sm64coopdx/docs/lua
djoslin0 2f573d17f9
Change get_game_tick_counter() to use gGlobalTimer (#853)
The old version was incrementing at the start of the code iteration, but it makes
more sense to increment after the frame is built. That way every event within one
visible game tick will get the same tick identifier

Co-authored-by: MysterD <myster@d>
2025-06-15 20:15:23 +10:00
..
examples Gfx/Vtx improvements (#756) 2025-04-24 14:03:17 +10:00
guides smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
constants.md smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
functions-2.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-3.md fix autogen texinfo get 2025-06-06 07:29:24 +10:00
functions-4.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-5.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-6.md Change get_game_tick_counter() to use gGlobalTimer (#853) 2025-06-15 20:15:23 +10:00
functions.md Add get_game_tick_counter() (#852) 2025-06-15 17:26:53 +10:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md Document sound functions 2024-12-16 20:18:28 -05:00
structs.md More math improvements (#820) 2025-05-29 02:52:31 +02:00