sm64coopdx/autogen/lua_definitions
Agent X 1a12f9a621 C++ lighting engine
Runs better using my new system for storing and iterating through lights.

I removed the lighting ctx profiler because after I've realized its very inaccurate and was probably programmed incorrectly from the start. Although I remember it working fine before and not constantly showing 20 ms or higher when I'm in an extremely simple level with extremely simple lights and the FPS is way too high for it to be taking 20 ms.
2026-01-17 16:31:52 -05:00
..
constants.lua C++ lighting engine 2026-01-17 16:31:52 -05:00
functions.lua
manual.lua Fix mario body state shade/light clamping 2026-01-17 14:53:14 -05:00
structs.lua