed
Add hooks to graph node processing (#587)
* geo process hooking

* autogen update!
2024-12-27 22:07:31 -05:00
xLuigiGamerx
6757a3abb7
Added FONT_SPECIAL (#556)
* Fixed player and mod lists not updating on language change

* Added `FONT_SPECIAL` which is based on the special controls letters in dialog boxes
2024-12-17 08:58:38 -05:00
Agent X
faceaa684a Document sound functions 2024-12-16 20:18:28 -05:00
Agent X
f7a48d23fe HOOK_ON_DJUI_THEME_CHANGED 2024-12-11 23:55:10 -05:00
Agent X
eac580e04a Expose more lag compensation things to Lua 2024-12-01 16:46:05 -05:00
Sunk
947ce9f080
Rework PvP Balance (#357)
* PvP Rework

This rearranges the damages of last PR. The underused attacks should still see some buffs.

* Adjust how punches apply invincibility

Also increase punch invincibility timer to 12

* EmeraldLoc's easy suggestions

* Rework punching pvp

Punching no longer reduces invincibility frames. Instead, punches can ignore knockback invincibility and the full punch punch kick combo can be done.

* Adjust numbers

Breakdances should not deal 3 damage

* Potential fix for more common tripping

"Trip" here refers to 1 damage kicks

* Add temporary invincibility to rollouts

This is a test to see how different pvp feels with this change. Suggestion by sausrelics.

* Fix invincibility

* Prevent low damage/low knockback kicks altogether

* Update ignored attack list

* Allow dives to be attacked by most actions

A lot of people don't want dives to be entirely invincible and some suggested to make dives be able to only pierce through jump kicks

* Slightly nerf kick knockback

Suggestion by emily

* Rework dive piercing

Instead of all actions being able to hit dives other than jumpkicks, now only slidekicks (and ground pounds) can hit dives.

* Mild kick knockback increase from nerf

* Change direct equality to checking flag

* Decrease dive and punch knockback

* Prevent trades against dives with slidekicks

* Revert "Prevent trades against dives with slidekicks"

This reverts commit 2a2c3266a7.

* Allow ground pounds to always hit a sliding player

* Add server setting to change pvp

* Add pvp settings to config

* Add selection to menu

* Fix issues + autogen

* Rewrite goto statement to not use goto
2024-11-25 20:48:40 +10:00
Sunk
9621424069
Fix early hits (#363)
Sometimes, the player can ground pound a pole before even landing or punch/kick an enemy at high speeds which will kill the enemy but not give bounce back to the player. This fixes those, although there are definitely mod incompatibilities.
2024-10-17 18:31:01 +10:00
EmeraldLockdown
c3d3f8545a
HOOK_ON_NAMETAGS_RENDER (#213) 2024-09-12 19:01:16 +10:00
Agent X
a4ed5ddb53 v1.0.3 2024-09-01 19:00:38 -04:00
Agent X
b20753f0c0 Change METAL back to CAP 2024-07-05 22:46:16 -04:00
Agent X
81c4180a06 Remove Waluigi anims 2024-07-01 18:32:27 -04:00
Agent X
c144ff6780 Remove unused Waluigi animation 2024-06-30 17:46:18 -04:00
Agent X
8a5a23a8a6 Add HOOK_ON_MODS_LOADED 2024-06-29 16:00:42 -04:00
Agent X
6eae0e28d1 Change METAL to EMBLEM 2024-06-21 13:51:06 -04:00
Isaac0-dev
eeebfecca4
more loading screen fixes for non supported builds (#74) 2024-06-19 11:43:01 +10:00
Agent X
41525c1fc3 Rename HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED to HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED 2024-06-12 09:42:43 -04:00
Agent X
2b2dceb333
Add a mod menu where mods can put DJUI elements (#56)
* Add a menu where mods can put their options at

* Document mod menu hook functions

* Add HOOK_ON_LANGUAGE_CHANGED

* Add new Cheats mod

* Make player menu disable singleplayer pause

* fix some git merge conflicts that weren't resolved (#55)

and added -latomic to build flags to fix compile warnings while compiling miniaudio

