sm64coopdx/include
PeachyPeach d9f5869fcd
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Fix Texture type; add various get_name functions (#945)
2025-09-15 20:59:26 +02:00
..
GL merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
libc Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
PR Fresnel Lighting from F3DEX3 (#941) 2025-09-13 12:40:38 +02:00
stb Implemented dynos model packs into configfile 2022-03-10 19:23:38 -08:00
behavior_commands.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
behavior_data.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
behavior_table.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
command_macros_base.h merge refresh 10 2020-06-20 02:49:59 +03:00
config.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
course_table.h Fix pause menus 2023-11-21 17:14:25 -05:00
dialog_ids.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
display_lists.inl geo_num3_switch is not a display list 2025-08-07 14:22:31 +02:00
eu_translation.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
geo_commands.h GEO_BONE GeoLayout command (#913) 2025-08-20 12:46:32 +10:00
gfx_dimensions.h merge refresh 10 2020-06-20 02:49:59 +03:00
gfx_symbols.h Fresnel Lighting from F3DEX3 (#941) 2025-09-13 12:40:38 +02:00
helper_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_commands.h Add lua params support to level macros (allocate dialog pt. 2) (#905) 2025-09-13 20:36:28 +02:00
level_misc_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
luigi_sounds.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
macro_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_presets.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macros.h More Optimizations (#792) 2025-05-16 20:27:49 -04:00
macros.inc
make_const_nonconst.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
mario_animation_ids.h Remove Waluigi anims 2024-07-01 18:32:27 -04:00
mario_geo_switch_case_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
model_ids.h add obj_get_model_id_extended, remember regular model ids 2025-03-04 15:09:09 +10:00
moving_texture_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_constants.h Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
object_fields.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
platform_info.h merge refresh 10 2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment_symbols.h merge refresh 10 2020-06-20 02:49:59 +03:00
segments.h Added extended bounds 2022-04-06 08:40:22 -07:00
seq_ids.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
seq_luigi.inc Fix cut off Luigi line 2024-06-27 16:54:20 -04:00
seq_macros.inc sm64coopdx 2023-10-30 01:03:36 -04:00
seq_toad.inc Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
seq_wario.inc Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
sm64.h Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
sounds.h fix SOUND_ARG_LOAD 2025-07-16 03:13:00 +02:00
special_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
special_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
surface_terrains.h Fix HOOK_ALLOW_HAZARD_SURFACE and expose SURFACE_IS_* macros (#865) 2025-06-24 22:15:27 +02:00
textures.h More DynOS custom level progress - BOB can now compile 2022-04-03 03:30:47 -07:00
tinfl.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
toad_sounds.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
trig_tables.inc.c
types.h Fix Texture type; add various get_name functions (#945) 2025-09-15 20:59:26 +02:00
ultra64.h Better way to detect mingw-w64; fix bettercamera for mingw.org; close 2020-05-15 00:26:56 +08:00
wario_sounds.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00