sm64coopdx/src/game/characters.c
Isaac0-dev b12b479d70 loading screen (#495)
* loading screen

* fix compile error

* Fix animation comparisons after character anim commit

* Cleaned up character sound/anim lookup code

* hopefully fix problems with queued mods

* use dj's changes

* fix compile errors due to upstream merge
2023-11-06 14:59:17 -05:00

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110 KiB
C

#include "sm64.h"
#include "types.h"
#include "characters.h"
#include "hud.h"
#include "model_ids.h"
#include "object_constants.h"
#include "sounds.h"
#include "luigi_sounds.h"
#include "wario_sounds.h"
#include "toad_sounds.h"
#include "pc/configfile.h"
#include "audio/external.h"
#include "engine/graph_node.h"
#include "characters_bass_sounds.h"
#include "pc/lua/smlua.h"
extern Gfx mario_cap_seg3_dl_03022F48[];
extern Gfx mario_cap_m_logo_decal_dl[];
extern Gfx luigi_cap_seg3_dl_03022F48[];
extern Gfx luigi_cap_l_logo_decal_dl[];
extern Gfx toad_cap_Cap_mesh_layer_1[];
extern Gfx toad_cap_Cap_mesh_layer_5[];
extern Gfx waluigi_cap_seg3_dl_03022F48[];
extern Gfx wario_cap_seg3_dl_03022F48[];
extern ALIGNED8 const u8 texture_hud_char_mario_head[];
extern ALIGNED8 const u8 texture_hud_char_luigi_head[];
extern ALIGNED8 const u8 texture_hud_char_toad_head[];
extern ALIGNED8 const u8 texture_hud_char_waluigi_head[];
extern ALIGNED8 const u8 texture_hud_char_wario_head[];
struct Character gCharacters[CT_MAX] = {
[CT_MARIO] = {
.type = CT_MARIO,
.name = "Mario",
.hudHead = '(',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_mario_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_MARIO_HEAD,
.modelId = MODEL_MARIO,
.capModelId = MODEL_MARIOS_CAP,
.capMetalModelId = MODEL_MARIOS_METAL_CAP,
.capWingModelId = MODEL_MARIOS_WING_CAP,
.capMetalWingModelId = MODEL_MARIOS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_TRANSPARENT,
.capEnemyGfx = mario_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = mario_cap_m_logo_decal_dl,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// character anims
.animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB,
.animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS,
.animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB,
.animDyingOnBack = MARIO_ANIM_DYING_ON_BACK,
.animBackflip = MARIO_ANIM_BACKFLIP,
.animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE,
.animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT,
.animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1,
.animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2,
.animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE,
.animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP,
.animStartHandstand = MARIO_ANIM_START_HANDSTAND,
.animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND,
.animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE,
.animAPose = MARIO_ANIM_A_POSE,
.animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND,
.animStopSkid = MARIO_ANIM_STOP_SKID,
.animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
.animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
.animFastLongjump = MARIO_ANIM_FAST_LONGJUMP,
.animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP,
.animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH,
.animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
.animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
.animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
.animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND,
.animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
.animShivering = MARIO_ANIM_SHIVERING,
.animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE,
.animCreditsWaving = MARIO_ANIM_CREDITS_WAVING,
.animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP,
.animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
.animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND,
.animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND,
.animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
.animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
.animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
.animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
.animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
.animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN,
.animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
.animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN,
.animWingCapFly = MARIO_ANIM_WING_CAP_FLY,
.animHangOnOwl = MARIO_ANIM_HANG_ON_OWL,
.animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH,
.animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB,
.animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH,
.animSuffocating = MARIO_ANIM_SUFFOCATING,
.animCoughing = MARIO_ANIM_COUGHING,
.animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY,
.animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER,
.animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE,
.animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB,
.animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING,
.animPutCapOn = MARIO_ANIM_PUT_CAP_ON,
.animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
.animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON,
.animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND,
.animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING,
.animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
.animStartGroundPound = MARIO_ANIM_START_GROUND_POUND,
.animGroundPound = MARIO_ANIM_GROUND_POUND,
.animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
.animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
.animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
.animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
.animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
.animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
.animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
.animWalking = MARIO_ANIM_WALKING,
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
.animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL,
.animSingleJump = MARIO_ANIM_SINGLE_JUMP,
.animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
.animAirKick = MARIO_ANIM_AIR_KICK,
.animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE,
.animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING,
.animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT,
.animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK,
.animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL,
.animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND,
.animGeneralFall = MARIO_ANIM_GENERAL_FALL,
.animGeneralLand = MARIO_ANIM_GENERAL_LAND,
.animBeingGrabbed = MARIO_ANIM_BEING_GRABBED,
.animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT,
.animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE,
.animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON,
.animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
.animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
.animMissingCap = MARIO_ANIM_MISSING_CAP,
.animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN,
.animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN,
.animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR,
.animStartReachPocket = MARIO_ANIM_START_REACH_POCKET,
.animReachPocket = MARIO_ANIM_REACH_POCKET,
.animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET,
.animGroundThrow = MARIO_ANIM_GROUND_THROW,
.animGroundKick = MARIO_ANIM_GROUND_KICK,
.animFirstPunch = MARIO_ANIM_FIRST_PUNCH,
.animSecondPunch = MARIO_ANIM_SECOND_PUNCH,
.animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST,
.animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST,
.animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ,
.animPushing = MARIO_ANIM_PUSHING,
.animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL,
.animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ,
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
.animBreakdance = MARIO_ANIM_BREAKDANCE,
.animRunning = MARIO_ANIM_RUNNING,
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
.animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND,
.animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND,
.animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND,
.animElectrocution = MARIO_ANIM_ELECTROCUTION,
.animShocked = MARIO_ANIM_SHOCKED,
.animBackwardKb = MARIO_ANIM_BACKWARD_KB,
.animForwardKb = MARIO_ANIM_FORWARD_KB,
.animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ,
.animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL,
.animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT,
.animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT,
.animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE,
.animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH,
.animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN,
.animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING,
.animSleepIdle = MARIO_ANIM_SLEEP_IDLE,
.animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING,
.animSleepLying = MARIO_ANIM_SLEEP_LYING,
.animDive = MARIO_ANIM_DIVE,
.animSlideDive = MARIO_ANIM_SLIDE_DIVE,
.animGroundBonk = MARIO_ANIM_GROUND_BONK,
.animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
.animSlideKick = MARIO_ANIM_SLIDE_KICK,
.animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
.animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS,
.animStopSlide = MARIO_ANIM_STOP_SLIDE,
.animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE,
.animSlide = MARIO_ANIM_SLIDE,
