..
GL
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
libc
Palette system overhaul and preset rewrite
2024-05-21 17:09:59 -04:00
PR
Fresnel Lighting from F3DEX3 ( #941 )
2025-09-13 12:40:38 +02:00
stb
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
behavior_commands.h
Added a full new custom behavior system ( #124 )
2022-06-02 12:19:54 -07:00
behavior_data.h
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
behavior_table.h
Basic Vertex Point Lighting Engine ( #716 )
2025-03-27 16:36:02 -04:00
command_macros_base.h
merge refresh 10
2020-06-20 02:49:59 +03:00
config.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
course_table.h
Fix pause menus
2023-11-21 17:14:25 -05:00
dialog_ids.h
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
display_lists.inl
geo_num3_switch is not a display list
2025-08-07 14:22:31 +02:00
eu_translation.h
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
geo_commands.h
GEO_BONE GeoLayout command ( #913 )
2025-08-20 12:46:32 +10:00
gfx_dimensions.h
merge refresh 10
2020-06-20 02:49:59 +03:00
gfx_symbols.h
Fresnel Lighting from F3DEX3 ( #941 )
2025-09-13 12:40:38 +02:00
helper_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_commands.h
Add lua params support to level macros (allocate dialog pt. 2) ( #905 )
2025-09-13 20:36:28 +02:00
level_misc_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
luigi_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
macro_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_presets.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macros.h
More Optimizations ( #792 )
2025-05-16 20:27:49 -04:00
macros.inc
Refresh 3
2019-11-03 14:36:27 -05:00
make_const_nonconst.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
mario_animation_ids.h
Remove Waluigi anims
2024-07-01 18:32:27 -04:00
mario_geo_switch_case_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
model_ids.h
add obj_get_model_id_extended, remember regular model ids
2025-03-04 15:09:09 +10:00
moving_texture_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_constants.h
Make most used and useful features built-ins ( #242 )
2023-02-26 03:15:54 +01:00
object_fields.h
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
platform_info.h
merge refresh 10
2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment_symbols.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segments.h
Added extended bounds
2022-04-06 08:40:22 -07:00
seq_ids.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
seq_luigi.inc
Fix cut off Luigi line
2024-06-27 16:54:20 -04:00
seq_macros.inc
sm64coopdx
2023-10-30 01:03:36 -04:00
seq_toad.inc
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
seq_wario.inc
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
sm64.h
Fix palette editor cap on/off invulnerability
2025-08-13 21:01:39 +02:00
sounds.h
fix SOUND_ARG_LOAD
2025-07-16 03:13:00 +02:00
special_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
special_presets.h
merge refresh 10
2020-06-20 02:49:59 +03:00
surface_terrains.h
Fix HOOK_ALLOW_HAZARD_SURFACE and expose SURFACE_IS_* macros ( #865 )
2025-06-24 22:15:27 +02:00
textures.h
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
tinfl.h
add virtual filesystem thing w/ ZIP support
2020-06-07 21:06:25 +03:00
toad_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00
trig_tables.inc.c
refresh 4
2019-12-01 21:52:53 -05:00
types.h
GEO_BONE GeoLayout command ( #913 )
2025-08-20 12:46:32 +10:00
ultra64.h
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
2020-05-15 00:26:56 +08:00
wario_sounds.h
Fix let's a go & okie dokie character sounds
2024-06-27 11:09:28 -04:00