mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2026-04-06 10:16:25 +00:00
- New function for get/set parity: `audio_stream_get_loop_points` - Arguably better method for managing mod master/stream/sample volumes (sound groups) - Made *those* functions use u8 instead of f32 (that's what they are intended to be) - added various defines to trim some unused fat from miniaudio - LuaTable return type for functions that needed it Remark: the `MA_SOUND_FLAG_STREAM` and `MA_SOUND_FLAG_DECODE` flags don't actually do anything since all audio is always read to memory before decoding (via data source), these flags only get a response in the Resource Manager, which we don't ever use here Right now, the only true difference between samples and streams is in `MA_SOUND_FLAG_NO_PITCH` (also not really, since this flag is overturned when sample rates mismatch (very often)), as well as samples' special duplication tech
5190 lines
90 KiB
Markdown
5190 lines
90 KiB
Markdown
## [:rewind: Lua Functions](functions.md)
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---
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[< prev](functions-6.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | [4](functions-4.md) | [5](functions-5.md) | [6](functions-6.md) | 7]
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---
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# functions from smlua_level_utils.h
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<br />
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## [smlua_level_util_change_area](#smlua_level_util_change_area)
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### Description
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Instantly changes the current area to `areaIndex`
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### Lua Example
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`smlua_level_util_change_area(areaIndex)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| areaIndex | `integer` |
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### Returns
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- None
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### C Prototype
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`void smlua_level_util_change_area(s32 areaIndex);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_level_util_get_info](#smlua_level_util_get_info)
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### Description
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Gets information on a custom level from `levelNum`
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### Lua Example
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`local customLevelInfoValue = smlua_level_util_get_info(levelNum)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| levelNum | `integer` |
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### Returns
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- [CustomLevelInfo](structs.md#CustomLevelInfo)
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### C Prototype
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`struct CustomLevelInfo* smlua_level_util_get_info(s16 levelNum);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_level_util_get_info_from_short_name](#smlua_level_util_get_info_from_short_name)
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### Description
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Gets information on a custom level from `shortName`
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### Lua Example
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`local customLevelInfoValue = smlua_level_util_get_info_from_short_name(shortName)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| shortName | `string` |
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### Returns
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- [CustomLevelInfo](structs.md#CustomLevelInfo)
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### C Prototype
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`struct CustomLevelInfo* smlua_level_util_get_info_from_short_name(const char* shortName);`
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[:arrow_up_small:](#)
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<br />
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## [smlua_level_util_get_info_from_course_num](#smlua_level_util_get_info_from_course_num)
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### Description
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Gets information on a custom level from `courseNum`
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### Lua Example
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`local customLevelInfoValue = smlua_level_util_get_info_from_course_num(courseNum)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| courseNum | `integer` |
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### Returns
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- [CustomLevelInfo](structs.md#CustomLevelInfo)
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### C Prototype
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`struct CustomLevelInfo* smlua_level_util_get_info_from_course_num(u8 courseNum);`
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[:arrow_up_small:](#)
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<br />
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## [level_register](#level_register)
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### Description
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Registers a fully custom level. Level ID begins at 50
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### Lua Example
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`local integerValue = level_register(scriptEntryName, courseNum, fullName, shortName, acousticReach, echoLevel1, echoLevel2, echoLevel3)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| scriptEntryName | `string` |
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| courseNum | `integer` |
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| fullName | `string` |
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| shortName | `string` |
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| acousticReach | `integer` |
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| echoLevel1 | `integer` |
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| echoLevel2 | `integer` |
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| echoLevel3 | `integer` |
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### Returns
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- `integer`
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### C Prototype
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`s16 level_register(const char* scriptEntryName, s16 courseNum, const char* fullName, const char* shortName, u32 acousticReach, u32 echoLevel1, u32 echoLevel2, u32 echoLevel3);`
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[:arrow_up_small:](#)
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<br />
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## [level_is_vanilla_level](#level_is_vanilla_level)
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### Description
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Checks if `levelNum` is a vanilla level
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### Lua Example
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`local booleanValue = level_is_vanilla_level(levelNum)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| levelNum | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool level_is_vanilla_level(s16 levelNum);`
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[:arrow_up_small:](#)
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<br />
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## [warp_to_warpnode](#warp_to_warpnode)
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### Description
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Warps to `aWarpId` of `aArea` in `aLevel` during `aAct`
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### Lua Example
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`local booleanValue = warp_to_warpnode(aLevel, aArea, aAct, aWarpId)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| aLevel | `integer` |
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| aArea | `integer` |
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| aAct | `integer` |
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| aWarpId | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool warp_to_warpnode(s32 aLevel, s32 aArea, s32 aAct, s32 aWarpId);`
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[:arrow_up_small:](#)
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<br />
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## [warp_to_level](#warp_to_level)
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### Description
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Warps to `aArea` of `aLevel` in `aAct`
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### Lua Example
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`local booleanValue = warp_to_level(aLevel, aArea, aAct)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| aLevel | `integer` |
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| aArea | `integer` |
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| aAct | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);`
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[:arrow_up_small:](#)
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<br />
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## [warp_restart_level](#warp_restart_level)
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### Description
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Restarts the current level
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### Lua Example
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`local booleanValue = warp_restart_level()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool warp_restart_level(void);`
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[:arrow_up_small:](#)
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<br />
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## [warp_to_start_level](#warp_to_start_level)
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### Description
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Warps to the start level (Castle Grounds by default)
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### Lua Example
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`local booleanValue = warp_to_start_level()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool warp_to_start_level(void);`
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[:arrow_up_small:](#)
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<br />
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## [warp_exit_level](#warp_exit_level)
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### Description
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Exits the current level after `aDelay`
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### Lua Example
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`local booleanValue = warp_exit_level(aDelay)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| aDelay | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool warp_exit_level(s32 aDelay);`
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[:arrow_up_small:](#)
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<br />
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## [warp_to_castle](#warp_to_castle)
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### Description
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Warps back to the castle from `aLevel`
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### Lua Example
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`local booleanValue = warp_to_castle(aLevel)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| aLevel | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool warp_to_castle(s32 aLevel);`
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[:arrow_up_small:](#)
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<br />
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---
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# functions from smlua_misc_utils.h
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<br />
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## [get_network_area_timer](#get_network_area_timer)
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### Description
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Gets the current area's networked timer
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### Lua Example