.animTiptoe = MARIO_ANIM_TIPTOE,
.animTwirlLand = MARIO_ANIM_TWIRL_LAND,
.animTwirl = MARIO_ANIM_TWIRL,
.animStartTwirl = MARIO_ANIM_START_TWIRL,
.animStopCrouching = MARIO_ANIM_STOP_CROUCHING,
.animStartCrouching = MARIO_ANIM_START_CROUCHING,
.animCrouching = MARIO_ANIM_CROUCHING,
.animCrawling = MARIO_ANIM_CRAWLING,
.animStopCrawling = MARIO_ANIM_STOP_CRAWLING,
.animStartCrawling = MARIO_ANIM_START_CRAWLING,
.animSummonStar = MARIO_ANIM_SUMMON_STAR,
.animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
.animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB,
.animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1,
.animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2,
.animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
.animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ,
.animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER,
.animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ,
.animDrowningPart1 = MARIO_ANIM_DROWNING_PART1,
.animDrowningPart2 = MARIO_ANIM_DROWNING_PART2,
.animWaterDying = MARIO_ANIM_WATER_DYING,
.animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB,
.animFallFromWater = MARIO_ANIM_FALL_FROM_WATER,
.animSwimPart1 = MARIO_ANIM_SWIM_PART1,
.animSwimPart2 = MARIO_ANIM_SWIM_PART2,
.animFlutterkick = MARIO_ANIM_FLUTTERKICK,
.animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END,
.animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ,
.animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2,
.animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1,
.animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ,
.animWaterIdle = MARIO_ANIM_WATER_IDLE,
.animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE,
.animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
.animGrabBowser = MARIO_ANIM_GRAB_BOWSER,
.animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER,
.animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER,
.animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER,
.animHeavyThrow = MARIO_ANIM_HEAVY_THROW,
.animWalkPanting = MARIO_ANIM_WALK_PANTING,
.animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
.animTurningPart1 = MARIO_ANIM_TURNING_PART1,
.animTurningPart2 = MARIO_ANIM_TURNING_PART2,
.animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND,
.animSlideflip = MARIO_ANIM_SLIDEFLIP,
.animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND,
.animTripleJump = MARIO_ANIM_TRIPLE_JUMP,
.animFirstPerson = MARIO_ANIM_FIRST_PERSON,
.animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT,
.animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT,
.animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER,
.animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT,
.animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT,
.animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP,
.animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING,
.animStartTiptoe = MARIO_ANIM_START_TIPTOE,
.animSlidejump = MARIO_ANIM_SLIDEJUMP,
.animStartWallkick = MARIO_ANIM_START_WALLKICK,
.animStarDance = MARIO_ANIM_STAR_DANCE,
.animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE,
.animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP,
.animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_MARIO_YAH_WAH_HOO,
.soundHoohoo = SOUND_MARIO_HOOHOO,
.soundYahoo = SOUND_MARIO_YAHOO,
.soundUh = SOUND_MARIO_UH,
.soundHrmm = SOUND_MARIO_HRMM,
.soundWah2 = SOUND_MARIO_WAH2,
.soundWhoa = SOUND_MARIO_WHOA,
.soundEeuh = SOUND_MARIO_EEUH,
.soundAttacked = SOUND_MARIO_ATTACKED,
.soundOoof = SOUND_MARIO_OOOF,
.soundOoof2 = SOUND_MARIO_OOOF2,
.soundHereWeGo = SOUND_MARIO_HERE_WE_GO,
.soundYawning = SOUND_MARIO_YAWNING,
.soundSnoring1 = SOUND_MARIO_SNORING1,
.soundSnoring2 = SOUND_MARIO_SNORING2,
.soundWaaaooow = SOUND_MARIO_WAAAOOOW,
.soundHaha = SOUND_MARIO_HAHA,
.soundHaha_2 = SOUND_MARIO_HAHA_2,
.soundUh2 = SOUND_MARIO_UH2,
.soundUh2_2 = SOUND_MARIO_UH2_2,
.soundOnFire = SOUND_MARIO_ON_FIRE,
.soundDying = SOUND_MARIO_DYING,
.soundPantingCold = SOUND_MARIO_PANTING_COLD,
.soundPanting = SOUND_MARIO_PANTING,
.soundCoughing1 = SOUND_MARIO_COUGHING1,
.soundCoughing2 = SOUND_MARIO_COUGHING2,
.soundCoughing3 = SOUND_MARIO_COUGHING3,
.soundPunchYah = SOUND_MARIO_PUNCH_YAH,
.soundPunchHoo = SOUND_MARIO_PUNCH_HOO,
.soundMamaMia = SOUND_MARIO_MAMA_MIA,
.soundGroundPoundWah = SOUND_MARIO_GROUND_POUND_WAH,
.soundDrowning = SOUND_MARIO_DROWNING,
.soundPunchWah = SOUND_MARIO_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_MARIO_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_MARIO_DOH,
.soundGameOver = SOUND_MARIO_GAME_OVER,
.soundHello = SOUND_MARIO_HELLO,
.soundPressStartToPlay = SOUND_MARIO_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_MARIO_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_MARIO_SNORING3,
.soundSoLongaBowser = SOUND_MARIO_SO_LONGA_BOWSER,
.soundImaTired = SOUND_MARIO_IMA_TIRED,
.soundLetsAGo = CHAR_BASS_SOUND(SOUND_MARIO_LETS_A_GO),
.soundOkeyDokey = CHAR_BASS_SOUND(SOUND_MARIO_OKEY_DOKEY),
},
[CT_LUIGI] = {
.type = CT_LUIGI,
.name = "Luigi",
.hudHead = ')',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_luigi_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_LUIGI_HEAD,
.modelId = MODEL_LUIGI,
.capModelId = MODEL_LUIGIS_CAP,
.capMetalModelId = MODEL_LUIGIS_METAL_CAP,
.capWingModelId = MODEL_LUIGIS_WING_CAP,
.capMetalWingModelId = MODEL_LUIGIS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_TRANSPARENT,
.capEnemyGfx = luigi_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = luigi_cap_l_logo_decal_dl,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// character anims
.animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB,
.animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS,
.animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB,
.animDyingOnBack = MARIO_ANIM_DYING_ON_BACK,
.animBackflip = MARIO_ANIM_BACKFLIP,
.animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE,
.animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT,
.animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1,
.animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2,
.animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE,
.animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP,
.animStartHandstand = MARIO_ANIM_START_HANDSTAND,
.animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND,
.animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE,
.animAPose = MARIO_ANIM_A_POSE,
.animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND,
.animStopSkid = MARIO_ANIM_STOP_SKID,
.animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
.animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
.animFastLongjump = MARIO_ANIM_FAST_LONGJUMP,
.animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP,
.animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH,
.animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
.animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
.animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
.animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND,
.animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
.animShivering = MARIO_ANIM_SHIVERING,
.animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE,
.animCreditsWaving = MARIO_ANIM_CREDITS_WAVING,
.animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP,
.animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
.animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND,
.animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND,
.animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
.animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
.animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
.animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
.animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
.animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN,
.animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
.animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN,
.animWingCapFly = MARIO_ANIM_WING_CAP_FLY,
.animHangOnOwl = MARIO_ANIM_HANG_ON_OWL,
.animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH,
.animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB,
.animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH,
.animSuffocating = MARIO_ANIM_SUFFOCATING,
.animCoughing = MARIO_ANIM_COUGHING,
.animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY,
.animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER,
.animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE,
.animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB,
.animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING,
.animPutCapOn = MARIO_ANIM_PUT_CAP_ON,
.animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
.animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON,
.animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND,
.animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING,
.animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
.animStartGroundPound = MARIO_ANIM_START_GROUND_POUND,
.animGroundPound = MARIO_ANIM_GROUND_POUND,
.animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
.animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
.animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
.animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
.animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
.animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
.animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
.animWalking = MARIO_ANIM_WALKING,
