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https://github.com/coop-deluxe/sm64coopdx.git
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1175 lines
43 KiB
Lua
1175 lines
43 KiB
Lua
------------------------------------------------------
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-- Custom HUD Rendering by Agent X and xLuigiGamerx --
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------------------------------------------------------
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if incompatibleClient then return 0 end
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local og_hud_get_value = hud_get_value
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local og_hud_set_value = hud_set_value
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---@param text string
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---@return number?, number?, number?, number?
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local function convert_color(text)
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if text:sub(2, 2) ~= "#" then
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return
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end
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text = text:sub(3, -2)
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local rstring, gstring, bstring = "", "", ""
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if text:len() ~= 3 and text:len() ~= 6 then return 255, 255, 255, 255 end
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if text:len() == 6 then
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rstring = text:sub(1, 2) or "ff"
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gstring = text:sub(3, 4) or "ff"
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bstring = text:sub(5, 6) or "ff"
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else
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rstring = text:sub(1, 1) .. text:sub(1, 1)
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gstring = text:sub(2, 2) .. text:sub(2, 2)
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bstring = text:sub(3, 3) .. text:sub(3, 3)
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end
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local r = tonumber("0x" .. rstring) or 255
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local g = tonumber("0x" .. gstring) or 255
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local b = tonumber("0x" .. bstring) or 255
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return r, g, b, 255
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end
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---@param text string
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---@param get_color boolean|nil
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---@return string, string?, string?
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local function remove_color(text, get_color)
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local start = text:find("\\")
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local next = 1
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while (next ~= nil) and (start ~= nil) do
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start = text:find("\\")
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if start ~= nil then
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next = text:find("\\", start + 1)
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if next == nil then
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next = text:len() + 1
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end
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if get_color then
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local color = text:sub(start, next)
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local render = text:sub(1, start - 1)
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text = text:sub(next + 1)
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return text, color, render
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else
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text = text:sub(1, start - 1) .. text:sub(next + 1)
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end
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end
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end
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return text
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end
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---@param text string
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---@return string
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local function generate_rainbow_text(text)
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local preResult = {}
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local postResult = {}
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for match in text:gmatch(string.format(".", "(.)")) do
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table.insert(preResult, match)
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end
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RED = djui_menu_get_rainbow_string_color(0)
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GREEN = djui_menu_get_rainbow_string_color(1)
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BLUE = djui_menu_get_rainbow_string_color(2)
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YELLOW = djui_menu_get_rainbow_string_color(3)
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local sRainbowColors = {
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[0] = YELLOW,
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[1] = RED,
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[2] = GREEN,
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[3] = BLUE,
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}
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for i = 1, #preResult do
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rainbow = sRainbowColors[i % 4]
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table.insert(postResult, rainbow .. preResult[i])
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end
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local result = table.concat(postResult, "")
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return result
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end
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---@param x integer X Offset
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---@param y integer Y Offset
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---@param width integer Width
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---@param height integer Height
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---@param rectColor DjuiColor Rect Color
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---@param borderColor DjuiColor Border Color
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local function djui_hud_render_djui(x, y, width, height, rectColor, borderColor)
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djui_hud_set_color(borderColor.r, borderColor.g, borderColor.b, borderColor.a)
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-- Left
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djui_hud_render_rect(x, y, 8, height)
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-- Right
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djui_hud_render_rect(x + width - 8, y, 8, height)
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-- Up
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djui_hud_render_rect(x + 8, y, width - 16, 8)
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-- Down
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djui_hud_render_rect(x + 8, y + height - 8, width - 16, 8)
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-- Inner Rect
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djui_hud_set_color(rectColor.r, rectColor.g, rectColor.b, rectColor.a)
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djui_hud_render_rect(x + 8, y + 8, width - 16, height - 16)
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end
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---@param text string Text
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---@param x integer X Offset
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---@param y integer Y Offset
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---@param scale integer Scale
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---@param red integer Default text red value
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---@param green integer Default text green value
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---@param blue integer Default text blue value
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---@param alpha integer Default text alpha value
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local function djui_hud_print_text_with_color(text, x, y, scale, red, green, blue, alpha)
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djui_hud_set_color(red or 255, green or 255, blue or 255, alpha or 255)
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local space = 0
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local color = ""
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text, color, render = remove_color(text, true)
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while render ~= nil do
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local r, g, b, a = convert_color(color)
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if alpha then a = alpha end
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djui_hud_print_text(render, x + space, y, scale)
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if r then djui_hud_set_color(r, g, b, a) end
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space = space + djui_hud_measure_text(render) * scale
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text, color, render = remove_color(text, true)
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end
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djui_hud_print_text(text, x + space, y, scale)
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end
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---@param text string Message
