sm64coopdx/src/game/characters.h

386 lines
14 KiB
C

#ifndef CHARACTERS_H
#define CHARACTERS_H
#include "PR/ultratypes.h"
#include "types.h"
#include "pc/configfile.h"
#include "mario_animation_ids.h"
// NOTE: do not include any additional headers
#define PALETTE_PRESET_MAX 33
enum PlayerParts {
PANTS, SHIRT, GLOVES, SHOES, HAIR, SKIN, CAP, PLAYER_PART_MAX, METAL = CAP
};
#pragma pack(1)
struct PlayerPalette {
//rgb
u8 parts[PLAYER_PART_MAX][3];
};
#pragma pack()
extern const struct PlayerPalette DEFAULT_MARIO_PALETTE;
extern const struct PlayerPalette gPalettePresets[PALETTE_PRESET_MAX];
enum CharacterType {
CT_MARIO,
CT_LUIGI,
CT_TOAD,
CT_WALUIGI,
CT_WARIO,
// must be last
CT_MAX
};
enum CharacterSound {
CHAR_SOUND_YAH_WAH_HOO,
CHAR_SOUND_HOOHOO,
CHAR_SOUND_YAHOO,
CHAR_SOUND_UH,
CHAR_SOUND_HRMM,
CHAR_SOUND_WAH2,
CHAR_SOUND_WHOA,
CHAR_SOUND_EEUH,
CHAR_SOUND_ATTACKED,
CHAR_SOUND_OOOF,
CHAR_SOUND_OOOF2,
CHAR_SOUND_HERE_WE_GO,
CHAR_SOUND_YAWNING,
CHAR_SOUND_SNORING1,
CHAR_SOUND_SNORING2,
CHAR_SOUND_WAAAOOOW,
CHAR_SOUND_HAHA,
CHAR_SOUND_HAHA_2,
CHAR_SOUND_UH2,
CHAR_SOUND_UH2_2,
CHAR_SOUND_ON_FIRE,
CHAR_SOUND_DYING,
CHAR_SOUND_PANTING_COLD,
CHAR_SOUND_PANTING,
CHAR_SOUND_COUGHING1,
CHAR_SOUND_COUGHING2,
CHAR_SOUND_COUGHING3,
CHAR_SOUND_PUNCH_YAH,
CHAR_SOUND_PUNCH_HOO,
CHAR_SOUND_MAMA_MIA,
CHAR_SOUND_GROUND_POUND_WAH,
CHAR_SOUND_DROWNING,
CHAR_SOUND_PUNCH_WAH,
CHAR_SOUND_YAHOO_WAHA_YIPPEE,
CHAR_SOUND_DOH,
CHAR_SOUND_GAME_OVER,
CHAR_SOUND_HELLO,
CHAR_SOUND_PRESS_START_TO_PLAY,
CHAR_SOUND_TWIRL_BOUNCE,
CHAR_SOUND_SNORING3,
CHAR_SOUND_SO_LONGA_BOWSER,
CHAR_SOUND_IMA_TIRED,
CHAR_SOUND_LETS_A_GO,
CHAR_SOUND_OKEY_DOKEY,
CHAR_SOUND_MAX // MUST BE LAST
};
struct Character {
enum CharacterType type;
char* name;
char hudHead;
struct TextureInfo hudHeadTexture;
u32 cameraHudHead;
u32 modelId;
u32 capModelId;
u32 capMetalModelId;
u32 capWingModelId;
u32 capMetalWingModelId;
u8 capEnemyLayer;
Gfx* capEnemyGfx;
Gfx* capEnemyDecalGfx;
f32 torsoRotMult;
// anim
u8 animOffsetEnabled;
f32 animOffsetLowYPoint;
f32 animOffsetFeet;
f32 animOffsetHand;
// anims
union {
struct {
/* 0x00 */s32 animSlowLedgeGrab;
/* 0x01 */s32 animFallOverBackwards;
/* 0x02 */s32 animBackwardAirKb;
/* 0x03 */s32 animDyingOnBack;
/* 0x04 */s32 animBackflip;
/* 0x05 */s32 animClimbUpPole;
/* 0x06 */s32 animGrabPoleShort;
/* 0x07 */s32 animGrabPoleSwingPart1;
/* 0x08 */s32 animGrabPoleSwingPart2;
/* 0x09 */s32 animHandstandIdle;
/* 0x0a */s32 animHandstandJump;
/* 0x0b */s32 animStartHandstand;
/* 0x0c */s32 animReturnFromHandstand;
/* 0x0d */s32 animIdleOnPole;
/* 0x0e */s32 animAPose;
/* 0x0f */s32 animSkidOnGround;
/* 0x10 */s32 animStopSkid;
/* 0x11 */s32 animCrouchFromFastLongjump;
