sm64coopdx/autogen
Agent X 1a12f9a621 C++ lighting engine
Runs better using my new system for storing and iterating through lights.

I removed the lighting ctx profiler because after I've realized its very inaccurate and was probably programmed incorrectly from the start. Although I remember it working fine before and not constantly showing 20 ms or higher when I'm in an extremely simple level with extremely simple lights and the FPS is way too high for it to be taking 20 ms.
2026-01-17 16:31:52 -05:00
..
lua_constants Correct inconsistent function name 2025-11-25 14:21:11 -05:00
lua_definitions C++ lighting engine 2026-01-17 16:31:52 -05:00
autogen.sh ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
common.py Bring back ChainSegment and PlayerPalette 2025-11-05 23:12:14 +01:00
convert_constants.py Add gsDPSetEnvRGB() (#997) 2025-11-13 08:00:31 +10:00
convert_functions.py Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
convert_structs.py get_mario_anim_part_rot() 2025-12-20 00:11:51 -05:00
extract_constants.py allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
extract_display_lists.py geo_num3_switch is not a display list 2025-08-07 14:22:31 +02:00
extract_functions.py More Optimizations (#792) 2025-05-16 20:27:49 -04:00
extract_object_fields.py allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
extract_structs.py ModFs improvements (#907) 2025-10-21 19:42:06 +02:00
gen_hooks.py Fix HOOK_ON_DIALOG 2025-09-13 01:26:15 +02:00
gen_math.py Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
gen_sound.py Fixed Wario sounds pitch/speed 2022-02-15 00:51:19 -08:00
vec_types.py More math improvements (#820) 2025-05-29 02:52:31 +02:00