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---@param headerYOffset integer A y offset for the header
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---@param tr integer Text Red
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---@param tg integer Text Green
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---@param tb integer Text Blue
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---@param a integer Text Alpha Value
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---@param scale integer Scale
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---@param x integer X Offset
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---@param y integer Y Offset
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---@param width integer Width
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---@param height integer Height
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---@param rectColor DjuiColor Rect Color
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---@param borderColor DjuiColor Border Color
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local function djui_hud_render_header_box(text, headerYOffset, tr, tg, tb, a, scale, x, y, width, height, rectColor, borderColor)
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local headerFont = djui_menu_get_theme().panels.hudFontHeader and FONT_HUD or FONT_MENU
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djui_hud_set_font(headerFont)
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local hudFont = headerFont == FONT_HUD
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local scaleMultiplier = hudFont and 4 * 0.7 or 1
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local headerFontOffset = hudFont and 31.65 or 14.5
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local defaultHeaderOffset = y + headerFontOffset + headerYOffset
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djui_hud_render_djui(x, y, width, height, rectColor, borderColor)
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djui_hud_print_text_with_color(text, x + width / 2 - (djui_hud_measure_text(remove_color(text, false)) * scale * scaleMultiplier) / 2, defaultHeaderOffset, scaleMultiplier, tr, tg, tb, a)
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end
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---------------------
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-- Real HUD Stuffs --
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---------------------
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-- Updates the Chracter Select hud flags along with the vanilla hud flags
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local hiddenList = HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER
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local sCharSelectHudDisplayFlags = og_hud_get_value(HUD_DISPLAY_FLAGS) | hiddenList -- Initializes custom hud flags
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function flags_update()
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sCharSelectHudDisplayFlags = sCharSelectHudDisplayFlags & (og_hud_get_value(HUD_DISPLAY_FLAGS) | hiddenList) -- Updated the custom flags
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og_hud_set_value(HUD_DISPLAY_FLAGS, og_hud_get_value(HUD_DISPLAY_FLAGS) & ~(hiddenList)) -- Update the vanilla flags
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end
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hook_event(HOOK_ON_HUD_RENDER_BEHIND, flags_update)
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-- Modified Vanilla Functions --
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--[[
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These are `_G` on their own to replace vanilla functions
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]]
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---@param type HudDisplayValue
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---@return integer
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function _G.hud_get_value(type)
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if type == HUD_DISPLAY_FLAGS then
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return sCharSelectHudDisplayFlags | og_hud_get_value(HUD_DISPLAY_FLAGS)
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else
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return og_hud_get_value(type)
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end
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end
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---@param type HudDisplayValue
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---@param value integer
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--- Sets a HUD display value
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function _G.hud_set_value(type, value)
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if type == HUD_DISPLAY_FLAGS then
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sCharSelectHudDisplayFlags = value
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og_hud_set_value(type, value & ~(hiddenList))
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else
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og_hud_set_value(type, value)
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end
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end
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-- Old CS Hud Functions --
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---Hides the specified custom hud element
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---@param hudElement HUDDisplayFlag
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function hud_hide_element(hudElement)
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log_to_console_once("`charSelect.hud_hide_element` function is deprecated, please use 'hud_set_value'", CONSOLE_MESSAGE_WARNING)
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~hudElement)
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return true
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end
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---Shows the specified custom hud element
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---@param hudElement HUDDisplayFlag
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function hud_show_element(hudElement)
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log_to_console_once("`hud_show_element` function is deprecated, please use 'hud_set_value'", CONSOLE_MESSAGE_WARNING)
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) | hudElement)
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return true
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end
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---Gets the specified custom hud element's state
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---@param hudElement HUDDisplayFlag
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---@return boolean
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function hud_get_element(hudElement)
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log_to_console_once("`charSelect.hud_get_element` function is deprecated, please use 'hud_set_value'", CONSOLE_MESSAGE_WARNING)
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return (hud_get_value(HUD_DISPLAY_FLAGS) & hudElement) ~= 0
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end
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local MATH_DIVIDE_16 = 1/16
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local MATH_DIVIDE_32 = 1/32
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local MATH_DIVIDE_64 = 1/64
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local FONT_USER = FONT_NORMAL
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---@param localIndex integer
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---@return string
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--- This assumes multiple characters will not have the same model,
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--- Icons can only be seen by users who have the character avalible to them
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function name_from_local_index(localIndex)
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if localIndex == nil then localIndex = 0 end
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local p = gCSPlayers[localIndex]
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for i = 0, #characterTable do
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if characterTable[i].saveName == p.saveName then
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return characterTable[i][(p.currAlt and p.currAlt or 1)].name
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end
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end
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return "???"
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end
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---@param localIndex integer
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---@return table
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--- This assumes multiple characters will not have the same model,
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--- Icons can only be seen by users who have the character avalible to them
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function color_from_local_index(localIndex)
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if localIndex == nil then localIndex = 0 end
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local p = gCSPlayers[localIndex]
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for i = 0, #characterTable do
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if characterTable[i].saveName == p.saveName then
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return characterTable[i][(p.currAlt and p.currAlt or 1)].color
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end
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end
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return {r = 255, g = 255, b = 255}
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end
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---@param localIndex integer
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---@return TextureInfo|string
