An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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fix mod audio memory leaks (#1250)
* Free mod audio data that wasn't previously being freed

* Fix memory leaks if sound decoding/init fails

* Remove unnecessary checks

* drain pending sample copies

* more audio decoder freeing

* seems to be memory safe now

- audio_custom_shutdown was being called 4 times per game_deinit lol
- freeing stuff properly, be safe against threads by flagging shutdowns
- add an error path to audio_load_internal
- flag currently destroying nodes
etc

* oops, Lua shouldn't have access to this

* apply review changes

---------

Co-authored-by: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
2026-05-19 19:17:11 -04:00
.github make pull requests auto build 2026-05-16 15:28:28 +10:00
actors Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
assets
autogen fix mod audio memory leaks (#1250) 2026-05-19 19:17:11 -04:00
bin Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
data Fix Lua/custom behaviors bugs and flaws (#1229) 2026-05-19 10:56:08 +10:00
developer Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
docs Fix Lua/custom behaviors bugs and flaws (#1229) 2026-05-19 10:56:08 +10:00
dynos/packs Introduce this new pack in a more proper reviewable manner (#1192) 2026-04-21 23:41:44 -04:00
include Fix Lua/custom behaviors bugs and flaws (#1229) 2026-05-19 10:56:08 +10:00
lang Change romhack camera options (#1247) 2026-05-16 22:07:51 -04:00
levels Add built-in preset screen shader effects configurable through Lua (#1217) 2026-05-11 15:59:48 -04:00
lib
mods Day Night Cycle DX v2.5.2 2026-05-06 16:02:24 -04:00
palettes
res Add version info (Windows) + Smart update checker (#1069) 2026-05-01 22:05:42 -04:00
sound
src fix mod audio memory leaks (#1250) 2026-05-19 19:17:11 -04:00
text
textures more font adjustments (#1211) 2026-04-29 21:21:27 -04:00
tools Unify renderers into one build, add renderer selectionbox (#1218) 2026-05-09 19:46:29 -04:00
updater Update libs (#1234) 2026-05-11 07:34:35 -04:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Add an auto updater (#1231) 2026-05-10 22:46:35 -04:00
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt
Dockerfile
dynos.mk
extract_assets.py
format.sh
Makefile Auto updater improvements 2026-05-10 23:48:10 -04:00
Makefile.split
README.md Add Community section with Discord link 2026-05-05 09:35:01 +10:00
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk
windows.ld

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Documentation

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation. If you want to contribute to the repo, you can view the C documentation here.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.

Community

We have an official Discord server open to the public here.