An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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check surface type and special object preset type in dynos collision validation
2026-03-29 20:05:29 +02:00
.github Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
actors Speed up lighting engine by 80% 2025-07-17 15:41:06 -04:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen forgot to run autogen [build] 2026-03-20 16:49:29 +10:00
bin Update custom_font.c (#956) 2025-10-17 00:30:26 +02:00
data check surface type and special object preset type in dynos collision validation 2026-03-29 20:05:29 +02:00
developer ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
docs/lua Implement smlua_audio_utils_allocate_sequence() (#891) 2026-03-20 08:14:24 +10:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include Add hooked behaviors to get_id_from_behavior_name (#1104) 2026-02-12 15:41:55 -05:00
lang Fix rumble and add PS4/PS5 controller rumble. (#1007) 2026-03-27 12:54:05 +10:00
levels Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
lib Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
mods Update mad_toad_geo.bin 2026-03-12 23:08:17 +10:00
palettes
res Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src fix text interpolation with legacy font 2026-03-29 19:24:28 +02:00
text Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
textures DJUI Text improvements and bug fixes (#1131) 2026-03-11 08:38:24 +10:00
tools Revert "Reset Mario animations on server shutdown" 2025-09-02 20:28:03 +02:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Update coopnet / libjuice (#1002) 2025-11-13 08:06:29 +10:00
assets.json
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charmap.txt
charmap_menu.txt
credits.txt
Dockerfile
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Add backwards compatibility for older versions of macOS and add new macOS Icon (#957) 2026-02-23 08:35:53 +10:00
Makefile.split
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk
windows.ld [Experimental] Reduce the size of Windows builds by cleaning the MinGW debug info (#585) 2024-12-29 14:29:26 -05:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.