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--- This assumes multiple characters will not have the same model,
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--- Icons can only be seen by users who have the character avalible to them.
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--- This function can return nil. if this is the case, render `djui_hud_print_text("?", x, y, 1)`
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function life_icon_from_local_index(localIndex)
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if localIndex == nil then localIndex = 0 end
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local p = gCSPlayers[localIndex]
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for i = 0, #characterTable do
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local char = characterTable[i]
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if char.saveName == p.saveName then
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return char[(p.currAlt and p.currAlt or 1)].lifeIcon
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end
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end
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return "?"
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end
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---@param localIndex integer
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---@return TextureInfo
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--- This assumes multiple characters will not have the same model,
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--- Icons can only be seen by users who have the character avalible to them
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function star_icon_from_local_index(localIndex)
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if localIndex == nil then localIndex = 0 end
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local p = gCSPlayers[localIndex]
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for i = 0, #characterTable do
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local char = characterTable[i]
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if char.saveName == p.saveName then
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return char[(p.currAlt and p.currAlt or 1)].starIcon
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end
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end
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return gTextures.star
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end
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local TYPE_STRING = "string"
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---@param localIndex integer
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---@param x integer
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---@param y integer
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---@param scale integer
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function render_life_icon_from_local_index(localIndex, x, y, scale)
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if localIndex == nil then localIndex = 0 end
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local lifeIcon = life_icon_from_local_index(localIndex)
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local startFont = djui_hud_get_font()
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local startColor = djui_hud_get_color()
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if type(lifeIcon) == TYPE_STRING then
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local color = color_from_local_index(localIndex)
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djui_hud_set_font(FONT_RECOLOR_HUD)
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djui_hud_set_color(color.r/startColor.r*255, color.g/startColor.g*255, color.b/startColor.b*255, startColor.a)
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djui_hud_print_text(lifeIcon, x, y, scale)
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-- Reset HUD Modifications
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djui_hud_set_font(startFont)
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djui_hud_set_color(startColor.r, startColor.g, startColor.b, startColor.a)
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else
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djui_hud_render_texture(lifeIcon, x, y, scale / (lifeIcon.width * MATH_DIVIDE_16), scale / (lifeIcon.height * MATH_DIVIDE_16))
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end
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end
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---@param localIndex integer
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---@param prevX integer
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---@param prevY integer
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---@param prevScale integer
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---@param x integer
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---@param y integer
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---@param scale integer
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function render_life_icon_from_local_index_interpolated(localIndex, prevX, prevY, prevScale, x, y, scale)
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if localIndex == nil then localIndex = 0 end
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local lifeIcon = life_icon_from_local_index(localIndex)
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local startFont = djui_hud_get_font()
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local startColor = djui_hud_get_color()
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if type(lifeIcon) == TYPE_STRING then
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local color = color_from_local_index(localIndex)
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djui_hud_set_font(FONT_RECOLOR_HUD)
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djui_hud_set_color(color.r/startColor.r*255, color.g/startColor.g*255, color.b/startColor.b*255, startColor.a)
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djui_hud_print_text_interpolated(lifeIcon, prevX - prevScale/4, prevY - 10*prevScale - prevScale/4, prevScale, x - scale/4, y - 10*scale - scale/4, scale)
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-- Reset HUD Modifications
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djui_hud_set_font(startFont)
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djui_hud_set_color(startColor.r, startColor.g, startColor.b, startColor.a)
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else
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djui_hud_render_texture_interpolated(lifeIcon, prevX, prevY, prevScale / (lifeIcon.width * MATH_DIVIDE_16), prevScale / (lifeIcon.height * MATH_DIVIDE_16), x, y, scale / (lifeIcon.width * MATH_DIVIDE_16), scale / (lifeIcon.height * MATH_DIVIDE_16))
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end
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end
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---@param localIndex integer
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---@param x integer
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---@param y integer
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---@param scale integer
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function render_star_icon_from_local_index(localIndex, x, y, scale)
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if localIndex == nil then localIndex = 0 end
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local starIcon = star_icon_from_local_index(localIndex)
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djui_hud_render_texture(starIcon, x, y, scale / (starIcon.width * MATH_DIVIDE_16), scale / (starIcon.height * MATH_DIVIDE_16))
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end
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---@param localIndex integer
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---@param x integer
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---@param y integer
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---@param scale integer
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function render_star_icon_from_local_index_interpolated(localIndex, prevX, prevY, prevScale, x, y, scale)
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if localIndex == nil then localIndex = 0 end
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local starIcon = star_icon_from_local_index(localIndex)
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djui_hud_render_texture_interpolated(starIcon, prevX, prevY, prevScale / (starIcon.width * MATH_DIVIDE_16), prevScale / (starIcon.height * MATH_DIVIDE_16), x, y, scale / (starIcon.width * MATH_DIVIDE_16), scale / (starIcon.height * MATH_DIVIDE_16))
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end
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-- Health Meter --
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local TEXT_DEFAULT_METER_PREFIX = "char_select_custom_meter_"
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local TEX_DEFAULT_METER_LEFT = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."left")
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local TEX_DEFAULT_METER_RIGHT = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."right")
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local TEX_DEFAULT_METER_PIE1 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie1")
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local TEX_DEFAULT_METER_PIE2 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie2")
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local TEX_DEFAULT_METER_PIE3 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie3")
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local TEX_DEFAULT_METER_PIE4 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie4")
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local TEX_DEFAULT_METER_PIE5 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie5")
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local TEX_DEFAULT_METER_PIE6 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie6")
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local TEX_DEFAULT_METER_PIE7 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie7")
