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* Initial threaded audio. (WIP) * Ready for testing threaded audio. * Remove this, It causes issues on older gcc versions. * Fix Loading Thread not running properly. * Fix Loading Screen & Implementation Updates * Update comment. * Revamp Thread States
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
#include <ultra64.h>
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#include "buffers.h"
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#include "audio/data.h"
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ALIGNED8 u8 gDecompressionHeap[0xD000] = { 0 };
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#if defined(VERSION_EU)
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ALIGNED16 u8 gAudioHeap[DOUBLE_SIZE_ON_64_BIT(AUDIO_HEAP_SIZE) - 0x3800] = { 0 };
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#elif defined(VERSION_SH)
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ALIGNED16 u8 gAudioHeap[DOUBLE_SIZE_ON_64_BIT(AUDIO_HEAP_SIZE) - 0x4800] = { 0 };
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#else
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ALIGNED16 u8 gAudioHeap[DOUBLE_SIZE_ON_64_BIT(AUDIO_HEAP_SIZE)] = { 0 };
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#endif
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ALIGNED8 u8 gIdleThreadStack[0x800];
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ALIGNED8 u8 gThread3Stack[0x2000];
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ALIGNED8 u8 gThread4Stack[0x2000];
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ALIGNED8 u8 gThread5Stack[0x2000];
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#ifdef VERSION_SH
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ALIGNED8 u8 gThread6Stack[0x2000];
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#endif
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// 0x400 bytes
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ALIGNED8 u8 gGfxSPTaskStack[SP_DRAM_STACK_SIZE8] = { 0 };
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// 0xc00 bytes for f3dex, 0x900 otherwise
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ALIGNED8 u8 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE] = { 0 };
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// 0x200 bytes
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ALIGNED8 struct SaveBuffer gSaveBuffer = { 0 };
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// 0x190a0 bytes
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struct GfxPool gGfxPools[GFX_NUM_POOLS] = { 0 };
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// Yield buffer for audio, 0x400 bytes. Stubbed out post-JP since the audio
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// task never yields.
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#ifdef VERSION_JP
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ALIGNED8 u8 gAudioSPTaskYieldBuffer[OS_YIELD_AUDIO_SIZE] = { 0 };
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#endif
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// Probably Thread 2 stack space. Unreferenced, and stubbed out with f3dex to
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// avoid an overflowing .buffers segment.
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#if !defined(F3DEX_GBI_SHARED) && !defined(VERSION_EU)
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ALIGNED8 u8 gUnusedThread2Stack[0x1400] = { 0 };
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#endif
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