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
.animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL,
.animSingleJump = MARIO_ANIM_SINGLE_JUMP,
.animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
.animAirKick = MARIO_ANIM_AIR_KICK,
.animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE,
.animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING,
.animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT,
.animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK,
.animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL,
.animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND,
.animGeneralFall = MARIO_ANIM_GENERAL_FALL,
.animGeneralLand = MARIO_ANIM_GENERAL_LAND,
.animBeingGrabbed = MARIO_ANIM_BEING_GRABBED,
.animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT,
.animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE,
.animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON,
.animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
.animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
.animMissingCap = MARIO_ANIM_MISSING_CAP,
.animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN,
.animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN,
.animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR,
.animStartReachPocket = MARIO_ANIM_START_REACH_POCKET,
.animReachPocket = MARIO_ANIM_REACH_POCKET,
.animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET,
.animGroundThrow = MARIO_ANIM_GROUND_THROW,
.animGroundKick = MARIO_ANIM_GROUND_KICK,
.animFirstPunch = MARIO_ANIM_FIRST_PUNCH,
.animSecondPunch = MARIO_ANIM_SECOND_PUNCH,
.animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST,
.animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST,
.animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ,
.animPushing = MARIO_ANIM_PUSHING,
.animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL,
.animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ,
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
.animBreakdance = MARIO_ANIM_BREAKDANCE,
.animRunning = MARIO_ANIM_RUNNING,
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
.animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND,
.animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND,
.animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND,
.animElectrocution = MARIO_ANIM_ELECTROCUTION,
.animShocked = MARIO_ANIM_SHOCKED,
.animBackwardKb = MARIO_ANIM_BACKWARD_KB,
.animForwardKb = MARIO_ANIM_FORWARD_KB,
.animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ,
.animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL,
.animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT,
.animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT,
.animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE,
.animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH,
.animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN,
.animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING,
.animSleepIdle = MARIO_ANIM_SLEEP_IDLE,
.animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING,
.animSleepLying = MARIO_ANIM_SLEEP_LYING,
.animDive = MARIO_ANIM_DIVE,
.animSlideDive = MARIO_ANIM_SLIDE_DIVE,
.animGroundBonk = MARIO_ANIM_GROUND_BONK,
.animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
.animSlideKick = MARIO_ANIM_SLIDE_KICK,
.animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
.animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS,
.animStopSlide = MARIO_ANIM_STOP_SLIDE,
.animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE,
.animSlide = MARIO_ANIM_SLIDE,
.animTiptoe = MARIO_ANIM_TIPTOE,
.animTwirlLand = MARIO_ANIM_TWIRL_LAND,
.animTwirl = MARIO_ANIM_TWIRL,
.animStartTwirl = MARIO_ANIM_START_TWIRL,
.animStopCrouching = MARIO_ANIM_STOP_CROUCHING,
.animStartCrouching = MARIO_ANIM_START_CROUCHING,
.animCrouching = MARIO_ANIM_CROUCHING,
.animCrawling = MARIO_ANIM_CRAWLING,
.animStopCrawling = MARIO_ANIM_STOP_CRAWLING,
.animStartCrawling = MARIO_ANIM_START_CRAWLING,
.animSummonStar = MARIO_ANIM_SUMMON_STAR,
.animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
.animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB,
.animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1,
.animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2,
.animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
.animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ,
.animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER,
.animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ,
.animDrowningPart1 = MARIO_ANIM_DROWNING_PART1,
.animDrowningPart2 = MARIO_ANIM_DROWNING_PART2,
.animWaterDying = MARIO_ANIM_WATER_DYING,
.animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB,
.animFallFromWater = MARIO_ANIM_FALL_FROM_WATER,
.animSwimPart1 = MARIO_ANIM_SWIM_PART1,
.animSwimPart2 = MARIO_ANIM_SWIM_PART2,
.animFlutterkick = MARIO_ANIM_FLUTTERKICK,
.animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END,
.animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ,
.animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2,
.animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1,
.animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ,
.animWaterIdle = MARIO_ANIM_WATER_IDLE,
.animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE,
.animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
.animGrabBowser = MARIO_ANIM_GRAB_BOWSER,
.animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER,
.animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER,
.animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER,
.animHeavyThrow = MARIO_ANIM_HEAVY_THROW,
.animWalkPanting = MARIO_ANIM_WALK_PANTING,
.animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
.animTurningPart1 = MARIO_ANIM_TURNING_PART1,
.animTurningPart2 = MARIO_ANIM_TURNING_PART2,
.animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND,
.animSlideflip = MARIO_ANIM_SLIDEFLIP,
.animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND,
.animTripleJump = MARIO_ANIM_TRIPLE_JUMP,
.animFirstPerson = MARIO_ANIM_FIRST_PERSON,
.animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT,
.animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT,
.animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER,
.animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT,
.animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT,
.animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP,
.animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING,
.animStartTiptoe = MARIO_ANIM_START_TIPTOE,
.animSlidejump = MARIO_ANIM_SLIDEJUMP,
.animStartWallkick = MARIO_ANIM_START_WALLKICK,
.animStarDance = MARIO_ANIM_STAR_DANCE,
.animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE,
.animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP,
.animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
.soundHoohoo = SOUND_LUIGI_HOOHOO,
.soundYahoo = SOUND_LUIGI_YAHOO,
.soundUh = SOUND_LUIGI_UH,
.soundHrmm = SOUND_LUIGI_HRMM,
.soundWah2 = SOUND_LUIGI_WAH2,
.soundWhoa = SOUND_LUIGI_WHOA,
.soundEeuh = SOUND_LUIGI_EEUH,
.soundAttacked = SOUND_LUIGI_ATTACKED,
.soundOoof = SOUND_LUIGI_OOOF,
.soundOoof2 = SOUND_LUIGI_OOOF2,
.soundHereWeGo = SOUND_LUIGI_HERE_WE_GO,
.soundYawning = SOUND_LUIGI_YAWNING,
.soundSnoring1 = SOUND_LUIGI_SNORING1,
.soundSnoring2 = SOUND_LUIGI_SNORING2,
.soundWaaaooow = SOUND_LUIGI_WAAAOOOW,
.soundHaha = SOUND_LUIGI_HAHA,
.soundHaha_2 = SOUND_LUIGI_HAHA_2,
.soundUh2 = SOUND_LUIGI_UH2,
.soundUh2_2 = SOUND_LUIGI_UH2_2,
.soundOnFire = SOUND_LUIGI_ON_FIRE,
.soundDying = SOUND_LUIGI_DYING,
.soundPantingCold = SOUND_LUIGI_PANTING_COLD,
.soundPanting = SOUND_LUIGI_PANTING,
.soundCoughing1 = SOUND_LUIGI_COUGHING1,
.soundCoughing2 = SOUND_LUIGI_COUGHING2,
.soundCoughing3 = SOUND_LUIGI_COUGHING3,
.soundPunchYah = SOUND_LUIGI_PUNCH_YAH,
.soundPunchHoo = SOUND_LUIGI_PUNCH_HOO,
.soundMamaMia = SOUND_LUIGI_MAMA_MIA,
.soundGroundPoundWah = SOUND_LUIGI_GROUND_POUND_WAH,
.soundDrowning = SOUND_LUIGI_DROWNING,
.soundPunchWah = SOUND_LUIGI_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_LUIGI_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_LUIGI_DOH,
.soundGameOver = SOUND_LUIGI_GAME_OVER,
.soundHello = SOUND_LUIGI_HELLO,
.soundPressStartToPlay = SOUND_LUIGI_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_LUIGI_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_LUIGI_SNORING3,
.soundSoLongaBowser = SOUND_LUIGI_SO_LONGA_BOWSER,
.soundImaTired = SOUND_LUIGI_IMA_TIRED,
.soundLetsAGo = CHAR_BASS_SOUND(SOUND_LUIGI_LETS_A_GO),
.soundOkeyDokey = CHAR_BASS_SOUND(SOUND_LUIGI_OKEY_DOKEY),
},
[CT_TOAD] = {
.type = CT_TOAD,
.name = "Toad",
.hudHead = '|',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_toad_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_TOAD_HEAD,
.modelId = MODEL_TOAD_PLAYER,
.capModelId = MODEL_TOADS_CAP,
.capMetalModelId = MODEL_TOADS_METAL_CAP,
.capWingModelId = MODEL_TOADS_WING_CAP,
.capMetalWingModelId = MODEL_TOADS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_TRANSPARENT,
.capEnemyGfx = toad_cap_Cap_mesh_layer_1,
.capEnemyDecalGfx = toad_cap_Cap_mesh_layer_5,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = false,
// character anims
.animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB,
.animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS,
.animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB,
.animDyingOnBack = MARIO_ANIM_DYING_ON_BACK,
.animBackflip = MARIO_ANIM_BACKFLIP,
.animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE,
.animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT,
.animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1,
.animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2,
.animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE,
.animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP,
.animStartHandstand = MARIO_ANIM_START_HANDSTAND,
.animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND,
.animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE,
.animAPose = MARIO_ANIM_A_POSE,
.animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND,
.animStopSkid = MARIO_ANIM_STOP_SKID,
.animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
.animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
.animFastLongjump = MARIO_ANIM_FAST_LONGJUMP,
.animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP,
.animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH,
.animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
.animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
.animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
.animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND,
.animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
.animShivering = MARIO_ANIM_SHIVERING,
.animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE,
.animCreditsWaving = MARIO_ANIM_CREDITS_WAVING,
.animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP,
.animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
.animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND,
.animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND,
.animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
.animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
.animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
.animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
.animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
.animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN,
.animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
.animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN,
.animWingCapFly = MARIO_ANIM_WING_CAP_FLY,
.animHangOnOwl = MARIO_ANIM_HANG_ON_OWL,
.animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH,
.animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB,
.animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH,
.animSuffocating = MARIO_ANIM_SUFFOCATING,
.animCoughing = MARIO_ANIM_COUGHING,
.animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY,
.animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER,
.animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE,
.animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB,
.animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING,
.animPutCapOn = MARIO_ANIM_PUT_CAP_ON,
.animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
.animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON,
.animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND,
.animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING,
.animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
.animStartGroundPound = MARIO_ANIM_START_GROUND_POUND,
.animGroundPound = MARIO_ANIM_GROUND_POUND,
.animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
.animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
.animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
.animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
.animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
.animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
.animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
.animWalking = MARIO_ANIM_WALKING,
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
.animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL,
.animSingleJump = MARIO_ANIM_SINGLE_JUMP,
.animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
.animAirKick = MARIO_ANIM_AIR_KICK,
.animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE,
.animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING,
.animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT,
.animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK,
.animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL,
.animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND,
.animGeneralFall = MARIO_ANIM_GENERAL_FALL,
.animGeneralLand = MARIO_ANIM_GENERAL_LAND,
.animBeingGrabbed = MARIO_ANIM_BEING_GRABBED,
.animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT,
.animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE,
.animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON,
.animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
.animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
.animMissingCap = MARIO_ANIM_MISSING_CAP,
.animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN,
.animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN,
.animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR,
.animStartReachPocket = MARIO_ANIM_START_REACH_POCKET,
.animReachPocket = MARIO_ANIM_REACH_POCKET,
.animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET,
.animGroundThrow = MARIO_ANIM_GROUND_THROW,
.animGroundKick = MARIO_ANIM_GROUND_KICK,
.animFirstPunch = MARIO_ANIM_FIRST_PUNCH,
.animSecondPunch = MARIO_ANIM_SECOND_PUNCH,
.animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST,
.animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST,
.animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ,
.animPushing = MARIO_ANIM_PUSHING,
.animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL,
.animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ,
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
.animBreakdance = MARIO_ANIM_BREAKDANCE,
.animRunning = MARIO_ANIM_RUNNING,
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
.animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND,
.animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND,
.animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND,
.animElectrocution = MARIO_ANIM_ELECTROCUTION,
.animShocked = MARIO_ANIM_SHOCKED,
.animBackwardKb = MARIO_ANIM_BACKWARD_KB,
.animForwardKb = MARIO_ANIM_FORWARD_KB,
.animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ,
.animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL,
.animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT,
.animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT,
.animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE,
.animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH,
.animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN,
.animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING,
.animSleepIdle = MARIO_ANIM_SLEEP_IDLE,
.animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING,
.animSleepLying = MARIO_ANIM_SLEEP_LYING,
.animDive = MARIO_ANIM_DIVE,
.animSlideDive = MARIO_ANIM_SLIDE_DIVE,
.animGroundBonk = MARIO_ANIM_GROUND_BONK,
.animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
.animSlideKick = MARIO_ANIM_SLIDE_KICK,
.animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
.animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS,
.animStopSlide = MARIO_ANIM_STOP_SLIDE,
.animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE,
.animSlide = MARIO_ANIM_SLIDE,
.animTiptoe = MARIO_ANIM_TIPTOE,
.animTwirlLand = MARIO_ANIM_TWIRL_LAND,
.animTwirl = MARIO_ANIM_TWIRL,
.animStartTwirl = MARIO_ANIM_START_TWIRL,
.animStopCrouching = MARIO_ANIM_STOP_CROUCHING,
.animStartCrouching = MARIO_ANIM_START_CROUCHING,
.animCrouching = MARIO_ANIM_CROUCHING,
.animCrawling = MARIO_ANIM_CRAWLING,
.animStopCrawling = MARIO_ANIM_STOP_CRAWLING,
.animStartCrawling = MARIO_ANIM_START_CRAWLING,
.animSummonStar = MARIO_ANIM_SUMMON_STAR,
.animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
.animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB,
.animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1,
.animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2,
.animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
.animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ,
.animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER,
.animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ,
.animDrowningPart1 = MARIO_ANIM_DROWNING_PART1,
.animDrowningPart2 = MARIO_ANIM_DROWNING_PART2,
.animWaterDying = MARIO_ANIM_WATER_DYING,
.animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB,
.animFallFromWater = MARIO_ANIM_FALL_FROM_WATER,
.animSwimPart1 = MARIO_ANIM_SWIM_PART1,
.animSwimPart2 = MARIO_ANIM_SWIM_PART2,
.animFlutterkick = MARIO_ANIM_FLUTTERKICK,
.animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END,
.animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ,
.animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2,
.animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1,
.animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ,
.animWaterIdle = MARIO_ANIM_WATER_IDLE,
.animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE,
.animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
.animGrabBowser = MARIO_ANIM_GRAB_BOWSER,
.animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER,
.animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER,
.animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER,
.animHeavyThrow = MARIO_ANIM_HEAVY_THROW,
.animWalkPanting = MARIO_ANIM_WALK_PANTING,
.animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
.animTurningPart1 = MARIO_ANIM_TURNING_PART1,
.animTurningPart2 = MARIO_ANIM_TURNING_PART2,
.animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND,
.animSlideflip = MARIO_ANIM_SLIDEFLIP,
.animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND,
.animTripleJump = MARIO_ANIM_TRIPLE_JUMP,