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local TEX_DEFAULT_METER_PIE8 = get_texture_info(TEXT_DEFAULT_METER_PREFIX.."pie8")
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defaultMeterInfo = {
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label = {
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left = TEX_DEFAULT_METER_LEFT,
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right = TEX_DEFAULT_METER_RIGHT,
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},
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pie = {
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TEX_DEFAULT_METER_PIE1,
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TEX_DEFAULT_METER_PIE2,
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TEX_DEFAULT_METER_PIE3,
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TEX_DEFAULT_METER_PIE4,
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TEX_DEFAULT_METER_PIE5,
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TEX_DEFAULT_METER_PIE6,
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TEX_DEFAULT_METER_PIE7,
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TEX_DEFAULT_METER_PIE8,
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}
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}
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local TEXT_DEFAULT_COURSE_PREFIX = "char_select_custom_course_"
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local TEX_DEFAULT_COURSE_TOP = get_texture_info(TEXT_DEFAULT_COURSE_PREFIX.."top")
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local TEX_DEFAULT_COURSE_BOTTOM = get_texture_info(TEXT_DEFAULT_COURSE_PREFIX.."bottom")
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local defaultCourseInfo = {
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top = TEX_DEFAULT_COURSE_TOP,
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bottom = TEX_DEFAULT_COURSE_BOTTOM,
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}
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---@param localIndex integer
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---@return table
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--- This assumes multiple characters will not have the same model,
|
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--- Icons can only be seen by users who have the character avalible to them
|
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function health_meter_from_local_index(localIndex)
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localIndex = localIndex or 0
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local p = gCSPlayers[localIndex]
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for i = 0, #characterTable do
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local char = characterTable[i]
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local healthMeter = (char[p.currAlt] and char[p.currAlt].healthMeter) or char[1].healthMeter
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if char.saveName == p.saveName and healthMeter ~= nil then
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return healthMeter
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end
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end
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|
return defaultMeterInfo
|
|
end
|
|
|
|
---@param localIndex integer
|
|
---@param health integer
|
|
---@param x integer
|
|
---@param y integer
|
|
---@param scaleX integer
|
|
---@param scaleY integer
|
|
function render_health_meter_from_local_index(localIndex, health, x, y, scaleX, scaleY)
|
|
local color = djui_hud_get_color()
|
|
localIndex = localIndex or 0
|
|
local meter = health_meter_from_local_index(localIndex)
|
|
if type(meter) == "function" then
|
|
meter(localIndex, health, x, y, scaleX, scaleY, x, y, scaleX, scaleY)
|
|
else
|
|
health = health >> 8
|
|
local tex = meter.label.left
|
|
djui_hud_render_texture(tex, x, y, scaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, scaleY / (tex.height * MATH_DIVIDE_64) * MATH_DIVIDE_64)
|
|
tex = meter.label.right
|
|
djui_hud_render_texture(tex, x + 31*scaleX*MATH_DIVIDE_64, y, scaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, scaleY / (tex.height * MATH_DIVIDE_64) * MATH_DIVIDE_64)
|
|
if health > 0 then
|
|
tex = meter.pie[health]
|
|
djui_hud_render_texture(tex, x + 15*scaleX*MATH_DIVIDE_64, y + 16*scaleY*MATH_DIVIDE_64, scaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, scaleY / (tex.height * MATH_DIVIDE_32) * MATH_DIVIDE_64)
|
|
end
|
|
end
|
|
djui_hud_set_color(color.r, color.g, color.b, color.a)
|
|
end
|
|
|
|
---@param localIndex integer
|
|
---@param health integer
|
|
---@param prevX integer
|
|
---@param prevY integer
|
|
---@param prevScaleX integer
|
|
---@param prevScaleY integer
|
|
---@param x integer
|
|
---@param y integer
|
|
---@param scaleX integer
|
|
---@param scaleY integer
|
|
function render_health_meter_from_local_index_interpolated(localIndex, health, prevX, prevY, prevScaleX, prevScaleY, x, y, scaleX, scaleY)
|
|
local color = djui_hud_get_color()
|
|
localIndex = localIndex or 0
|
|
local meter = health_meter_from_local_index(localIndex)
|
|
if type(meter) == "function" then
|
|
meter(localIndex, health, prevX, prevY, prevScaleX, prevScaleY, x, y, scaleX, scaleY)
|
|
else
|
|
health = health >> 8
|
|
local tex = meter.label.left
|
|
djui_hud_render_texture_interpolated(tex, prevX, prevY, prevScaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, prevScaleY / (tex.height * MATH_DIVIDE_64) * MATH_DIVIDE_64, x, y, scaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, scaleY / (tex.height * MATH_DIVIDE_64) * MATH_DIVIDE_64)
|
|
tex = meter.label.right
|
|
djui_hud_render_texture_interpolated(tex, prevX + 31*prevScaleX*MATH_DIVIDE_64, prevY, prevScaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, prevScaleY / (tex.height * MATH_DIVIDE_64) * MATH_DIVIDE_64, x + 31*scaleX*MATH_DIVIDE_64, y, scaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, scaleY / (tex.height * MATH_DIVIDE_64) * MATH_DIVIDE_64)
|
|
if health > 0 then
|
|
tex = meter.pie[health]
|
|
djui_hud_render_texture_interpolated(tex, prevX + 15*prevScaleX*MATH_DIVIDE_64, prevY + 16*scaleY*MATH_DIVIDE_64, prevScaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, prevScaleY / (tex.height * MATH_DIVIDE_32) * MATH_DIVIDE_64, x + 15*scaleX*MATH_DIVIDE_64, y + 16*scaleY*MATH_DIVIDE_64, scaleX / (tex.width * MATH_DIVIDE_32) * MATH_DIVIDE_64, scaleY / (tex.height * MATH_DIVIDE_32) * MATH_DIVIDE_64)
|
|
end
|
|
end
|
|
djui_hud_set_color(color.r, color.g, color.b, color.a)
|
|
end
|
|
|
|
-- Force Default Health function to render CS' Meter
|
|
|
|
_G.hud_render_power_meter = function(health, x, y, scaleX, scaleY)
|
|
render_health_meter_from_local_index(0, health, x, y, scaleX, scaleY)
|
|
end
|
|
_G.hud_render_power_meter_interpolated = function(health, prevX, prevY, prevScaleX, prevScaleY, x, y, scaleX, scaleY)
|
|
render_health_meter_from_local_index_interpolated(0, health, prevX, prevY, prevScaleX, prevScaleY, x, y, scaleX, scaleY)
|
|
end
|
|
|
|
-- Health Meter Code
|
|
local POWER_METER_HIDDEN = 0
|
|
local POWER_METER_EMPHASIZED = 1
|
|
local POWER_METER_DEEMPHASIZING = 2
|
|
local POWER_METER_HIDING = 3
|
|
local POWER_METER_VISIBLE = 4
|
|
|
|
local sPowerMeterHUD = {
|
|
animation = POWER_METER_HIDDEN,
|
|
x = 140,
|
|
y = 166,
|
|
unused = 1.0,
|
|
};
|
|
local sPowerMeterVisibleTimer = 0
|
|
local sPowerMeterStoredHealth = 0
|
|
|
|
local function animate_power_meter_emphasized()
|
|
local hudDisplayFlags = hud_get_value(HUD_DISPLAY_FLAGS)
|
|
|
|
if ((hudDisplayFlags & HUD_DISPLAY_FLAG_EMPHASIZE_POWER) == 0) then
|
|
if (sPowerMeterVisibleTimer == 45.0) then
|
|
sPowerMeterHUD.animation = POWER_METER_DEEMPHASIZING;
|
|
end
|
|
else
|
|
sPowerMeterVisibleTimer = 0;
|
|
end
|
|
end
|
|
|
|
|
|
-- Power meter animation called after emphasized mode.
|
|
-- Moves power meter y pos speed until it's at 200 to be visible.
|
|
local function animate_power_meter_deemphasizing()
|
|
local speed = 5;
|
|
|
|
if (sPowerMeterHUD.y >= 181) then
|
|
speed = 3;
|
|
end
|
|
|
|
if (sPowerMeterHUD.y >= 191) then
|
|
speed = 2;
|
|
end
|
|
|
|
if (sPowerMeterHUD.y >= 196) then
|
|
speed = 1;
|
|
end
|
|
|
|
sPowerMeterHUD.y = sPowerMeterHUD.y + speed;
|
|
|
|
if (sPowerMeterHUD.y >= 201) then
|
|
sPowerMeterHUD.y = 200;
|
|
sPowerMeterPrevY = 200;
|
|
sPowerMeterHUD.animation = POWER_METER_VISIBLE;
|
|
end
|
|
end
|
|
|
|
|
|
-- Power meter animation called when there's 8 health segments.
|
|
-- Moves power meter y pos quickly until it's at 301 to be hidden.
|
|
|
|
local function animate_power_meter_hiding()
|
|
sPowerMeterHUD.y = sPowerMeterHUD.y + 20;
|
|
if (sPowerMeterHUD.y >= 301) then
|
|
sPowerMeterHUD.animation = POWER_METER_HIDDEN;
|
|
sPowerMeterVisibleTimer = 0;
|
|
end
|
|
end
|
|
|
|
-- Handles power meter actions depending of the health segments values.
|
|
local function handle_power_meter_actions(numHealthWedges)
|
|
local gPlayerCameraState = gMarioStates[0].statusForCamera
|
|
|
|
-- Show power meter if health is not full, less than 8
|
|
if (numHealthWedges < 8 and sPowerMeterStoredHealth == 8 and sPowerMeterHUD.animation == POWER_METER_HIDDEN) then
|
|
sPowerMeterHUD.animation = POWER_METER_EMPHASIZED;
|
|
sPowerMeterHUD.y = 166;
|
|
sPowerMeterPrevY = 166;
|
|
end
|
|
|
|
-- Show power meter if health is full, has 8
|
|
if (numHealthWedges == 8 and sPowerMeterStoredHealth == 7) then
|
|
sPowerMeterVisibleTimer = 0;
|
|
end
|
|
|
|
-- After health is full, hide power meter
|
|
if (numHealthWedges == 8 and sPowerMeterVisibleTimer > 45.0) then
|
|
sPowerMeterHUD.animation = POWER_METER_HIDING;
|
|
end
|
|
|
|
-- Update to match health value
|
|
sPowerMeterStoredHealth = numHealthWedges;
|
|
|
|
-- If Mario is swimming, keep power meter visible
|
|
if (gPlayerCameraState.action & ACT_FLAG_SWIMMING ~= 0) then
|
|
if (sPowerMeterHUD.animation == POWER_METER_HIDDEN
|
|
or sPowerMeterHUD.animation == POWER_METER_EMPHASIZED) then
|
|
sPowerMeterHUD.animation = POWER_METER_DEEMPHASIZING;
|
|
sPowerMeterHUD.y = 166;
|
|
sPowerMeterPrevY = 166;
|
|
end
|
|
sPowerMeterVisibleTimer = 0;
|
|
end
|
|
end
|
|
|
|
|
|
-- Renders the power meter that shows when Mario is in underwater
|
|
-- or has taken damage and has less than 8 health segments.
|
|
-- And calls a power meter animation function depending of the value defined.