/* 0x12 */s32 animCrouchFromSlowLongjump;
/* 0x13 */s32 animFastLongjump;
/* 0x14 */s32 animSlowLongjump;
/* 0x15 */s32 animAirborneOnStomach;
/* 0x16 */s32 animWalkWithLightObj;
/* 0x17 */s32 animRunWithLightObj;
/* 0x18 */s32 animSlowWalkWithLightObj;
/* 0x19 */s32 animShiveringWarmingHand;
/* 0x1a */s32 animShiveringReturnToIdle;
/* 0x1b */s32 animShivering;
/* 0x1c */s32 animClimbDownLedge;
/* 0x1d */s32 animCreditsWaving;
/* 0x1e */s32 animCreditsLookUp;
/* 0x1f */s32 animCreditsReturnFromLookUp;
/* 0x20 */s32 animCreditsRaiseHand;
/* 0x21 */s32 animCreditsLowerHand;
/* 0x22 */s32 animCreditsTakeOffCap;
/* 0x23 */s32 animCreditsStartWalkLookUp;
/* 0x24 */s32 animCreditsLookBackThenRun;
/* 0x25 */s32 animFinalBowserRaiseHandSpin;
/* 0x26 */s32 animFinalBowserWingCapTakeOff;
/* 0x27 */s32 animCreditsPeaceSign;
/* 0x28 */s32 animStandUpFromLavaBoost;
/* 0x29 */s32 animFireLavaBurn;
/* 0x2a */s32 animWingCapFly;
/* 0x2b */s32 animHangOnOwl;
/* 0x2c */s32 animLandOnStomach;
/* 0x2d */s32 animAirForwardKb;
/* 0x2e */s32 animDyingOnStomach;
/* 0x2f */s32 animSuffocating;
/* 0x30 */s32 animCoughing;
/* 0x31 */s32 animThrowCatchKey;
/* 0x32 */s32 animDyingFallOver;
/* 0x33 */s32 animIdleOnLedge;
/* 0x34 */s32 animFastLedgeGrab;
/* 0x35 */s32 animHangOnCeiling;
/* 0x36 */s32 animPutCapOn;
/* 0x37 */s32 animTakeCapOffThenOn;
/* 0x38 */s32 animQuicklyPutCapOn;
/* 0x39 */s32 animHeadStuckInGround;
/* 0x3a */s32 animGroundPoundLanding;
/* 0x3b */s32 animTripleJumpGroundPound;
/* 0x3c */s32 animStartGroundPound;
/* 0x3d */s32 animGroundPound;
/* 0x3e */s32 animBottomStuckInGround;
/* 0x3f */s32 animIdleWithLightObj;
/* 0x40 */s32 animJumpLandWithLightObj;
/* 0x41 */s32 animJumpWithLightObj;
/* 0x42 */s32 animFallLandWithLightObj;
/* 0x43 */s32 animFallWithLightObj;
/* 0x44 */s32 animFallFromSlidingWithLightObj;
/* 0x45 */s32 animSlidingOnBottomWithLightObj;
/* 0x46 */s32 animStandUpFromSlidingWithLightObj;
/* 0x47 */s32 animRidingShell;
/* 0x48 */s32 animWalking;
/* 0x49 */s32 animForwardFlip;
/* 0x4a */s32 animJumpRidingShell;
/* 0x4b */s32 animLandFromDoubleJump;
/* 0x4c */s32 animDoubleJumpFall;
/* 0x4d */s32 animSingleJump;
/* 0x4e */s32 animLandFromSingleJump;
/* 0x4f */s32 animAirKick;
/* 0x50 */s32 animDoubleJumpRise;
/* 0x51 */s32 animStartForwardSpinning;
/* 0x52 */s32 animThrowLightObject;
/* 0x53 */s32 animFallFromSlideKick;
/* 0x54 */s32 animBendKnessRidingShell;
/* 0x55 */s32 animLegsStuckInGround;
/* 0x56 */s32 animGeneralFall;
/* 0x57 */s32 animGeneralLand;
/* 0x58 */s32 animBeingGrabbed;
/* 0x59 */s32 animGrabHeavyObject;
/* 0x5a */s32 animSlowLandFromDive;
/* 0x5b */s32 animFlyFromCannon;
/* 0x5c */s32 animMoveOnWireNetRight;