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`local integerValue = get_network_area_timer()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`u32 get_network_area_timer(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_area_update_counter](#get_area_update_counter)
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### Description
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Gets the area update counter incremented when objects are updated
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### Lua Example
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`local integerValue = get_area_update_counter()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`u16 get_area_update_counter(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_temp_s32_pointer](#get_temp_s32_pointer)
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### Description
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Returns a temporary signed 32-bit integer pointer with its value set to `initialValue`
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### Lua Example
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`local pointerValue = get_temp_s32_pointer(initialValue)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| initialValue | `integer` |
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### Returns
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- `Pointer` <`integer`>
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### C Prototype
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`s32* get_temp_s32_pointer(s32 initialValue);`
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[:arrow_up_small:](#)
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<br />
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## [deref_s32_pointer](#deref_s32_pointer)
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### Description
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Gets the signed 32-bit integer value from `pointer`
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### Lua Example
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`local integerValue = deref_s32_pointer(pointer)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| pointer | `Pointer` <`integer`> |
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### Returns
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- `integer`
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### C Prototype
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`s32 deref_s32_pointer(s32* pointer);`
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[:arrow_up_small:](#)
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<br />
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## [djui_popup_create_global](#djui_popup_create_global)
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### Description
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Creates a DJUI popup that is broadcasted to every client
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### Lua Example
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`djui_popup_create_global(message, lines)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| message | `string` |
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| lines | `integer` |
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### Returns
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- None
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### C Prototype
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`void djui_popup_create_global(const char* message, int lines);`
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[:arrow_up_small:](#)
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<br />
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## [djui_is_popup_disabled](#djui_is_popup_disabled)
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### Description
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Returns if popups are disabled
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### Lua Example
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`local booleanValue = djui_is_popup_disabled()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool djui_is_popup_disabled(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_set_popup_disabled_override](#djui_set_popup_disabled_override)
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### Description
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Sets if popups are disabled
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### Lua Example
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`djui_set_popup_disabled_override(value)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| value | `boolean` |
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### Returns
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- None
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### C Prototype
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`void djui_set_popup_disabled_override(bool value);`
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[:arrow_up_small:](#)
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<br />
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## [djui_reset_popup_disabled_override](#djui_reset_popup_disabled_override)
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### Description
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Resets if popups are disabled
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### Lua Example
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`djui_reset_popup_disabled_override()`
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### Parameters
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- None
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### Returns
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- None
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### C Prototype
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`void djui_reset_popup_disabled_override(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_is_playerlist_open](#djui_is_playerlist_open)
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### Description
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Checks if the DJUI playerlist is open
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### Lua Example
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`local booleanValue = djui_is_playerlist_open()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool djui_is_playerlist_open(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_attempting_to_open_playerlist](#djui_attempting_to_open_playerlist)
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### Description
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Checks if the DJUI playerlist is attempting to be opened
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### Lua Example
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`local booleanValue = djui_attempting_to_open_playerlist()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool djui_attempting_to_open_playerlist(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_get_playerlist_page_index](#djui_get_playerlist_page_index)
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### Description
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Gets the DJUI playerlist's page index
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### Lua Example
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`local integerValue = djui_get_playerlist_page_index()`
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### Parameters
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- None
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### Returns
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- `integer`
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### C Prototype
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`u8 djui_get_playerlist_page_index(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_is_chatbox_open](#djui_is_chatbox_open)
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### Description
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Checks if the DJUI chatbox is open
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### Lua Example
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`local booleanValue = djui_is_chatbox_open()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool djui_is_chatbox_open(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_menu_get_font](#djui_menu_get_font)
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### Description
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Gets the DJUI menu font
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### Lua Example
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`local enumValue = djui_menu_get_font()`
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### Parameters
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- None
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### Returns
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- [enum DjuiFontType](constants.md#enum-DjuiFontType)
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### C Prototype
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`enum DjuiFontType djui_menu_get_font(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_menu_get_theme](#djui_menu_get_theme)
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### Description
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Gets the DJUI menu theme
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### Lua Example
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`local djuiThemeValue = djui_menu_get_theme()`
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### Parameters
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- None
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### Returns
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- [DjuiTheme](structs.md#DjuiTheme)
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### C Prototype
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`struct DjuiTheme* djui_menu_get_theme(void);`
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[:arrow_up_small:](#)
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<br />
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## [djui_is_playerlist_ping_visible](#djui_is_playerlist_ping_visible)
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### Description
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Checks if the DJUI playerlist ping icon is visible
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### Lua Example
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`local booleanValue = djui_is_playerlist_ping_visible()`
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### Parameters
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- None
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### Returns
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- `boolean`
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### C Prototype
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`bool djui_is_playerlist_ping_visible(void);`
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[:arrow_up_small:](#)
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<br />
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## [get_dialog_box_state](#get_dialog_box_state)
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### Description
|
|
Gets the current state of the dialog box
|
|
|
|
### Lua Example
|
|
`local integerValue = get_dialog_box_state()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s8 get_dialog_box_state(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_dialog_id](#get_dialog_id)
|
|
|
|
### Description
|
|
Gets the current dialog box ID
|
|
|
|
### Lua Example
|
|
`local integerValue = get_dialog_id()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 get_dialog_id(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_last_star_or_key](#get_last_star_or_key)
|
|
|
|
### Description
|
|
Gets if the last objective collected was a star (0) or a key (1)
|
|
|
|
### Lua Example
|
|
`local integerValue = get_last_star_or_key()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u8 get_last_star_or_key(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_last_star_or_key](#set_last_star_or_key)
|
|
|
|
### Description
|
|
Sets if the last objective collected was a star (0) or a key (1)
|
|
|
|
### Lua Example
|
|
`set_last_star_or_key(value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_last_star_or_key(u8 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_last_completed_course_num](#get_last_completed_course_num)
|
|
|
|
### Description
|
|
Gets the last course a star or key was collected in
|
|
|
|
### Lua Example
|
|
`local integerValue = get_last_completed_course_num()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u8 get_last_completed_course_num(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_last_completed_course_num](#set_last_completed_course_num)
