mirror of
				https://github.com/coop-deluxe/sm64coopdx.git
				synced 2025-10-30 08:01:01 +00:00 
			
		
		
		
	* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
		
			
				
	
	
		
			94 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			3.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
#include "pc/rom_assets.h"
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// 0x0702ACE8 - 0x0702AD00
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static const Lights1 ttm_seg7_lights_0702ACE8 = gdSPDefLights1(
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    0x0c, 0x0c, 0x0c,
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    0x33, 0x33, 0x33, 0x28, 0x28, 0x28
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);
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// 0x0702AD00 - 0x0702AD18
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static const Lights1 ttm_seg7_lights_0702AD00 = gdSPDefLights1(
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    0x1d, 0x1d, 0x1d,
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    0x77, 0x77, 0x77, 0x28, 0x28, 0x28
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);
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// 0x0702AD18 - 0x0702AD30
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static const Lights1 ttm_seg7_lights_0702AD18 = gdSPDefLights1(
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    0x3f, 0x3f, 0x3f,
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    0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0702AD30 - 0x0702B530
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ROM_ASSET_LOAD_TEXTURE(ttm_seg7_texture_0702AD30, "levels/ttm/8.rgba16.inc.c", 0x00351960, 23013, 0x0000a800, 2048);
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// 0x0702B530 - 0x0702B570
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B530, 0x004d1910, 104662, 0x0002b530, 64);
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// 0x0702B570 - 0x0702B670
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B570, 0x004d1910, 104662, 0x0002b570, 256);
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// 0x0702B670 - 0x0702B770
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B670, 0x004d1910, 104662, 0x0002b670, 256);
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// 0x0702B770 - 0x0702B870
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B770, 0x004d1910, 104662, 0x0002b770, 256);
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// 0x0702B870 - 0x0702B970
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B870, 0x004d1910, 104662, 0x0002b870, 256);
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// 0x0702B970 - 0x0702B9D0
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ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0702B970, 0x004d1910, 104662, 0x0002b970, 96);
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// 0x0702B9D0 - 0x0702BB60
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static const Gfx ttm_seg7_dl_0702B9D0[] = {
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    gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_0702AD30),
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    gsDPLoadSync(),
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    gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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    gsSPLight(&ttm_seg7_lights_0702ACE8.l, 1),
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    gsSPLight(&ttm_seg7_lights_0702ACE8.a, 2),
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    gsSPVertex(ttm_seg7_vertex_0702B530, 4, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
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    gsSPLight(&ttm_seg7_lights_0702AD00.l, 1),
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    gsSPLight(&ttm_seg7_lights_0702AD00.a, 2),
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    gsSPVertex(ttm_seg7_vertex_0702B570, 16, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  3,  1, 0x0),
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    gsSP2Triangles( 4,  5,  6, 0x0,  4,  7,  5, 0x0),
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    gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
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    gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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    gsSPLight(&ttm_seg7_lights_0702AD18.l, 1),
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    gsSPLight(&ttm_seg7_lights_0702AD18.a, 2),
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    gsSPVertex(ttm_seg7_vertex_0702B670, 16, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 6,  7,  8, 0x0,  6,  8,  9, 0x0),
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    gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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    gsSPVertex(ttm_seg7_vertex_0702B770, 16, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  0,  2,  3, 0x0),
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    gsSP2Triangles( 4,  5,  6, 0x0,  4,  6,  7, 0x0),
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    gsSP2Triangles( 8,  9, 10, 0x0,  8, 11,  9, 0x0),
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    gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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    gsSPVertex(ttm_seg7_vertex_0702B870, 16, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSP2Triangles( 3,  5,  6, 0x0,  7,  8,  9, 0x0),
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    gsSP2Triangles( 7,  9, 10, 0x0, 11, 12, 13, 0x0),
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    gsSP2Triangles(11, 13, 14, 0x0,  0, 15,  1, 0x0),
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    gsSPVertex(ttm_seg7_vertex_0702B970, 6, 0),
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    gsSP2Triangles( 0,  1,  2, 0x0,  3,  4,  5, 0x0),
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    gsSPEndDisplayList(),
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};
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// 0x0702BB60 - 0x0702BBD0
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const Gfx ttm_seg7_dl_0702BB60[] = {
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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    gsSPClearGeometryMode(G_SHADING_SMOOTH),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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    gsDPTileSync(),
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    gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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    gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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    gsSPDisplayList(ttm_seg7_dl_0702B9D0),
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    gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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    gsDPPipeSync(),
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    gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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    gsSPSetGeometryMode(G_SHADING_SMOOTH),
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    gsSPEndDisplayList(),
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};
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