|
|
local function render_hud_power_meter()
|
|
local shownHealthWedges = hud_get_value(HUD_DISPLAY_WEDGES);
|
|
sPowerMeterHUD.x = djui_hud_get_screen_width()*0.5 - 51
|
|
|
|
if (sPowerMeterHUD.animation ~= POWER_METER_HIDING) then
|
|
handle_power_meter_actions(shownHealthWedges);
|
|
end
|
|
|
|
if (sPowerMeterHUD.animation == POWER_METER_HIDDEN) then
|
|
return;
|
|
end
|
|
|
|
local powerMeterPrevY = sPowerMeterHUD.y
|
|
|
|
local anim = sPowerMeterHUD.animation
|
|
if anim == POWER_METER_EMPHASIZED then
|
|
animate_power_meter_emphasized();
|
|
elseif anim == POWER_METER_DEEMPHASIZING then
|
|
animate_power_meter_deemphasizing();
|
|
elseif anim == POWER_METER_HIDING then
|
|
animate_power_meter_hiding();
|
|
end
|
|
|
|
--render_dl_power_meter(shownHealthWedges);
|
|
render_health_meter_from_local_index_interpolated(0, gMarioStates[0].health, sPowerMeterHUD.x, 208 - powerMeterPrevY, 64, 64, sPowerMeterHUD.x, 208 - sPowerMeterHUD.y, 64, 64)
|
|
|
|
sPowerMeterVisibleTimer = sPowerMeterVisibleTimer + 1;
|
|
end
|
|
|
|
local function render_hud_act_select_course()
|
|
if currChar == 1 then
|
|
texture_override_reset("texture_menu_course_upper")
|
|
texture_override_reset("texture_menu_course_lower")
|
|
return
|
|
end
|
|
local textureTable = characterTable[currChar][characterTable[currChar].currAlt].courseTexture
|
|
if textureTable then -- sets health HUD to custom textures
|
|
if textureTable.top and textureTable.bottom then -- if left and right label textures exist. BOTH have to exist to be set!
|
|
texture_override_set("texture_menu_course_upper", textureTable.top)
|
|
texture_override_set("texture_menu_course_lower", textureTable.bottom)
|
|
end
|
|
else -- resets the course HUD
|
|
texture_override_set("texture_menu_course_upper", defaultCourseInfo.top)
|
|
texture_override_set("texture_menu_course_lower", defaultCourseInfo.bottom)
|
|
end
|
|
end
|
|
|
|
local function render_hud_mario_lives()
|
|
if (hud_get_value(HUD_DISPLAY_FLAGS) & HUD_DISPLAY_FLAG_LIVES) == 0 then return end
|
|
|
|
local x = 22
|
|
local y = 15 -- SCREEN_HEIGHT - 209 - 16
|
|
render_life_icon_from_local_index(0, x, y, 1)
|
|
djui_hud_print_text("@", x + 16, y, 1)
|
|
djui_hud_print_text(tostring(hud_get_value(HUD_DISPLAY_LIVES)):gsub("-", "M"), x + 32, y, 1)
|
|
end
|
|
|
|
local function render_hud_stars()
|
|
if (hud_get_value(HUD_DISPLAY_FLAGS) & HUD_DISPLAY_FLAG_STAR_COUNT) == 0 then return end
|
|
if hud_get_flash ~= nil then
|
|
-- prevent star count from flashing outside of castle
|
|
if gNetworkPlayers[0].currCourseNum ~= COURSE_NONE then hud_set_flash(0) end
|
|
|
|
if hud_get_flash() == 1 and (get_global_timer() & 0x08) == 0 then
|
|
return
|
|
end
|
|
end
|
|
|
|
local x = math.ceil(djui_hud_get_screen_width() - 76)
|
|
if x % 2 ~= 0 then
|
|
x = x - 1
|
|
end
|
|
local y = math.ceil(240 - 209 - 16)
|
|
|
|
local showX = 0
|
|
local hudDisplayStars = hud_get_value(HUD_DISPLAY_STARS)
|
|
if hudDisplayStars < 100 then showX = 1 end
|
|
|
|
render_star_icon_from_local_index(0, x, y, 1)
|
|
if showX == 1 then
|
|
djui_hud_print_text("@", x + 16, y, 1)
|
|
end
|
|
djui_hud_print_text(tostring(hudDisplayStars):gsub("-", "M"), (showX * 14) + x + 16, y, 1)
|
|
end
|
|
|
|
local function render_hud_camera_status()
|
|
if (hud_get_value(HUD_DISPLAY_FLAGS) & HUD_DISPLAY_FLAG_CAMERA) == 0 or (hud_get_value(HUD_DISPLAY_FLAGS) & HUD_DISPLAY_FLAG_CAMERA_AND_POWER) == 0 then return end
|
|
|
|
local x = djui_hud_get_screen_width() - 54
|
|
local y = 205
|
|
local cameraHudStatus = hud_get_value(HUD_DISPLAY_CAMERA_STATUS) -- doesn't show the status of freecam because it's currently bugged when we hide the hud camera -- TODO: keep nagging the coopers to "fix `hud_get_value(HUD_DISPLAY_CAMERA_STATUS)` when using freecam and hiding the hud camera" :trollface:
|
|
|
|
if cameraHudStatus == CAM_STATUS_NONE then return end
|
|
|
|
djui_hud_render_texture(gTextures.camera, x, y, 1, 1)
|
|
|
|
switch(cameraHudStatus & CAM_STATUS_MODE_GROUP, {
|
|
[CAM_STATUS_MARIO] = function()
|
|
render_life_icon_from_local_index(0, x + 16, y, 1)
|
|
end,
|
|
[CAM_STATUS_LAKITU] = function()
|
|
djui_hud_render_texture(gTextures.lakitu, x + 16, y, 1, 1)
|
|
end,
|
|
[CAM_STATUS_FIXED] = function()
|
|
djui_hud_render_texture(gTextures.no_camera, x + 16, y, 1, 1)
|
|
end
|
|
})
|
|
|
|
switch(cameraHudStatus & CAM_STATUS_C_MODE_GROUP, {
|
|
[CAM_STATUS_C_DOWN] = function()
|
|
djui_hud_render_texture(gTextures.arrow_down, x + 4, y + 16, 1, 1)
|
|
end,
|
|
[CAM_STATUS_C_UP] = function()
|
|
djui_hud_render_texture(gTextures.arrow_up, x + 4, y - 8, 1, 1)
|
|
end
|
|
})
|
|
end
|
|
|
|
-- Act Select Hud --
|
|
|
|
local STAR_SELECTOR_NOT_SELECTED = 0
|
|
local STAR_SELECTOR_SELECTED = 1
|
|
local STAR_SELECTOR_100_COINS = 2
|
|
|
|
local sVisibleStars = 0
|
|
local function render_act_select_hud()
|
|
local course = gNetworkPlayers[0].currCourseNum
|
|
if course == 0 or not obj_get_first_with_behavior_id(id_bhvActSelector) then return end
|
|
|
|
if sVisibleStars == 0 then
|
|
local starObj = obj_get_first_with_behavior_id(id_bhvActSelectorStarType)