.animFirstPerson = MARIO_ANIM_FIRST_PERSON,
.animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT,
.animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT,
.animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER,
.animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT,
.animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT,
.animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP,
.animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING,
.animStartTiptoe = MARIO_ANIM_START_TIPTOE,
.animSlidejump = MARIO_ANIM_SLIDEJUMP,
.animStartWallkick = MARIO_ANIM_START_WALLKICK,
.animStarDance = MARIO_ANIM_STAR_DANCE,
.animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE,
.animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP,
.animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_TOAD_YAH_WAH_HOO,
.soundHoohoo = SOUND_TOAD_HOOHOO,
.soundYahoo = SOUND_TOAD_YAHOO,
.soundUh = SOUND_TOAD_UH,
.soundHrmm = SOUND_TOAD_HRMM,
.soundWah2 = SOUND_TOAD_WAH2,
.soundWhoa = SOUND_TOAD_WHOA,
.soundEeuh = SOUND_TOAD_EEUH,
.soundAttacked = SOUND_TOAD_ATTACKED,
.soundOoof = SOUND_TOAD_OOOF,
.soundOoof2 = SOUND_TOAD_OOOF2,
.soundHereWeGo = SOUND_TOAD_HERE_WE_GO,
.soundYawning = SOUND_TOAD_YAWNING,
.soundSnoring1 = SOUND_TOAD_SNORING1,
.soundSnoring2 = SOUND_TOAD_SNORING2,
.soundWaaaooow = SOUND_TOAD_WAAAOOOW,
.soundHaha = SOUND_TOAD_HAHA,
.soundHaha_2 = SOUND_TOAD_HAHA_2,
.soundUh2 = SOUND_TOAD_UH2,
.soundUh2_2 = SOUND_TOAD_UH2_2,
.soundOnFire = SOUND_TOAD_ON_FIRE,
.soundDying = SOUND_TOAD_DYING,
.soundPantingCold = SOUND_TOAD_PANTING_COLD,
.soundPanting = SOUND_TOAD_PANTING,
.soundCoughing1 = SOUND_TOAD_COUGHING1,
.soundCoughing2 = SOUND_TOAD_COUGHING2,
.soundCoughing3 = SOUND_TOAD_COUGHING3,
.soundPunchYah = SOUND_TOAD_PUNCH_YAH,
.soundPunchHoo = SOUND_TOAD_PUNCH_HOO,
.soundMamaMia = SOUND_TOAD_MAMA_MIA,
.soundGroundPoundWah = SOUND_TOAD_GROUND_POUND_WAH,
.soundDrowning = SOUND_TOAD_DROWNING,
.soundPunchWah = SOUND_TOAD_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_TOAD_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_TOAD_DOH,
.soundGameOver = SOUND_TOAD_GAME_OVER,
.soundHello = SOUND_TOAD_HELLO,
.soundPressStartToPlay = SOUND_TOAD_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_TOAD_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_TOAD_SNORING3,
.soundSoLongaBowser = SOUND_TOAD_SO_LONGA_BOWSER,
.soundImaTired = SOUND_TOAD_IMA_TIRED,
.soundLetsAGo = CHAR_BASS_SOUND(SOUND_TOAD_LETS_A_GO),
.soundOkeyDokey = CHAR_BASS_SOUND(SOUND_TOAD_OKEY_DOKEY),
},
[CT_WALUIGI] = {
.type = CT_WALUIGI,
.name = "Waluigi",
.hudHead = ']',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_waluigi_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_WALUIGI_HEAD,
.modelId = MODEL_WALUIGI,
.capModelId = MODEL_WALUIGIS_CAP,
.capMetalModelId = MODEL_WALUIGIS_METAL_CAP,
.capWingModelId = MODEL_WALUIGIS_WING_CAP,
.capMetalWingModelId = MODEL_WALUIGIS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_OPAQUE,
.capEnemyGfx = waluigi_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = NULL,
.torsoRotMult = 0.5f,
// anim
.animOffsetEnabled = true,
.animOffsetLowYPoint = 11,
.animOffsetFeet = 25,
.animOffsetHand = -10,
// character anims
.animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB,
.animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS,
.animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB,
.animDyingOnBack = MARIO_ANIM_DYING_ON_BACK,
.animBackflip = MARIO_ANIM_BACKFLIP,
.animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE,
.animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT,
.animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1,
.animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2,
.animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE,
.animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP,
.animStartHandstand = MARIO_ANIM_START_HANDSTAND,
.animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND,
.animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE,
.animAPose = MARIO_ANIM_A_POSE,
.animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND,
.animStopSkid = MARIO_ANIM_STOP_SKID,
.animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
.animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
.animFastLongjump = MARIO_ANIM_FAST_LONGJUMP,
.animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP,
.animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH,
.animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
.animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
.animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
.animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND,
.animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
.animShivering = MARIO_ANIM_SHIVERING,
.animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE,
.animCreditsWaving = MARIO_ANIM_CREDITS_WAVING,
.animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP,
.animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
.animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND,
.animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND,
.animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
.animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
.animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
.animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
.animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
.animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN,
.animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
.animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN,
.animWingCapFly = MARIO_ANIM_WING_CAP_FLY,
.animHangOnOwl = MARIO_ANIM_HANG_ON_OWL,
.animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH,
.animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB,
.animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH,
.animSuffocating = MARIO_ANIM_SUFFOCATING,
.animCoughing = MARIO_ANIM_COUGHING,
.animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY,
.animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER,
.animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE,
.animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB,
.animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING,
.animPutCapOn = MARIO_ANIM_PUT_CAP_ON,
.animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
.animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON,
.animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND,
.animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING,
.animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
.animStartGroundPound = MARIO_ANIM_START_GROUND_POUND,
.animGroundPound = MARIO_ANIM_GROUND_POUND,
.animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
.animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
.animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
.animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
.animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
.animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
.animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
.animWalking = WALUIGI_ANIM_WALKING,
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
.animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL,
.animSingleJump = MARIO_ANIM_SINGLE_JUMP,
.animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
.animAirKick = MARIO_ANIM_AIR_KICK,
.animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE,
.animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING,
.animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT,
.animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK,
.animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL,
.animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND,
.animGeneralFall = MARIO_ANIM_GENERAL_FALL,
.animGeneralLand = MARIO_ANIM_GENERAL_LAND,
.animBeingGrabbed = MARIO_ANIM_BEING_GRABBED,
.animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT,
.animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE,
.animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON,
.animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
.animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
.animMissingCap = MARIO_ANIM_MISSING_CAP,
.animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN,
.animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN,
.animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR,
.animStartReachPocket = MARIO_ANIM_START_REACH_POCKET,
.animReachPocket = MARIO_ANIM_REACH_POCKET,
.animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET,
.animGroundThrow = MARIO_ANIM_GROUND_THROW,
.animGroundKick = MARIO_ANIM_GROUND_KICK,
.animFirstPunch = MARIO_ANIM_FIRST_PUNCH,
.animSecondPunch = MARIO_ANIM_SECOND_PUNCH,
.animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST,
.animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST,
.animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ,
.animPushing = MARIO_ANIM_PUSHING,
.animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL,
.animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ,
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
.animBreakdance = MARIO_ANIM_BREAKDANCE,
.animRunning = WALUIGI_ANIM_RUNNING,
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
.animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND,
.animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND,
.animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND,
.animElectrocution = MARIO_ANIM_ELECTROCUTION,
.animShocked = MARIO_ANIM_SHOCKED,
.animBackwardKb = MARIO_ANIM_BACKWARD_KB,
