An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Fix substring bug in require() (#867)
* Fix substring bug in require()

When require() was searching for a matching module, it would only
consider the end of the filename. So foobar.lua and bar.lua could both
match a require('bar').

This commit fixes that.

* remove debug logs

---------

Co-authored-by: MysterD <myster@d>
2025-06-22 12:48:42 +02:00
.github Attempt 2 to compile with lower glibc [build] 2025-05-07 18:12:18 -04:00
actors change misleading switch case field label (#781) 2025-05-02 13:33:36 +02:00
assets extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
autogen Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
bin Japanese Support (#574) 2024-12-31 10:32:31 -05:00
data Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
developer
docs/lua Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include cleanup old gfx symbol management code 2025-06-14 14:58:55 +10:00
lang Add mod development mode (#851) 2025-06-22 19:07:15 +10:00
levels Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
lib Attempt 3: libcoopnet w/ glibc 2.36 [build] 2025-05-07 20:16:35 -04:00
mods Re-arrange some parameters and add math.round 2025-05-28 22:34:45 -04:00
palettes
res
sound fix missing non mario character sounds 2025-03-13 21:49:20 +10:00
src Fix substring bug in require() (#867) 2025-06-22 12:48:42 +02:00
text fix custom dialog boxes not being properly reset 2025-06-04 09:41:36 +10:00
textures Japanese Support (#574) 2024-12-31 10:32:31 -05:00
tools upload hash_file.cpp 2025-04-22 13:10:27 +10:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy
.gitattributes
.gitignore Fixed MacOS Resource Path Location (#617) 2025-01-07 16:27:11 -05:00
assets.json
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt
charmap_menu.txt
credits.txt
Dockerfile
dynos.mk
extract_assets.py extract demo data from rom at runtime 2025-01-13 22:27:47 +10:00
format.sh
Makefile Improving math functions (#813) 2025-05-21 23:50:49 +02:00
Makefile.split
README.md Update README to mention wiki 2024-11-11 10:04:50 -05:00
sm64.eu.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.jp.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.sh.sha1 these should remain 2025-05-29 12:50:35 +10:00
sm64.us.sha1 these should remain 2025-05-29 12:50:35 +10:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
windows.ld

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.