|
|
while starObj do
|
|
if starObj.oStarSelectorType ~= STAR_SELECTOR_100_COINS then
|
|
sVisibleStars = sVisibleStars + 1
|
|
end
|
|
starObj = obj_get_next_with_same_behavior_id(starObj)
|
|
end
|
|
end
|
|
|
|
for a = 1, sVisibleStars do
|
|
local x = (139 - sVisibleStars * 17 + a * 34) + (djui_hud_get_screen_width() / 2) - 160 + 0.5
|
|
for j = 1, MAX_PLAYERS - 1 do -- 0 is not needed, you're never supposed to see yourself in act select
|
|
local np = gNetworkPlayers[j]
|
|
if np and np.connected and np.currCourseNum == course and np.currActNum == a then
|
|
render_life_icon_from_local_index(j, x - 4, 17, 1)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local selectedStar = obj_get_first_with_behavior_id(id_bhvActSelectorStarType)
|
|
local starsList = {}
|
|
while selectedStar do
|
|
table.insert(starsList, selectedStar)
|
|
selectedStar = obj_get_next_with_same_behavior_id(selectedStar)
|
|
end
|
|
|
|
if (sVisibleStars > 0) then
|
|
local playersInAct = 0
|
|
local sSelectedActIndex = 0
|
|
for i = 1, #starsList do
|
|
local curStar = starsList[i]
|
|
if curStar.oStarSelectorType == STAR_SELECTOR_SELECTED then
|
|
sSelectedActIndex = i - 1
|
|
end
|
|
end
|
|
local gCurrCourseNum = gNetworkPlayers[0].currCourseNum
|
|
for j = 1, MAX_PLAYERS - 1 do
|
|
local np = gNetworkPlayers[j]
|
|
if not (np or np.connected) then goto continue end
|
|
if (np.currCourseNum ~= gCurrCourseNum) then goto continue end
|
|
if (np.currActNum ~= sSelectedActIndex + 1) then goto continue end
|
|
playersInAct = playersInAct + 1
|
|
::continue::
|
|
end
|
|
|
|
if (playersInAct > 0) then
|
|
local message = ""
|
|
if (playersInAct == 1) then
|
|
message = message .. " Join "
|
|
else
|
|
message = message .. string.format("%d Players", playersInAct)
|
|
end
|
|
|
|
djui_hud_set_font(FONT_NORMAL)
|
|
djui_hud_set_color(100, 100, 100, 255)
|
|
local textScale = .5
|
|
local textWidth = djui_hud_measure_text(message) * textScale
|
|
|
|
local xPos = ((sSelectedActIndex + 1) * 34 - sVisibleStars * 17 + 139 - (textWidth / 2) + 4) + (djui_hud_get_screen_width() / 2) - 160 + 2
|
|
local yPos = -1
|
|
|
|
if message:find("Players") then
|
|
message = string.format("%d Player", playersInAct)
|
|
end
|
|
djui_hud_print_text(message, xPos, yPos, textScale) -- Not fully accurate because the font in act select is stretched in a way unachievable with normal fonts, will revisit in the future
|
|
|
|
end
|
|
end
|
|
end
|
|
|
|
---@param table table
|
|
---@return table
|
|
function zero_index_to_one_index(table)
|
|
local tableOne = {}
|
|
for i = 0, #table do
|
|
tableOne[i+1] = table[i]
|
|
end
|
|
return tableOne
|
|
end
|
|
|
|
local activeNonCSMods = {}
|
|
local nonCSModPosition = 0
|
|
local CSPacks = 0
|
|
for i = 0, #gActiveMods do
|
|
if gActiveMods[i].name == "Character Select" then
|
|
table.insert(activeNonCSMods, tostring(gActiveMods[i].name))
|
|
nonCSModPosition = #activeNonCSMods
|
|
elseif (remove_color(gActiveMods[i].name):sub(1, 4) ~= "[CS]" and gActiveMods[i].category ~= "cs") then
|
|
table.insert(activeNonCSMods, tostring(gActiveMods[i].name))
|
|
else
|
|
CSPacks = CSPacks + 1
|
|
end
|
|
end
|
|
|
|
activeNonCSMods[nonCSModPosition] = "Character Select (+"..CSPacks..")"
|
|
|
|
function render_playerlist_and_modlist()
|
|
|
|
-- DjuiTheme Data
|
|
local sDjuiTheme = djui_menu_get_theme()
|
|
local hudFont = sDjuiTheme.panels.hudFontHeader
|
|
local rectColor = sDjuiTheme.threePanels.rectColor
|
|
local borderColor = sDjuiTheme.threePanels.borderColor
|
|
|
|
-- PlayerList
|
|
playerListWidth = 710
|
|
playerListHeight = (16 * 32) + (16 - 1) * 4 + (32 + 16) + 32 + 32
|
|
local x = djui_hud_get_screen_width()/2 - playerListWidth/2
|
|
local y = djui_hud_get_screen_height()/2 - playerListHeight/2
|
|
|
|
listMargins = 16
|
|
local playerList = {}
|
|
|
|
gNetworkPlayersOne = zero_index_to_one_index(gNetworkPlayers)
|
|
for index, player in pairs(gNetworkPlayersOne) do
|
|
if player.connected then
|
|
playerList[#playerList + 1] = player
|
|
end
|
|
end
|
|
|
|
local playersString = hudFont and djui_language_get("PLAYER_LIST", "PLAYERS") or generate_rainbow_text(djui_language_get("PLAYER_LIST", "PLAYERS"))
|
|
|
|
djui_hud_render_header_box(playersString, 0, 0xff, 0xff, 0xff, 0xff, 1, x, y, playerListWidth, playerListHeight, rectColor, borderColor)
|
|
djui_hud_set_font(FONT_USER)
|
|
for i = 1, #playerList do
|
|
np = playerList[i]
|
|
|
|
local v = (i % 2) == 0 and 16 or 32
|
|
djui_hud_set_color(v, v, v, 128)
|
|
local entryWidth = playerListWidth - ((8 + listMargins) * 2)
|
|
local entryHeight = 32
|
|
local entryX = x + 8 + listMargins
|
|
local entryY = y + 88 + ((entryHeight + 4) * (i-1))
|
|
djui_hud_render_rect(entryX, entryY, entryWidth, entryHeight)
|
|
|
|
local capColor = network_player_get_override_palette_color(np, CAP)
|
|
playerNameColor = {
|
|
r = 127 + capColor.r/2,
|
|
g = 127 + capColor.g/2,
|
|
b = 127 + capColor.b/2
|
|
}
|
|
|
|
djui_hud_set_color(255, 255, 255, 255)
|
|
render_life_icon_from_local_index(np.localIndex, entryX, entryY, 2)
