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dxsdk
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merge gfx updates from sm64-port
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2020-07-07 15:21:14 +03:00 |
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GL
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libc
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PR
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Initial DJUI commit
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2021-06-18 15:23:59 -07:00 |
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stb
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audio_defines.h
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Lowered priority of snoring sounds so they don't cut off other sounds
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2021-08-23 21:19:13 -07:00 |
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behavior_data.h
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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behavior_table.h
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Improvements to late-join synchronization
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2021-06-09 22:35:34 -07:00 |
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command_macros_base.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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config.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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course_table.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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dialog_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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eu_translation.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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geo_commands.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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gfx_dimensions.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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helper_macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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level_commands.h
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Rewrote how players are initialized, stored, and displayed
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2020-09-06 18:52:52 -07:00 |
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level_misc_macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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level_table.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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luigi_audio_defines.h
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Lowered priority of snoring sounds so they don't cut off other sounds
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2021-08-23 21:19:13 -07:00 |
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macro_preset_names.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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macro_presets.h
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Improvements to late-join synchronization
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2021-06-09 22:35:34 -07:00 |
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macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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macros.inc
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make_const_nonconst.h
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mario_animation_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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mario_geo_switch_case_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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model_ids.h
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Added Waluigi - model provided by Super Keeberghrh
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2021-09-05 14:23:47 -07:00 |
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moving_texture_macros.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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object_constants.h
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Refactored how enemies display a cap in their hand
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2021-08-18 21:39:39 -07:00 |
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object_fields.h
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Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change
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2021-08-14 20:17:57 -07:00 |
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platform_info.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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prevent_bss_reordering.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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segment_symbols.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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segments.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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seq_ids.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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seq_luigi.inc
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Added Luigi sounds (#77)
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2020-10-16 11:54:59 -07:00 |
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seq_macros.inc
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sm64.h
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Allow exiting from course at any time
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2020-09-08 09:52:48 -07:00 |
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special_preset_names.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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special_presets.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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surface_terrains.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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text_menu_strings.h.in
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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text_strings.h.in
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DJUI: Replaced old ingame menu with new DJUI menu
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2021-07-15 19:37:09 -07:00 |
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textures.h
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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tinfl.h
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trig_tables.inc.c
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types.h
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Reimplemented how Lua reads/writes to C Objects
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2022-01-17 20:50:39 -08:00 |
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ultra64.h
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