.animForwardKb = MARIO_ANIM_FORWARD_KB,
.animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ,
.animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL,
.animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT,
.animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT,
.animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE,
.animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH,
.animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN,
.animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING,
.animSleepIdle = MARIO_ANIM_SLEEP_IDLE,
.animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING,
.animSleepLying = MARIO_ANIM_SLEEP_LYING,
.animDive = MARIO_ANIM_DIVE,
.animSlideDive = MARIO_ANIM_SLIDE_DIVE,
.animGroundBonk = MARIO_ANIM_GROUND_BONK,
.animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
.animSlideKick = MARIO_ANIM_SLIDE_KICK,
.animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
.animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS,
.animStopSlide = MARIO_ANIM_STOP_SLIDE,
.animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE,
.animSlide = MARIO_ANIM_SLIDE,
.animTiptoe = MARIO_ANIM_TIPTOE,
.animTwirlLand = MARIO_ANIM_TWIRL_LAND,
.animTwirl = MARIO_ANIM_TWIRL,
.animStartTwirl = MARIO_ANIM_START_TWIRL,
.animStopCrouching = MARIO_ANIM_STOP_CROUCHING,
.animStartCrouching = MARIO_ANIM_START_CROUCHING,
.animCrouching = MARIO_ANIM_CROUCHING,
.animCrawling = MARIO_ANIM_CRAWLING,
.animStopCrawling = MARIO_ANIM_STOP_CRAWLING,
.animStartCrawling = MARIO_ANIM_START_CRAWLING,
.animSummonStar = MARIO_ANIM_SUMMON_STAR,
.animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
.animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB,
.animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1,
.animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2,
.animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
.animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ,
.animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER,
.animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ,
.animDrowningPart1 = MARIO_ANIM_DROWNING_PART1,
.animDrowningPart2 = MARIO_ANIM_DROWNING_PART2,
.animWaterDying = MARIO_ANIM_WATER_DYING,
.animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB,
.animFallFromWater = MARIO_ANIM_FALL_FROM_WATER,
.animSwimPart1 = MARIO_ANIM_SWIM_PART1,
.animSwimPart2 = MARIO_ANIM_SWIM_PART2,
.animFlutterkick = MARIO_ANIM_FLUTTERKICK,
.animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END,
.animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ,
.animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2,
.animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1,
.animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ,
.animWaterIdle = MARIO_ANIM_WATER_IDLE,
.animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE,
.animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
.animGrabBowser = MARIO_ANIM_GRAB_BOWSER,
.animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER,
.animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER,
.animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER,
.animHeavyThrow = MARIO_ANIM_HEAVY_THROW,
.animWalkPanting = MARIO_ANIM_WALK_PANTING,
.animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
.animTurningPart1 = MARIO_ANIM_TURNING_PART1,
.animTurningPart2 = MARIO_ANIM_TURNING_PART2,
.animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND,
.animSlideflip = MARIO_ANIM_SLIDEFLIP,
.animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND,
.animTripleJump = MARIO_ANIM_TRIPLE_JUMP,
.animFirstPerson = MARIO_ANIM_FIRST_PERSON,
.animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT,
.animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT,
.animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER,
.animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT,
.animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT,
.animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP,
.animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING,
.animStartTiptoe = MARIO_ANIM_START_TIPTOE,
.animSlidejump = MARIO_ANIM_SLIDEJUMP,
.animStartWallkick = MARIO_ANIM_START_WALLKICK,
.animStarDance = MARIO_ANIM_STAR_DANCE,
.animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE,
.animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP,
.animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY,
// sounds
.soundFreqScale = 0.99f,
.soundYahWahHoo = SOUND_LUIGI_YAH_WAH_HOO,
.soundHoohoo = SOUND_LUIGI_HOOHOO,
.soundYahoo = SOUND_LUIGI_YAHOO,
.soundUh = SOUND_LUIGI_UH,
.soundHrmm = SOUND_LUIGI_HRMM,
.soundWah2 = SOUND_LUIGI_WAH2,
.soundWhoa = SOUND_LUIGI_WHOA,
.soundEeuh = SOUND_LUIGI_EEUH,
.soundAttacked = SOUND_LUIGI_ATTACKED,
.soundOoof = SOUND_LUIGI_OOOF,
.soundOoof2 = SOUND_LUIGI_OOOF2,
.soundHereWeGo = SOUND_LUIGI_HERE_WE_GO,
.soundYawning = SOUND_LUIGI_YAWNING,
.soundSnoring1 = SOUND_LUIGI_SNORING1,
.soundSnoring2 = SOUND_LUIGI_SNORING2,
.soundWaaaooow = SOUND_LUIGI_WAAAOOOW,
.soundHaha = SOUND_LUIGI_HAHA,
.soundHaha_2 = SOUND_LUIGI_HAHA_2,
.soundUh2 = SOUND_LUIGI_UH2,
.soundUh2_2 = SOUND_LUIGI_UH2_2,
.soundOnFire = SOUND_LUIGI_ON_FIRE,
.soundDying = SOUND_LUIGI_DYING,
.soundPantingCold = SOUND_LUIGI_PANTING_COLD,
.soundPanting = SOUND_LUIGI_PANTING,
.soundCoughing1 = SOUND_LUIGI_COUGHING1,
.soundCoughing2 = SOUND_LUIGI_COUGHING2,
.soundCoughing3 = SOUND_LUIGI_COUGHING3,
.soundPunchYah = SOUND_LUIGI_PUNCH_YAH,
.soundPunchHoo = SOUND_LUIGI_PUNCH_HOO,
.soundMamaMia = SOUND_LUIGI_MAMA_MIA,
.soundGroundPoundWah = SOUND_LUIGI_GROUND_POUND_WAH,
.soundDrowning = SOUND_LUIGI_DROWNING,
.soundPunchWah = SOUND_LUIGI_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_LUIGI_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_LUIGI_DOH,
.soundGameOver = SOUND_LUIGI_GAME_OVER,
.soundHello = SOUND_LUIGI_HELLO,
.soundPressStartToPlay = SOUND_LUIGI_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_LUIGI_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_LUIGI_SNORING3,
.soundSoLongaBowser = SOUND_LUIGI_SO_LONGA_BOWSER,
.soundImaTired = SOUND_LUIGI_IMA_TIRED,
.soundLetsAGo = CHAR_BASS_SOUND(SOUND_LUIGI_LETS_A_GO),
.soundOkeyDokey = CHAR_BASS_SOUND(SOUND_LUIGI_OKEY_DOKEY),
},
[CT_WARIO] = {
.type = CT_WARIO,
.name = "Wario",
.hudHead = '[',
.hudHeadTexture = { .texture = (u8*)texture_hud_char_wario_head, .bitSize = 8, .width = 16, .height = 16 },
.cameraHudHead = GLYPH_CAM_WARIO_HEAD,
.modelId = MODEL_WARIO,
.capModelId = MODEL_WARIOS_CAP,
.capMetalModelId = MODEL_WARIOS_METAL_CAP,
.capWingModelId = MODEL_WARIOS_WING_CAP,
.capMetalWingModelId = MODEL_WARIOS_WINGED_METAL_CAP,
.capEnemyLayer = LAYER_OPAQUE,
.capEnemyGfx = wario_cap_seg3_dl_03022F48,
.capEnemyDecalGfx = NULL,
.torsoRotMult = 1.0f,
// anim
.animOffsetEnabled = true,
// character anims
.animSlowLedgeGrab = MARIO_ANIM_SLOW_LEDGE_GRAB,
.animFallOverBackwards = MARIO_ANIM_FALL_OVER_BACKWARDS,
.animBackwardAirKb = MARIO_ANIM_BACKWARD_AIR_KB,
.animDyingOnBack = MARIO_ANIM_DYING_ON_BACK,
.animBackflip = MARIO_ANIM_BACKFLIP,
.animClimbUpPole = MARIO_ANIM_CLIMB_UP_POLE,
.animGrabPoleShort = MARIO_ANIM_GRAB_POLE_SHORT,
.animGrabPoleSwingPart1 = MARIO_ANIM_GRAB_POLE_SWING_PART1,
.animGrabPoleSwingPart2 = MARIO_ANIM_GRAB_POLE_SWING_PART2,
.animHandstandIdle = MARIO_ANIM_HANDSTAND_IDLE,
.animHandstandJump = MARIO_ANIM_HANDSTAND_JUMP,
.animStartHandstand = MARIO_ANIM_START_HANDSTAND,
.animReturnFromHandstand = MARIO_ANIM_RETURN_FROM_HANDSTAND,
.animIdleOnPole = MARIO_ANIM_IDLE_ON_POLE,
.animAPose = MARIO_ANIM_A_POSE,
.animSkidOnGround = MARIO_ANIM_SKID_ON_GROUND,
.animStopSkid = MARIO_ANIM_STOP_SKID,
.animCrouchFromFastLongjump = MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP,
.animCrouchFromSlowLongjump = MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP,
.animFastLongjump = MARIO_ANIM_FAST_LONGJUMP,
.animSlowLongjump = MARIO_ANIM_SLOW_LONGJUMP,
.animAirborneOnStomach = MARIO_ANIM_AIRBORNE_ON_STOMACH,
.animWalkWithLightObj = MARIO_ANIM_WALK_WITH_LIGHT_OBJ,
.animRunWithLightObj = MARIO_ANIM_RUN_WITH_LIGHT_OBJ,
.animSlowWalkWithLightObj = MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ,
.animShiveringWarmingHand = MARIO_ANIM_SHIVERING_WARMING_HAND,
.animShiveringReturnToIdle = MARIO_ANIM_SHIVERING_RETURN_TO_IDLE,
.animShivering = MARIO_ANIM_SHIVERING,
.animClimbDownLedge = MARIO_ANIM_CLIMB_DOWN_LEDGE,
.animCreditsWaving = MARIO_ANIM_CREDITS_WAVING,
.animCreditsLookUp = MARIO_ANIM_CREDITS_LOOK_UP,
.animCreditsReturnFromLookUp = MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP,
.animCreditsRaiseHand = MARIO_ANIM_CREDITS_RAISE_HAND,
.animCreditsLowerHand = MARIO_ANIM_CREDITS_LOWER_HAND,
.animCreditsTakeOffCap = MARIO_ANIM_CREDITS_TAKE_OFF_CAP,
.animCreditsStartWalkLookUp = MARIO_ANIM_CREDITS_START_WALK_LOOK_UP,
.animCreditsLookBackThenRun = MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN,
.animFinalBowserRaiseHandSpin = MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN,
.animFinalBowserWingCapTakeOff = MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF,
.animCreditsPeaceSign = MARIO_ANIM_CREDITS_PEACE_SIGN,
.animStandUpFromLavaBoost = MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST,
.animFireLavaBurn = MARIO_ANIM_FIRE_LAVA_BURN,
.animWingCapFly = MARIO_ANIM_WING_CAP_FLY,
.animHangOnOwl = MARIO_ANIM_HANG_ON_OWL,
.animLandOnStomach = MARIO_ANIM_LAND_ON_STOMACH,
.animAirForwardKb = MARIO_ANIM_AIR_FORWARD_KB,
.animDyingOnStomach = MARIO_ANIM_DYING_ON_STOMACH,
.animSuffocating = MARIO_ANIM_SUFFOCATING,
.animCoughing = MARIO_ANIM_COUGHING,