* Remove legacy 'deluxe' field from built-in mods

* Lots of improvements to memory safety

* Abbreviated hex color parsing

Co-Authored-By: Mechstreme <84944335+mechstreme@users.noreply.github.com>

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-authored-by: Mechstreme <84944335+mechstreme@users.noreply.github.com>
2024-06-01 20:52:43 -04:00
Agent X
ceb7aa4649 Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
PeachyPeach
14cbb673fc
Proper custom object fields (#39) 2024-05-14 08:52:56 +10:00
Agent X
ec3fb07e76 Add @Hex4dec HOOK_ON_ATTACK_OBJECT 2024-05-11 18:44:18 -04:00
Agent X
96018588cd Fix convert_constants.py on Python 3.12 2024-05-11 17:55:38 -04:00
Isaac0-dev
90b071acc0
exposed a bunch of interaction functions to Lua (#22)
Renamed the function interact_unknown_08 to interact_spiny_walking
and added the constant INTERACT_SPINY_WALKING, which has the same value of INTERACT_UNKNOWN_08
INTERACT_UNKNOWN_08 is kept for compatibility with smlua, and behavior dynos bins
2024-05-03 18:38:21 +10:00
Blockyyy
a7b2741aa7
added HOOK_ON_SEQ_LOAD (#18) 2024-04-24 22:39:34 +10:00
Isaac0-dev
974577f678
djui player menu custom camera cutscene (#2) 2024-03-28 18:53:46 -04:00
PeachyPeach
2a36b14dcd Remove OMM Rebirth temporary fixes (#542) 2024-03-25 18:35:25 -04:00
Isaac0-dev
663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Isaac0-dev
90331f8fe5 fix mod compatibility due to version constants 2024-03-19 20:47:18 +10:00
Agent X
d2842becdb Restore old versioning system 2024-03-17 15:02:03 -04:00
Agent X
74422d16a4 Fix Toadette palette 2024-03-09 14:18:30 -05:00
Agent X
9870e18bf5 Add OBJ_LIST_EXT in place of OBJ_LIST_UNUSED_1 2024-03-04 20:09:53 -05:00
Agent X
55fe506b82 Add ENVFX_MODE_NO_OVERRIDE constant 2024-03-04 19:26:44 -05:00
Agent X
96e21e13a1 Add HUD_DISPLAY_CAMERA_STATUS 2024-02-22 14:34:43 -05:00
Agent X
d7bad7dcdd HOOK_ON_PLAY_SOUND 2024-02-18 14:54:01 -05:00
xLuigiGamerx
962ff5932f Added a custom hud font and a recolorable version and added dynos support to the aliased font 2024-01-22 00:06:18 +03:00
Agent X
bf9c9d5e75 Remove FONT_TINY and introduce legacy compatibility for it 2024-01-07 20:23:24 -05:00
Agent X
bdb8f11eab Bring back base FONT_NORMAL as FONT_ALIASED
FONT_NORMAL is the same as FONT_TINY, except with a different scale to match mods that use FONT_NORMAL
2023-12-17 21:36:24 -05:00
Agent X
0a210993ae Re-add 64 Memories palette 2023-12-15 20:25:23 -05:00
Agent X
741d742bab Add HOOK_ON_OBJECT_LOAD 2023-12-14 19:33:17 -05:00
Agent X
db2d2a20fa Allow floats to be constants 2023-12-14 15:27:01 -05:00
Agent X
c2e85a0bcf Add HOOK_OVERRIDE_PHYS_STEP_DEFACTO_SPEED 2023-12-13 16:57:38 -05:00
Agent X
2343cf04f3 Adjust palettes and add palette constants to Lua 2023-12-12 18:14:37 -05:00
Agent X
ba4ad874f4 Add first person mario head Y constants 2023-12-05 23:06:57 -05:00
MysterD
b61574d2c6 Disable Waluigi animations for now 2023-11-26 21:31:17 -05:00
Agent X
5cb9e25090 Overhaul console logging 2023-11-26 16:49:32 -05:00
Isaac0-dev
23193887db added HOOK_MIRROR_MARIO_RENDER to Lua (#514)
* added HOOK_MIRROR_MARIO_RENDER to Lua

Previously there was no way to interact with mirror Mario using the Lua api, so this fixes that.

* remove premature optimisation

* revert that
2023-11-21 17:00:35 -05:00
Blockyyy
c2c846f650 Expose lvl_set_current_level (#513)
* Expose Initiate_warp

exposed initiate_warp function
exposed WARP_NODE_ constants

* expose lvl_set_current_level

* remove initiate_warp
2023-11-17 18:29:37 -05:00
eros71-dev
ff17fa4a67 Add ON_COLLIDE_LEVEL_BOUNDS hook
Called whenever Mario hits the level boundaries "wall"
2023-11-12 19:28:38 +01:00