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The old version was incrementing at the start of the code iteration, but it makes more sense to increment after the frame is built. That way every event within one visible game tick will get the same tick identifier Co-authored-by: MysterD <myster@d> |
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| .. | ||
| lua_constants | ||
| lua_definitions | ||
| autogen.sh | ||
| common.py | ||
| convert_constants.py | ||
| convert_functions.py | ||
| convert_structs.py | ||
| extract_constants.py | ||
| extract_display_lists.py | ||
| extract_functions.py | ||
| extract_object_fields.py | ||
| extract_structs.py | ||
| gen_hooks.py | ||
| gen_math.py | ||
| gen_sound.py | ||
| vec_types.py | ||