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Previously `thread6_rumble_loop()` was only being called once in `thread5_game_loop()`. This commit removes that call and adds one to `game_loop_one_iteration()`, creating the desired outcome of `thread6_runnable_loop()` running once per frame. Additionally, PS4 and PS5 rumble support is added. PS4 and PS5 rumble requires a feature called 'extended reporting', which can be enabled using two SDL hints. Since extended reported, once enabled, breaks compatibility with DirectInput until the controller is restarted, an option is also added to the configuration menu to toggle this functionality. |
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