|
|
|
|
### Description
|
|
Sets the last course a star or key was collected in
|
|
|
|
### Lua Example
|
|
`set_last_completed_course_num(courseNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_last_completed_course_num(u8 courseNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_last_completed_star_num](#get_last_completed_star_num)
|
|
|
|
### Description
|
|
Gets the last collected star's number (1-7)
|
|
|
|
### Lua Example
|
|
`local integerValue = get_last_completed_star_num()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u8 get_last_completed_star_num(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_last_completed_star_num](#set_last_completed_star_num)
|
|
|
|
### Description
|
|
Sets the last collected star's number (1-7)
|
|
|
|
### Lua Example
|
|
`set_last_completed_star_num(starNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| starNum | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_last_completed_star_num(u8 starNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_got_file_coin_hi_score](#get_got_file_coin_hi_score)
|
|
|
|
### Description
|
|
Checks if the save file's coin "HI SCORE" was obtained with the last star or key collection
|
|
|
|
### Lua Example
|
|
`local booleanValue = get_got_file_coin_hi_score()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool get_got_file_coin_hi_score(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_got_file_coin_hi_score](#set_got_file_coin_hi_score)
|
|
|
|
### Description
|
|
Sets if the save file's coin "HI SCORE" was obtained with the last star or key collection
|
|
|
|
### Lua Example
|
|
`set_got_file_coin_hi_score(value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| value | `boolean` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_got_file_coin_hi_score(bool value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_save_file_modified](#get_save_file_modified)
|
|
|
|
### Description
|
|
Checks if the save file has been modified without saving
|
|
|
|
### Lua Example
|
|
`local booleanValue = get_save_file_modified()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool get_save_file_modified(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_save_file_modified](#set_save_file_modified)
|
|
|
|
### Description
|
|
Sets if the save file has been modified without saving
|
|
|
|
### Lua Example
|
|
`set_save_file_modified(value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| value | `boolean` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_save_file_modified(bool value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_hide](#hud_hide)
|
|
|
|
### Description
|
|
Hides the HUD
|
|
|
|
### Lua Example
|
|
`hud_hide()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void hud_hide(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_show](#hud_show)
|
|
|
|
### Description
|
|
Shows the HUD
|
|
|
|
### Lua Example
|
|
`hud_show()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void hud_show(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_is_hidden](#hud_is_hidden)
|
|
|
|
### Description
|
|
Checks if the HUD is hidden
|
|
|
|
### Lua Example
|
|
`local booleanValue = hud_is_hidden()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool hud_is_hidden(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_get_value](#hud_get_value)
|
|
|
|
### Description
|
|
Gets a HUD display value
|
|
|
|
### Lua Example
|
|
`local integerValue = hud_get_value(type)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| type | [enum HudDisplayValue](constants.md#enum-HudDisplayValue) |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 hud_get_value(enum HudDisplayValue type);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_set_value](#hud_set_value)
|
|
|
|
### Description
|
|
Sets a HUD display value
|
|
|
|
### Lua Example
|
|
`hud_set_value(type, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| type | [enum HudDisplayValue](constants.md#enum-HudDisplayValue) |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void hud_set_value(enum HudDisplayValue type, s32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_render_power_meter](#hud_render_power_meter)
|
|
|
|
### Description
|
|
Renders a power meter on the HUD
|
|
|
|
### Lua Example
|
|
`hud_render_power_meter(health, x, y, width, height)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| health | `integer` |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| width | `number` |
|
|
| height | `number` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void hud_render_power_meter(s32 health, f32 x, f32 y, f32 width, f32 height);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_render_power_meter_interpolated](#hud_render_power_meter_interpolated)
|
|
|
|
### Description
|
|
Renders an interpolated power meter on the HUD
|
|
|
|
### Lua Example
|
|
`hud_render_power_meter_interpolated(health, prevX, prevY, prevWidth, prevHeight, x, y, width, height)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| health | `integer` |
|
|
| prevX | `number` |
|
|
| prevY | `number` |
|
|
| prevWidth | `number` |
|
|
| prevHeight | `number` |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| width | `number` |
|
|
| height | `number` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void hud_render_power_meter_interpolated(s32 health, f32 prevX, f32 prevY, f32 prevWidth, f32 prevHeight, f32 x, f32 y, f32 width, f32 height);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_get_flash](#hud_get_flash)
|
|
|
|
### Description
|
|
Gets if the star counter on the HUD should flash
|
|
|
|
### Lua Example
|
|
`local integerValue = hud_get_flash()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s8 hud_get_flash(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [hud_set_flash](#hud_set_flash)
|
|
|
|
### Description
|
|
Sets if the star counter on the HUD should flash
|
|
|
|
### Lua Example
|
|
`hud_set_flash(value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void hud_set_flash(s8 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [act_select_hud_hide](#act_select_hud_hide)
|
|
|
|
### Description
|
|
Hides part of the Act Select HUD
|
|
|
|
### Lua Example
|
|
`act_select_hud_hide(part)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| part | [enum ActSelectHudPart](constants.md#enum-ActSelectHudPart) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void act_select_hud_hide(enum ActSelectHudPart part);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [act_select_hud_show](#act_select_hud_show)
|
|
|
|
### Description
|
|
Shows part of the Act Select HUD
|
|
|
|
### Lua Example
|
|
`act_select_hud_show(part)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| part | [enum ActSelectHudPart](constants.md#enum-ActSelectHudPart) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void act_select_hud_show(enum ActSelectHudPart part);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [act_select_hud_is_hidden](#act_select_hud_is_hidden)
|
|
|
|
### Description
|
|
Checks if part of the Act Select HUD is hidden
|
|
|
|
### Lua Example
|
|
`local booleanValue = act_select_hud_is_hidden(part)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| part | [enum ActSelectHudPart](constants.md#enum-ActSelectHudPart) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool act_select_hud_is_hidden(enum ActSelectHudPart part);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [is_game_paused](#is_game_paused)
|
|
|
|
### Description
|
|
Checks if the game is paused
|
|
|
|
### Lua Example
|
|
`local booleanValue = is_game_paused()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool is_game_paused(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [is_pause_menu_hidden](#is_pause_menu_hidden)
|
|
|
|
### Description
|
|
Gets if the pause menu elements are hidden, useful for creating custom pause menus
|
|
|
|
### Lua Example
|
|
`local booleanValue = is_pause_menu_hidden()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool is_pause_menu_hidden(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_pause_menu_hidden](#set_pause_menu_hidden)
|
|
|
|
### Description
|
|
Sets if the pause menu elements are hidden, useful for creating custom pause menus
|
|
|
|
### Lua Example
|
|
`set_pause_menu_hidden(hidden)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| hidden | `boolean` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_pause_menu_hidden(bool hidden);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [game_pause](#game_pause)
|
|
|
|
### Description
|
|
Pauses the game
|
|
|
|
### Lua Example
|
|
`game_pause()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void game_pause(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [game_unpause](#game_unpause)
|
|
|
|
### Description
|
|
Unpauses the game
|
|
|
|
### Lua Example
|
|
`game_unpause()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void game_unpause(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [is_transition_playing](#is_transition_playing)
|
|
|
|
### Description
|
|
Checks if a screen transition is playing
|
|
|
|
### Lua Example
|
|
`local booleanValue = is_transition_playing()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool is_transition_playing(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [allocate_mario_action](#allocate_mario_action)
|
|
|
|
### Description
|
|
Allocates an action ID with bitwise flags
|
|
|
|
### Lua Example
|
|
`local integerValue = allocate_mario_action(actFlags)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| actFlags | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u32 allocate_mario_action(u32 actFlags);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_hand_foot_pos_x](#get_hand_foot_pos_x)
|
|
|
|
### Description
|
|
Gets the X coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen
|
|
|
|
### Lua Example
|
|
`local numberValue = get_hand_foot_pos_x(m, index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| m | [MarioState](structs.md#MarioState) |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_hand_foot_pos_y](#get_hand_foot_pos_y)
|
|
|
|
### Description
|
|
Gets the Y coordinate of Mario's hand (0-1) or foot (2-3) but It is important to note that the positions are not updated off-screen
|
|
|
|
### Lua Example
|
|
`local numberValue = get_hand_foot_pos_y(m, index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| m | [MarioState](structs.md#MarioState) |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_hand_foot_pos_z](#get_hand_foot_pos_z)
|
|
|
|
### Description
|
|
Gets the Z coordinate of Mario's hand (0-1) or foot (2-3) but it is important to note that the positions are not updated off-screen
|
|
|
|
### Lua Example
|
|
`local numberValue = get_hand_foot_pos_z(m, index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| m | [MarioState](structs.md#MarioState) |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_mario_anim_part_pos](#get_mario_anim_part_pos)
|
|
|
|
### Description
|
|
Retrieves the animated part position associated to `animPart` from the MarioState `m` and stores it into `pos`. Returns `true` on success or `false` on failure
|
|
|
|
### Lua Example
|
|
`local booleanValue = get_mario_anim_part_pos(m, animPart, pos)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| m | [MarioState](structs.md#MarioState) |
|
|
| animPart | `integer` |
|
|
| pos | [Vec3f](structs.md#Vec3f) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool get_mario_anim_part_pos(struct MarioState *m, u32 animPart, VEC_OUT Vec3f pos);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_mario_anim_part_rot](#get_mario_anim_part_rot)
|
|
|
|
### Description
|
|
Retrieves the animated part rotation associated to `animPart` from the MarioState `m` and stores it into `rot`. Returns `true` on success or `false` on failure
|
|
|
|
### Lua Example
|
|
`local booleanValue = get_mario_anim_part_rot(m, animPart, rot)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| m | [MarioState](structs.md#MarioState) |
|
|
| animPart | `integer` |
|
|
| rot | [Vec3s](structs.md#Vec3s) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool get_mario_anim_part_rot(struct MarioState *m, u32 animPart, VEC_OUT Vec3s rot);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_current_save_file_num](#get_current_save_file_num)
|
|
|
|
### Description
|
|
Gets the current save file number (1-indexed)
|
|
|
|
### Lua Example
|
|
`local integerValue = get_current_save_file_num()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s16 get_current_save_file_num(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [save_file_get_using_backup_slot](#save_file_get_using_backup_slot)
|
|
|
|
### Description
|
|
Checks if the save file is using its backup slot
|
|
|
|
### Lua Example
|
|
`local booleanValue = save_file_get_using_backup_slot()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool save_file_get_using_backup_slot(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [save_file_set_using_backup_slot](#save_file_set_using_backup_slot)
