sm64coopdx/autogen/lua_definitions
djoslin0 2f573d17f9
Change get_game_tick_counter() to use gGlobalTimer (#853)
The old version was incrementing at the start of the code iteration, but it makes
more sense to increment after the frame is built. That way every event within one
visible game tick will get the same tick identifier

Co-authored-by: MysterD <myster@d>
2025-06-15 20:15:23 +10:00
..
constants.lua Add type conversion functions (#839) 2025-06-09 18:35:57 +02:00
functions.lua Change get_game_tick_counter() to use gGlobalTimer (#853) 2025-06-15 20:15:23 +10:00
manual.lua Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00
structs.lua Fix hand/foot pos and get any Mario part position (#816) 2025-05-21 23:52:04 +02:00