sm64coopdx/docs
djoslin0 2f573d17f9
Change get_game_tick_counter() to use gGlobalTimer (#853)
The old version was incrementing at the start of the code iteration, but it makes
more sense to increment after the frame is built. That way every event within one
visible game tick will get the same tick identifier

Co-authored-by: MysterD <myster@d>
2025-06-15 20:15:23 +10:00
..
lua Change get_game_tick_counter() to use gGlobalTimer (#853) 2025-06-15 20:15:23 +10:00