.animThrowCatchKey = MARIO_ANIM_THROW_CATCH_KEY,
.animDyingFallOver = MARIO_ANIM_DYING_FALL_OVER,
.animIdleOnLedge = MARIO_ANIM_IDLE_ON_LEDGE,
.animFastLedgeGrab = MARIO_ANIM_FAST_LEDGE_GRAB,
.animHangOnCeiling = MARIO_ANIM_HANG_ON_CEILING,
.animPutCapOn = MARIO_ANIM_PUT_CAP_ON,
.animTakeCapOffThenOn = MARIO_ANIM_TAKE_CAP_OFF_THEN_ON,
.animQuicklyPutCapOn = MARIO_ANIM_QUICKLY_PUT_CAP_ON,
.animHeadStuckInGround = MARIO_ANIM_HEAD_STUCK_IN_GROUND,
.animGroundPoundLanding = MARIO_ANIM_GROUND_POUND_LANDING,
.animTripleJumpGroundPound = MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND,
.animStartGroundPound = MARIO_ANIM_START_GROUND_POUND,
.animGroundPound = MARIO_ANIM_GROUND_POUND,
.animBottomStuckInGround = MARIO_ANIM_BOTTOM_STUCK_IN_GROUND,
.animIdleWithLightObj = MARIO_ANIM_IDLE_WITH_LIGHT_OBJ,
.animJumpLandWithLightObj = MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ,
.animJumpWithLightObj = MARIO_ANIM_JUMP_WITH_LIGHT_OBJ,
.animFallLandWithLightObj = MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ,
.animFallWithLightObj = MARIO_ANIM_FALL_WITH_LIGHT_OBJ,
.animFallFromSlidingWithLightObj = MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ,
.animSlidingOnBottomWithLightObj = MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ,
.animStandUpFromSlidingWithLightObj = MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ,
.animRidingShell = MARIO_ANIM_RIDING_SHELL,
.animWalking = MARIO_ANIM_WALKING,
.animForwardFlip = MARIO_ANIM_FORWARD_FLIP,
.animJumpRidingShell = MARIO_ANIM_JUMP_RIDING_SHELL,
.animLandFromDoubleJump = MARIO_ANIM_LAND_FROM_DOUBLE_JUMP,
.animDoubleJumpFall = MARIO_ANIM_DOUBLE_JUMP_FALL,
.animSingleJump = MARIO_ANIM_SINGLE_JUMP,
.animLandFromSingleJump = MARIO_ANIM_LAND_FROM_SINGLE_JUMP,
.animAirKick = MARIO_ANIM_AIR_KICK,
.animDoubleJumpRise = MARIO_ANIM_DOUBLE_JUMP_RISE,
.animStartForwardSpinning = MARIO_ANIM_START_FORWARD_SPINNING,
.animThrowLightObject = MARIO_ANIM_THROW_LIGHT_OBJECT,
.animFallFromSlideKick = MARIO_ANIM_FALL_FROM_SLIDE_KICK,
.animBendKnessRidingShell = MARIO_ANIM_BEND_KNESS_RIDING_SHELL,
.animLegsStuckInGround = MARIO_ANIM_LEGS_STUCK_IN_GROUND,
.animGeneralFall = MARIO_ANIM_GENERAL_FALL,
.animGeneralLand = MARIO_ANIM_GENERAL_LAND,
.animBeingGrabbed = MARIO_ANIM_BEING_GRABBED,
.animGrabHeavyObject = MARIO_ANIM_GRAB_HEAVY_OBJECT,
.animSlowLandFromDive = MARIO_ANIM_SLOW_LAND_FROM_DIVE,
.animFlyFromCannon = MARIO_ANIM_FLY_FROM_CANNON,
.animMoveOnWireNetRight = MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT,
.animMoveOnWireNetLeft = MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT,
.animMissingCap = MARIO_ANIM_MISSING_CAP,
.animPullDoorWalkIn = MARIO_ANIM_PULL_DOOR_WALK_IN,
.animPushDoorWalkIn = MARIO_ANIM_PUSH_DOOR_WALK_IN,
.animUnlockDoor = MARIO_ANIM_UNLOCK_DOOR,
.animStartReachPocket = MARIO_ANIM_START_REACH_POCKET,
.animReachPocket = MARIO_ANIM_REACH_POCKET,
.animStopReachPocket = MARIO_ANIM_STOP_REACH_POCKET,
.animGroundThrow = MARIO_ANIM_GROUND_THROW,
.animGroundKick = MARIO_ANIM_GROUND_KICK,
.animFirstPunch = MARIO_ANIM_FIRST_PUNCH,
.animSecondPunch = MARIO_ANIM_SECOND_PUNCH,
.animFirstPunchFast = MARIO_ANIM_FIRST_PUNCH_FAST,
.animSecondPunchFast = MARIO_ANIM_SECOND_PUNCH_FAST,
.animPickUpLightObj = MARIO_ANIM_PICK_UP_LIGHT_OBJ,
.animPushing = MARIO_ANIM_PUSHING,
.animStartRidingShell = MARIO_ANIM_START_RIDING_SHELL,
.animPlaceLightObj = MARIO_ANIM_PLACE_LIGHT_OBJ,
.animForwardSpinning = MARIO_ANIM_FORWARD_SPINNING,
.animBackwardSpinning = MARIO_ANIM_BACKWARD_SPINNING,
.animBreakdance = MARIO_ANIM_BREAKDANCE,
.animRunning = MARIO_ANIM_RUNNING,
.animRunningUnused = MARIO_ANIM_RUNNING_UNUSED,
.animSoftBackKb = MARIO_ANIM_SOFT_BACK_KB,
.animSoftFrontKb = MARIO_ANIM_SOFT_FRONT_KB,
.animDyingInQuicksand = MARIO_ANIM_DYING_IN_QUICKSAND,
.animIdleInQuicksand = MARIO_ANIM_IDLE_IN_QUICKSAND,
.animMoveInQuicksand = MARIO_ANIM_MOVE_IN_QUICKSAND,
.animElectrocution = MARIO_ANIM_ELECTROCUTION,
.animShocked = MARIO_ANIM_SHOCKED,
.animBackwardKb = MARIO_ANIM_BACKWARD_KB,
.animForwardKb = MARIO_ANIM_FORWARD_KB,
.animIdleHeavyObj = MARIO_ANIM_IDLE_HEAVY_OBJ,
.animStandAgainstWall = MARIO_ANIM_STAND_AGAINST_WALL,
.animSidestepLeft = MARIO_ANIM_SIDESTEP_LEFT,
.animSidestepRight = MARIO_ANIM_SIDESTEP_RIGHT,
.animStartSleepIdle = MARIO_ANIM_START_SLEEP_IDLE,
.animStartSleepScratch = MARIO_ANIM_START_SLEEP_SCRATCH,
.animStartSleepYawn = MARIO_ANIM_START_SLEEP_YAWN,
.animStartSleepSitting = MARIO_ANIM_START_SLEEP_SITTING,
.animSleepIdle = MARIO_ANIM_SLEEP_IDLE,
.animSleepStartLying = MARIO_ANIM_SLEEP_START_LYING,
.animSleepLying = MARIO_ANIM_SLEEP_LYING,
.animDive = MARIO_ANIM_DIVE,
.animSlideDive = MARIO_ANIM_SLIDE_DIVE,
.animGroundBonk = MARIO_ANIM_GROUND_BONK,
.animStopSlideLightObj = MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ,
.animSlideKick = MARIO_ANIM_SLIDE_KICK,
.animCrouchFromSlideKick = MARIO_ANIM_CROUCH_FROM_SLIDE_KICK,
.animSlideMotionless = MARIO_ANIM_SLIDE_MOTIONLESS,
.animStopSlide = MARIO_ANIM_STOP_SLIDE,
.animFallFromSlide = MARIO_ANIM_FALL_FROM_SLIDE,
.animSlide = MARIO_ANIM_SLIDE,
.animTiptoe = MARIO_ANIM_TIPTOE,
.animTwirlLand = MARIO_ANIM_TWIRL_LAND,
.animTwirl = MARIO_ANIM_TWIRL,
.animStartTwirl = MARIO_ANIM_START_TWIRL,
.animStopCrouching = MARIO_ANIM_STOP_CROUCHING,
.animStartCrouching = MARIO_ANIM_START_CROUCHING,
.animCrouching = MARIO_ANIM_CROUCHING,
.animCrawling = MARIO_ANIM_CRAWLING,
.animStopCrawling = MARIO_ANIM_STOP_CRAWLING,
.animStartCrawling = MARIO_ANIM_START_CRAWLING,
.animSummonStar = MARIO_ANIM_SUMMON_STAR,
.animReturnStarApproachDoor = MARIO_ANIM_RETURN_STAR_APPROACH_DOOR,
.animBackwardsWaterKb = MARIO_ANIM_BACKWARDS_WATER_KB,
.animSwimWithObjPart1 = MARIO_ANIM_SWIM_WITH_OBJ_PART1,
.animSwimWithObjPart2 = MARIO_ANIM_SWIM_WITH_OBJ_PART2,
.animFlutterkickWithObj = MARIO_ANIM_FLUTTERKICK_WITH_OBJ,
.animWaterActionEndWithObj = MARIO_ANIM_WATER_ACTION_END_WITH_OBJ,
.animStopGrabObjWater = MARIO_ANIM_STOP_GRAB_OBJ_WATER,
.animWaterIdleWithObj = MARIO_ANIM_WATER_IDLE_WITH_OBJ,
.animDrowningPart1 = MARIO_ANIM_DROWNING_PART1,
.animDrowningPart2 = MARIO_ANIM_DROWNING_PART2,
.animWaterDying = MARIO_ANIM_WATER_DYING,
.animWaterForwardKb = MARIO_ANIM_WATER_FORWARD_KB,
.animFallFromWater = MARIO_ANIM_FALL_FROM_WATER,
.animSwimPart1 = MARIO_ANIM_SWIM_PART1,
.animSwimPart2 = MARIO_ANIM_SWIM_PART2,
.animFlutterkick = MARIO_ANIM_FLUTTERKICK,
.animWaterActionEnd = MARIO_ANIM_WATER_ACTION_END,
.animWaterPickUpObj = MARIO_ANIM_WATER_PICK_UP_OBJ,
.animWaterGrabObjPart2 = MARIO_ANIM_WATER_GRAB_OBJ_PART2,
.animWaterGrabObjPart1 = MARIO_ANIM_WATER_GRAB_OBJ_PART1,
.animWaterThrowObj = MARIO_ANIM_WATER_THROW_OBJ,
.animWaterIdle = MARIO_ANIM_WATER_IDLE,
.animWaterStarDance = MARIO_ANIM_WATER_STAR_DANCE,
.animReturnFromWaterStarDance = MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE,
.animGrabBowser = MARIO_ANIM_GRAB_BOWSER,
.animSwingingBowser = MARIO_ANIM_SWINGING_BOWSER,
.animReleaseBowser = MARIO_ANIM_RELEASE_BOWSER,
.animHoldingBowser = MARIO_ANIM_HOLDING_BOWSER,
.animHeavyThrow = MARIO_ANIM_HEAVY_THROW,
.animWalkPanting = MARIO_ANIM_WALK_PANTING,
.animWalkWithHeavyObj = MARIO_ANIM_WALK_WITH_HEAVY_OBJ,
.animTurningPart1 = MARIO_ANIM_TURNING_PART1,
.animTurningPart2 = MARIO_ANIM_TURNING_PART2,
.animSlideflipLand = MARIO_ANIM_SLIDEFLIP_LAND,
.animSlideflip = MARIO_ANIM_SLIDEFLIP,
.animTripleJumpLand = MARIO_ANIM_TRIPLE_JUMP_LAND,
.animTripleJump = MARIO_ANIM_TRIPLE_JUMP,
.animFirstPerson = MARIO_ANIM_FIRST_PERSON,
.animIdleHeadLeft = MARIO_ANIM_IDLE_HEAD_LEFT,
.animIdleHeadRight = MARIO_ANIM_IDLE_HEAD_RIGHT,
.animIdleHeadCenter = MARIO_ANIM_IDLE_HEAD_CENTER,
.animHandstandLeft = MARIO_ANIM_HANDSTAND_LEFT,
.animHandstandRight = MARIO_ANIM_HANDSTAND_RIGHT,
.animWakeFromSleep = MARIO_ANIM_WAKE_FROM_SLEEP,
.animWakeFromLying = MARIO_ANIM_WAKE_FROM_LYING,
.animStartTiptoe = MARIO_ANIM_START_TIPTOE,
.animSlidejump = MARIO_ANIM_SLIDEJUMP,
.animStartWallkick = MARIO_ANIM_START_WALLKICK,
.animStarDance = MARIO_ANIM_STAR_DANCE,
.animReturnFromStarDance = MARIO_ANIM_RETURN_FROM_STAR_DANCE,
.animForwardSpinningFlip = MARIO_ANIM_FORWARD_SPINNING_FLIP,
.animTripleJumpFly = MARIO_ANIM_TRIPLE_JUMP_FLY,
// sounds
.soundFreqScale = 1.0f,
.soundYahWahHoo = SOUND_WARIO_YAH_WAH_HOO,
.soundHoohoo = SOUND_WARIO_HOOHOO,
.soundYahoo = SOUND_WARIO_YAHOO,
.soundUh = SOUND_WARIO_UH,
.soundHrmm = SOUND_WARIO_HRMM,
.soundWah2 = SOUND_WARIO_WAH2,
.soundWhoa = SOUND_WARIO_WHOA,
.soundEeuh = SOUND_WARIO_EEUH,
.soundAttacked = SOUND_WARIO_ATTACKED,
.soundOoof = SOUND_WARIO_OOOF,
.soundOoof2 = SOUND_WARIO_OOOF2,
.soundHereWeGo = SOUND_WARIO_HERE_WE_GO,
.soundYawning = SOUND_WARIO_YAWNING,
.soundSnoring1 = SOUND_WARIO_SNORING1,
.soundSnoring2 = SOUND_WARIO_SNORING2,
.soundWaaaooow = SOUND_WARIO_WAAAOOOW,
.soundHaha = SOUND_WARIO_HAHA,
.soundHaha_2 = SOUND_WARIO_HAHA_2,
.soundUh2 = SOUND_WARIO_UH2,
.soundUh2_2 = SOUND_WARIO_UH2_2,
.soundOnFire = SOUND_WARIO_ON_FIRE,
.soundDying = SOUND_WARIO_DYING,
.soundPantingCold = SOUND_WARIO_PANTING_COLD,
.soundPanting = SOUND_WARIO_PANTING,
.soundCoughing1 = SOUND_WARIO_COUGHING1,
.soundCoughing2 = SOUND_WARIO_COUGHING2,
.soundCoughing3 = SOUND_WARIO_COUGHING3,
.soundPunchYah = SOUND_WARIO_PUNCH_YAH,
.soundPunchHoo = SOUND_WARIO_PUNCH_HOO,
.soundMamaMia = SOUND_WARIO_MAMA_MIA,
.soundGroundPoundWah = SOUND_WARIO_GROUND_POUND_WAH,
.soundDrowning = SOUND_WARIO_DROWNING,
.soundPunchWah = SOUND_WARIO_PUNCH_WAH,
.soundYahooWahaYippee = SOUND_WARIO_YAHOO_WAHA_YIPPEE,
.soundDoh = SOUND_WARIO_DOH,
.soundGameOver = SOUND_WARIO_GAME_OVER,
.soundHello = SOUND_WARIO_HELLO,
.soundPressStartToPlay = SOUND_WARIO_PRESS_START_TO_PLAY,