|
|
|
|
### Description
|
|
Sets if the save file should use its backup slot
|
|
|
|
### Lua Example
|
|
`save_file_set_using_backup_slot(usingBackupSlot)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| usingBackupSlot | `boolean` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void save_file_set_using_backup_slot(bool usingBackupSlot);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [movtexqc_register](#movtexqc_register)
|
|
|
|
### Description
|
|
Registers a custom moving texture entry (used for vanilla water boxes)
|
|
|
|
### Lua Example
|
|
`movtexqc_register(name, level, area, type)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| name | `string` |
|
|
| level | `integer` |
|
|
| area | `integer` |
|
|
| type | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void movtexqc_register(const char* name, s16 level, s16 area, s16 type);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_water_level](#get_water_level)
|
|
|
|
### Description
|
|
Gets the water level in an area corresponding to `index` (0-indexed)
|
|
|
|
### Lua Example
|
|
`local integerValue = get_water_level(index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s16 get_water_level(u8 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_water_level](#set_water_level)
|
|
|
|
### Description
|
|
Sets the water level in an area corresponding to `index` (0-indexed)
|
|
|
|
### Lua Example
|
|
`set_water_level(index, height, sync)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
| height | `integer` |
|
|
| sync | `boolean` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_water_level(u8 index, s16 height, bool sync);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [course_is_main_course](#course_is_main_course)
|
|
|
|
### Description
|
|
Checks if a course is a main course and not the castle or secret levels
|
|
|
|
### Lua Example
|
|
`local booleanValue = course_is_main_course(courseNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool course_is_main_course(u16 courseNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_ttc_speed_setting](#get_ttc_speed_setting)
|
|
|
|
### Description
|
|
Gets TTC's speed setting
|
|
|
|
### Lua Example
|
|
`local integerValue = get_ttc_speed_setting()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s16 get_ttc_speed_setting(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_ttc_speed_setting](#set_ttc_speed_setting)
|
|
|
|
### Description
|
|
Sets TTC's speed setting (TTC_SPEED_*)
|
|
|
|
### Lua Example
|
|
`set_ttc_speed_setting(speed)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| speed | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_ttc_speed_setting(s16 speed);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_time](#get_time)
|
|
|
|
### Description
|
|
Gets the Unix Timestamp
|
|
|
|
### Lua Example
|
|
`local integerValue = get_time()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s64 get_time(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_date_and_time](#get_date_and_time)
|
|
|
|
### Description
|
|
Gets the system clock's date and time
|
|
|
|
### Lua Example
|
|
`local dateTimeValue = get_date_and_time()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [DateTime](structs.md#DateTime)
|
|
|
|
### C Prototype
|
|
`struct DateTime* get_date_and_time(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_envfx](#get_envfx)
|
|
|
|
### Description
|
|
Gets the non overridden environment effect (e.g. snow)
|
|
|
|
### Lua Example
|
|
`local integerValue = get_envfx()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u16 get_envfx(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_override_envfx](#set_override_envfx)
|
|
|
|
### Description
|
|
Sets the override environment effect (e.g. snow)
|
|
|
|
### Lua Example
|
|
`set_override_envfx(envfx)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| envfx | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_override_envfx(s32 envfx);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_global_timer](#get_global_timer)
|
|
|
|
### Description
|
|
Gets the global timer that has been ticking at 30 frames per second since game boot
|
|
|
|
### Lua Example
|
|
`local integerValue = get_global_timer()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u32 get_global_timer(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_dialog_response](#get_dialog_response)
|
|
|
|
### Description
|
|
Gets the choice selected inside of a dialog box (0-1)
|
|
|
|
### Lua Example
|
|
`local integerValue = get_dialog_response()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 get_dialog_response(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_time_stop_flags](#get_time_stop_flags)
|
|
|
|
### Description
|
|
Gets the active time stop flags, used to freeze specific objects during cutscenes
|
|
|
|
### Lua Example
|
|
`local integerValue = get_time_stop_flags()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u32 get_time_stop_flags(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_local_discord_id](#get_local_discord_id)
|
|
|
|
### Description
|
|
Gets the local discord ID if it isn't disabled, otherwise "0" is returned
|
|
|
|
### Lua Example
|
|
`local stringValue = get_local_discord_id()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* get_local_discord_id(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_coopnet_id](#get_coopnet_id)
|
|
|
|
### Description
|
|
Gets the CoopNet ID of a player with `localIndex` if CoopNet is being used and the player is connected, otherwise "-1" is returned
|
|
|
|
### Lua Example
|
|
`local stringValue = get_coopnet_id(localIndex)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| localIndex | `integer` |
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* get_coopnet_id(s8 localIndex);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_volume_master](#get_volume_master)
|
|
|
|
### Description
|
|
Gets the master volume level
|
|
|
|
### Lua Example
|
|
`local integerValue = get_volume_master()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u8 get_volume_master(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_volume_level](#get_volume_level)
|
|
|
|
### Description
|
|
Gets the volume level of music
|
|
|
|
### Lua Example
|
|
`local integerValue = get_volume_level()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u8 get_volume_level(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_volume_sfx](#get_volume_sfx)
|
|
|
|
### Description
|
|
Gets the volume level of sound effects
|
|
|
|
### Lua Example
|
|
`local integerValue = get_volume_sfx()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u8 get_volume_sfx(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_volume_env](#get_volume_env)
|
|
|
|
### Description
|
|
Gets the volume level of environment sounds effects
|
|
|
|
### Lua Example
|
|
`local integerValue = get_volume_env()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u8 get_volume_env(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_volume_master](#set_volume_master)
|
|
|
|
### Description
|
|
Sets the master volume level
|
|
|
|
### Lua Example
|
|
`set_volume_master(volume)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| volume | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_volume_master(u8 volume);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_volume_level](#set_volume_level)
|
|
|
|
### Description
|
|
Sets the volume level of music
|
|
|
|
### Lua Example
|
|
`set_volume_level(volume)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| volume | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_volume_level(u8 volume);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_volume_sfx](#set_volume_sfx)
|
|
|
|
### Description
|
|
Sets the volume level of sound effects
|
|
|
|
### Lua Example
|
|
`set_volume_sfx(volume)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| volume | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_volume_sfx(u8 volume);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_volume_env](#set_volume_env)
|
|
|
|
### Description
|
|
Sets the volume level of environment sounds effects
|
|
|
|
### Lua Example
|
|
`set_volume_env(volume)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| volume | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_volume_env(u8 volume);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_environment_region](#get_environment_region)
|
|
|
|
### Description
|
|
Gets an environment region (gas/water boxes) height value
|
|
|
|
### Lua Example
|
|
`local integerValue = get_environment_region(index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s16 get_environment_region(u8 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_environment_region](#set_environment_region)
|
|
|
|
### Description
|
|
Sets an environment region (gas/water boxes) height value
|
|
|
|
### Lua Example
|
|
`set_environment_region(index, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_environment_region(u8 index, s16 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [mod_file_exists](#mod_file_exists)
|
|
|
|
### Description
|
|
Checks if a file exists inside of a mod
|
|
|
|
### Lua Example
|
|
`local booleanValue = mod_file_exists(filename)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| filename | `string` |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool mod_file_exists(const char* filename);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_active_mod](#get_active_mod)
|
|
|
|
### Description
|
|
Gets the mod currently being processed
|
|
|
|
### Lua Example
|
|
`local modValue = get_active_mod()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [Mod](structs.md#Mod)
|
|
|
|
### C Prototype
|
|
`struct Mod* get_active_mod(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_mod_files](#get_mod_files)
|
|
|
|
### Description
|
|
Gets all files a mod contains
|
|
|
|
### Lua Example
|
|
`local tableValue = get_mod_files(mod, subDirectory)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| mod | [Mod](structs.md#Mod) |
|
|
| subDirectory | `string` |
|
|
|
|
### Returns
|
|
- `table`
|
|
|
|
### C Prototype
|
|
`LuaTable get_mod_files(struct Mod* mod, OPTIONAL const char* subDirectory);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_window_title](#set_window_title)
|
|
|
|
### Description
|
|
Sets the window title to a custom title
|
|
|
|
### Lua Example
|
|
`set_window_title(title)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| title | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_window_title(const char* title);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [reset_window_title](#reset_window_title)
|
|
|
|
### Description
|
|
Resets the window title
|
|
|
|
### Lua Example
|
|
`reset_window_title()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void reset_window_title(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_os_name](#get_os_name)
|
|
|
|
### Description
|
|
Gets the name of the operating system the game is running on
|
|
|
|
### Lua Example
|
|
`local stringValue = get_os_name()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* get_os_name(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [geo_get_current_root](#geo_get_current_root)
|
|
|
|
### Description
|
|
Gets the current root node being processed
|
|
|
|
### Lua Example
|
|
`local graphNodeRootValue = geo_get_current_root()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [GraphNodeRoot](structs.md#GraphNodeRoot)
|
|
|
|
### C Prototype
|
|
`struct GraphNodeRoot* geo_get_current_root(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [geo_get_current_master_list](#geo_get_current_master_list)
|
|
|
|
### Description
|
|
Gets the current master list node being processed
|
|
|
|
### Lua Example
|
|
`local graphNodeMasterListValue = geo_get_current_master_list()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [GraphNodeMasterList](structs.md#GraphNodeMasterList)
|
|
|
|
### C Prototype
|
|
`struct GraphNodeMasterList* geo_get_current_master_list(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [geo_get_current_perspective](#geo_get_current_perspective)
|
|
|
|
### Description
|
|
Gets the current perspective node being processed
|
|
|
|
### Lua Example
|
|
`local graphNodePerspectiveValue = geo_get_current_perspective()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [GraphNodePerspective](structs.md#GraphNodePerspective)
|
|
|
|
### C Prototype
|
|
`struct GraphNodePerspective* geo_get_current_perspective(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [geo_get_current_camera](#geo_get_current_camera)
|
|
|
|
### Description
|
|
Gets the current camera node being processed
|
|
|
|
### Lua Example
|
|
`local graphNodeCameraValue = geo_get_current_camera()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [GraphNodeCamera](structs.md#GraphNodeCamera)
|
|
|
|
### C Prototype
|
|
`struct GraphNodeCamera* geo_get_current_camera(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [geo_get_current_held_object](#geo_get_current_held_object)