/* 0x5d */s32 animMoveOnWireNetLeft;
/* 0x5e */s32 animMissingCap;
/* 0x5f */s32 animPullDoorWalkIn;
/* 0x60 */s32 animPushDoorWalkIn;
/* 0x61 */s32 animUnlockDoor;
/* 0x62 */s32 animStartReachPocket;
/* 0x63 */s32 animReachPocket;
/* 0x64 */s32 animStopReachPocket;
/* 0x65 */s32 animGroundThrow;
/* 0x66 */s32 animGroundKick;
/* 0x67 */s32 animFirstPunch;
/* 0x68 */s32 animSecondPunch;
/* 0x69 */s32 animFirstPunchFast;
/* 0x6a */s32 animSecondPunchFast;
/* 0x6b */s32 animPickUpLightObj;
/* 0x6c */s32 animPushing;
/* 0x6d */s32 animStartRidingShell;
/* 0x6e */s32 animPlaceLightObj;
/* 0x6f */s32 animForwardSpinning;
/* 0x70 */s32 animBackwardSpinning;
/* 0x71 */s32 animBreakdance;
/* 0x72 */s32 animRunning;
/* 0x73 */s32 animRunningUnused;
/* 0x74 */s32 animSoftBackKb;
/* 0x75 */s32 animSoftFrontKb;
/* 0x76 */s32 animDyingInQuicksand;
/* 0x77 */s32 animIdleInQuicksand;
/* 0x78 */s32 animMoveInQuicksand;
/* 0x79 */s32 animElectrocution;
/* 0x7a */s32 animShocked;
/* 0x7b */s32 animBackwardKb;
/* 0x7c */s32 animForwardKb;
/* 0x7d */s32 animIdleHeavyObj;
/* 0x7e */s32 animStandAgainstWall;
/* 0x7f */s32 animSidestepLeft;
/* 0x80 */s32 animSidestepRight;
/* 0x81 */s32 animStartSleepIdle;
/* 0x82 */s32 animStartSleepScratch;
/* 0x83 */s32 animStartSleepYawn;
/* 0x84 */s32 animStartSleepSitting;
/* 0x85 */s32 animSleepIdle;
/* 0x86 */s32 animSleepStartLying;
/* 0x87 */s32 animSleepLying;
/* 0x88 */s32 animDive;
/* 0x89 */s32 animSlideDive;
/* 0x8a */s32 animGroundBonk;
/* 0x8b */s32 animStopSlideLightObj;
/* 0x8c */s32 animSlideKick;
/* 0x8d */s32 animCrouchFromSlideKick;
/* 0x8e */s32 animSlideMotionless;
/* 0x8f */s32 animStopSlide;
/* 0x90 */s32 animFallFromSlide;
/* 0x91 */s32 animSlide;
/* 0x92 */s32 animTiptoe;
/* 0x93 */s32 animTwirlLand;
/* 0x94 */s32 animTwirl;
/* 0x95 */s32 animStartTwirl;
/* 0x96 */s32 animStopCrouching;
/* 0x97 */s32 animStartCrouching;
/* 0x98 */s32 animCrouching;
/* 0x99 */s32 animCrawling;
/* 0x9a */s32 animStopCrawling;
/* 0x9b */s32 animStartCrawling;
/* 0x9c */s32 animSummonStar;
/* 0x9d */s32 animReturnStarApproachDoor;
/* 0x9e */s32 animBackwardsWaterKb;
/* 0x9f */s32 animSwimWithObjPart1;
/* 0xa0 */s32 animSwimWithObjPart2;
/* 0xa1 */s32 animFlutterkickWithObj;
/* 0xa2 */s32 animWaterActionEndWithObj;
/* 0xa3 */s32 animStopGrabObjWater;
/* 0xa4 */s32 animWaterIdleWithObj;
/* 0xa5 */s32 animDrowningPart1;
/* 0xa6 */s32 animDrowningPart2;
/* 0xa7 */s32 animWaterDying;
/* 0xa8 */s32 animWaterForwardKb;
/* 0xa9 */s32 animFallFromWater;
/* 0xaa */s32 animSwimPart1;
/* 0xab */s32 animSwimPart2;
/* 0xac */s32 animFlutterkick;
/* 0xad */s32 animWaterActionEnd;
/* 0xae */s32 animWaterPickUpObj;