|
|
djui_hud_print_text_with_color(np.name, entryX + 40, entryY, 1, playerNameColor.r, playerNameColor.g, playerNameColor.b, 255)
|
|
|
|
local levelName = np.overrideLocation ~= "" and np.overrideLocation or get_level_name(np.currCourseNum, np.currLevelNum, np.currAreaIndex)
|
|
if levelName then
|
|
djui_hud_print_text_with_color(levelName, ((entryX + entryWidth) - djui_hud_measure_text((string.gsub(levelName, "\\(.-)\\", "")))) - 126, entryY, 1, 0xdc, 0xdc, 0xdc, 255)
|
|
end
|
|
|
|
if np.currActNum then
|
|
currActNum = np.currActNum == 99 and "Done" or np.currActNum ~= 0 and "# "..tostring(np.currActNum) or ""
|
|
printedcurrActNum = currActNum
|
|
djui_hud_print_text_with_color(printedcurrActNum, entryX + entryWidth - djui_hud_measure_text(printedcurrActNum) - 18, entryY, 1, 0xdc, 0xdc, 0xdc, 255)
|
|
end
|
|
|
|
if np.description then
|
|
djui_hud_print_text_with_color(np.description, (entryX + 278) - (djui_hud_measure_text((string.gsub(np.description, "\\(.-)\\", "")))/2), entryY, 1, np.descriptionR, np.descriptionG, np.descriptionB, np.descriptionA)
|
|
end
|
|
end
|
|
|
|
-- ModList
|
|
|
|
local modListWidth = 280
|
|
local modListHeight = (#activeNonCSMods * 32) + (#activeNonCSMods - 1) * 4 + (32 + 16) + 32 + 32
|
|
local mX = djui_hud_get_screen_width()/2 + 363
|
|
local mY = djui_hud_get_screen_height()/2 - modListHeight/2
|
|
|
|
local modsString = hudFont and djui_language_get("MODLIST", "MODS") or generate_rainbow_text(djui_language_get("MODLIST", "MODS"))
|
|
|
|
djui_hud_render_header_box(modsString, 0, 0xff, 0xff, 0xff, 0xff, 1, mX, mY, modListWidth, modListHeight, rectColor, borderColor)
|
|
djui_hud_set_font(FONT_USER)
|
|
|
|
for i = 0, #activeNonCSMods - 1 do
|
|
--local i = i - packFilter
|
|
v = (i % 2) ~= 0 and 16 or 32
|
|
djui_hud_set_color(v, v, v, 128)
|
|
local entryWidth = modListWidth - ((8 + listMargins) * 2)
|
|
local entryHeight = 32
|
|
local entryX = mX + 8 + listMargins
|
|
local entryY = mY + 124 + 0 + ((entryHeight + 4) * (i - 1))
|
|
djui_hud_render_rect(entryX, entryY, entryWidth, entryHeight)
|
|
local modName = activeNonCSMods[i + 1]
|
|
local stringSubCount = 23
|
|
local inColor = false
|
|
for i = 1, #modName do
|
|
if modName:sub(i, i) == "\\" then
|
|
inColor = not inColor
|
|
end
|
|
if inColor then
|
|
stringSubCount = stringSubCount + 1
|
|
end
|
|
end
|
|
djui_hud_print_text_with_color(modName:sub(1, stringSubCount), entryX, entryY, 1, 0xdc, 0xdc, 0xdc, 255)
|
|
end
|
|
end
|
|
|
|
-- Yes the ending stuffs is hardcoded, no there's not much of a better way to do it
|
|
local DIALOG_ENDING_REPLACE_1 = "$CHARNAME!"
|
|
local DIALOG_ENDING_REPLACE_2 = "Thank you $CHARNAME!"
|
|
local DIALOG_ENDING_REPLACE_3 = "...for $CHARNAME..."
|
|
|
|
local END_PEACH_CUTSCENE_DIALOG_1 = 6
|
|
local END_PEACH_CUTSCENE_DIALOG_2 = 7
|
|
local END_PEACH_CUTSCENE_DIALOG_3 = 10
|
|
local END_PEACH_CUTSCENE_RUN_TO_CASTLE = 11
|
|
|
|
local fadeLength = 5
|
|
local function render_hud_ending_dialog()
|
|
djui_hud_set_font(FONT_TINY)
|
|
local m = gMarioStates[0]
|
|
if m.action ~= ACT_END_PEACH_CUTSCENE then return end
|
|
|
|
local width = djui_hud_get_screen_width()
|
|
|
|
local charName = characterTable[currChar].nickname
|
|
local string = ""
|
|
local startTime = 0
|
|
local endTime = 0
|
|
if m.actionArg == END_PEACH_CUTSCENE_DIALOG_1 and m.actionTimer >= 230 and m.actionTimer <= 275 then
|
|
string = DIALOG_ENDING_REPLACE_1
|
|
startTime = 230
|
|
endTime = 275
|
|
elseif m.actionArg == END_PEACH_CUTSCENE_DIALOG_2 and m.actionTimer >= 75 and m.actionTimer <= 130 then
|
|
string = DIALOG_ENDING_REPLACE_2
|
|
startTime = 75
|
|
endTime = 130
|
|
elseif m.actionArg == END_PEACH_CUTSCENE_DIALOG_3 and m.actionTimer >= 130 and m.actionTimer <= 195 then
|
|
string = DIALOG_ENDING_REPLACE_3
|
|
startTime = 130
|
|
endTime = 195
|
|
elseif m.actionArg == END_PEACH_CUTSCENE_RUN_TO_CASTLE and m.actionTimer >= 95 and m.actionTimer <= 150 then
|
|
string = DIALOG_ENDING_REPLACE_1
|
|
startTime = 95
|
|
endTime = 150
|
|
end
|
|
|
|
if string ~= "" then
|
|
djui_hud_set_color(0, 0, 0, 255)
|
|
djui_hud_render_rect(0, 210, width, 30)
|
|
string = string:gsub("$CHARNAME", charName)
|
|
local opacity = 255
|
|
local startToTimer = m.actionTimer - startTime
|
|
local endToTimer = endTime - m.actionTimer
|
|
if startToTimer >= 0 then
|
|
opacity = math.min(startToTimer, fadeLength)/fadeLength * 255
|
|
end
|
|
if endToTimer >= 0 and startToTimer >= fadeLength then
|
|
opacity = math.min(endToTimer, fadeLength)/fadeLength * 255
|
|
end
|
|
djui_hud_set_color(255, 255, 255, opacity)
|
|
local x = width*0.5 - djui_hud_measure_text(string)*0.5
|
|
djui_hud_print_text(string, x, 210, 1)
|
|
end
|
|
end
|
|
|
|
-- Nametags Powermeter Hud --
|
|
|
|
local nametagsActionBlacklist = {
|
|
[ACT_START_CROUCHING] = true,
|
|
[ACT_CROUCHING] = true,
|
|
[ACT_STOP_CROUCHING] = true,
|
|
[ACT_START_CRAWLING] = true,
|
|
[ACT_CRAWLING] = true,
|
|
[ACT_STOP_CRAWLING] = true,
|
|
[ACT_IN_CANNON] = true,
|
|
[ACT_DISAPPEARED] = true,
|
|
}
|
|
|
|
local FADE_SCALE = 4.0