|
|
|
|
### Description
|
|
Gets the current held object node being processed
|
|
|
|
### Lua Example
|
|
`local graphNodeHeldObjectValue = geo_get_current_held_object()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [GraphNodeHeldObject](structs.md#GraphNodeHeldObject)
|
|
|
|
### C Prototype
|
|
`struct GraphNodeHeldObject* geo_get_current_held_object(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [geo_skip_interpolation](#geo_skip_interpolation)
|
|
|
|
### Description
|
|
Skips graph node interpolation for a frame
|
|
|
|
### Lua Example
|
|
`geo_skip_interpolation(node, obj)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| node | [GraphNode](structs.md#GraphNode) |
|
|
| obj | [GraphNodeObject](structs.md#GraphNodeObject) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void geo_skip_interpolation(struct GraphNode *node, struct GraphNodeObject *obj);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [texture_to_lua_table](#texture_to_lua_table)
|
|
|
|
### Description
|
|
Converts a texture's pixels to a Lua table. Returns nil if failed. Otherwise, returns a 1-indexed table of RGBA pixels
|
|
|
|
### Lua Example
|
|
`local tableValue = texture_to_lua_table(tex)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| tex | `Pointer` <`Texture`> |
|
|
|
|
### Returns
|
|
- `table`
|
|
|
|
### C Prototype
|
|
`LuaTable texture_to_lua_table(const Texture *tex);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_texture_name](#get_texture_name)
|
|
|
|
### Description
|
|
Gets the name of the provided texture pointer `tex`
|
|
|
|
### Lua Example
|
|
`local stringValue = get_texture_name(tex)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| tex | `Pointer` <`Texture`> |
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char *get_texture_name(const Texture *tex);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from smlua_model_utils.h
|
|
|
|
<br />
|
|
|
|
|
|
## [smlua_model_util_get_id](#smlua_model_util_get_id)
|
|
|
|
### Description
|
|
Gets the extended model ID for the `name` of a `GeoLayout`
|
|
|
|
### Lua Example
|
|
`local enumValue = smlua_model_util_get_id(name)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| name | `string` |
|
|
|
|
### Returns
|
|
- [enum ModelExtendedId](constants.md#enum-ModelExtendedId)
|
|
|
|
### C Prototype
|
|
`enum ModelExtendedId smlua_model_util_get_id(const char* name);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from smlua_obj_utils.h
|
|
|
|
<br />
|
|
|
|
|
|
## [spawn_sync_object](#spawn_sync_object)
|
|
|
|
### Description
|
|
Spawns a synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
|
|
|
|
### Lua Example
|
|
`local objectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| z | `number` |
|
|
| objSetupFunction | `Lua Function` () |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [spawn_non_sync_object](#spawn_non_sync_object)
|
|
|
|
### Description
|
|
Spawns a non-synchronized object at `x`, `y`, and `z` as a child object of the local Mario with his rotation. You can change the fields of the object in `objSetupFunction`
|
|
|
|
### Lua Example
|
|
`local objectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| z | `number` |
|
|
| objSetupFunction | `Lua Function` () |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_has_behavior_id](#obj_has_behavior_id)
|
|
|
|
### Description
|
|
Checks if an object has `behaviorId`
|
|
|
|
### Lua Example
|
|
`local integerValue = obj_has_behavior_id(o, behaviorId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_has_model_extended](#obj_has_model_extended)
|
|
|
|
### Description
|
|
Checks if an object's model is equal to `modelId`
|
|
|
|
### Lua Example
|
|
`local integerValue = obj_has_model_extended(o, modelId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_model_id_extended](#obj_get_model_id_extended)
|
|
|
|
### Description
|
|
Returns an object's extended model id
|
|
|
|
### Lua Example
|
|
`local enumValue = obj_get_model_id_extended(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- [enum ModelExtendedId](constants.md#enum-ModelExtendedId)
|
|
|
|
### C Prototype
|
|
`enum ModelExtendedId obj_get_model_id_extended(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_set_model_extended](#obj_set_model_extended)
|
|
|
|
### Description
|
|
Sets an object's model to `modelId`
|
|
|
|
### Lua Example
|
|
`obj_set_model_extended(o, modelId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_trajectory](#get_trajectory)
|
|
|
|
### Description
|
|
Gets a trajectory by `name`
|
|
|
|
### Lua Example
|
|
`local pointerValue = get_trajectory(name)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| name | `string` |
|
|
|
|
### Returns
|
|
- `Pointer` <`Trajectory`>
|
|
|
|
### C Prototype
|
|
`Trajectory* get_trajectory(const char* name);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [geo_get_current_object](#geo_get_current_object)
|
|
|
|
### Description
|
|
When used in a geo function, retrieve the current processed object
|
|
|
|
### Lua Example
|
|
`local objectValue = geo_get_current_object()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *geo_get_current_object(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_current_object](#get_current_object)
|
|
|
|
### Description
|
|
Gets the object currently being processed
|
|
|
|
### Lua Example
|
|
`local objectValue = get_current_object()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *get_current_object(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_dialog_object](#get_dialog_object)
|
|
|
|
### Description
|
|
Gets the NPC object Mario is talking to
|
|
|
|
### Lua Example
|
|
`local objectValue = get_dialog_object()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *get_dialog_object(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_cutscene_focus](#get_cutscene_focus)
|
|
|
|
### Description
|
|
Gets the cutscene focus object
|
|
|
|
### Lua Example
|
|
`local objectValue = get_cutscene_focus()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *get_cutscene_focus(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_secondary_camera_focus](#get_secondary_camera_focus)
|
|
|
|
### Description
|
|
Gets the secondary camera focus object
|
|
|
|
### Lua Example
|
|
`local objectValue = get_secondary_camera_focus()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *get_secondary_camera_focus(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_cutscene_focus](#set_cutscene_focus)
|
|
|
|
### Description
|
|
Sets the cutscene focus object
|
|
|
|
### Lua Example
|
|
`set_cutscene_focus(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_cutscene_focus(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_secondary_camera_focus](#set_secondary_camera_focus)
|
|
|
|
### Description
|
|
Sets the secondary camera focus object
|
|
|
|
### Lua Example
|
|
`set_secondary_camera_focus(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_secondary_camera_focus(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_first](#obj_get_first)
|
|
|
|
### Description
|
|
Gets the first object in an object list
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_first(objList)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| objList | [enum ObjectList](constants.md#enum-ObjectList) |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_first(enum ObjectList objList);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_first_with_behavior_id](#obj_get_first_with_behavior_id)
|
|
|
|
### Description
|
|
Gets the first object loaded with `behaviorId`
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_first_with_behavior_id(behaviorId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_first_with_behavior_id_and_field_s32](#obj_get_first_with_behavior_id_and_field_s32)
|
|
|
|
### Description
|
|
Gets the first object loaded with `behaviorId` and object signed 32-bit integer field (look in `object_fields.h` to get the index of a field)
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
| fieldIndex | `integer` |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_first_with_behavior_id_and_field_f32](#obj_get_first_with_behavior_id_and_field_f32)
|
|
|
|
### Description
|
|
Gets the first object loaded with `behaviorId` and object float field (look in `object_fields.h` to get the index of a field)
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
| fieldIndex | `integer` |
|
|
| value | `number` |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_next](#obj_get_next)
|
|
|
|
### Description
|
|
Gets the next object in an object list
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_next(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_next(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_next_with_same_behavior_id](#obj_get_next_with_same_behavior_id)
|
|
|
|
### Description
|
|
Gets the next object loaded with the same behavior ID
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_next_with_same_behavior_id(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_next_with_same_behavior_id(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_next_with_same_behavior_id_and_field_s32](#obj_get_next_with_same_behavior_id_and_field_s32)
|
|
|
|
### Description
|
|
Gets the next object loaded with the same behavior ID and object signed 32-bit integer field (look in `object_fields.h` to get the index of a field)
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_next_with_same_behavior_id_and_field_f32](#obj_get_next_with_same_behavior_id_and_field_f32)
|
|
|
|
### Description
|
|
Gets the next object loaded with the same behavior ID and object float field (look in `object_fields.h` to get the index of a field)
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
| value | `number` |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_nearest_object_with_behavior_id](#obj_get_nearest_object_with_behavior_id)
|
|
|
|
### Description
|
|
Gets the nearest object with `behaviorId` to `o`
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_nearest_object_with_behavior_id(o, behaviorId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_nearest_object_with_behavior_id(struct Object *o, enum BehaviorId behaviorId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_count_objects_with_behavior_id](#obj_count_objects_with_behavior_id)
|
|
|
|
### Description
|
|
Counts every object with `behaviorId`
|
|
|
|
### Lua Example
|
|
`local integerValue = obj_count_objects_with_behavior_id(behaviorId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 obj_count_objects_with_behavior_id(enum BehaviorId behaviorId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_collided_object](#obj_get_collided_object)
|
|
|
|
### Description
|
|
Gets the corresponding collided object to an index from `o`
|
|
|
|
### Lua Example
|
|
`local objectValue = obj_get_collided_object(o, index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object *obj_get_collided_object(struct Object *o, s16 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_field_u32](#obj_get_field_u32)
|
|
|
|
### Description
|
|
Gets the unsigned 32-bit integer value from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`local integerValue = obj_get_field_u32(o, fieldIndex)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`u32 obj_get_field_u32(struct Object *o, s32 fieldIndex);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_field_s32](#obj_get_field_s32)
|
|
|
|
### Description
|
|
Gets the signed 32-bit integer value from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`local integerValue = obj_get_field_s32(o, fieldIndex)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 obj_get_field_s32(struct Object *o, s32 fieldIndex);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_field_f32](#obj_get_field_f32)
|
|
|
|
### Description
|
|
Sets the float value from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`local numberValue = obj_get_field_f32(o, fieldIndex)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 obj_get_field_f32(struct Object *o, s32 fieldIndex);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_field_s16](#obj_get_field_s16)
|
|
|
|
### Description
|
|
Gets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`local integerValue = obj_get_field_s16(o, fieldIndex, fieldSubIndex)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
| fieldSubIndex | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s16 obj_get_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_set_field_u32](#obj_set_field_u32)
|
|
|
|
### Description
|
|
Sets the unsigned 32-bit integer value from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`obj_set_field_u32(o, fieldIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_set_field_u32(struct Object *o, s32 fieldIndex, u32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_set_field_s32](#obj_set_field_s32)
|
|
|
|
### Description
|
|