/* 0xaf */s32 animWaterGrabObjPart2;
/* 0xb0 */s32 animWaterGrabObjPart1;
/* 0xb1 */s32 animWaterThrowObj;
/* 0xb2 */s32 animWaterIdle;
/* 0xb3 */s32 animWaterStarDance;
/* 0xb4 */s32 animReturnFromWaterStarDance;
/* 0xb5 */s32 animGrabBowser;
/* 0xb6 */s32 animSwingingBowser;
/* 0xb7 */s32 animReleaseBowser;
/* 0xb8 */s32 animHoldingBowser;
/* 0xb9 */s32 animHeavyThrow;
/* 0xba */s32 animWalkPanting;
/* 0xbb */s32 animWalkWithHeavyObj;
/* 0xbc */s32 animTurningPart1;
/* 0xbd */s32 animTurningPart2;
/* 0xbe */s32 animSlideflipLand;
/* 0xbf */s32 animSlideflip;
/* 0xc0 */s32 animTripleJumpLand;
/* 0xc1 */s32 animTripleJump;
/* 0xc2 */s32 animFirstPerson;
/* 0xc3 */s32 animIdleHeadLeft;
/* 0xc4 */s32 animIdleHeadRight;
/* 0xc5 */s32 animIdleHeadCenter;
/* 0xc6 */s32 animHandstandLeft;
/* 0xc7 */s32 animHandstandRight;
/* 0xc8 */s32 animWakeFromSleep;
/* 0xc9 */s32 animWakeFromLying;
/* 0xca */s32 animStartTiptoe;
/* 0xcb */s32 animSlidejump;
/* 0xcc */s32 animStartWallkick;
/* 0xcd */s32 animStarDance;
/* 0xce */s32 animReturnFromStarDance;
/* 0xcf */s32 animForwardSpinningFlip;
/* 0xd0 */s32 animTripleJumpFly;
};
s32 anims[CHAR_ANIM_MAX];
};
// sounds
f32 soundFreqScale;
union {
struct {
s32 soundYahWahHoo;
s32 soundHoohoo;
s32 soundYahoo;
s32 soundUh;
s32 soundHrmm;
s32 soundWah2;
s32 soundWhoa;
s32 soundEeuh;
s32 soundAttacked;
s32 soundOoof;
s32 soundOoof2;
s32 soundHereWeGo;
s32 soundYawning;
s32 soundSnoring1;
s32 soundSnoring2;
s32 soundWaaaooow;
s32 soundHaha;
s32 soundHaha_2;
s32 soundUh2;
s32 soundUh2_2;
s32 soundOnFire;
s32 soundDying;
s32 soundPantingCold;
s32 soundPanting;
s32 soundCoughing1;
s32 soundCoughing2;
s32 soundCoughing3;
s32 soundPunchYah;
s32 soundPunchHoo;
s32 soundMamaMia;
s32 soundGroundPoundWah;
s32 soundDrowning;
s32 soundPunchWah;
s32 soundYahooWahaYippee;
s32 soundDoh;
s32 soundGameOver;
s32 soundHello;
s32 soundPressStartToPlay;
s32 soundTwirlBounce;
s32 soundSnoring3;
s32 soundSoLongaBowser;
s32 soundImaTired;
s32 soundLetsAGo;
s32 soundOkeyDokey;
};
s32 sounds[CHAR_SOUND_MAX];
};
};
struct MarioState;
extern struct Character gCharacters[];
struct Character* get_character(struct MarioState* m);
void play_character_sound(struct MarioState* m, enum CharacterSound characterSound);
void play_character_sound_offset(struct MarioState* m, enum CharacterSound characterSound, u32 offset);
void play_character_sound_if_no_flag(struct MarioState* m, enum CharacterSound characterSound, u32 flags);
f32 get_character_anim_offset(struct MarioState* m);
s32 get_character_anim(struct MarioState* m, enum CharacterAnimID characterAnim);
void update_character_anim_offset(struct MarioState* m);
#endif // CHARACTERS_H