.soundTwirlBounce = SOUND_WARIO_TWIRL_BOUNCE,
.soundSnoring3 = SOUND_WARIO_SNORING3,
.soundSoLongaBowser = SOUND_WARIO_SO_LONGA_BOWSER,
.soundImaTired = SOUND_WARIO_IMA_TIRED,
.soundLetsAGo = CHAR_BASS_SOUND(SOUND_WARIO_LETS_A_GO),
.soundOkeyDokey = CHAR_BASS_SOUND(SOUND_WARIO_OKEY_DOKEY),
},
};
const struct PlayerPalette DEFAULT_MARIO_PALETTE =
{{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}};
const struct PlayerPalette gPalettePresets[PALETTE_PRESET_MAX] = {
/* ---- PANTS ----- ---- SHIRT ----- ---- GLOVES ---- ---- SHOES ----- ----- HAIR ----- ----- SKIN ----- ----- CAP ------ */
{{{ 0x00, 0x00, 0xff }, { 0xff, 0x00, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x00, 0x00 }}}, // Mario
{{{ 0x00, 0x00, 0xff }, { 0x00, 0x98, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x00, 0x98, 0x00 }}}, // Luigi
{{{ 0x16, 0x16, 0x27 }, { 0x61, 0x26, 0xb0 }, { 0xff, 0xff, 0xff }, { 0xfe, 0x76, 0x00 }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x61, 0x26, 0xb0 }}}, // Waluigi
{{{ 0x7f, 0x20, 0x7a }, { 0xe3, 0xa9, 0x01 }, { 0xff, 0xff, 0xff }, { 0x0e, 0x72, 0x1c }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xe3, 0xa9, 0x01 }}}, // Wario
{{{ 0xff, 0x00, 0x00 }, { 0x7b, 0x00, 0xde }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x7b, 0x00, 0xde }}}, // Chuckya
{{{ 0xc6, 0xb1, 0x32 }, { 0x95, 0x43, 0x01 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x95, 0x43, 0x01 }}}, // Goomba
{{{ 0x07, 0x09, 0x07 }, { 0x4c, 0x5f, 0x20 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x4c, 0x5f, 0x20 }}}, // Clover
{{{ 0xbf, 0xde, 0xff }, { 0x00, 0x2f, 0xc8 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x00, 0x2f, 0xc8 }}}, // Cobalt
{{{ 0xf8, 0x3b, 0x05 }, { 0x11, 0x11, 0x11 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x11, 0x11, 0x11 }}}, // Fury
{{{ 0x34, 0x16, 0x0d }, { 0xc1, 0x2c, 0x72 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xc1, 0x2c, 0x72 }}}, // Hot Pink
{{{ 0xff, 0x00, 0x00 }, { 0xff, 0x96, 0xc8 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x96, 0xc8 }}}, // Nice Pink
{{{ 0x81, 0x00, 0x00 }, { 0x4c, 0xff, 0x4c }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x4c, 0xff, 0x4c }}}, // Seafoam
{{{ 0x61, 0x3d, 0x2e }, { 0xa9, 0x78, 0xfc }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xa9, 0x78, 0xfc }}}, // Lilac
{{{ 0x00, 0x46, 0x5c }, { 0x84, 0x60, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x84, 0x60, 0x00 }}}, // Copper
{{{ 0x4f, 0x31, 0x8b }, { 0x5a, 0x94, 0xff }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x5a, 0x94, 0xff }}}, // Azure
{{{ 0x23, 0x11, 0x03 }, { 0x68, 0x0a, 0x17 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x68, 0x0a, 0x17 }}}, // Burgundy
{{{ 0x53, 0x39, 0x3d }, { 0x95, 0xd0, 0x8f }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x95, 0xd0, 0x8f }}}, // Mint
{{{ 0xe6, 0xe3, 0xff }, { 0x37, 0x32, 0x42 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x37, 0x32, 0x42 }}}, // Eggplant
{{{ 0x00, 0x51, 0x10 }, { 0xff, 0x8a, 0x00 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x8a, 0x00 }}}, // Orange
{{{ 0x4c, 0x1e, 0x3f }, { 0x65, 0xfa, 0xff }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x65, 0xfa, 0xff }}}, // Arctic
{{{ 0xbf, 0x00, 0x00 }, { 0xef, 0xef, 0x9f }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xef, 0xef, 0x9f }}}, // Fire Mario
{{{ 0x00, 0x98, 0x00 }, { 0xef, 0xef, 0x9f }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xef, 0xef, 0x9f }}}, // Fire Luigi
{{{ 0x61, 0x26, 0xb0 }, { 0xef, 0xef, 0x9f }, { 0xff, 0xff, 0xff }, { 0xfe, 0x76, 0x00 }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xef, 0xef, 0x9f }}}, // Fire Waluigi
{{{ 0xe3, 0xa9, 0x01 }, { 0xef, 0xef, 0x9f }, { 0xff, 0xff, 0xff }, { 0x0e, 0x72, 0x1c }, { 0x73, 0x53, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xef, 0xef, 0x9f }}}, // Fire Wario
{{{ 0x17, 0x18, 0x15 }, { 0xe7, 0xe7, 0x21 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xe7, 0xe7, 0x21 }}}, // Busy Bee
{{{ 0xf7, 0x9a, 0x47 }, { 0xaa, 0x27, 0x31 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xaa, 0x27, 0x31 }}}, // Fortress
{{{ 0xf7, 0xc2, 0x45 }, { 0x55, 0x92, 0xb2 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x55, 0x92, 0xb2 }}}, // Battlements
{{{ 0xeb, 0x8a, 0x4b }, { 0x10, 0x1b, 0x2e }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x10, 0x1b, 0x2e }}}, // Blueberry Pie
{{{ 0xd6, 0x35, 0x4d }, { 0x3b, 0x8f, 0xf7 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x3b, 0x8f, 0xf7 }}}, // Raspberry
{{{ 0xd6, 0x35, 0x4d }, { 0xff, 0x8e, 0xb2 }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0xff, 0x8e, 0xb2 }}}, // Bubblegum
{{{ 0xb2, 0x28, 0x18 }, { 0x47, 0xc5, 0xff }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x47, 0xc5, 0xff }}}, // Ice Mario
{{{ 0x00, 0x98, 0x00 }, { 0x47, 0xc5, 0xff }, { 0xff, 0xff, 0xff }, { 0x72, 0x1c, 0x0e }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xc1, 0x79 }, { 0x47, 0xc5, 0xff }}}, // Ice Luigi
{{{ 0xff, 0xff, 0xff }, { 0x4c, 0x2c, 0xd3 }, { 0xff, 0xff, 0xff }, { 0x68, 0x40, 0x1b }, { 0x73, 0x06, 0x00 }, { 0xfe, 0xd5, 0xa1 }, { 0xff, 0x00, 0x00 }}}, // Toad
};
enum AnimType {
ANIM_TYPE_NONE,
ANIM_TYPE_LOWY,
ANIM_TYPE_FEET,
ANIM_TYPE_HAND,
};
#define ANIM_TYPE_MAX 211
u8 sAnimTypes[ANIM_TYPE_MAX] = {
ANIM_TYPE_HAND, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_FEET,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_HAND, ANIM_TYPE_LOWY,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_HAND, ANIM_TYPE_FEET, ANIM_TYPE_HAND, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_FEET, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_HAND, ANIM_TYPE_HAND, ANIM_TYPE_LOWY,
ANIM_TYPE_FEET, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_FEET,
ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_NONE,
ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_HAND, ANIM_TYPE_HAND,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_FEET, ANIM_TYPE_LOWY, ANIM_TYPE_LOWY,
ANIM_TYPE_LOWY, ANIM_TYPE_LOWY, ANIM_TYPE_NONE, ANIM_TYPE_NONE, ANIM_TYPE_FEET,
ANIM_TYPE_FEET,
};
struct Character* get_character(struct MarioState* m) {
return (m == NULL || m->character == NULL)
? &gCharacters[CT_MARIO]
: m->character;
}
static s32 get_character_sound(struct MarioState* m, enum CharacterSound characterSound) {
if (m == NULL || m->marioObj == NULL) { return 0; }
s32 override = 0;
if (smlua_call_event_hooks_mario_character_sound_param_ret_int(HOOK_CHARACTER_SOUND, m, characterSound, &override)) {
return override;
}
struct Character* character = ((m == NULL || m->character == NULL) ? &gCharacters[CT_MARIO] : m->character);
if (characterSound < 0 || characterSound >= CHAR_SOUND_MAX) { return 0; }
return character->sounds[characterSound];
}
static void play_character_sound_internal(struct MarioState *m, enum CharacterSound characterSound, u32 offset, u32 flags) {
if (m != NULL && (m->flags & flags) == 0) {
s32 sound = get_character_sound(m, characterSound);
if (sound != 0) {
struct Character* character = get_character(m);
f32 *pos = (m->marioObj != NULL ? m->marioObj->header.gfx.cameraToObject : gGlobalSoundSource);
if ((u32) (sound & CHAR_BASS_MAGIC) == CHAR_BASS_MAGIC) {
CharacterBassSound *cbs = get_character_bass_sound(sound);
if (cbs != NULL) {
play_character_bass_sound(cbs, pos, character->soundFreqScale);
}
} else {
play_sound_with_freq_scale(sound + offset, pos, character->soundFreqScale);
}
}
m->flags |= flags;
}
}
void play_character_sound(struct MarioState* m, enum CharacterSound characterSound) {
play_character_sound_internal(m, characterSound, 0, 0);
}
void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset) {
play_character_sound_internal(m, characterSound, offset, 0);
}
void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags) {
play_character_sound_internal(m, characterSound, 0, flags);
}
f32 get_character_anim_offset(struct MarioState* m) {
if (m == NULL || m->marioObj == NULL) { return 0; }
struct Object* marioObj = m->marioObj;
if (!marioObj) { return 0; }
struct Character* c = get_character(m);
if (!c || !c->animOffsetEnabled) { return 0; }
s32 animID = marioObj->header.gfx.animInfo.animID;
if (animID < 0 || animID >= ANIM_TYPE_MAX) { return 0; }
switch (sAnimTypes[animID]) {
case ANIM_TYPE_LOWY:
if (m->minimumBoneY < c->animOffsetLowYPoint) {
return c->animOffsetLowYPoint - m->minimumBoneY;
}
break;
case ANIM_TYPE_FEET:
return c->animOffsetFeet;
break;
case ANIM_TYPE_HAND:
return c->animOffsetHand;
break;
}
return 0;
}
void update_character_anim_offset(struct MarioState* m) {
if (m == NULL || m->marioObj == NULL) { return; }
struct Object* marioObj = m->marioObj;
if (!marioObj) { return; }
struct Character* c = get_character(m);
if (!c || !c->animOffsetEnabled) { return; }
f32 targetOffset = get_character_anim_offset(m);
// smooth
f32 alpha = (fabs(targetOffset - m->curAnimOffset) / 80.0f) + 0.5f;
alpha = (alpha + 0.5f) / 2.0f;
alpha *= alpha;
m->curAnimOffset = (m->curAnimOffset * alpha) + (targetOffset * (1.0f - alpha));
if (m->curAnimOffset > 40) { m->curAnimOffset = 40; }
if (m->curAnimOffset < -40) { m->curAnimOffset = -40; }
marioObj->header.gfx.pos[1] = m->pos[1] + m->curAnimOffset;
marioObj->header.gfx.node.flags |= GRAPH_RENDER_PLAYER;
}
s32 get_character_anim(struct MarioState* m, enum CharacterAnimID characterAnim) {
if (m == NULL || m->marioObj == NULL) { return 0; }
struct Character* character = ((m == NULL || m->character == NULL) ? &gCharacters[CT_MARIO] : m->character);
if (!character || characterAnim < 0 || characterAnim >= CHAR_ANIM_MAX) { return 0; }
return character->anims[characterAnim];
}