Sets the signed 32-bit integer value from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`obj_set_field_s32(o, fieldIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_set_field_s32(struct Object *o, s32 fieldIndex, s32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_set_field_f32](#obj_set_field_f32)
|
|
|
|
### Description
|
|
Sets the float value from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`obj_set_field_f32(o, fieldIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
| value | `number` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_set_field_f32(struct Object *o, s32 fieldIndex, f32 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_set_field_s16](#obj_set_field_s16)
|
|
|
|
### Description
|
|
Sets the signed 32-bit integer value from the sub field corresponding to `fieldSubIndex` from the field corresponding to `fieldIndex`
|
|
|
|
### Lua Example
|
|
`obj_set_field_s16(o, fieldIndex, fieldSubIndex, value)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| fieldIndex | `integer` |
|
|
| fieldSubIndex | `integer` |
|
|
| value | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_set_field_s16(struct Object *o, s32 fieldIndex, s32 fieldSubIndex, s16 value);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_temp_spawn_particles_info](#obj_get_temp_spawn_particles_info)
|
|
|
|
### Description
|
|
Returns a temporary particle spawn info pointer with its model loaded in from `modelId`
|
|
|
|
### Lua Example
|
|
`local spawnParticlesInfoValue = obj_get_temp_spawn_particles_info(modelId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
|
|
|
|
### Returns
|
|
- [SpawnParticlesInfo](structs.md#SpawnParticlesInfo)
|
|
|
|
### C Prototype
|
|
`struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_temp_water_droplet_params](#obj_get_temp_water_droplet_params)
|
|
|
|
### Description
|
|
Returns a temporary water droplet params pointer with its model and behavior loaded in from `modelId` and `behaviorId`
|
|
|
|
### Lua Example
|
|
`local waterDropletParamsValue = obj_get_temp_water_droplet_params(modelId, behaviorId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| modelId | [enum ModelExtendedId](constants.md#enum-ModelExtendedId) |
|
|
| behaviorId | [enum BehaviorId](constants.md#enum-BehaviorId) |
|
|
|
|
### Returns
|
|
- [WaterDropletParams](structs.md#WaterDropletParams)
|
|
|
|
### C Prototype
|
|
`struct WaterDropletParams* obj_get_temp_water_droplet_params(enum ModelExtendedId modelId, enum BehaviorId behaviorId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_temp_object_hitbox](#get_temp_object_hitbox)
|
|
|
|
### Description
|
|
Returns a temporary object hitbox pointer
|
|
|
|
### Lua Example
|
|
`local objectHitboxValue = get_temp_object_hitbox()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [ObjectHitbox](structs.md#ObjectHitbox)
|
|
|
|
### C Prototype
|
|
`struct ObjectHitbox* get_temp_object_hitbox(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_attackable](#obj_is_attackable)
|
|
|
|
### Description
|
|
Checks if `o` is attackable
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_attackable(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_attackable(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_breakable_object](#obj_is_breakable_object)
|
|
|
|
### Description
|
|
Checks if `o` is breakable
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_breakable_object(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_breakable_object(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_bully](#obj_is_bully)
|
|
|
|
### Description
|
|
Checks if `o` is a Bully
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_bully(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_bully(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_coin](#obj_is_coin)
|
|
|
|
### Description
|
|
Checks if `o` is a coin
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_coin(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_coin(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_exclamation_box](#obj_is_exclamation_box)
|
|
|
|
### Description
|
|
Checks if `o` is an exclamation box
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_exclamation_box(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_exclamation_box(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_grabbable](#obj_is_grabbable)
|
|
|
|
### Description
|
|
Checks if `o` is grabbable
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_grabbable(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_grabbable(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_mushroom_1up](#obj_is_mushroom_1up)
|
|
|
|
### Description
|
|
Checks if `o` is a 1-Up Mushroom
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_mushroom_1up(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_mushroom_1up(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_secret](#obj_is_secret)
|
|
|
|
### Description
|
|
Checks if `o` is a secret
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_secret(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_secret(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_is_valid_for_interaction](#obj_is_valid_for_interaction)
|
|
|
|
### Description
|
|
Checks if `o` is activated, tangible, and interactible
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_is_valid_for_interaction(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_is_valid_for_interaction(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_check_hitbox_overlap](#obj_check_hitbox_overlap)
|
|
|
|
### Description
|
|
Checks if `o1`'s hitbox is colliding with `o2`'s hitbox
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_check_hitbox_overlap(o1, o2)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o1 | [Object](structs.md#Object) |
|
|
| o2 | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_check_overlap_with_hitbox_params](#obj_check_overlap_with_hitbox_params)
|
|
|
|
### Description
|
|
Checks if `o`'s hitbox is colliding with the parameters of a hitbox
|
|
|
|
### Lua Example
|
|
`local booleanValue = obj_check_overlap_with_hitbox_params(o, x, y, z, h, r, d)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| z | `number` |
|
|
| h | `number` |
|
|
| r | `number` |
|
|
| d | `number` |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool obj_check_overlap_with_hitbox_params(struct Object *o, f32 x, f32 y, f32 z, f32 h, f32 r, f32 d);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_set_vel](#obj_set_vel)
|
|
|
|
### Description
|
|
Sets an object's velocity to `vx`, `vy`, and `vz`
|
|
|
|
### Lua Example
|
|
`obj_set_vel(o, vx, vy, vz)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| vx | `number` |
|
|
| vy | `number` |
|
|
| vz | `number` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_move_xyz](#obj_move_xyz)
|
|
|
|
### Description
|
|
Moves the object in the direction of `dx`, `dy`, and `dz`
|
|
|
|
### Lua Example
|
|
`obj_move_xyz(o, dx, dy, dz)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| dx | `number` |
|
|
| dy | `number` |
|
|
| dz | `number` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_whirlpools](#set_whirlpools)
|
|
|
|
### Description
|
|
Sets the parameters of one of the two whirlpools (0-indexed) in an area
|
|
|
|
### Lua Example
|
|
`set_whirlpools(x, y, z, strength, area, index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| z | `number` |
|
|
| strength | `integer` |
|
|
| area | `integer` |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_whirlpools(f32 x, f32 y, f32 z, s16 strength, s16 area, s32 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_skip_interpolation](#obj_skip_interpolation)
|
|
|
|
### Description
|
|
Skips object interpolation for a frame
|
|
|
|
### Lua Example
|
|
`obj_skip_interpolation(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_skip_interpolation(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_anim_skip_interpolation](#obj_anim_skip_interpolation)
|
|
|
|
### Description
|
|
Skips animation interpolation for a frame
|
|
|
|
### Lua Example
|
|
`obj_anim_skip_interpolation(o)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void obj_anim_skip_interpolation(struct Object *o);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from smlua_text_utils.h
|
|
|
|
<br />
|
|
|
|
|
|
## [smlua_text_utils_reset_all](#smlua_text_utils_reset_all)
|
|
|
|
### Description
|
|
Resets every modified dialog back to vanilla
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_reset_all()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_reset_all(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_dialog_get](#smlua_text_utils_dialog_get)
|
|
|
|
### Description
|
|
Gets the DialogEntry struct for the given `dialogId`
|
|
|
|
### Lua Example
|
|
`local dialogEntryValue = smlua_text_utils_dialog_get(dialogId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| dialogId | [enum DialogId](constants.md#enum-DialogId) |
|
|
|
|
### Returns
|
|
- [DialogEntry](structs.md#DialogEntry)
|
|
|
|
### C Prototype
|
|
`struct DialogEntry* smlua_text_utils_dialog_get(enum DialogId dialogId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_dialog_replace](#smlua_text_utils_dialog_replace)
|
|
|
|
### Description
|
|
Replaces `dialogId` with a custom one
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_dialog_replace(dialogId, unused, linesPerBox, leftOffset, width, str)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| dialogId | [enum DialogId](constants.md#enum-DialogId) |
|
|
| unused | `integer` |
|
|
| linesPerBox | `integer` |
|
|
| leftOffset | `integer` |
|
|
| width | `integer` |
|
|
| str | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_dialog_replace(enum DialogId dialogId, u32 unused, s8 linesPerBox, s16 leftOffset, s16 width, const char* str);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_dialog_restore](#smlua_text_utils_dialog_restore)
|
|
|
|
### Description
|
|
Restores a replaced DialogEntry to its original state.
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_dialog_restore(dialogId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| dialogId | [enum DialogId](constants.md#enum-DialogId) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_dialog_restore(enum DialogId dialogId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_dialog_is_replaced](#smlua_text_utils_dialog_is_replaced)
|
|
|
|
### Description
|
|
Returns whether the dialog with the given ID has been replaced
|
|
|
|
### Lua Example
|
|
`local booleanValue = smlua_text_utils_dialog_is_replaced(dialogId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| dialogId | [enum DialogId](constants.md#enum-DialogId) |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool smlua_text_utils_dialog_is_replaced(enum DialogId dialogId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_allocate_dialog](#smlua_text_utils_allocate_dialog)
|
|
|
|
### Description
|
|
Allocates a new dialog entry
|
|
|
|
### Lua Example
|
|
`local integerValue = smlua_text_utils_allocate_dialog()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 smlua_text_utils_allocate_dialog(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_course_acts_replace](#smlua_text_utils_course_acts_replace)
|
|
|
|
### Description
|
|
Replaces the act names of `courseNum`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_course_acts_replace(courseNum, courseName, act1, act2, act3, act4, act5, act6)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
| courseName | `string` |
|
|
| act1 | `string` |
|
|
| act2 | `string` |
|
|
| act3 | `string` |
|
|
| act4 | `string` |
|
|
| act5 | `string` |
|
|
| act6 | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_course_acts_replace(s16 courseNum, const char* courseName, const char* act1, const char* act2, const char* act3, const char* act4, const char* act5, const char* act6);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_secret_star_replace](#smlua_text_utils_secret_star_replace)
|
|
|
|
### Description
|
|
Replaces the secret star course name of `courseNum` with `courseName`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_secret_star_replace(courseNum, courseName)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
| courseName | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_secret_star_replace(s16 courseNum, const char* courseName);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_course_name_replace](#smlua_text_utils_course_name_replace)
|
|
|
|
### Description
|
|
Replaces the name of `courseNum` with `name`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_course_name_replace(courseNum, name)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
| name | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_course_name_replace(s16 courseNum, const char* name);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_course_name_get](#smlua_text_utils_course_name_get)
|
|
|
|
### Description
|
|
Gets the name of `courseNum`
|
|
|
|
### Lua Example
|
|