|
|
|
|
--- @class StateExtras
|
|
--- @field public prevPos Vec3f
|
|
--- @field public prevScale number
|
|
--- @field public inited boolean
|
|
|
|
--- @type StateExtras[]
|
|
local sStateExtras = {}
|
|
|
|
for i = 0, MAX_PLAYERS - 1 do
|
|
sStateExtras[i] = {}
|
|
local _ENV = setmetatable(sStateExtras[i], { __index = _G })
|
|
prevPos = gVec3fZero()
|
|
prevScale = 0.0
|
|
inited = false
|
|
end
|
|
|
|
local function render_nametag_powermeter()
|
|
local sGlobalTimer = get_global_timer()
|
|
for i = 1, MAX_PLAYERS - 1 do
|
|
local m = gMarioStates[i]
|
|
if is_player_active(m) == 0 then goto continue end
|
|
local np = gNetworkPlayers[i]
|
|
if not np.currAreaSyncValid then goto continue end
|
|
|
|
if nametagsActionBlacklist[m.action] then goto continue end
|
|
|
|
if (m.marioBodyState.mirrorMario or m.marioBodyState.updateHeadPosTime ~= sGlobalTimer) then goto continue end
|
|
|
|
local pos = gVec3fZero()
|
|
local out = gVec3fZero()
|
|
|
|
vec3f_copy(pos, m.marioBodyState.headPos)
|
|
pos.y = pos.y + 100
|
|
|
|
if not djui_hud_world_pos_to_screen_pos(pos, out) then
|
|
goto continue
|
|
end
|
|
|
|
local scale = -300 / out.z * djui_hud_get_fov_coeff()
|
|
|
|
out.y = out.y - 16 * scale
|
|
|
|
local alpha = (math.min(np.fadeOpacity << 3, 255)) * math.clamp(FADE_SCALE - scale, 0.0, 1.0)
|
|
|
|
local e = sStateExtras[i]
|
|
if not e.inited then
|
|
vec3f_copy(e.prevPos, out)
|
|
e.prevScale = scale
|
|
e.inited = true
|
|
end
|
|
|
|
if gNametagsSettings.showHealth then
|
|
djui_hud_set_color(255, 255, 255, alpha)
|
|
local healthScale = 90 * scale
|
|
local prevHealthScale = 90 * e.prevScale
|
|
render_health_meter_from_local_index_interpolated(i, m.health,
|
|
e.prevPos.x - (prevHealthScale * 0.5), e.prevPos.y - 72 * scale, prevHealthScale, prevHealthScale,
|
|
out.x - ( healthScale * 0.5), out.y - 72 * scale, healthScale, healthScale
|
|
)
|
|
end
|
|
|
|
vec3f_copy(e.prevPos, out)
|
|
e.prevScale = scale
|
|
|
|
::continue::
|
|
end
|
|
end
|
|
|
|
local function nametags_reset()
|
|
for i = 0, MAX_PLAYERS - 1 do
|
|
sStateExtras[i].inited = false
|
|
end
|
|
end
|
|
|
|
local function on_level_init()
|
|
nametags_reset()
|
|
end
|
|
|
|
hook_event(HOOK_ON_LEVEL_INIT, on_level_init)
|
|
|
|
local sServerSettings = gServerSettings
|
|
local sNametagsSettings = gNametagsSettings
|
|
|
|
_G.gServerSettings = {
|
|
enablePlayerList = sServerSettings.enablePlayerList,
|
|
enablePlayersInLevelDisplay = sServerSettings.enablePlayersInLevelDisplay,
|
|
}
|
|
|
|
_G.gNametagsSettings = {
|
|
showHealth = sNametagsSettings.showHealth,
|
|
}
|
|
|
|
local _ServerSettingsMetaTable = {
|
|
__index = function (t, k)
|
|
return rawget(t, k) or sServerSettings[k]
|
|
end,
|
|
__newindex = function (_, k, v)
|
|
sServerSettings[k] = v
|
|
end,
|
|
}
|
|
|
|
local _NametagsSettingsMetaTable = {
|
|
__index = function (t, k)
|
|
return rawget(t, k) or sNametagsSettings[k]
|
|
end,
|
|
__newindex = function (_, k, v)
|
|
sNametagsSettings[k] = v
|
|
end,
|
|
}
|
|
|
|
setmetatable(gServerSettings, _ServerSettingsMetaTable)
|
|
setmetatable(gNametagsSettings, _NametagsSettingsMetaTable)
|
|
|
|
function nametags_settings()
|
|
if sNametagsSettings.showHealth then
|
|
gNametagsSettings.showHealth = not gNametagsSettings.showHealth
|
|
end
|
|
sNametagsSettings.showHealth = false
|
|
end
|
|
|
|
hook_event(HOOK_ON_NAMETAGS_RENDER, nametags_settings)
|
|
|
|
local function on_hud_render_behind()
|
|
FONT_USER = djui_menu_get_font()
|
|
djui_hud_set_resolution(RESOLUTION_N64)
|
|
djui_hud_set_font(FONT_HUD)
|
|
|
|
render_nametag_powermeter() -- Render before setting the color, it sets its own
|
|
|
|
djui_hud_set_color(255, 255, 255, 255)
|
|
|
|
if gNetworkPlayers[0].currActNum == 99 or gMarioStates[0].action == ACT_INTRO_CUTSCENE or hud_is_hidden() then return end
|
|
|
|
sServerSettings.enablePlayersInLevelDisplay = 0 -- Disables the original playersInLevel Display
|
|
|
|
local enablePlayersInLevelDisplay = gServerSettings.enablePlayersInLevelDisplay
|
|
if not obj_get_first_with_behavior_id(id_bhvActSelector) then
|
|
render_hud_mario_lives()
|
|
render_hud_stars()
|
|
render_hud_camera_status()
|
|
render_hud_power_meter()
|
|
sVisibleStars = 0
|
|
else
|
|
if enablePlayersInLevelDisplay then
|
|
render_act_select_hud()
|
|
end
|
|
render_hud_act_select_course()
|
|
end
|
|
end
|
|
|
|
|
|
local function on_hud_render()
|
|
djui_hud_set_resolution(RESOLUTION_N64)
|
|
djui_hud_set_font(FONT_HUD)
|
|
djui_hud_set_color(255, 255, 255, 255)
|
|
|
|
if gNetworkPlayers[0].currActNum == 99 then
|
|
render_hud_ending_dialog()
|
|
end
|
|
|
|
sServerSettings.enablePlayerList = 0 -- Disables the original playerlist and modlist
|
|
|
|
local enablePlayerList = gServerSettings.enablePlayerList
|
|
djui_hud_set_resolution(RESOLUTION_DJUI)
|
|
|
|
if djui_attempting_to_open_playerlist() and enablePlayerList then
|
|
render_playerlist_and_modlist()
|
|
end
|
|
end
|
|
|
|
hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_hud_render_behind)
|
|
hook_event(HOOK_ON_HUD_RENDER, on_hud_render)
|