`local stringValue = smlua_text_utils_course_name_get(courseNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* smlua_text_utils_course_name_get(s16 courseNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_course_name_mod_index](#smlua_text_utils_course_name_mod_index)
|
|
|
|
### Description
|
|
Gets the index of the mod that replaced the name of `courseNum`
|
|
|
|
### Lua Example
|
|
`local integerValue = smlua_text_utils_course_name_mod_index(courseNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 smlua_text_utils_course_name_mod_index(s16 courseNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_course_name_reset](#smlua_text_utils_course_name_reset)
|
|
|
|
### Description
|
|
Resets the name of `courseNum`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_course_name_reset(courseNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_course_name_reset(s16 courseNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_act_name_replace](#smlua_text_utils_act_name_replace)
|
|
|
|
### Description
|
|
Replaces the act name of `actNum` in `courseNum` with `name`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_act_name_replace(courseNum, actNum, name)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
| actNum | `integer` |
|
|
| name | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_act_name_replace(s16 courseNum, u8 actNum, const char* name);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_act_name_get](#smlua_text_utils_act_name_get)
|
|
|
|
### Description
|
|
Gets the act name of `actNum` in `courseNum`
|
|
|
|
### Lua Example
|
|
`local stringValue = smlua_text_utils_act_name_get(courseNum, actNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
| actNum | `integer` |
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* smlua_text_utils_act_name_get(s16 courseNum, u8 actNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_act_name_mod_index](#smlua_text_utils_act_name_mod_index)
|
|
|
|
### Description
|
|
Gets the index of the mod that replaced the act name of `actNum` in `courseNum`
|
|
|
|
### Lua Example
|
|
`local integerValue = smlua_text_utils_act_name_mod_index(courseNum, actNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
| actNum | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 smlua_text_utils_act_name_mod_index(s16 courseNum, u8 actNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_act_name_reset](#smlua_text_utils_act_name_reset)
|
|
|
|
### Description
|
|
Resets the act name of `actNum` in `courseNum`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_act_name_reset(courseNum, actNum)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| courseNum | `integer` |
|
|
| actNum | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_act_name_reset(s16 courseNum, u8 actNum);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_castle_secret_stars_replace](#smlua_text_utils_castle_secret_stars_replace)
|
|
|
|
### Description
|
|
Replaces the castle secret stars text with `name`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_castle_secret_stars_replace(name)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| name | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_castle_secret_stars_replace(const char* name);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_castle_secret_stars_get](#smlua_text_utils_castle_secret_stars_get)
|
|
|
|
### Description
|
|
Gets the castle secret stars text
|
|
|
|
### Lua Example
|
|
`local stringValue = smlua_text_utils_castle_secret_stars_get()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* smlua_text_utils_castle_secret_stars_get();`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_castle_secret_stars_mod_index](#smlua_text_utils_castle_secret_stars_mod_index)
|
|
|
|
### Description
|
|
Gets the index of the mod that replaced the castle secret stars text
|
|
|
|
### Lua Example
|
|
`local integerValue = smlua_text_utils_castle_secret_stars_mod_index()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 smlua_text_utils_castle_secret_stars_mod_index();`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_castle_secret_stars_reset](#smlua_text_utils_castle_secret_stars_reset)
|
|
|
|
### Description
|
|
Resets the castle secret stars text
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_castle_secret_stars_reset()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_castle_secret_stars_reset();`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_extra_text_replace](#smlua_text_utils_extra_text_replace)
|
|
|
|
### Description
|
|
Replace extra text (e.g. one of the castle's secret stars) with `text`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_extra_text_replace(index, text)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
| text | `string` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_extra_text_replace(s16 index, const char* text);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_extra_text_get](#smlua_text_utils_extra_text_get)
|
|
|
|
### Description
|
|
Gets the extra text at `index`
|
|
|
|
### Lua Example
|
|
`local stringValue = smlua_text_utils_extra_text_get(index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* smlua_text_utils_extra_text_get(s16 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_extra_text_mod_index](#smlua_text_utils_extra_text_mod_index)
|
|
|
|
### Description
|
|
Gets the index of the mod that replaced the extra text at `index`
|
|
|
|
### Lua Example
|
|
`local integerValue = smlua_text_utils_extra_text_mod_index(index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 smlua_text_utils_extra_text_mod_index(s16 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_extra_text_reset](#smlua_text_utils_extra_text_reset)
|
|
|
|
### Description
|
|
Resets the extra text at `index`
|
|
|
|
### Lua Example
|
|
`smlua_text_utils_extra_text_reset(index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void smlua_text_utils_extra_text_reset(s16 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [smlua_text_utils_get_language](#smlua_text_utils_get_language)
|
|
|
|
### Description
|
|
Gets the current language
|
|
|
|
### Lua Example
|
|
`local stringValue = smlua_text_utils_get_language()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- `string`
|
|
|
|
### C Prototype
|
|
`const char* smlua_text_utils_get_language(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from sound_init.h
|
|
|
|
<br />
|
|
|
|
|
|
## [reset_volume](#reset_volume)
|
|
|
|
### Description
|
|
Resets if music volume has been lowered
|
|
|
|
### Lua Example
|
|
`reset_volume()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void reset_volume(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [raise_background_noise](#raise_background_noise)
|
|
|
|
### Description
|
|
Raises music volume back up to normal levels
|
|
|
|
### Lua Example
|
|
`raise_background_noise(a)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| a | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void raise_background_noise(s32 a);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [lower_background_noise](#lower_background_noise)
|
|
|
|
### Description
|
|
Lowers the volume of music by 40%
|
|
|
|
### Lua Example
|
|
`lower_background_noise(a)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| a | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void lower_background_noise(s32 a);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [disable_background_sound](#disable_background_sound)
|
|
|
|
### Description
|
|
Disables background soundbanks
|
|
|
|
### Lua Example
|
|
`disable_background_sound()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void disable_background_sound(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [enable_background_sound](#enable_background_sound)
|
|
|
|
### Description
|
|
Enables background soundbanks
|
|
|
|
### Lua Example
|
|
`enable_background_sound()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void enable_background_sound(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [play_menu_sounds](#play_menu_sounds)
|
|
|
|
### Description
|
|
Play menu sounds from `SOUND_MENU_FLAG_*` constants and queues rumble if `SOUND_MENU_FLAG_LETGOMARIOFACE` is one of the flags
|
|
|
|
### Lua Example
|
|
`play_menu_sounds(soundMenuFlags)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| soundMenuFlags | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void play_menu_sounds(s16 soundMenuFlags);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [play_painting_eject_sound](#play_painting_eject_sound)
|
|
|
|
### Description
|
|
Plays the painting eject sound effect if it has not already been played
|
|
|
|
### Lua Example
|
|
`play_painting_eject_sound()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void play_painting_eject_sound(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [play_infinite_stairs_music](#play_infinite_stairs_music)
|
|
|
|
### Description
|
|
Plays the infinite stairs music if you're in the endless stairs room and have less than `gLevelValues.infiniteStairsRequirement` stars
|
|
|
|
### Lua Example
|
|
`play_infinite_stairs_music()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void play_infinite_stairs_music(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_background_music](#set_background_music)
|
|
|
|
### Description
|
|
Sets the background music to `seqArgs` on sequence player `a` with a fade in time of `fadeTimer`
|
|
|
|
### Lua Example
|
|
`set_background_music(a, seqArgs, fadeTimer)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| a | `integer` |
|
|
| seqArgs | `integer` |
|
|
| fadeTimer | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [fadeout_music](#fadeout_music)
|
|
|
|
### Description
|
|
Fades out level, shell, and cap music
|
|
|
|
### Lua Example
|
|
`fadeout_music(fadeOutTime)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| fadeOutTime | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void fadeout_music(s16 fadeOutTime);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [fadeout_level_music](#fadeout_level_music)
|
|
|
|
### Description
|
|
Fades out the level sequence player
|
|
|
|
### Lua Example
|
|
`fadeout_level_music(fadeTimer)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| fadeTimer | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void fadeout_level_music(s16 fadeTimer);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [play_cutscene_music](#play_cutscene_music)
|
|
|
|
### Description
|
|
Plays and sets the current music to `seqArgs`
|
|
|
|
### Lua Example
|
|
`play_cutscene_music(seqArgs)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| seqArgs | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void play_cutscene_music(u16 seqArgs);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [play_shell_music](#play_shell_music)
|
|
|
|
### Description
|
|
Plays shell music
|
|
|
|
### Lua Example
|
|
`play_shell_music()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void play_shell_music(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [stop_shell_music](#stop_shell_music)
|
|
|
|
### Description
|
|
Stops shell music completely
|
|
|
|
### Lua Example
|
|
`stop_shell_music()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void stop_shell_music(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [play_cap_music](#play_cap_music)
|
|
|
|
### Description
|
|
Plays `seqArgs` as cap music
|
|
|
|
### Lua Example
|
|
`play_cap_music(seqArgs)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| seqArgs | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void play_cap_music(u16 seqArgs);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [fadeout_cap_music](#fadeout_cap_music)
|
|
|
|
### Description
|
|
Fades out cap music
|
|
|
|
### Lua Example
|
|
`fadeout_cap_music()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void fadeout_cap_music(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [stop_cap_music](#stop_cap_music)
|
|
|
|
### Description
|
|
Stops cap music completely
|
|
|
|
### Lua Example
|
|
`stop_cap_music()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void stop_cap_music(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from spawn_sound.h
|
|
|
|
<br />
|
|
|
|
|
|
## [cur_obj_play_sound_1](#cur_obj_play_sound_1)
|
|
|
|
### Description
|
|
Plays a sound if the current object is visible
|
|
|
|
### Lua Example
|
|
`cur_obj_play_sound_1(soundMagic)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| soundMagic | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void cur_obj_play_sound_1(s32 soundMagic);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [cur_obj_play_sound_2](#cur_obj_play_sound_2)
|
|
|
|
### Description
|
|
Plays a sound if the current object is visible and queues rumble for specific sounds
|
|
|
|
### Lua Example
|
|
`cur_obj_play_sound_2(soundMagic)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| soundMagic | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void cur_obj_play_sound_2(s32 soundMagic);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [create_sound_spawner](#create_sound_spawner)
|
|
|
|
### Description
|
|
Create a sound spawner for objects that need a sound play once. (Breakable walls, King Bobomb exploding, etc)
|
|
|
|
### Lua Example
|
|
`create_sound_spawner(soundMagic)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| soundMagic | `integer` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void create_sound_spawner(s32 soundMagic);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [calc_dist_to_volume_range_1](#calc_dist_to_volume_range_1)
|
|
|
|
### Description
|
|
Unused vanilla function, calculates a volume based on `distance`. If `distance` is less than 500 then 127, if `distance` is greater than 1500 then 0, if `distance` is between 500 and 1500 then it ranges linearly from 60 to 124. What an even more strange and confusing function
|
|
|
|
### Lua Example
|
|
`local integerValue = calc_dist_to_volume_range_1(distance)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| distance | `number` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 calc_dist_to_volume_range_1(f32 distance);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [calc_dist_to_volume_range_2](#calc_dist_to_volume_range_2)
|
|
|
|
### Description
|
|
Unused vanilla function, calculates a volume based on `distance`. If `distance` is less than 1300 then 127, if `distance` is greater than 2300 then 0, if `distance` is between 1300 and 2300 then it ranges linearly from 60 to 127. What a strange and confusing function
|
|
|
|
### Lua Example
|
|
`local integerValue = calc_dist_to_volume_range_2(distance)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| distance | `number` |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 calc_dist_to_volume_range_2(f32 distance);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from surface_collision.h
|
|
|
|
<br />
|
|
|
|
|
|
## [find_wall_collisions](#find_wall_collisions)
|
|
|
|
### Description
|
|
Detects wall collisions at a given position and adjusts the position based on the walls found. Returns the number of wall collisions detected
|
|
|
|
### Lua Example
|
|
`local integerValue = find_wall_collisions(colData)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| colData | [WallCollisionData](structs.md#WallCollisionData) |
|
|
|
|
### Returns
|
|
- `integer`
|
|
|
|
### C Prototype
|
|
`s32 find_wall_collisions(struct WallCollisionData *colData);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [find_ceil](#find_ceil)
|
|
|
|
### Description
|
|
Finds the height of the highest ceiling above a given position (x, y, z) and return the corresponding ceil surface. If no ceiling is found, returns the default height limit of `gLevelValues.cellHeightLimit`(20000 by default)
|
|
|
|
### Lua Example
|
|
`local numberValue, pceil = find_ceil(posX, posY, posZ)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| posX | `number` |
|
|
| posY | `number` |
|
|
| posZ | `number` |
|
|
|
|
### Returns
|
|
- `number`
|
|
- [Surface](structs.md#Surface)
|
|
|
|
### C Prototype
|
|
`f32 find_ceil(f32 posX, f32 posY, f32 posZ, RET struct Surface **pceil);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [find_ceil_height](#find_ceil_height)
|
|
|
|
### Description
|
|
Finds the height of the highest ceiling above a given position (x, y, z). If no ceiling is found, returns the default height limit of `gLevelValues.cellHeightLimit`(20000 by default)
|
|
|
|
### Lua Example
|
|
`local numberValue = find_ceil_height(x, y, z)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| z | `number` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 find_ceil_height(f32 x, f32 y, f32 z);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [find_floor_height](#find_floor_height)
|
|
|
|
### Description
|
|
Finds the height of the highest floor below a given position (x, y, z). If no floor is found, returns the default floor height of `gLevelValues.floorLowerLimit`(-11000 by default)
|
|
|
|
### Lua Example
|
|
`local numberValue = find_floor_height(x, y, z)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| x | `number` |
|
|
| y | `number` |
|
|
| z | `number` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 find_floor_height(f32 x, f32 y, f32 z);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [find_floor](#find_floor)
|
|
|
|
### Description
|
|
Finds the height of the highest floor below a given position (x, y, z) and return the corresponding floor surface. If no floor is found, returns the default floor height of `gLevelValues.floorLowerLimit`(-11000 by default)
|
|
|
|
### Lua Example
|
|
`local numberValue, pfloor = find_floor(xPos, yPos, zPos)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| xPos | `number` |
|
|
| yPos | `number` |
|
|
| zPos | `number` |
|
|
|
|
### Returns
|
|
- `number`
|
|
- [Surface](structs.md#Surface)
|
|
|
|
### C Prototype
|
|
`f32 find_floor(f32 xPos, f32 yPos, f32 zPos, RET struct Surface **pfloor);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [find_water_level](#find_water_level)
|
|
|
|
### Description
|
|
Finds the height of water at a given position (x, z), if the position is within a water region. If no water is found, returns the default height of `gLevelValues.floorLowerLimit`(-11000 by default)
|
|
|
|
### Lua Example
|
|
`local numberValue = find_water_level(x, z)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| x | `number` |
|
|
| z | `number` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 find_water_level(f32 x, f32 z);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [find_poison_gas_level](#find_poison_gas_level)
|
|
|
|
### Description
|
|
Finds the height of the poison gas at a given position (x, z), if the position is within a gas region. If no gas is found, returns the default height of `gLevelValues.floorLowerLimit`(-11000 by default)
|
|
|
|
### Lua Example
|
|
`local numberValue = find_poison_gas_level(x, z)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| x | `number` |
|
|
| z | `number` |
|
|
|
|
### Returns
|
|
- `number`
|
|
|
|
### C Prototype
|
|
`f32 find_poison_gas_level(f32 x, f32 z);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [set_find_wall_direction](#set_find_wall_direction)
|
|
|
|
### Description
|
|
Sets whether collision finding functions should check wall directions.
|
|
|
|
### Lua Example
|
|
`set_find_wall_direction(dir, active, airborne)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| dir | [Vec3f](structs.md#Vec3f) |
|
|
| active | `boolean` |
|
|
| airborne | `boolean` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void set_find_wall_direction(Vec3f dir, bool active, bool airborne);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [closest_point_to_triangle](#closest_point_to_triangle)
|
|
|
|
### Description
|
|
Gets the closest point of the triangle to `src` and returns it in `out`.
|
|
|
|
### Lua Example
|
|
`closest_point_to_triangle(surf, src, out)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| surf | [Surface](structs.md#Surface) |
|
|
| src | [Vec3f](structs.md#Vec3f) |
|
|
| out | [Vec3f](structs.md#Vec3f) |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void closest_point_to_triangle(struct Surface* surf, Vec3f src, VEC_OUT Vec3f out);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from surface_load.h
|
|
|
|
<br />
|
|
|
|
|
|
## [load_object_collision_model](#load_object_collision_model)
|
|
|
|
### Description
|
|
Loads the object's collision data into dynamic collision. You must run this every frame in your object's behavior loop for it to have collision
|
|
|
|
### Lua Example
|
|
`load_object_collision_model()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void load_object_collision_model(void);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [load_static_object_collision](#load_static_object_collision)
|
|
|
|
### Description
|
|
Loads the object's collision data into static collision. You may run this only once to capture the object's collision at that frame.
|
|
|
|
### Lua Example
|
|
`local staticObjectCollisionValue = load_static_object_collision()`
|
|
|
|
### Parameters
|
|
- None
|
|
|
|
### Returns
|
|
- [StaticObjectCollision](structs.md#StaticObjectCollision)
|
|
|
|
### C Prototype
|
|
`struct StaticObjectCollision *load_static_object_collision();`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [toggle_static_object_collision](#toggle_static_object_collision)
|
|
|
|
### Description
|
|
Toggles a collection of static object surfaces
|
|
|
|
### Lua Example
|
|
`toggle_static_object_collision(col, tangible)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| col | [StaticObjectCollision](structs.md#StaticObjectCollision) |
|
|
| tangible | `boolean` |
|
|
|
|
### Returns
|
|
- None
|
|
|
|
### C Prototype
|
|
`void toggle_static_object_collision(struct StaticObjectCollision *col, bool tangible);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [get_static_object_surface](#get_static_object_surface)
|
|
|
|
### Description
|
|
Gets a surface corresponding to `index` from the static object collision
|
|
|
|
### Lua Example
|
|
`local surfaceValue = get_static_object_surface(col, index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| col | [StaticObjectCollision](structs.md#StaticObjectCollision) |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- [Surface](structs.md#Surface)
|
|
|
|
### C Prototype
|
|
`struct Surface *get_static_object_surface(struct StaticObjectCollision *col, u32 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [obj_get_surface_from_index](#obj_get_surface_from_index)
|
|
|
|
### Description
|
|
Gets a surface corresponding to `index` from the surface pool buffer
|
|
|
|
### Lua Example
|
|
`local surfaceValue = obj_get_surface_from_index(o, index)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| o | [Object](structs.md#Object) |
|
|
| index | `integer` |
|
|
|
|
### Returns
|
|
- [Surface](structs.md#Surface)
|
|
|
|
### C Prototype
|
|
`struct Surface *obj_get_surface_from_index(struct Object *o, u32 index);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [surface_has_force](#surface_has_force)
|
|
|
|
### Description
|
|
Checks if a surface has force
|
|
|
|
### Lua Example
|
|
`local booleanValue = surface_has_force(surfaceType)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| surfaceType | `integer` |
|
|
|
|
### Returns
|
|
- `boolean`
|
|
|
|
### C Prototype
|
|
`bool surface_has_force(s16 surfaceType);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
---
|
|
# functions from sync_object.h
|
|
|
|
<br />
|
|
|
|
|
|
## [sync_object_get_object](#sync_object_get_object)
|
|
|
|
### Description
|
|
Retrieves an object from a sync ID
|
|
|
|
### Lua Example
|
|
`local objectValue = sync_object_get_object(syncId)`
|
|
|
|
### Parameters
|
|
| Field | Type |
|
|
| ----- | ---- |
|
|
| syncId | `integer` |
|
|
|
|
### Returns
|
|
- [Object](structs.md#Object)
|
|
|
|
### C Prototype
|
|
`struct Object* sync_object_get_object(u32 syncId);`
|
|
|
|
[:arrow_up_small:](#)
|
|
|
|
<br />
|
|
|
|
## [sync_object_is_initialized](#sync_object_is_initialized)
|
|
|
|
### Description
|
|
Checks if a sync object is initialized using a `syncId`
|
|
|
|
### Lua Example
|
|
`local booleanValue = sync_object_is_initialized(syncId)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| syncId | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool sync_object_is_initialized(u32 syncId);`
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[:arrow_up_small:](#)
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<br />
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## [sync_object_is_owned_locally](#sync_object_is_owned_locally)
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### Description
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Checks if a sync object is owned locally using a `syncId`
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### Lua Example
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`local booleanValue = sync_object_is_owned_locally(syncId)`
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### Parameters
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| Field | Type |
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| ----- | ---- |
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| syncId | `integer` |
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### Returns
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- `boolean`
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### C Prototype
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`bool sync_object_is_owned_locally(u32 syncId);`
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[:arrow_up_small:](#)
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<br />
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---
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[< prev](functions-6.md) | [1](functions.md) | [2](functions-2.md) | [3](functions-3.md) | [4](functions-4.md) | [5](functions-5.md) | [6](functions-6.md) | 7]
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